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authorAndy Green <andy@openmoko.com>2008-11-19 17:09:46 +0000
committerAndy Green <agreen@pads.home.warmcat.com>2008-11-19 17:09:46 +0000
commitef22f4a84f59f4dd99a0354b82e14f4e4cecd0cd (patch)
tree4c0e78f5bf36b064649f8e43b834c5f1ddcea218 /Documentation/make
parentd62fdf8ac6d23111f8fa7f80f13c175f0e5a8ffe (diff)
introduce-charging-led-behaviour.patch
Creates a new behaviour requested by Will that the red LED on GTA02 is lit during battery charging.and goes out when the battery is full. This is done by leveraging the PMU interrupts, but in one scenario there is no interrupt that occurs, when the battery is replaced after being removed with the USB power in all the while. So a sleepy work function is started under those circumstances to watch for battery reinsertion or USB cable pull. 100mA limit was not being observed under some conditions so this was fixed and tested with a USB cable with D+/D- disconnected. 1A charger behaviour was also tested. Showing the charging action exposes some inconsistency in pcf50633 charging action. If your battery is nearly full, it will keep charging it at decreasing current even after it thinks it is at 100% capacity for a long while. But if you pull that same battery and re-insert it, the charger state machine in pcf50633 believe it is full and won't charge it. Signed-off-by: Andy Green <andy@openmoko.com>
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