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-rw-r--r--drivers/input/gameport/Kconfig90
-rw-r--r--drivers/input/gameport/Makefile13
-rw-r--r--drivers/input/gameport/cs461x.c322
-rw-r--r--drivers/input/gameport/emu10k1-gp.c132
-rw-r--r--drivers/input/gameport/fm801-gp.c163
-rw-r--r--drivers/input/gameport/gameport.c797
-rw-r--r--drivers/input/gameport/lightning.c344
-rw-r--r--drivers/input/gameport/ns558.c291
-rw-r--r--drivers/input/gameport/vortex.c186
9 files changed, 2338 insertions, 0 deletions
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig
new file mode 100644
index 00000000000..6282f460aba
--- /dev/null
+++ b/drivers/input/gameport/Kconfig
@@ -0,0 +1,90 @@
+#
+# Gameport configuration
+#
+config GAMEPORT
+ tristate "Gameport support"
+ ---help---
+ Gameport support is for the standard 15-pin PC gameport. If you
+ have a joystick, gamepad, gameport card, a soundcard with a gameport
+ or anything else that uses the gameport, say Y or M here and also to
+ at least one of the hardware specific drivers.
+
+ For Ensoniq AudioPCI (ES1370), AudioPCI 97 (ES1371), ESS Solo1,
+ S3 SonicVibes, Trident 4DWave, SiS7018, and ALi 5451 gameport
+ support is provided by the sound drivers, so you won't need any
+ from the below listed modules. You still need to say Y here.
+
+ If unsure, say Y.
+
+ To compile this driver as a module, choose M here: the
+ module will be called gameport.
+
+if GAMEPORT
+
+config GAMEPORT_NS558
+ tristate "Classic ISA and PnP gameport support"
+ help
+ Say Y here if you have an ISA or PnP gameport.
+
+ If unsure, say Y.
+
+ To compile this driver as a module, choose M here: the
+ module will be called ns558.
+
+config GAMEPORT_L4
+ tristate "PDPI Lightning 4 gamecard support"
+ help
+ Say Y here if you have a PDPI Lightning 4 gamecard.
+
+ To compile this driver as a module, choose M here: the
+ module will be called lightning.
+
+config GAMEPORT_EMU10K1
+ tristate "SB Live and Audigy gameport support"
+ depends on PCI
+ help
+ Say Y here if you have a SoundBlaster Live! or SoundBlaster
+ Audigy card and want to use its gameport.
+
+ To compile this driver as a module, choose M here: the
+ module will be called emu10k1-gp.
+
+config GAMEPORT_VORTEX
+ tristate "Aureal Vortex, Vortex 2 gameport support"
+ depends on PCI
+ help
+ Say Y here if you have an Aureal Vortex 1 or 2 card and want
+ to use its gameport.
+
+ To compile this driver as a module, choose M here: the
+ module will be called vortex.
+
+config GAMEPORT_FM801
+ tristate "ForteMedia FM801 gameport support"
+ depends on PCI
+
+config GAMEPORT_CS461X
+ tristate "Crystal SoundFusion gameport support"
+ depends on PCI
+
+endif
+
+# Yes, SOUND_GAMEPORT looks a bit odd. Yes, it ends up being turned on
+# in every .config. Please don't touch it. It is here to handle an
+# unusual dependency between GAMEPORT and sound drivers.
+#
+# Some sound drivers call gameport functions. If GAMEPORT is
+# not selected, empty stubs are provided for the functions and all is
+# well.
+# If GAMEPORT is built in, everything is fine.
+# If GAMEPORT is a module, however, it would need to be loaded for the
+# sound driver to be able to link properly. Therefore, the sound
+# driver must be a module as well in that case. Since there's no way
+# to express that directly in Kconfig, we use SOUND_GAMEPORT to
+# express it. SOUND_GAMEPORT boils down to "if GAMEPORT is 'm',
+# anything that depends on SOUND_GAMEPORT must be 'm' as well. if
+# GAMEPORT is 'y' or 'n', it can be anything".
+config SOUND_GAMEPORT
+ tristate
+ default m if GAMEPORT=m
+ default y
diff --git a/drivers/input/gameport/Makefile b/drivers/input/gameport/Makefile
new file mode 100644
index 00000000000..5367b4267ad
--- /dev/null
+++ b/drivers/input/gameport/Makefile
@@ -0,0 +1,13 @@
+#
+# Makefile for the gameport drivers.
+#
+
+# Each configuration option enables a list of files.
+
+obj-$(CONFIG_GAMEPORT) += gameport.o
+obj-$(CONFIG_GAMEPORT_CS461X) += cs461x.o
+obj-$(CONFIG_GAMEPORT_EMU10K1) += emu10k1-gp.o
+obj-$(CONFIG_GAMEPORT_FM801) += fm801-gp.o
+obj-$(CONFIG_GAMEPORT_L4) += lightning.o
+obj-$(CONFIG_GAMEPORT_NS558) += ns558.o
+obj-$(CONFIG_GAMEPORT_VORTEX) += vortex.o
diff --git a/drivers/input/gameport/cs461x.c b/drivers/input/gameport/cs461x.c
new file mode 100644
index 00000000000..d4013ff9862
--- /dev/null
+++ b/drivers/input/gameport/cs461x.c
@@ -0,0 +1,322 @@
+/*
+ The all defines and part of code (such as cs461x_*) are
+ contributed from ALSA 0.5.8 sources.
+ See http://www.alsa-project.org/ for sources
+
+ Tested on Linux 686 2.4.0-test9, ALSA 0.5.8a and CS4610
+*/
+
+#include <asm/io.h>
+
+#include <linux/module.h>
+#include <linux/ioport.h>
+#include <linux/config.h>
+#include <linux/init.h>
+#include <linux/gameport.h>
+#include <linux/slab.h>
+#include <linux/pci.h>
+
+MODULE_AUTHOR("Victor Krapivin");
+MODULE_LICENSE("GPL");
+
+/*
+ These options are experimental
+
+#define CS461X_FULL_MAP
+*/
+
+
+#ifndef PCI_VENDOR_ID_CIRRUS
+#define PCI_VENDOR_ID_CIRRUS 0x1013
+#endif
+#ifndef PCI_DEVICE_ID_CIRRUS_4610
+#define PCI_DEVICE_ID_CIRRUS_4610 0x6001
+#endif
+#ifndef PCI_DEVICE_ID_CIRRUS_4612
+#define PCI_DEVICE_ID_CIRRUS_4612 0x6003
+#endif
+#ifndef PCI_DEVICE_ID_CIRRUS_4615
+#define PCI_DEVICE_ID_CIRRUS_4615 0x6004
+#endif
+
+/* Registers */
+
+#define BA0_JSPT 0x00000480
+#define BA0_JSCTL 0x00000484
+#define BA0_JSC1 0x00000488
+#define BA0_JSC2 0x0000048C
+#define BA0_JSIO 0x000004A0
+
+/* Bits for JSPT */
+
+#define JSPT_CAX 0x00000001
+#define JSPT_CAY 0x00000002
+#define JSPT_CBX 0x00000004
+#define JSPT_CBY 0x00000008
+#define JSPT_BA1 0x00000010
+#define JSPT_BA2 0x00000020
+#define JSPT_BB1 0x00000040
+#define JSPT_BB2 0x00000080
+
+/* Bits for JSCTL */
+
+#define JSCTL_SP_MASK 0x00000003
+#define JSCTL_SP_SLOW 0x00000000
+#define JSCTL_SP_MEDIUM_SLOW 0x00000001
+#define JSCTL_SP_MEDIUM_FAST 0x00000002
+#define JSCTL_SP_FAST 0x00000003
+#define JSCTL_ARE 0x00000004
+
+/* Data register pairs masks */
+
+#define JSC1_Y1V_MASK 0x0000FFFF
+#define JSC1_X1V_MASK 0xFFFF0000
+#define JSC1_Y1V_SHIFT 0
+#define JSC1_X1V_SHIFT 16
+#define JSC2_Y2V_MASK 0x0000FFFF
+#define JSC2_X2V_MASK 0xFFFF0000
+#define JSC2_Y2V_SHIFT 0
+#define JSC2_X2V_SHIFT 16
+
+/* JS GPIO */
+
+#define JSIO_DAX 0x00000001
+#define JSIO_DAY 0x00000002
+#define JSIO_DBX 0x00000004
+#define JSIO_DBY 0x00000008
+#define JSIO_AXOE 0x00000010
+#define JSIO_AYOE 0x00000020
+#define JSIO_BXOE 0x00000040
+#define JSIO_BYOE 0x00000080
+
+/*
+ The card initialization code is obfuscated; the module cs461x
+ need to be loaded after ALSA modules initialized and something
+ played on the CS 4610 chip (see sources for details of CS4610
+ initialization code from ALSA)
+*/
+
+/* Card specific definitions */
+
+#define CS461X_BA0_SIZE 0x2000
+#define CS461X_BA1_DATA0_SIZE 0x3000
+#define CS461X_BA1_DATA1_SIZE 0x3800
+#define CS461X_BA1_PRG_SIZE 0x7000
+#define CS461X_BA1_REG_SIZE 0x0100
+
+#define BA1_SP_DMEM0 0x00000000
+#define BA1_SP_DMEM1 0x00010000
+#define BA1_SP_PMEM 0x00020000
+#define BA1_SP_REG 0x00030000
+
+#define BA1_DWORD_SIZE (13 * 1024 + 512)
+#define BA1_MEMORY_COUNT 3
+
+/*
+ Only one CS461x card is still suppoted; the code requires
+ redesign to avoid this limitatuion.
+*/
+
+static unsigned long ba0_addr;
+static unsigned int __iomem *ba0;
+
+#ifdef CS461X_FULL_MAP
+static unsigned long ba1_addr;
+static union ba1_t {
+ struct {
+ unsigned int __iomem *data0;
+ unsigned int __iomem *data1;
+ unsigned int __iomem *pmem;
+ unsigned int __iomem *reg;
+ } name;
+ unsigned int __iomem *idx[4];
+} ba1;
+
+static void cs461x_poke(unsigned long reg, unsigned int val)
+{
+ writel(val, &ba1.idx[(reg >> 16) & 3][(reg >> 2) & 0x3fff]);
+}
+
+static unsigned int cs461x_peek(unsigned long reg)
+{
+ return readl(&ba1.idx[(reg >> 16) & 3][(reg >> 2) & 0x3fff]);
+}
+
+#endif
+
+static void cs461x_pokeBA0(unsigned long reg, unsigned int val)
+{
+ writel(val, &ba0[reg >> 2]);
+}
+
+static unsigned int cs461x_peekBA0(unsigned long reg)
+{
+ return readl(&ba0[reg >> 2]);
+}
+
+static int cs461x_free(struct pci_dev *pdev)
+{
+ struct gameport *port = pci_get_drvdata(pdev);
+
+ if (port)
+ gameport_unregister_port(port);
+
+ if (ba0) iounmap(ba0);
+#ifdef CS461X_FULL_MAP
+ if (ba1.name.data0) iounmap(ba1.name.data0);
+ if (ba1.name.data1) iounmap(ba1.name.data1);
+ if (ba1.name.pmem) iounmap(ba1.name.pmem);
+ if (ba1.name.reg) iounmap(ba1.name.reg);
+#endif
+ return 0;
+}
+
+static void cs461x_gameport_trigger(struct gameport *gameport)
+{
+ cs461x_pokeBA0(BA0_JSPT, 0xFF); //outb(gameport->io, 0xFF);
+}
+
+static unsigned char cs461x_gameport_read(struct gameport *gameport)
+{
+ return cs461x_peekBA0(BA0_JSPT); //inb(gameport->io);
+}
+
+static int cs461x_gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
+{
+ unsigned js1, js2, jst;
+
+ js1 = cs461x_peekBA0(BA0_JSC1);
+ js2 = cs461x_peekBA0(BA0_JSC2);
+ jst = cs461x_peekBA0(BA0_JSPT);
+
+ *buttons = (~jst >> 4) & 0x0F;
+
+ axes[0] = ((js1 & JSC1_Y1V_MASK) >> JSC1_Y1V_SHIFT) & 0xFFFF;
+ axes[1] = ((js1 & JSC1_X1V_MASK) >> JSC1_X1V_SHIFT) & 0xFFFF;
+ axes[2] = ((js2 & JSC2_Y2V_MASK) >> JSC2_Y2V_SHIFT) & 0xFFFF;
+ axes[3] = ((js2 & JSC2_X2V_MASK) >> JSC2_X2V_SHIFT) & 0xFFFF;
+
+ for(jst=0;jst<4;++jst)
+ if(axes[jst]==0xFFFF) axes[jst] = -1;
+ return 0;
+}
+
+static int cs461x_gameport_open(struct gameport *gameport, int mode)
+{
+ switch (mode) {
+ case GAMEPORT_MODE_COOKED:
+ case GAMEPORT_MODE_RAW:
+ return 0;
+ default:
+ return -1;
+ }
+ return 0;
+}
+
+static struct pci_device_id cs461x_pci_tbl[] = {
+ { PCI_VENDOR_ID_CIRRUS, 0x6001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* Cirrus CS4610 */
+ { PCI_VENDOR_ID_CIRRUS, 0x6003, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* Cirrus CS4612 */
+ { PCI_VENDOR_ID_CIRRUS, 0x6005, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* Cirrus CS4615 */
+ { 0, }
+};
+MODULE_DEVICE_TABLE(pci, cs461x_pci_tbl);
+
+static int __devinit cs461x_pci_probe(struct pci_dev *pdev, const struct pci_device_id *ent)
+{
+ int rc;
+ struct gameport* port;
+
+ rc = pci_enable_device(pdev);
+ if (rc) {
+ printk(KERN_ERR "cs461x: Cannot enable PCI gameport (bus %d, devfn %d) error=%d\n",
+ pdev->bus->number, pdev->devfn, rc);
+ return rc;
+ }
+
+ ba0_addr = pci_resource_start(pdev, 0);
+#ifdef CS461X_FULL_MAP
+ ba1_addr = pci_resource_start(pdev, 1);
+#endif
+ if (ba0_addr == 0 || ba0_addr == ~0
+#ifdef CS461X_FULL_MAP
+ || ba1_addr == 0 || ba1_addr == ~0
+#endif
+ ) {
+ printk(KERN_ERR "cs461x: wrong address - ba0 = 0x%lx\n", ba0_addr);
+#ifdef CS461X_FULL_MAP
+ printk(KERN_ERR "cs461x: wrong address - ba1 = 0x%lx\n", ba1_addr);
+#endif
+ cs461x_free(pdev);
+ return -ENOMEM;
+ }
+
+ ba0 = ioremap(ba0_addr, CS461X_BA0_SIZE);
+#ifdef CS461X_FULL_MAP
+ ba1.name.data0 = ioremap(ba1_addr + BA1_SP_DMEM0, CS461X_BA1_DATA0_SIZE);
+ ba1.name.data1 = ioremap(ba1_addr + BA1_SP_DMEM1, CS461X_BA1_DATA1_SIZE);
+ ba1.name.pmem = ioremap(ba1_addr + BA1_SP_PMEM, CS461X_BA1_PRG_SIZE);
+ ba1.name.reg = ioremap(ba1_addr + BA1_SP_REG, CS461X_BA1_REG_SIZE);
+
+ if (ba0 == NULL || ba1.name.data0 == NULL ||
+ ba1.name.data1 == NULL || ba1.name.pmem == NULL ||
+ ba1.name.reg == NULL) {
+ cs461x_free(pdev);
+ return -ENOMEM;
+ }
+#else
+ if (ba0 == NULL) {
+ cs461x_free(pdev);
+ return -ENOMEM;
+ }
+#endif
+
+ if (!(port = gameport_allocate_port())) {
+ printk(KERN_ERR "cs461x: Memory allocation failed\n");
+ cs461x_free(pdev);
+ return -ENOMEM;
+ }
+
+ pci_set_drvdata(pdev, port);
+
+ port->open = cs461x_gameport_open;
+ port->trigger = cs461x_gameport_trigger;
+ port->read = cs461x_gameport_read;
+ port->cooked_read = cs461x_gameport_cooked_read;
+
+ gameport_set_name(port, "CS416x");
+ gameport_set_phys(port, "pci%s/gameport0", pci_name(pdev));
+ port->dev.parent = &pdev->dev;
+
+ cs461x_pokeBA0(BA0_JSIO, 0xFF); // ?
+ cs461x_pokeBA0(BA0_JSCTL, JSCTL_SP_MEDIUM_SLOW);
+
+ gameport_register_port(port);
+
+ return 0;
+}
+
+static void __devexit cs461x_pci_remove(struct pci_dev *pdev)
+{
+ cs461x_free(pdev);
+}
+
+static struct pci_driver cs461x_pci_driver = {
+ .name = "CS461x_gameport",
+ .id_table = cs461x_pci_tbl,
+ .probe = cs461x_pci_probe,
+ .remove = __devexit_p(cs461x_pci_remove),
+};
+
+static int __init cs461x_init(void)
+{
+ return pci_register_driver(&cs461x_pci_driver);
+}
+
+static void __exit cs461x_exit(void)
+{
+ pci_unregister_driver(&cs461x_pci_driver);
+}
+
+module_init(cs461x_init);
+module_exit(cs461x_exit);
+
diff --git a/drivers/input/gameport/emu10k1-gp.c b/drivers/input/gameport/emu10k1-gp.c
new file mode 100644
index 00000000000..a0118038330
--- /dev/null
+++ b/drivers/input/gameport/emu10k1-gp.c
@@ -0,0 +1,132 @@
+/*
+ * $Id: emu10k1-gp.c,v 1.8 2002/01/22 20:40:46 vojtech Exp $
+ *
+ * Copyright (c) 2001 Vojtech Pavlik
+ */
+
+/*
+ * EMU10k1 - SB Live / Audigy - gameport driver for Linux
+ */
+
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Should you need to contact me, the author, you can do so either by
+ * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
+ * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
+ */
+
+#include <asm/io.h>
+
+#include <linux/module.h>
+#include <linux/ioport.h>
+#include <linux/config.h>
+#include <linux/init.h>
+#include <linux/gameport.h>
+#include <linux/slab.h>
+#include <linux/pci.h>
+
+MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
+MODULE_DESCRIPTION("EMU10k1 gameport driver");
+MODULE_LICENSE("GPL");
+
+struct emu {
+ struct pci_dev *dev;
+ struct gameport *gameport;
+ int io;
+ int size;
+};
+
+static struct pci_device_id emu_tbl[] = {
+
+ { 0x1102, 0x7002, PCI_ANY_ID, PCI_ANY_ID }, /* SB Live gameport */
+ { 0x1102, 0x7003, PCI_ANY_ID, PCI_ANY_ID }, /* Audigy gameport */
+ { 0x1102, 0x7004, PCI_ANY_ID, PCI_ANY_ID }, /* Dell SB Live */
+ { 0x1102, 0x7005, PCI_ANY_ID, PCI_ANY_ID }, /* Audigy LS gameport */
+ { 0, }
+};
+
+MODULE_DEVICE_TABLE(pci, emu_tbl);
+
+static int __devinit emu_probe(struct pci_dev *pdev, const struct pci_device_id *ent)
+{
+ int ioport, iolen;
+ struct emu *emu;
+ struct gameport *port;
+
+ if (pci_enable_device(pdev))
+ return -EBUSY;
+
+ ioport = pci_resource_start(pdev, 0);
+ iolen = pci_resource_len(pdev, 0);
+
+ if (!request_region(ioport, iolen, "emu10k1-gp"))
+ return -EBUSY;
+
+ emu = kcalloc(1, sizeof(struct emu), GFP_KERNEL);
+ port = gameport_allocate_port();
+ if (!emu || !port) {
+ printk(KERN_ERR "emu10k1-gp: Memory allocation failed\n");
+ release_region(ioport, iolen);
+ kfree(emu);
+ gameport_free_port(port);
+ return -ENOMEM;
+ }
+
+ emu->io = ioport;
+ emu->size = iolen;
+ emu->dev = pdev;
+ emu->gameport = port;
+
+ gameport_set_name(port, "EMU10K1");
+ gameport_set_phys(port, "pci%s/gameport0", pci_name(pdev));
+ port->dev.parent = &pdev->dev;
+ port->io = ioport;
+
+ pci_set_drvdata(pdev, emu);
+
+ gameport_register_port(port);
+
+ return 0;
+}
+
+static void __devexit emu_remove(struct pci_dev *pdev)
+{
+ struct emu *emu = pci_get_drvdata(pdev);
+
+ gameport_unregister_port(emu->gameport);
+ release_region(emu->io, emu->size);
+ kfree(emu);
+}
+
+static struct pci_driver emu_driver = {
+ .name = "Emu10k1_gameport",
+ .id_table = emu_tbl,
+ .probe = emu_probe,
+ .remove = __devexit_p(emu_remove),
+};
+
+static int __init emu_init(void)
+{
+ return pci_register_driver(&emu_driver);
+}
+
+static void __exit emu_exit(void)
+{
+ pci_unregister_driver(&emu_driver);
+}
+
+module_init(emu_init);
+module_exit(emu_exit);
diff --git a/drivers/input/gameport/fm801-gp.c b/drivers/input/gameport/fm801-gp.c
new file mode 100644
index 00000000000..57615bc6390
--- /dev/null
+++ b/drivers/input/gameport/fm801-gp.c
@@ -0,0 +1,163 @@
+/*
+ * FM801 gameport driver for Linux
+ *
+ * Copyright (c) by Takashi Iwai <tiwai@suse.de>
+ *
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ */
+
+#include <asm/io.h>
+#include <linux/delay.h>
+#include <linux/errno.h>
+#include <linux/ioport.h>
+#include <linux/kernel.h>
+#include <linux/module.h>
+#include <linux/pci.h>
+#include <linux/init.h>
+#include <linux/slab.h>
+#include <linux/gameport.h>
+
+#define PCI_VENDOR_ID_FORTEMEDIA 0x1319
+#define PCI_DEVICE_ID_FM801_GP 0x0802
+
+#define HAVE_COOKED
+
+struct fm801_gp {
+ struct gameport *gameport;
+ struct resource *res_port;
+};
+
+#ifdef HAVE_COOKED
+static int fm801_gp_cooked_read(struct gameport *gameport, int *axes, int *buttons)
+{
+ unsigned short w;
+
+ w = inw(gameport->io + 2);
+ *buttons = (~w >> 14) & 0x03;
+ axes[0] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5);
+ w = inw(gameport->io + 4);
+ axes[1] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5);
+ w = inw(gameport->io + 6);
+ *buttons |= ((~w >> 14) & 0x03) << 2;
+ axes[2] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5);
+ w = inw(gameport->io + 8);
+ axes[3] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5);
+ outw(0xff, gameport->io); /* reset */
+
+ return 0;
+}
+#endif
+
+static int fm801_gp_open(struct gameport *gameport, int mode)
+{
+ switch (mode) {
+#ifdef HAVE_COOKED
+ case GAMEPORT_MODE_COOKED:
+ return 0;
+#endif
+ case GAMEPORT_MODE_RAW:
+ return 0;
+ default:
+ return -1;
+ }
+
+ return 0;
+}
+
+static int __devinit fm801_gp_probe(struct pci_dev *pci, const struct pci_device_id *id)
+{
+ struct fm801_gp *gp;
+ struct gameport *port;
+
+ gp = kcalloc(1, sizeof(struct fm801_gp), GFP_KERNEL);
+ port = gameport_allocate_port();
+ if (!gp || !port) {
+ printk(KERN_ERR "fm801-gp: Memory allocation failed\n");
+ kfree(gp);
+ gameport_free_port(port);
+ return -ENOMEM;
+ }
+
+ pci_enable_device(pci);
+
+ port->open = fm801_gp_open;
+#ifdef HAVE_COOKED
+ port->cooked_read = fm801_gp_cooked_read;
+#endif
+ gameport_set_name(port, "FM801");
+ gameport_set_phys(port, "pci%s/gameport0", pci_name(pci));
+ port->dev.parent = &pci->dev;
+ port->io = pci_resource_start(pci, 0);
+
+ gp->gameport = port;
+ gp->res_port = request_region(port->io, 0x10, "FM801 GP");
+ if (!gp->res_port) {
+ kfree(gp);
+ gameport_free_port(port);
+ printk(KERN_DEBUG "fm801-gp: unable to grab region 0x%x-0x%x\n",
+ port->io, port->io + 0x0f);
+ return -EBUSY;
+ }
+
+ pci_set_drvdata(pci, gp);
+
+ outb(0x60, port->io + 0x0d); /* enable joystick 1 and 2 */
+ gameport_register_port(port);
+
+ return 0;
+}
+
+static void __devexit fm801_gp_remove(struct pci_dev *pci)
+{
+ struct fm801_gp *gp = pci_get_drvdata(pci);
+
+ if (gp) {
+ gameport_unregister_port(gp->gameport);
+ release_resource(gp->res_port);
+ kfree(gp);
+ }
+}
+
+static struct pci_device_id fm801_gp_id_table[] = {
+ { PCI_VENDOR_ID_FORTEMEDIA, PCI_DEVICE_ID_FM801_GP, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 },
+ { 0 }
+};
+
+static struct pci_driver fm801_gp_driver = {
+ .name = "FM801_gameport",
+ .id_table = fm801_gp_id_table,
+ .probe = fm801_gp_probe,
+ .remove = __devexit_p(fm801_gp_remove),
+};
+
+static int __init fm801_gp_init(void)
+{
+ return pci_register_driver(&fm801_gp_driver);
+}
+
+static void __exit fm801_gp_exit(void)
+{
+ pci_unregister_driver(&fm801_gp_driver);
+}
+
+module_init(fm801_gp_init);
+module_exit(fm801_gp_exit);
+
+MODULE_DEVICE_TABLE(pci, fm801_gp_id_table);
+
+MODULE_AUTHOR("Takashi Iwai <tiwai@suse.de>");
+MODULE_LICENSE("GPL");
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
new file mode 100644
index 00000000000..f20c3f23388
--- /dev/null
+++ b/drivers/input/gameport/gameport.c
@@ -0,0 +1,797 @@
+/*
+ * Generic gameport layer
+ *
+ * Copyright (c) 1999-2002 Vojtech Pavlik
+ * Copyright (c) 2005 Dmitry Torokhov
+ */
+
+/*
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
+ */
+
+#include <linux/stddef.h>
+#include <linux/module.h>
+#include <linux/ioport.h>
+#include <linux/init.h>
+#include <linux/gameport.h>
+#include <linux/wait.h>
+#include <linux/completion.h>
+#include <linux/sched.h>
+#include <linux/smp_lock.h>
+#include <linux/slab.h>
+#include <linux/delay.h>
+
+/*#include <asm/io.h>*/
+
+MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
+MODULE_DESCRIPTION("Generic gameport layer");
+MODULE_LICENSE("GPL");
+
+EXPORT_SYMBOL(__gameport_register_port);
+EXPORT_SYMBOL(gameport_unregister_port);
+EXPORT_SYMBOL(__gameport_register_driver);
+EXPORT_SYMBOL(gameport_unregister_driver);
+EXPORT_SYMBOL(gameport_open);
+EXPORT_SYMBOL(gameport_close);
+EXPORT_SYMBOL(gameport_rescan);
+EXPORT_SYMBOL(gameport_cooked_read);
+EXPORT_SYMBOL(gameport_set_name);
+EXPORT_SYMBOL(gameport_set_phys);
+EXPORT_SYMBOL(gameport_start_polling);
+EXPORT_SYMBOL(gameport_stop_polling);
+
+/*
+ * gameport_sem protects entire gameport subsystem and is taken
+ * every time gameport port or driver registrered or unregistered.
+ */
+static DECLARE_MUTEX(gameport_sem);
+
+static LIST_HEAD(gameport_list);
+
+static struct bus_type gameport_bus = {
+ .name = "gameport",
+};
+
+static void gameport_add_port(struct gameport *gameport);
+static void gameport_destroy_port(struct gameport *gameport);
+static void gameport_reconnect_port(struct gameport *gameport);
+static void gameport_disconnect_port(struct gameport *gameport);
+
+#if defined(__i386__)
+
+#define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
+#define GET_TIME(x) do { x = get_time_pit(); } while (0)
+
+static unsigned int get_time_pit(void)
+{
+ extern spinlock_t i8253_lock;
+ unsigned long flags;
+ unsigned int count;
+
+ spin_lock_irqsave(&i8253_lock, flags);
+ outb_p(0x00, 0x43);
+ count = inb_p(0x40);
+ count |= inb_p(0x40) << 8;
+ spin_unlock_irqrestore(&i8253_lock, flags);
+
+ return count;
+}
+
+#endif
+
+
+
+/*
+ * gameport_measure_speed() measures the gameport i/o speed.
+ */
+
+static int gameport_measure_speed(struct gameport *gameport)
+{
+#if defined(__i386__)
+
+ unsigned int i, t, t1, t2, t3, tx;
+ unsigned long flags;
+
+ if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
+ return 0;
+
+ tx = 1 << 30;
+
+ for(i = 0; i < 50; i++) {
+ local_irq_save(flags);
+ GET_TIME(t1);
+ for (t = 0; t < 50; t++) gameport_read(gameport);
+ GET_TIME(t2);
+ GET_TIME(t3);
+ local_irq_restore(flags);
+ udelay(i * 10);
+ if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
+ }
+
+ gameport_close(gameport);
+ return 59659 / (tx < 1 ? 1 : tx);
+
+#elif defined (__x86_64__)
+
+ unsigned int i, t;
+ unsigned long tx, t1, t2, flags;
+
+ if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
+ return 0;
+
+ tx = 1 << 30;
+
+ for(i = 0; i < 50; i++) {
+ local_irq_save(flags);
+ rdtscl(t1);
+ for (t = 0; t < 50; t++) gameport_read(gameport);
+ rdtscl(t2);
+ local_irq_restore(flags);
+ udelay(i * 10);
+ if (t2 - t1 < tx) tx = t2 - t1;
+ }
+
+ gameport_close(gameport);
+ return (cpu_data[_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
+
+#else
+
+ unsigned int j, t = 0;
+
+ if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
+ return 0;
+
+ j = jiffies; while (j == jiffies);
+ j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
+
+ gameport_close(gameport);
+ return t * HZ / 1000;
+
+#endif
+}
+
+void gameport_start_polling(struct gameport *gameport)
+{
+ spin_lock(&gameport->timer_lock);
+
+ if (!gameport->poll_cnt++) {
+ BUG_ON(!gameport->poll_handler);
+ BUG_ON(!gameport->poll_interval);
+ mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
+ }
+
+ spin_unlock(&gameport->timer_lock);
+}
+
+void gameport_stop_polling(struct gameport *gameport)
+{
+ spin_lock(&gameport->timer_lock);
+
+ if (!--gameport->poll_cnt)
+ del_timer(&gameport->poll_timer);
+
+ spin_unlock(&gameport->timer_lock);
+}
+
+static void gameport_run_poll_handler(unsigned long d)
+{
+ struct gameport *gameport = (struct gameport *)d;
+
+ gameport->poll_handler(gameport);
+ if (gameport->poll_cnt)
+ mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
+}
+
+/*
+ * Basic gameport -> driver core mappings
+ */
+
+static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
+{
+ down_write(&gameport_bus.subsys.rwsem);
+
+ gameport->dev.driver = &drv->driver;
+ if (drv->connect(gameport, drv)) {
+ gameport->dev.driver = NULL;
+ goto out;
+ }
+ device_bind_driver(&gameport->dev);
+out:
+ up_write(&gameport_bus.subsys.rwsem);
+}
+
+static void gameport_release_driver(struct gameport *gameport)
+{
+ down_write(&gameport_bus.subsys.rwsem);
+ device_release_driver(&gameport->dev);
+ up_write(&gameport_bus.subsys.rwsem);
+}
+
+static void gameport_find_driver(struct gameport *gameport)
+{
+ down_write(&gameport_bus.subsys.rwsem);
+ device_attach(&gameport->dev);
+ up_write(&gameport_bus.subsys.rwsem);
+}
+
+
+/*
+ * Gameport event processing.
+ */
+
+enum gameport_event_type {
+ GAMEPORT_RESCAN,
+ GAMEPORT_RECONNECT,
+ GAMEPORT_REGISTER_PORT,
+ GAMEPORT_REGISTER_DRIVER,
+};
+
+struct gameport_event {
+ enum gameport_event_type type;
+ void *object;
+ struct module *owner;
+ struct list_head node;
+};
+
+static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
+static LIST_HEAD(gameport_event_list);
+static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
+static DECLARE_COMPLETION(gameport_exited);
+static int gameport_pid;
+
+static void gameport_queue_event(void *object, struct module *owner,
+ enum gameport_event_type event_type)
+{
+ unsigned long flags;
+ struct gameport_event *event;
+
+ spin_lock_irqsave(&gameport_event_lock, flags);
+
+ /*
+ * Scan event list for the other events for the same gameport port,
+ * starting with the most recent one. If event is the same we
+ * do not need add new one. If event is of different type we
+ * need to add this event and should not look further because
+ * we need to preseve sequence of distinct events.
+ */
+ list_for_each_entry_reverse(event, &gameport_event_list, node) {
+ if (event->object == object) {
+ if (event->type == event_type)
+ goto out;
+ break;
+ }
+ }
+
+ if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
+ if (!try_module_get(owner)) {
+ printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
+ goto out;
+ }
+
+ event->type = event_type;
+ event->object = object;
+ event->owner = owner;
+
+ list_add_tail(&event->node, &gameport_event_list);
+ wake_up(&gameport_wait);
+ } else {
+ printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
+ }
+out:
+ spin_unlock_irqrestore(&gameport_event_lock, flags);
+}
+
+static void gameport_free_event(struct gameport_event *event)
+{
+ module_put(event->owner);
+ kfree(event);
+}
+
+static void gameport_remove_duplicate_events(struct gameport_event *event)
+{
+ struct list_head *node, *next;
+ struct gameport_event *e;
+ unsigned long flags;
+
+ spin_lock_irqsave(&gameport_event_lock, flags);
+
+ list_for_each_safe(node, next, &gameport_event_list) {
+ e = list_entry(node, struct gameport_event, node);
+ if (event->object == e->object) {
+ /*
+ * If this event is of different type we should not
+ * look further - we only suppress duplicate events
+ * that were sent back-to-back.
+ */
+ if (event->type != e->type)
+ break;
+
+ list_del_init(node);
+ gameport_free_event(e);
+ }
+ }
+
+ spin_unlock_irqrestore(&gameport_event_lock, flags);
+}
+
+
+static struct gameport_event *gameport_get_event(void)
+{
+ struct gameport_event *event;
+ struct list_head *node;
+ unsigned long flags;
+
+ spin_lock_irqsave(&gameport_event_lock, flags);
+
+ if (list_empty(&gameport_event_list)) {
+ spin_unlock_irqrestore(&gameport_event_lock, flags);
+ return NULL;
+ }
+
+ node = gameport_event_list.next;
+ event = list_entry(node, struct gameport_event, node);
+ list_del_init(node);
+
+ spin_unlock_irqrestore(&gameport_event_lock, flags);
+
+ return event;
+}
+
+static void gameport_handle_events(void)
+{
+ struct gameport_event *event;
+ struct gameport_driver *gameport_drv;
+
+ down(&gameport_sem);
+
+ while ((event = gameport_get_event())) {
+
+ switch (event->type) {
+ case GAMEPORT_REGISTER_PORT:
+ gameport_add_port(event->object);
+ break;
+
+ case GAMEPORT_RECONNECT:
+ gameport_reconnect_port(event->object);
+ break;
+
+ case GAMEPORT_RESCAN:
+ gameport_disconnect_port(event->object);
+ gameport_find_driver(event->object);
+ break;
+
+ case GAMEPORT_REGISTER_DRIVER:
+ gameport_drv = event->object;
+ driver_register(&gameport_drv->driver);
+ break;
+
+ default:
+ break;
+ }
+
+ gameport_remove_duplicate_events(event);
+ gameport_free_event(event);
+ }
+
+ up(&gameport_sem);
+}
+
+/*
+ * Remove all events that have been submitted for a given gameport port.
+ */
+static void gameport_remove_pending_events(struct gameport *gameport)
+{
+ struct list_head *node, *next;
+ struct gameport_event *event;
+ unsigned long flags;
+
+ spin_lock_irqsave(&gameport_event_lock, flags);
+
+ list_for_each_safe(node, next, &gameport_event_list) {
+ event = list_entry(node, struct gameport_event, node);
+ if (event->object == gameport) {
+ list_del_init(node);
+ gameport_free_event(event);
+ }
+ }
+
+ spin_unlock_irqrestore(&gameport_event_lock, flags);
+}
+
+/*
+ * Destroy child gameport port (if any) that has not been fully registered yet.
+ *
+ * Note that we rely on the fact that port can have only one child and therefore
+ * only one child registration request can be pending. Additionally, children
+ * are registered by driver's connect() handler so there can't be a grandchild
+ * pending registration together with a child.
+ */
+static struct gameport *gameport_get_pending_child(struct gameport *parent)
+{
+ struct gameport_event *event;
+ struct gameport *gameport, *child = NULL;
+ unsigned long flags;
+
+ spin_lock_irqsave(&gameport_event_lock, flags);
+
+ list_for_each_entry(event, &gameport_event_list, node) {
+ if (event->type == GAMEPORT_REGISTER_PORT) {
+ gameport = event->object;
+ if (gameport->parent == parent) {
+ child = gameport;
+ break;
+ }
+ }
+ }
+
+ spin_unlock_irqrestore(&gameport_event_lock, flags);
+ return child;
+}
+
+static int gameport_thread(void *nothing)
+{
+ lock_kernel();
+ daemonize("kgameportd");
+ allow_signal(SIGTERM);
+
+ do {
+ gameport_handle_events();
+ wait_event_interruptible(gameport_wait, !list_empty(&gameport_event_list));
+ try_to_freeze(PF_FREEZE);
+ } while (!signal_pending(current));
+
+ printk(KERN_DEBUG "gameport: kgameportd exiting\n");
+
+ unlock_kernel();
+ complete_and_exit(&gameport_exited, 0);
+}
+
+
+/*
+ * Gameport port operations
+ */
+
+static ssize_t gameport_show_description(struct device *dev, char *buf)
+{
+ struct gameport *gameport = to_gameport_port(dev);
+ return sprintf(buf, "%s\n", gameport->name);
+}
+
+static ssize_t gameport_rebind_driver(struct device *dev, const char *buf, size_t count)
+{
+ struct gameport *gameport = to_gameport_port(dev);
+ struct device_driver *drv;
+ int retval;
+
+ retval = down_interruptible(&gameport_sem);
+ if (retval)
+ return retval;
+
+ retval = count;
+ if (!strncmp(buf, "none", count)) {
+ gameport_disconnect_port(gameport);
+ } else if (!strncmp(buf, "reconnect", count)) {
+ gameport_reconnect_port(gameport);
+ } else if (!strncmp(buf, "rescan", count)) {
+ gameport_disconnect_port(gameport);
+ gameport_find_driver(gameport);
+ } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
+ gameport_disconnect_port(gameport);
+ gameport_bind_driver(gameport, to_gameport_driver(drv));
+ put_driver(drv);
+ } else {
+ retval = -EINVAL;
+ }
+
+ up(&gameport_sem);
+
+ return retval;
+}
+
+static struct device_attribute gameport_device_attrs[] = {
+ __ATTR(description, S_IRUGO, gameport_show_description, NULL),
+ __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
+ __ATTR_NULL
+};
+
+static void gameport_release_port(struct device *dev)
+{
+ struct gameport *gameport = to_gameport_port(dev);
+
+ kfree(gameport);
+ module_put(THIS_MODULE);
+}
+
+void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
+{
+ va_list args;
+
+ va_start(args, fmt);
+ vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
+ va_end(args);
+}
+
+/*
+ * Prepare gameport port for registration.
+ */
+static void gameport_init_port(struct gameport *gameport)
+{
+ static atomic_t gameport_no = ATOMIC_INIT(0);
+
+ __module_get(THIS_MODULE);
+
+ init_MUTEX(&gameport->drv_sem);
+ device_initialize(&gameport->dev);
+ snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
+ "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
+ gameport->dev.bus = &gameport_bus;
+ gameport->dev.release = gameport_release_port;
+ if (gameport->parent)
+ gameport->dev.parent = &gameport->parent->dev;
+
+ spin_lock_init(&gameport->timer_lock);
+ init_timer(&gameport->poll_timer);
+ gameport->poll_timer.function = gameport_run_poll_handler;
+ gameport->poll_timer.data = (unsigned long)gameport;
+}
+
+/*
+ * Complete gameport port registration.
+ * Driver core will attempt to find appropriate driver for the port.
+ */
+static void gameport_add_port(struct gameport *gameport)
+{
+ if (gameport->parent)
+ gameport->parent->child = gameport;
+
+ gameport->speed = gameport_measure_speed(gameport);
+
+ list_add_tail(&gameport->node, &gameport_list);
+
+ if (gameport->io)
+ printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
+ gameport->name, gameport->phys, gameport->io, gameport->speed);
+ else
+ printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
+ gameport->name, gameport->phys, gameport->speed);
+
+ device_add(&gameport->dev);
+ gameport->registered = 1;
+}
+
+/*
+ * gameport_destroy_port() completes deregistration process and removes
+ * port from the system
+ */
+static void gameport_destroy_port(struct gameport *gameport)
+{
+ struct gameport *child;
+
+ child = gameport_get_pending_child(gameport);
+ if (child) {
+ gameport_remove_pending_events(child);
+ put_device(&child->dev);
+ }
+
+ if (gameport->parent) {
+ gameport->parent->child = NULL;
+ gameport->parent = NULL;
+ }
+
+ if (gameport->registered) {
+ device_del(&gameport->dev);
+ list_del_init(&gameport->node);
+ gameport->registered = 0;
+ }
+
+ gameport_remove_pending_events(gameport);
+ put_device(&gameport->dev);
+}
+
+/*
+ * Reconnect gameport port and all its children (re-initialize attached devices)
+ */
+static void gameport_reconnect_port(struct gameport *gameport)
+{
+ do {
+ if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
+ gameport_disconnect_port(gameport);
+ gameport_find_driver(gameport);
+ /* Ok, old children are now gone, we are done */
+ break;
+ }
+ gameport = gameport->child;
+ } while (gameport);
+}
+
+/*
+ * gameport_disconnect_port() unbinds a port from its driver. As a side effect
+ * all child ports are unbound and destroyed.
+ */
+static void gameport_disconnect_port(struct gameport *gameport)
+{
+ struct gameport *s, *parent;
+
+ if (gameport->child) {
+ /*
+ * Children ports should be disconnected and destroyed
+ * first, staring with the leaf one, since we don't want
+ * to do recursion
+ */
+ for (s = gameport; s->child; s = s->child)
+ /* empty */;
+
+ do {
+ parent = s->parent;
+
+ gameport_release_driver(s);
+ gameport_destroy_port(s);
+ } while ((s = parent) != gameport);
+ }
+
+ /*
+ * Ok, no children left, now disconnect this port
+ */
+ gameport_release_driver(gameport);
+}
+
+void gameport_rescan(struct gameport *gameport)
+{
+ gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
+}
+
+void gameport_reconnect(struct gameport *gameport)
+{
+ gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
+}
+
+/*
+ * Submits register request to kgameportd for subsequent execution.
+ * Note that port registration is always asynchronous.
+ */
+void __gameport_register_port(struct gameport *gameport, struct module *owner)
+{
+ gameport_init_port(gameport);
+ gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
+}
+
+/*
+ * Synchronously unregisters gameport port.
+ */
+void gameport_unregister_port(struct gameport *gameport)
+{
+ down(&gameport_sem);
+ gameport_disconnect_port(gameport);
+ gameport_destroy_port(gameport);
+ up(&gameport_sem);
+}
+
+
+/*
+ * Gameport driver operations
+ */
+
+static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
+{
+ struct gameport_driver *driver = to_gameport_driver(drv);
+ return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
+}
+
+static struct driver_attribute gameport_driver_attrs[] = {
+ __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
+ __ATTR_NULL
+};
+
+static int gameport_driver_probe(struct device *dev)
+{
+ struct gameport *gameport = to_gameport_port(dev);
+ struct gameport_driver *drv = to_gameport_driver(dev->driver);
+
+ drv->connect(gameport, drv);
+ return gameport->drv ? 0 : -ENODEV;
+}
+
+static int gameport_driver_remove(struct device *dev)
+{
+ struct gameport *gameport = to_gameport_port(dev);
+ struct gameport_driver *drv = to_gameport_driver(dev->driver);
+
+ drv->disconnect(gameport);
+ return 0;
+}
+
+void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
+{
+ drv->driver.bus = &gameport_bus;
+ drv->driver.probe = gameport_driver_probe;
+ drv->driver.remove = gameport_driver_remove;
+ gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
+}
+
+void gameport_unregister_driver(struct gameport_driver *drv)
+{
+ struct gameport *gameport;
+
+ down(&gameport_sem);
+ drv->ignore = 1; /* so gameport_find_driver ignores it */
+
+start_over:
+ list_for_each_entry(gameport, &gameport_list, node) {
+ if (gameport->drv == drv) {
+ gameport_disconnect_port(gameport);
+ gameport_find_driver(gameport);
+ /* we could've deleted some ports, restart */
+ goto start_over;
+ }
+ }
+
+ driver_unregister(&drv->driver);
+ up(&gameport_sem);
+}
+
+static int gameport_bus_match(struct device *dev, struct device_driver *drv)
+{
+ struct gameport_driver *gameport_drv = to_gameport_driver(drv);
+
+ return !gameport_drv->ignore;
+}
+
+static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
+{
+ down(&gameport->drv_sem);
+ gameport->drv = drv;
+ up(&gameport->drv_sem);
+}
+
+int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
+{
+
+ if (gameport->open) {
+ if (gameport->open(gameport, mode)) {
+ return -1;
+ }
+ } else {
+ if (mode != GAMEPORT_MODE_RAW)
+ return -1;
+ }
+
+ gameport_set_drv(gameport, drv);
+ return 0;
+}
+
+void gameport_close(struct gameport *gameport)
+{
+ del_timer_sync(&gameport->poll_timer);
+ gameport->poll_handler = NULL;
+ gameport->poll_interval = 0;
+ gameport_set_drv(gameport, NULL);
+ if (gameport->close)
+ gameport->close(gameport);
+}
+
+static int __init gameport_init(void)
+{
+ if (!(gameport_pid = kernel_thread(gameport_thread, NULL, CLONE_KERNEL))) {
+ printk(KERN_ERR "gameport: Failed to start kgameportd\n");
+ return -1;
+ }
+
+ gameport_bus.dev_attrs = gameport_device_attrs;
+ gameport_bus.drv_attrs = gameport_driver_attrs;
+ gameport_bus.match = gameport_bus_match;
+ bus_register(&gameport_bus);
+
+ return 0;
+}
+
+static void __exit gameport_exit(void)
+{
+ bus_unregister(&gameport_bus);
+ kill_proc(gameport_pid, SIGTERM, 1);
+ wait_for_completion(&gameport_exited);
+}
+
+module_init(gameport_init);
+module_exit(gameport_exit);
diff --git a/drivers/input/gameport/lightning.c b/drivers/input/gameport/lightning.c
new file mode 100644
index 00000000000..d65d8108025
--- /dev/null
+++ b/drivers/input/gameport/lightning.c
@@ -0,0 +1,344 @@
+/*
+ * $Id: lightning.c,v 1.20 2002/01/22 20:41:31 vojtech Exp $
+ *
+ * Copyright (c) 1998-2001 Vojtech Pavlik
+ */
+
+/*
+ * PDPI Lightning 4 gamecard driver for Linux.
+ */
+
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Should you need to contact me, the author, you can do so either by
+ * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
+ * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
+ */
+
+#include <asm/io.h>
+#include <linux/delay.h>
+#include <linux/errno.h>
+#include <linux/ioport.h>
+#include <linux/kernel.h>
+#include <linux/module.h>
+#include <linux/init.h>
+#include <linux/gameport.h>
+#include <linux/slab.h>
+
+#define L4_PORT 0x201
+#define L4_SELECT_ANALOG 0xa4
+#define L4_SELECT_DIGITAL 0xa5
+#define L4_SELECT_SECONDARY 0xa6
+#define L4_CMD_ID 0x80
+#define L4_CMD_GETCAL 0x92
+#define L4_CMD_SETCAL 0x93
+#define L4_ID 0x04
+#define L4_BUSY 0x01
+#define L4_TIMEOUT 80 /* 80 us */
+
+MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
+MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver");
+MODULE_LICENSE("GPL");
+
+struct l4 {
+ struct gameport *gameport;
+ unsigned char port;
+};
+
+static struct l4 l4_ports[8];
+
+/*
+ * l4_wait_ready() waits for the L4 to become ready.
+ */
+
+static int l4_wait_ready(void)
+{
+ unsigned int t = L4_TIMEOUT;
+
+ while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--;
+ return -(t <= 0);
+}
+
+/*
+ * l4_cooked_read() reads data from the Lightning 4.
+ */
+
+static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons)
+{
+ struct l4 *l4 = gameport->port_data;
+ unsigned char status;
+ int i, result = -1;
+
+ outb(L4_SELECT_ANALOG, L4_PORT);
+ outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT);
+
+ if (inb(L4_PORT) & L4_BUSY) goto fail;
+ outb(l4->port & 3, L4_PORT);
+
+ if (l4_wait_ready()) goto fail;
+ status = inb(L4_PORT);
+
+ for (i = 0; i < 4; i++)
+ if (status & (1 << i)) {
+ if (l4_wait_ready()) goto fail;
+ axes[i] = inb(L4_PORT);
+ if (axes[i] > 252) axes[i] = -1;
+ }
+
+ if (status & 0x10) {
+ if (l4_wait_ready()) goto fail;
+ *buttons = inb(L4_PORT) & 0x0f;
+ }
+
+ result = 0;
+
+fail: outb(L4_SELECT_ANALOG, L4_PORT);
+ return result;
+}
+
+static int l4_open(struct gameport *gameport, int mode)
+{
+ struct l4 *l4 = gameport->port_data;
+
+ if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED)
+ return -1;
+ outb(L4_SELECT_ANALOG, L4_PORT);
+ return 0;
+}
+
+/*
+ * l4_getcal() reads the L4 with calibration values.
+ */
+
+static int l4_getcal(int port, int *cal)
+{
+ int i, result = -1;
+
+ outb(L4_SELECT_ANALOG, L4_PORT);
+ outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
+ if (inb(L4_PORT) & L4_BUSY)
+ goto out;
+
+ outb(L4_CMD_GETCAL, L4_PORT);
+ if (l4_wait_ready())
+ goto out;
+
+ if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
+ goto out;
+
+ if (l4_wait_ready())
+ goto out;
+ outb(port & 3, L4_PORT);
+
+ for (i = 0; i < 4; i++) {
+ if (l4_wait_ready())
+ goto out;
+ cal[i] = inb(L4_PORT);
+ }
+
+ result = 0;
+
+out: outb(L4_SELECT_ANALOG, L4_PORT);
+ return result;
+}
+
+/*
+ * l4_setcal() programs the L4 with calibration values.
+ */
+
+static int l4_setcal(int port, int *cal)
+{
+ int i, result = -1;
+
+ outb(L4_SELECT_ANALOG, L4_PORT);
+ outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
+ if (inb(L4_PORT) & L4_BUSY)
+ goto out;
+
+ outb(L4_CMD_SETCAL, L4_PORT);
+ if (l4_wait_ready())
+ goto out;
+
+ if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
+ goto out;
+
+ if (l4_wait_ready())
+ goto out;
+ outb(port & 3, L4_PORT);
+
+ for (i = 0; i < 4; i++) {
+ if (l4_wait_ready())
+ goto out;
+ outb(cal[i], L4_PORT);
+ }
+
+ result = 0;
+
+out: outb(L4_SELECT_ANALOG, L4_PORT);
+ return result;
+}
+
+/*
+ * l4_calibrate() calibrates the L4 for the attached device, so
+ * that the device's resistance fits into the L4's 8-bit range.
+ */
+
+static int l4_calibrate(struct gameport *gameport, int *axes, int *max)
+{
+ int i, t;
+ int cal[4];
+ struct l4 *l4 = gameport->port_data;
+
+ if (l4_getcal(l4->port, cal))
+ return -1;
+
+ for (i = 0; i < 4; i++) {
+ t = (max[i] * cal[i]) / 200;
+ t = (t < 1) ? 1 : ((t > 255) ? 255 : t);
+ axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t;
+ axes[i] = (axes[i] > 252) ? 252 : axes[i];
+ cal[i] = t;
+ }
+
+ if (l4_setcal(l4->port, cal))
+ return -1;
+
+ return 0;
+}
+
+static int __init l4_create_ports(int card_no)
+{
+ struct l4 *l4;
+ struct gameport *port;
+ int i, idx;
+
+ for (i = 0; i < 4; i++) {
+
+ idx = card_no * 4 + i;
+ l4 = &l4_ports[idx];
+
+ if (!(l4->gameport = port = gameport_allocate_port())) {
+ printk(KERN_ERR "lightning: Memory allocation failed\n");
+ while (--i >= 0) {
+ gameport_free_port(l4->gameport);
+ l4->gameport = NULL;
+ }
+ return -ENOMEM;
+ }
+ l4->port = idx;
+
+ port->port_data = l4;
+ port->open = l4_open;
+ port->cooked_read = l4_cooked_read;
+ port->calibrate = l4_calibrate;
+
+ gameport_set_name(port, "PDPI Lightning 4");
+ gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx);
+
+ if (idx == 0)
+ port->io = L4_PORT;
+ }
+
+ return 0;
+}
+
+static int __init l4_add_card(int card_no)
+{
+ int cal[4] = { 255, 255, 255, 255 };
+ int i, rev, result;
+ struct l4 *l4;
+
+ outb(L4_SELECT_ANALOG, L4_PORT);
+ outb(L4_SELECT_DIGITAL + card_no, L4_PORT);
+
+ if (inb(L4_PORT) & L4_BUSY)
+ return -1;
+ outb(L4_CMD_ID, L4_PORT);
+
+ if (l4_wait_ready())
+ return -1;
+
+ if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no)
+ return -1;
+
+ if (l4_wait_ready())
+ return -1;
+ if (inb(L4_PORT) != L4_ID)
+ return -1;
+
+ if (l4_wait_ready())
+ return -1;
+ rev = inb(L4_PORT);
+
+ if (!rev)
+ return -1;
+
+ result = l4_create_ports(card_no);
+ if (result)
+ return result;
+
+ printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n",
+ card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT);
+
+ for (i = 0; i < 4; i++) {
+ l4 = &l4_ports[card_no * 4 + i];
+
+ if (rev > 0x28) /* on 2.9+ the setcal command works correctly */
+ l4_setcal(l4->port, cal);
+ gameport_register_port(l4->gameport);
+ }
+
+ return 0;
+}
+
+static int __init l4_init(void)
+{
+ int i, cards = 0;
+
+ if (!request_region(L4_PORT, 1, "lightning"))
+ return -1;
+
+ for (i = 0; i < 2; i++)
+ if (l4_add_card(i) == 0)
+ cards++;
+
+ outb(L4_SELECT_ANALOG, L4_PORT);
+
+ if (!cards) {
+ release_region(L4_PORT, 1);
+ return -1;
+ }
+
+ return 0;
+}
+
+static void __exit l4_exit(void)
+{
+ int i;
+ int cal[4] = { 59, 59, 59, 59 };
+
+ for (i = 0; i < 8; i++)
+ if (l4_ports[i].gameport) {
+ l4_setcal(l4_ports[i].port, cal);
+ gameport_unregister_port(l4_ports[i].gameport);
+ }
+
+ outb(L4_SELECT_ANALOG, L4_PORT);
+ release_region(L4_PORT, 1);
+}
+
+module_init(l4_init);
+module_exit(l4_exit);
diff --git a/drivers/input/gameport/ns558.c b/drivers/input/gameport/ns558.c
new file mode 100644
index 00000000000..7c5c6318eeb
--- /dev/null
+++ b/drivers/input/gameport/ns558.c
@@ -0,0 +1,291 @@
+/*
+ * $Id: ns558.c,v 1.43 2002/01/24 19:23:21 vojtech Exp $
+ *
+ * Copyright (c) 1999-2001 Vojtech Pavlik
+ * Copyright (c) 1999 Brian Gerst
+ */
+
+/*
+ * NS558 based standard IBM game port driver for Linux
+ */
+
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Should you need to contact me, the author, you can do so either by
+ * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
+ * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
+ */
+
+#include <asm/io.h>
+
+#include <linux/module.h>
+#include <linux/ioport.h>
+#include <linux/config.h>
+#include <linux/init.h>
+#include <linux/delay.h>
+#include <linux/gameport.h>
+#include <linux/slab.h>
+#include <linux/pnp.h>
+
+MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
+MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");
+MODULE_LICENSE("GPL");
+
+static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
+ 0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
+
+struct ns558 {
+ int type;
+ int io;
+ int size;
+ struct pnp_dev *dev;
+ struct gameport *gameport;
+ struct list_head node;
+};
+
+static LIST_HEAD(ns558_list);
+
+/*
+ * ns558_isa_probe() tries to find an isa gameport at the
+ * specified address, and also checks for mirrors.
+ * A joystick must be attached for this to work.
+ */
+
+static int ns558_isa_probe(int io)
+{
+ int i, j, b;
+ unsigned char c, u, v;
+ struct ns558 *ns558;
+ struct gameport *port;
+
+/*
+ * No one should be using this address.
+ */
+
+ if (!request_region(io, 1, "ns558-isa"))
+ return -EBUSY;
+
+/*
+ * We must not be able to write arbitrary values to the port.
+ * The lower two axis bits must be 1 after a write.
+ */
+
+ c = inb(io);
+ outb(~c & ~3, io);
+ if (~(u = v = inb(io)) & 3) {
+ outb(c, io);
+ release_region(io, 1);
+ return -ENODEV;
+ }
+/*
+ * After a trigger, there must be at least some bits changing.
+ */
+
+ for (i = 0; i < 1000; i++) v &= inb(io);
+
+ if (u == v) {
+ outb(c, io);
+ release_region(io, 1);
+ return -ENODEV;
+ }
+ msleep(3);
+/*
+ * After some time (4ms) the axes shouldn't change anymore.
+ */
+
+ u = inb(io);
+ for (i = 0; i < 1000; i++)
+ if ((u ^ inb(io)) & 0xf) {
+ outb(c, io);
+ release_region(io, 1);
+ return -ENODEV;
+ }
+/*
+ * And now find the number of mirrors of the port.
+ */
+
+ for (i = 1; i < 5; i++) {
+
+ release_region(io & (-1 << (i - 1)), (1 << (i - 1)));
+
+ if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
+ break; /* Don't disturb anyone */
+
+ outb(0xff, io & (-1 << i));
+ for (j = b = 0; j < 1000; j++)
+ if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
+ msleep(3);
+
+ if (b > 300) { /* We allow 30% difference */
+ release_region(io & (-1 << i), (1 << i));
+ break;
+ }
+ }
+
+ i--;
+
+ if (i != 4) {
+ if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
+ return -EBUSY;
+ }
+
+ ns558 = kcalloc(1, sizeof(struct ns558), GFP_KERNEL);
+ port = gameport_allocate_port();
+ if (!ns558 || !port) {
+ printk(KERN_ERR "ns558: Memory allocation failed.\n");
+ release_region(io & (-1 << i), (1 << i));
+ kfree(ns558);
+ gameport_free_port(port);
+ return -ENOMEM;
+ }
+
+ memset(ns558, 0, sizeof(struct ns558));
+ ns558->io = io;
+ ns558->size = 1 << i;
+ ns558->gameport = port;
+
+ port->io = io;
+ gameport_set_name(port, "NS558 ISA Gameport");
+ gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i));
+
+ gameport_register_port(port);
+
+ list_add(&ns558->node, &ns558_list);
+
+ return 0;
+}
+
+#ifdef CONFIG_PNP
+
+static struct pnp_device_id pnp_devids[] = {
+ { .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */
+ { .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */
+ { .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */
+ { .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */
+ { .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */
+ { .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */
+ { .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */
+ { .id = "CSC0001", .driver_data = 0 }, /* CS4232 */
+ { .id = "CSC000f", .driver_data = 0 }, /* CS4236 */
+ { .id = "CSC0101", .driver_data = 0 }, /* CS4327 */
+ { .id = "CTL7001", .driver_data = 0 }, /* SB16 */
+ { .id = "CTL7002", .driver_data = 0 }, /* AWE64 */
+ { .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */
+ { .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */
+ { .id = "ESS0001", .driver_data = 0 }, /* ES1869 */
+ { .id = "ESS0005", .driver_data = 0 }, /* ES1878 */
+ { .id = "ESS6880", .driver_data = 0 }, /* ES688 */
+ { .id = "IBM0012", .driver_data = 0 }, /* CS4232 */
+ { .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */
+ { .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */
+ { .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */
+ { .id = "PNPb02f", .driver_data = 0 }, /* Generic */
+ { .id = "", },
+};
+
+MODULE_DEVICE_TABLE(pnp, pnp_devids);
+
+static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did)
+{
+ int ioport, iolen;
+ struct ns558 *ns558;
+ struct gameport *port;
+
+ if (!pnp_port_valid(dev, 0)) {
+ printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");
+ return -ENODEV;
+ }
+
+ ioport = pnp_port_start(dev, 0);
+ iolen = pnp_port_len(dev, 0);
+
+ if (!request_region(ioport, iolen, "ns558-pnp"))
+ return -EBUSY;
+
+ ns558 = kcalloc(1, sizeof(struct ns558), GFP_KERNEL);
+ port = gameport_allocate_port();
+ if (!ns558 || !port) {
+ printk(KERN_ERR "ns558: Memory allocation failed\n");
+ kfree(ns558);
+ gameport_free_port(port);
+ return -ENOMEM;
+ }
+
+ ns558->io = ioport;
+ ns558->size = iolen;
+ ns558->dev = dev;
+ ns558->gameport = port;
+
+ gameport_set_name(port, "NS558 PnP Gameport");
+ gameport_set_phys(port, "pnp%s/gameport0", dev->dev.bus_id);
+ port->dev.parent = &dev->dev;
+ port->io = ioport;
+
+ gameport_register_port(port);
+
+ list_add_tail(&ns558->node, &ns558_list);
+ return 0;
+}
+
+static struct pnp_driver ns558_pnp_driver = {
+ .name = "ns558",
+ .id_table = pnp_devids,
+ .probe = ns558_pnp_probe,
+};
+
+#else
+
+static struct pnp_driver ns558_pnp_driver;
+
+#endif
+
+static int pnp_registered = 0;
+
+static int __init ns558_init(void)
+{
+ int i = 0;
+
+/*
+ * Probe ISA ports first so that PnP gets to choose free port addresses
+ * not occupied by the ISA ports.
+ */
+
+ while (ns558_isa_portlist[i])
+ ns558_isa_probe(ns558_isa_portlist[i++]);
+
+ if (pnp_register_driver(&ns558_pnp_driver) >= 0)
+ pnp_registered = 1;
+
+
+ return (list_empty(&ns558_list) && !pnp_registered) ? -ENODEV : 0;
+}
+
+static void __exit ns558_exit(void)
+{
+ struct ns558 *ns558;
+
+ list_for_each_entry(ns558, &ns558_list, node) {
+ gameport_unregister_port(ns558->gameport);
+ release_region(ns558->io & ~(ns558->size - 1), ns558->size);
+ kfree(ns558);
+ }
+
+ if (pnp_registered)
+ pnp_unregister_driver(&ns558_pnp_driver);
+}
+
+module_init(ns558_init);
+module_exit(ns558_exit);
diff --git a/drivers/input/gameport/vortex.c b/drivers/input/gameport/vortex.c
new file mode 100644
index 00000000000..36b0309c8bf
--- /dev/null
+++ b/drivers/input/gameport/vortex.c
@@ -0,0 +1,186 @@
+/*
+ * $Id: vortex.c,v 1.5 2002/07/01 15:39:30 vojtech Exp $
+ *
+ * Copyright (c) 2000-2001 Vojtech Pavlik
+ *
+ * Based on the work of:
+ * Raymond Ingles
+ */
+
+/*
+ * Trident 4DWave and Aureal Vortex gameport driver for Linux
+ */
+
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Should you need to contact me, the author, you can do so either by
+ * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
+ * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
+ */
+
+#include <asm/io.h>
+#include <linux/delay.h>
+#include <linux/errno.h>
+#include <linux/ioport.h>
+#include <linux/kernel.h>
+#include <linux/module.h>
+#include <linux/pci.h>
+#include <linux/init.h>
+#include <linux/slab.h>
+#include <linux/delay.h>
+#include <linux/gameport.h>
+
+MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
+MODULE_DESCRIPTION("Aureal Vortex and Vortex2 gameport driver");
+MODULE_LICENSE("GPL");
+
+#define VORTEX_GCR 0x0c /* Gameport control register */
+#define VORTEX_LEG 0x08 /* Legacy port location */
+#define VORTEX_AXD 0x10 /* Axes start */
+#define VORTEX_DATA_WAIT 20 /* 20 ms */
+
+struct vortex {
+ struct gameport *gameport;
+ struct pci_dev *dev;
+ unsigned char __iomem *base;
+ unsigned char __iomem *io;
+};
+
+static unsigned char vortex_read(struct gameport *gameport)
+{
+ struct vortex *vortex = gameport->port_data;
+ return readb(vortex->io + VORTEX_LEG);
+}
+
+static void vortex_trigger(struct gameport *gameport)
+{
+ struct vortex *vortex = gameport->port_data;
+ writeb(0xff, vortex->io + VORTEX_LEG);
+}
+
+static int vortex_cooked_read(struct gameport *gameport, int *axes, int *buttons)
+{
+ struct vortex *vortex = gameport->port_data;
+ int i;
+
+ *buttons = (~readb(vortex->base + VORTEX_LEG) >> 4) & 0xf;
+
+ for (i = 0; i < 4; i++) {
+ axes[i] = readw(vortex->io + VORTEX_AXD + i * sizeof(u32));
+ if (axes[i] == 0x1fff) axes[i] = -1;
+ }
+
+ return 0;
+}
+
+static int vortex_open(struct gameport *gameport, int mode)
+{
+ struct vortex *vortex = gameport->port_data;
+
+ switch (mode) {
+ case GAMEPORT_MODE_COOKED:
+ writeb(0x40, vortex->io + VORTEX_GCR);
+ msleep(VORTEX_DATA_WAIT);
+ return 0;
+ case GAMEPORT_MODE_RAW:
+ writeb(0x00, vortex->io + VORTEX_GCR);
+ return 0;
+ default:
+ return -1;
+ }
+
+ return 0;
+}
+
+static int __devinit vortex_probe(struct pci_dev *dev, const struct pci_device_id *id)
+{
+ struct vortex *vortex;
+ struct gameport *port;
+ int i;
+
+ vortex = kcalloc(1, sizeof(struct vortex), GFP_KERNEL);
+ port = gameport_allocate_port();
+ if (!vortex || !port) {
+ printk(KERN_ERR "vortex: Memory allocation failed.\n");
+ kfree(vortex);
+ gameport_free_port(port);
+ return -ENOMEM;
+ }
+
+ for (i = 0; i < 6; i++)
+ if (~pci_resource_flags(dev, i) & IORESOURCE_IO)
+ break;
+
+ pci_enable_device(dev);
+
+ vortex->dev = dev;
+ vortex->gameport = port;
+ vortex->base = ioremap(pci_resource_start(vortex->dev, i),
+ pci_resource_len(vortex->dev, i));
+ vortex->io = vortex->base + id->driver_data;
+
+ pci_set_drvdata(dev, vortex);
+
+ port->port_data = vortex;
+ port->fuzz = 64;
+
+ gameport_set_name(port, "AU88x0");
+ gameport_set_phys(port, "pci%s/gameport0", pci_name(dev));
+ port->dev.parent = &dev->dev;
+ port->read = vortex_read;
+ port->trigger = vortex_trigger;
+ port->cooked_read = vortex_cooked_read;
+ port->open = vortex_open;
+
+ gameport_register_port(port);
+
+ return 0;
+}
+
+static void __devexit vortex_remove(struct pci_dev *dev)
+{
+ struct vortex *vortex = pci_get_drvdata(dev);
+
+ gameport_unregister_port(vortex->gameport);
+ iounmap(vortex->base);
+ kfree(vortex);
+}
+
+static struct pci_device_id vortex_id_table[] = {
+ { 0x12eb, 0x0001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x11000 },
+ { 0x12eb, 0x0002, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x28800 },
+ { 0 }
+};
+
+static struct pci_driver vortex_driver = {
+ .name = "vortex_gameport",
+ .id_table = vortex_id_table,
+ .probe = vortex_probe,
+ .remove = __devexit_p(vortex_remove),
+};
+
+static int __init vortex_init(void)
+{
+ return pci_register_driver(&vortex_driver);
+}
+
+static void __exit vortex_exit(void)
+{
+ pci_unregister_driver(&vortex_driver);
+}
+
+module_init(vortex_init);
+module_exit(vortex_exit);