diff options
author | Stephen Rothwell <sfr@canb.auug.org.au> | 2005-09-06 15:16:40 -0700 |
---|---|---|
committer | Linus Torvalds <torvalds@g5.osdl.org> | 2005-09-07 16:57:19 -0700 |
commit | 202e5979af4d91c7ca05892641131dee22653259 (patch) | |
tree | ba8443571add62bc93d29c1f6a3575381cccd167 /include/asm-parisc | |
parent | 8dbfc5cfdcac04d656f6f6789eb8fcdcc3d2dfda (diff) |
[PATCH] compat: be more consistent about [ug]id_t
When I first wrote the compat layer patches, I was somewhat cavalier about
the definition of compat_uid_t and compat_gid_t (or maybe I just
misunderstood :-)). This patch makes the compat types much more consistent
with the types we are being compatible with and hopefully will fix a few
bugs along the way.
compat type type in compat arch
__compat_[ug]id_t __kernel_[ug]id_t
__compat_[ug]id32_t __kernel_[ug]id32_t
compat_[ug]id_t [ug]id_t
The difference is that compat_uid_t is always 32 bits (for the archs we
care about) but __compat_uid_t may be 16 bits on some.
Signed-off-by: Stephen Rothwell <sfr@canb.auug.org.au>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Diffstat (limited to 'include/asm-parisc')
-rw-r--r-- | include/asm-parisc/compat.h | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/include/asm-parisc/compat.h b/include/asm-parisc/compat.h index 7630d1ad239..38b918feead 100644 --- a/include/asm-parisc/compat.h +++ b/include/asm-parisc/compat.h @@ -13,8 +13,10 @@ typedef s32 compat_ssize_t; typedef s32 compat_time_t; typedef s32 compat_clock_t; typedef s32 compat_pid_t; -typedef u32 compat_uid_t; -typedef u32 compat_gid_t; +typedef u32 __compat_uid_t; +typedef u32 __compat_gid_t; +typedef u32 __compat_uid32_t; +typedef u32 __compat_gid32_t; typedef u16 compat_mode_t; typedef u32 compat_ino_t; typedef u32 compat_dev_t; @@ -67,8 +69,8 @@ struct compat_stat { compat_dev_t st_realdev; u16 st_basemode; u16 st_spareshort; - compat_uid_t st_uid; - compat_gid_t st_gid; + __compat_uid32_t st_uid; + __compat_gid32_t st_gid; u32 st_spare4[3]; }; |