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authorTony Luck <tony.luck@intel.com>2008-08-01 10:13:32 -0700
committerTony Luck <tony.luck@intel.com>2008-08-01 10:21:21 -0700
commit7f30491ccd28627742e37899453ae20e3da8e18f (patch)
tree7291c0a26ed3a31acf9542857af3981d278f5de8 /arch/ia64/include/asm/sn/pda.h
parent94ad374a0751f40d25e22e036c37f7263569d24c (diff)
[IA64] Move include/asm-ia64 to arch/ia64/include/asm
After moving the the include files there were a few clean-ups: 1) Some files used #include <asm-ia64/xyz.h>, changed to <asm/xyz.h> 2) Some comments alerted maintainers to look at various header files to make matching updates if certain code were to be changed. Updated these comments to use the new include paths. 3) Some header files mentioned their own names in initial comments. Just deleted these self references. Signed-off-by: Tony Luck <tony.luck@intel.com>
Diffstat (limited to 'arch/ia64/include/asm/sn/pda.h')
-rw-r--r--arch/ia64/include/asm/sn/pda.h69
1 files changed, 69 insertions, 0 deletions
diff --git a/arch/ia64/include/asm/sn/pda.h b/arch/ia64/include/asm/sn/pda.h
new file mode 100644
index 00000000000..1c5108d44d8
--- /dev/null
+++ b/arch/ia64/include/asm/sn/pda.h
@@ -0,0 +1,69 @@
+/*
+ * This file is subject to the terms and conditions of the GNU General Public
+ * License. See the file "COPYING" in the main directory of this archive
+ * for more details.
+ *
+ * Copyright (C) 1992 - 1997, 2000-2005 Silicon Graphics, Inc. All rights reserved.
+ */
+#ifndef _ASM_IA64_SN_PDA_H
+#define _ASM_IA64_SN_PDA_H
+
+#include <linux/cache.h>
+#include <asm/percpu.h>
+#include <asm/system.h>
+
+
+/*
+ * CPU-specific data structure.
+ *
+ * One of these structures is allocated for each cpu of a NUMA system.
+ *
+ * This structure provides a convenient way of keeping together
+ * all SN per-cpu data structures.
+ */
+
+typedef struct pda_s {
+
+ /*
+ * Support for SN LEDs
+ */
+ volatile short *led_address;
+ u8 led_state;
+ u8 hb_state; /* supports blinking heartbeat leds */
+ unsigned int hb_count;
+
+ unsigned int idle_flag;
+
+ volatile unsigned long *bedrock_rev_id;
+ volatile unsigned long *pio_write_status_addr;
+ unsigned long pio_write_status_val;
+ volatile unsigned long *pio_shub_war_cam_addr;
+
+ unsigned long sn_in_service_ivecs[4];
+ int sn_lb_int_war_ticks;
+ int sn_last_irq;
+ int sn_first_irq;
+} pda_t;
+
+
+#define CACHE_ALIGN(x) (((x) + SMP_CACHE_BYTES-1) & ~(SMP_CACHE_BYTES-1))
+
+/*
+ * PDA
+ * Per-cpu private data area for each cpu. The PDA is located immediately after
+ * the IA64 cpu_data area. A full page is allocated for the cp_data area for each
+ * cpu but only a small amout of the page is actually used. We put the SNIA PDA
+ * in the same page as the cpu_data area. Note that there is a check in the setup
+ * code to verify that we don't overflow the page.
+ *
+ * Seems like we should should cache-line align the pda so that any changes in the
+ * size of the cpu_data area don't change cache layout. Should we align to 32, 64, 128
+ * or 512 boundary. Each has merits. For now, pick 128 but should be revisited later.
+ */
+DECLARE_PER_CPU(struct pda_s, pda_percpu);
+
+#define pda (&__ia64_per_cpu_var(pda_percpu))
+
+#define pdacpu(cpu) (&per_cpu(pda_percpu, cpu))
+
+#endif /* _ASM_IA64_SN_PDA_H */