From b499811915a9549f65b3ad9f1db72000207da217 Mon Sep 17 00:00:00 2001 From: taw27 Date: Fri, 23 May 2008 17:05:41 +0000 Subject: Add light attenuation git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@37 84d2e878-0bd5-11dd-ad15-13eda11d74c5 --- src/render.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/render.c b/src/render.c index 85d2693..c56ef7d 100644 --- a/src/render.c +++ b/src/render.c @@ -379,6 +379,7 @@ static void render_setup_lighting(Game *game) { glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, dir); glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 45.0); glLightf(GL_LIGHT0, GL_SPOT_EXPONENT, 20.0); + glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.1); glEnable(GL_LIGHT0); pos[0] = -1.0; -- cgit v1.2.3