/* * game.h * * Game book-keeping * * (c) 2008 Thomas White * * thrust3d - a silly game * */ #ifdef HAVE_CONFIG_H #include #endif #ifndef GAME_H #define GAME_H #include #include "types.h" extern void game_check_handoff(Game *game); extern Game *game_new(int width, int height); extern Room *game_find_room(Game *game, int rx, int ry, int rz); extern void game_pause(Game *game); #endif /* GAME_H */