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/*
 * light-pp.vert
 *
 * Lighting per pixel
 *
 * (c) 2007 Thomas White <taw27@cam.ac.uk>
 *
 *  dtr - Diffraction Tomography Reconstruction
 *
 */

varying vec4 col_ambi;
varying vec4 col_diff;
varying vec4 col_spec;
varying float shininess;

varying vec3 normal;
varying vec3 halfvc;

void main() {
	
	normal = normalize(gl_NormalMatrix * gl_Normal);
	halfvc = vec3(gl_LightSource[0].halfVector);
	
	col_ambi = gl_FrontMaterial.ambient;
	col_diff = gl_FrontMaterial.diffuse;
	col_spec = gl_FrontMaterial.specular;
	
	shininess = gl_FrontMaterial.shininess;
	
	gl_Position = ftransform();
	
}