/* * model.h * * Basic functions to handle models * * (c) 2008 Thomas White * * thrust3d - a silly game * */ #ifdef HAVE_CONFIG_H #include #endif #ifndef MODEL_H #define MODEL_H #include "types.h" extern ModelContext *model_init(void); extern ModelInstance *model_instance_new(ModelContext *ctx, const char *name, RenderContext *render); #endif /* MODEL_H */