/* * render.h * * Render the scene * * (c) 2008 Thomas White * * thrust3d - a silly game * */ #ifdef HAVE_CONFIG_H #include #endif #ifndef RENDER_H #define RENDER_H #include "types.h" extern RenderContext *render_setup(int width, int height, int disable_vbos, int disable_fbos, int disable_shaders); extern void render_shutdown(RenderContext *ctx); extern void render_draw(Game *game); extern void render_set_wireframe(int wireframe); #endif /* RENDER_H */