/* * audio.h * * Sound stuff * * (c) 2008 Thomas White * * thrust3d - a silly game * */ #ifdef HAVE_CONFIG_H #include #endif #ifndef AUDIO_H #define AUDIO_H #include "types.h" extern AudioContext *audio_setup(int debug, int no_music); extern void audio_shutdown(AudioContext *ctx); extern void audio_play(AudioContext *a, char *name, float volume, int repeat); extern void audio_pause(AudioContext *a); extern void audio_unpause(AudioContext *a); #endif /* AUDIO_H */