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-rw-r--r--drivers/media/video/samsung/4xa_sensor.h2377
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diff --git a/drivers/media/video/samsung/4xa_sensor.h b/drivers/media/video/samsung/4xa_sensor.h
new file mode 100644
index 00000000000..9880f6c7db3
--- /dev/null
+++ b/drivers/media/video/samsung/4xa_sensor.h
@@ -0,0 +1,2377 @@
+
+#ifndef _SAMSUNG_SXGA_H_
+#define _SAMSUNG_SXGA_H_
+
+/*******************************************************************************************
+ # Display resolution standards #
+
+ QCIF: 176 x 144
+ CIF: 352 x 288
+ QVGA: 320 x 240
+ VGA: 640 x 480
+ SVGA: 800 x 600
+ XGA: 1024 x 768
+ WXGA: 1280 x 800
+ QVGA: 1280 x 960
+ SXGA: 1280 x 1024
+ SXGA+: 1400 x 1050
+ WSXGA+: 1680 x 1050
+ UXGA: 1600 x 1200
+ WUXGA: 1920 x 1200
+ QXGA: 2048 x 1536
+********************************************************************************************/
+
+//#include "../bits.h"
+
+/* Camera information
+ * FPC Label : Samsung MEGA Pixel Camera : V4220 REV06
+ * Modified by charles -Initial function of '3AA' test routine
+ * Modified and tested by YongHwui.Kim <yonghwui.kim@samsung.com> for S5K3AAEX Camera
+ */
+
+#define CHIP_DELAY 0xFF
+
+typedef struct samsung_t{
+ unsigned char subaddr;
+ unsigned char value;
+ unsigned char page;
+} s5k4xa_t;
+
+#ifdef CONFIG_CPU_S3C24A0A
+#define TRY_HIGH_CLOCK 1
+#endif
+
+ //***************************************************
+ // name: S5K3AAEX EVT2 setfile
+ // ver: v2.61
+ // history:
+ // v0.0 start from 040908 setfile
+ // v1.0 arange register
+ // v1.01 change MCLK(25Mhz) and Frame rate(7fps)
+ // v2.0 adjust register setting for 3AA EVT2
+ // - color correction, RGB shding off, hsync start position, Mirror, fps
+ // - Color Tuning, YGRPDLY
+ // v2.1 change Frame rate(7.5fps) and Total gain to x4
+ // (because of reducing visual noise at low illumination)
+ // - change BPRM AGC Max and FrameAE start
+ // improve AE speed
+ // v2.2 modify AWB G gain and solve 50hz flicker detection fail in 25MHz 7.5fps
+ // v2.3 Adjust gamma, Dark Slice, white point, Hue gain,
+ // White Balance B control, Y gain On, Digital Clamp On
+ // lower AWB G gain
+ // v2.4 Adjust AE window weight, Y Gamma, WhitePoint, Shading and BPR Max Thres.
+ // v2.41 Adjust AE/AWB window and AWB internal window boundary to decrease skin color tracking
+ // v2.411 special version for PSCDS
+ // v2.412 RGB shading off
+ // v2.5 Lens change STW to Sekonix
+ // adjust White point and Y shading Coef (RGB shading off)
+ // v2.6 New Tuning because of Full YC off and YCbCr Coef change
+ // Gamma, Dark Slice, color matrix (not use), Color suppress
+ // R Gain and DBPR agc MIN/MAX
+ // v2.61 VCK inversion(data rising)
+ //***************************************************
+ ///////////////////////////////////////////////////
+
+#if defined(CONFIG_VIDEO_SAMSUNG_S5K4BA)
+
+// For SVGA (800 x 600)
+#if 1 // from han
+s5k4xa_t s5k4ba_reg[] =
+{
+ {0xfc,0x07},
+ {0x66,0x01}, // Watch Dog Time On
+ {0xfc,0x00},
+ {0x00,0xAA}, // For EDS Check
+ {0x21,0x03}, // peter0223 Ãß°¡
+ {0xfc,0x01},
+ {0x04,0x01}, // ARM Clock Divider
+
+ {0xfc,0x02},
+ {0x30,0x90}, // Analog offset
+ {0x37,0x0d}, // Global Gain
+ {0x2d,0x48}, // Double Shutter
+ {0x60,0x00}, // Blank_Adrs
+
+ {0x45,0x1e}, //0e// CDS Timing for Average Sub_Sampling
+ {0x47,0x2f},
+ {0x02,0x0e}, // ADC Resolution
+ {0x3d,0x06}, // Frame ADLC
+ {0x4d,0x08}, // Doubler Volatage
+ {0x54,0x02}, // Double Shutter
+ {0x55,0x1e}, // Line ADLC
+ {0x56,0x30}, //
+ {0x59,0x00}, // LineADLC offset
+ {0x5b,0x08}, // R_Ref_Ctrl
+ {0x44,0x63}, // CLP_EN
+ {0x4A,0x10}, // Clamp Control
+ {0x42,0x02}, //
+ {0x43,0xef}, //
+
+ //==========================================================
+ // Table Set for Sub-Sampling
+ //==========================================================
+ {0xfc,0x03},
+ {0x2c,0x00}, // crcb_sel for Sub-Sampling Table
+ {0x05,0x46}, // Output Image Size Set for Capture
+ {0x07,0xb6},
+ {0x0e,0x04},
+ {0x12,0x03},
+
+ {0xfc,0x04},
+ {0x32,0x04},
+ {0x33,0xbc},
+
+ {0xfc,0x04},
+ {0xc5,0x26}, // Output Image Size Set for Preview
+ {0xc7,0x5e},
+ {0xce,0x04},
+ {0xd2,0x04},
+
+ {0xec,0x06}, //CrCb sel = YCBYCR(0x06) by jsgood
+ {0xc0,0x06},
+ {0xc1,0x70},
+ {0xc2,0x02},
+ {0xc3,0x87},
+
+ {0xfc,0x07},
+ {0x05,0x00},
+ {0x06,0x00},
+ {0x07,0x8b},
+ {0x08,0xf5},
+ {0x09,0x00},
+ {0x0a,0xb4},
+ {0x0b,0x00},
+ {0x0c,0xea},
+ {0x0d,0x00},
+ {0x0e,0x40},
+
+ {0xfc,0x00},
+ {0x70,0x02},
+
+ // Jeongyun added still shot cbcr_sel
+ {0xfc,0x03},
+ {0x2c,0x00},
+ {0x5c,0x00},
+ {0x8c,0x00},
+ {0xbc,0x00},
+ {0xfc,0x04},
+ {0x5c,0x00},
+
+
+ //==========================================================
+ // COMMAND SET
+ //==========================================================
+ {0xfc,0x00},
+ {0x73,0x21}, // Frmae AE Enable peter
+ {0x20,0x02}, // Change AWB Mode
+
+ {0xfc,0x00},
+ {0x6c,0xb0}, // AE target
+ {0x6d,0x00},
+
+ {0xfc,0x20},
+ {0x16,0x5a}, // for Prevating AE Hunting
+
+ {0xfc,0x00},
+ {0x78,0x6a}, // AGC Max
+ {0xfc,0x20},
+ {0x16,0x60}, // Frame AE Start
+
+ {0xfc,0x20},
+ {0x57,0x18}, // Stable_Frame_AE
+ {0x2C,0x30}, // For Forbidden Area
+ {0x2E,0x00}, // For Forbidden Area
+ {0x14,0x70},
+ {0x01,0x00}, // Stepless_Off
+
+ {0xfc,0x07},
+ {0x11,0x02}, // AWB G Gain offset
+
+ {0xfc,0x07},
+ {0x3e,0x0a}, // AWB Cut R max
+
+ {0xfc,0x01},
+ {0xc8,0xd0}, // AWB Y Max e0 Y°ªÀÌ ¾î´À ÀÌ»óÀ϶§ ±× ÀÌ»ó°ªÀ» ©¶ó³»´Â ¼¼Æðª
+ {0xfc,0x00},
+ {0x3e,0x20}, //30 AWB Y_min
+ {0x3d,0x10}, // AWB Y_min Low
+ {0xfc,0x22},
+ {0x8c,0x04}, // AWB Min Y Weight AWB ÇÒ¶§ Y½ÅÈ£¸¦ ±âÁØÀ¸·Î Çϴµ¥ °¡ÁßÄ¡¸¦ ¹Ù²Ù´Â °Í.
+ {0x8d,0x16}, // AWB Max Y Weight
+
+ {0xfc,0x00},
+ {0x32,0x04}, // AWB moving average 8 frame
+ {0x81,0x10}, // AWB G gain suppress Disable
+ {0xbc,0xf0},
+
+ {0x29,0x04}, // Y level H
+ {0x2a,0x00}, // Y level L
+ {0x2b,0x03}, // color level H
+ {0x2c,0xc8}, // color level L
+
+ {0xfc,0x07},
+ {0x37,0x00}, // Flicker Add for 32Mhz
+ {0xfc,0x00},
+ {0x72,0xa0}, // Flicker for 32MHz
+ {0x74,0x08}, // flicker 60Hz Fix
+
+ {0xfc,0x20},
+ {0x02,0x02}, // Flicker Dgain Mode
+
+ {0xfc,0x00},
+ //{0x23,0x40}, // Mirror Option
+ {0x62,0x0a}, // Mirror Option
+
+ {0xfc,0x02},
+ {0x4e,0x00}, // IO current 8mA set
+ {0x4e,0x00}, // IO current 8mA set
+ {0x4e,0x00}, // IO current 8mA set
+ {0x4e,0x00}, // IO current 8mA set
+ {0x4f,0x0a}, // 2a IO current 48mA set
+ {0x4f,0x0a}, // IO current 48mA set
+ {0x4f,0x0a}, // IO current 48mA set
+ {0x4f,0x0a}, // IO current 48mA set
+
+ {0xfc,0x01},
+ {0x0c,0x03}, // Full YC Enable
+ //{0x0c,03}, // Full YC Enable
+ //{0x02,02}, // crcb_sel
+ //{0x02,02}, // crcb_sel peter0222 Ãß°¡
+ //{0x01,01}, // pclk peter0222 Ãß°¡
+ //{0x01,01},
+
+ //==========================================================
+ // COLOR MATRIX
+ //==========================================================
+ {0xfc,0x01}, // color matrix
+ {0x51,0x0A},
+ {0x52,0x42},
+ {0x53,0xF9},
+ {0x54,0x80},
+ {0x55,0x00},
+ {0x56,0x3D},
+
+ {0x57,0xFE},
+ {0x58,0x0B},
+ {0x59,0x06},
+ {0x5A,0x9C},
+ {0x5B,0xFF},
+ {0x5C,0x59},
+
+ {0x5D,0xFF},
+ {0x5E,0xD8},
+ {0x5F,0xFC},
+ {0x60,0x2E},
+ {0x61,0x07},
+ {0x62,0xFA},
+
+ //==========================================================
+ // EDGE ENHANCEMENT
+ //==========================================================
+ {0xfc,0x00},
+ {0x89,0x03}, // Edge Suppress On
+ {0xfc,0x0b},
+ {0x42,0x50}, // Edge AGC MIN
+ {0x43,0x60}, // Edge AGC MAX
+ {0x45,0x18}, // positive gain AGC MIN
+ {0x49,0x0a}, // positive gain AGC MAX
+ {0x4d,0x18}, // negative gain AGC MIN
+ {0x51,0x0a}, // negative gain AGC MAX
+
+ {0xfc,0x05},
+ {0x34,0x20}, // APTCLP
+ {0x35,0x09}, // APTSC
+ {0x36,0x0b}, // ENHANCE
+ {0x3f,0x00}, // NON-LIN
+ {0x42,0x10}, // EGFALL
+ {0x43,0x00}, // HLFALL
+ {0x45,0xa0}, // EGREF
+ {0x46,0x7a}, // HLREF
+ {0x47,0x40}, // LLREF
+ {0x48,0x0c},
+ {0x49,0x31}, // CSSEL EGSEL CS_DLY
+
+ {0x40,0x41}, // Y delay
+
+ //==========================================================
+ // GAMMA
+ //========================================================== -
+ {0xfc,0x01},
+
+ {0x6F,0x0A}, // R
+ {0x70,0x1A},
+ {0x71,0x7A},
+ {0x72,0xF8},
+ {0x73,0x00},
+
+ {0x74,0xA0},
+ {0x75,0x18},
+ {0x76,0x65},
+ {0x77,0xAD},
+ {0x78,0x6A},
+
+ {0x79,0xE2},
+ {0x7A,0x12},
+ {0x7B,0x3D},
+ {0x7C,0x5A},
+ {0x7D,0xBF},
+
+ {0x7E,0x72},
+ {0x7F,0x88},
+ {0x80,0x9D},
+ {0x81,0xB0},
+ {0x82,0xFF},
+
+ {0x83,0xC0},
+ {0x84,0xCF},
+ {0x85,0xDA},
+ {0x86,0xFC},
+
+ {0x87,0x08}, //G
+ {0x88,0x12},
+ {0x89,0x42},
+ {0x8A,0xBA},
+ {0x8B,0x00},
+
+ {0x8C,0x75},
+ {0x8D,0xED},
+ {0x8E,0x42},
+ {0x8F,0x80},
+ {0x90,0x5A},
+
+ {0x91,0xB5},
+ {0x92,0xE5},
+ {0x93,0x10},
+ {0x94,0x35},
+ {0x95,0xAF},
+
+ {0x96,0x55},
+ {0x97,0x70},
+ {0x98,0x88},
+ {0x99,0x9D},
+ {0x9A,0xFF},
+
+ {0x9B,0xB1},
+ {0x9C,0xC4},
+ {0x9D,0xD5},
+ {0x9E,0xFC},
+
+ {0x9F,0x05}, //B
+ {0xA0,0x18},
+ {0xA1,0x42},
+ {0xA2,0xd7},
+ {0xA3,0x00},
+
+ {0xA4,0xB6},
+ {0xA5,0x3b},
+ {0xA6,0x88},
+ {0xA7,0xC8},
+ {0xA8,0x6A},
+
+ {0xA9,0x00},
+ {0xAA,0x30},
+ {0xAB,0x58},
+ {0xAC,0x78},
+ {0xAD,0xFF},
+
+ {0xAE,0x90},
+ {0xAF,0xA5},
+ {0xB0,0xB6},
+ {0xB1,0xC5},
+ {0xB2,0xFF},
+
+ {0xB3,0xD0},
+ {0xB4,0xD6},
+ {0xB5,0xDA},
+ {0xB6,0xFC},
+
+ //==========================================================
+ // HUE CONTROL
+ //==========================================================
+ {0xfc,0x00},
+ {0x48,0x34}, // 2000K
+ {0x49,0x34},
+ {0x4a,0xf4},
+ {0x4b,0x00},
+ {0x4c,0x44},
+ {0x4d,0x3c},
+ {0x4e,0xf0},
+ {0x4f,0x0c},
+
+ {0x50,0x34}, // 3000K
+ {0x51,0x34},
+ {0x52,0xf4},
+ {0x53,0x00},
+ {0x54,0x44},
+ {0x55,0x3c},
+ {0x56,0xf0},
+ {0x57,0x0c},
+
+ {0x58,0x34}, // 5100K
+ {0x59,0x30},
+ {0x5a,0x00},
+ {0x5b,0x04},
+ {0x5c,0x40},
+ {0x5d,0x2c},
+ {0x5e,0xfc},
+ {0x5f,0x04},
+ //==========================================================
+ // UPPRE0x0x FUNCTION
+ //==========================================================
+ {0xfc,0x00},
+ {0x7e,0xf4},
+
+ //==========================================================
+ // BPR
+ //==========================================================
+ {0xfc,0x01},
+ {0x3d,0x10},
+
+ {0xfc,0x0b},
+ {0x0b,0x00}, // ISP BPR On start
+ {0x0c,0x20}, // Th13 AGC Min
+ {0x0d,0x40}, // Th13 AGC Max
+ {0x0e,0x00}, // Th1 Max H for AGCMIN
+ {0x0f,0x20}, // Th1 Max L for AGCMIN
+ {0x10,0x00}, // Th1 Min H for AGCMAX
+ {0x11,0x10}, // Th1 Min L for AGCMAX
+ {0x12,0x00}, // Th3 Max H for AGCMIN
+ {0x13,0x00}, // Th3 Max L for AGCMIN
+ {0x14,0xff}, // Th3 Min H for AGCMAX
+ {0x15,0xff}, // Th3 Min L for AGCMAX
+ {0x16,0x20}, // Th57 AGC Min
+ {0x17,0x40}, // Th57 AGC Max
+ {0x18,0x00}, // Th5 Max H for AGCMIN
+ {0x19,0x00}, // Th5 Max L for AGCMIN
+ {0x1a,0x00}, // Th5 Min H for AGCMAX
+ {0x1b,0x20}, // Th5 Min L for AGCMAX
+ {0x1c,0x00}, // Th7 Max H for AGCMIN
+ {0x1d,0x00}, // Th7 Max L for AGCMIN
+ {0x1e,0x00}, // Th7 Min H for AGCMAX
+ {0x1f,0x20}, // Th7 Min L for AGCMAX
+
+ //==========================================================
+ // GR/GB CORRECTION
+ //==========================================================
+ {0xfc,0x01},
+ {0x45,0x0c},
+
+ {0xfc,0x0b},
+ {0x21,0x00}, // start AGC
+ {0x22,0x18}, // AGCMIN
+ {0x23,0x58}, // AGCMAX
+ {0x24,0x0d}, // G Th AGCMIN
+ {0x25,0x30}, // G Th AGCMAX
+ {0x26,0x0d}, // RB Th AGCMIN
+ {0x27,0x30}, // RB Th AGCMAX
+
+ //==========================================================
+ // NR
+ //==========================================================
+ {0xfc,0x01},
+ {0x4C,0x01}, // NR Enable
+ {0x49,0x15}, // Sig_Th Mult
+ {0x4B,0x0A}, // Pre_Th Mult
+
+ {0xfc,0x0b},
+ {0x28,0x00}, // NR start AGC
+ {0x29,0x00}, // SIG Th AGCMIN H
+ {0x2a,0x14}, // SIG Th AGCMIN L
+ {0x2b,0x00}, // SIG Th AGCMAX H
+ {0x2c,0x14}, // SIG Th AGCMAX L
+ {0x2d,0x00}, // PRE Th AGCMIN H
+ {0x2e,0x90}, // PRE Th AGCMIN L
+ {0x2f,0x01}, // PRE Th AGCMAX H
+ {0x30,0x00}, // PRE Th AGCMAX L
+ {0x31,0x00}, // POST Th AGCMIN H
+ {0x32,0xa0}, // POST Th AGCMIN L
+ {0x33,0x01}, // POST Th AGCMAX H
+ {0x34,0x10}, // POST Th AGCMAX L
+
+ //==========================================================
+ // 1D-Y/C-SIGMA-LPF
+ //==========================================================
+ {0xfc,0x01},
+ {0x05,0xc0},
+
+ {0xfc,0x0b},
+ {0x35,0x00}, // YLPF start AGC
+ {0x36,0x40}, // YLPF01 AGCMIN
+ {0x37,0x60}, // YLPF01 AGCMAX
+ {0x38,0x00}, // YLPF SIG01 Th AGCMINH
+ {0x39,0x18}, // YLPF SIG01 Th AGCMINL
+ {0x3a,0x00}, // YLPF SIG01 Th AGCMAXH
+ {0x3b,0x40}, // YLPF SIG01 Th AGCMAXH
+ {0x3c,0x50}, // YLPF02 AGCMIN
+ {0x3d,0x60}, // YLPF02 AGCMAX
+ {0x3e,0x00}, // YLPF SIG02 Th AGCMINH
+ {0x3f,0x30}, // YLPF SIG02 Th AGCMINL
+ {0x40,0x00}, // YLPF SIG02 Th AGCMAXH
+ {0x41,0x40}, // YLPF SIG02 Th AGCMAXH
+ {0xd4,0x40}, // CLPF AGCMIN
+ {0xd5,0x60}, // CLPF AGCMAX
+ {0xd6,0xb0}, // CLPF SIG01 Th AGCMIN
+ {0xd7,0xf0}, // CLPF SIG01 Th AGCMAX
+ {0xd8,0xb0}, // CLPF SIG02 Th AGCMIN
+ {0xd9,0xf0}, // CLPF SIG02 Th AGCMAX
+
+ //==========================================================
+ // COLOR SUPPRESS
+ //==========================================================
+ {0xfc,0x0b},
+ {0x08,0x58}, // Color suppress AGC MIN
+ {0x09,0x03}, // Color suppress MIN H
+ {0x0a,0x80}, // Color suppress MIN L
+
+ //==========================================================
+ // SHADING
+ //==========================================================
+ {0xfc,0x09},
+ //Shading file for 3BAFX
+ //s90000// shading off
+ // DSP9_SH_WIDTH_H
+ {0x01,0x06},
+ {0x02,0x40},
+ // DSP9_SH_HEIGHT_H
+ {0x03,0x04},
+ {0x04,0xB0},
+ // DSP9_SH_XCH_R
+ {0x05,0x03},
+ {0x06,0x1A},
+ {0x07,0x02},
+ {0x08,0x4E},
+ // DSP9_SH_XCH_G
+ {0x09,0x03},
+ {0x0A,0x27},
+ {0x0B,0x02},
+ {0x0C,0x11},
+ // DSP9_SH_XCH_B
+ {0x0D,0x03},
+ {0x0E,0x15},
+ {0x0F,0x01},
+ {0x10,0xE3},
+ // DSP9_SH_Del_eH_R
+ {0x1D,0x85},
+ {0x1E,0x55},
+ {0x1F,0x77},
+ {0x20,0x9E},
+ {0x23,0x7F},
+ {0x24,0xE6},
+ {0x21,0x7F},
+ {0x22,0xE6},
+ // DSP9_SH_Del_eH_G
+ {0x25,0x82},
+ {0x26,0x9A},
+ {0x27,0x78},
+ {0x28,0xC0},
+ {0x2B,0x76},
+ {0x2C,0x07},
+ {0x29,0x86},
+ {0x2A,0x09},
+ // DSP9_SH_Del_eH_B
+ {0x2D,0x85},
+ {0x2E,0x55},
+ {0x2F,0x75},
+ {0x30,0x6D},
+ {0x33,0x74},
+ {0x34,0xA2},
+ {0x31,0x84},
+ {0x32,0xA2},
+ // DSP9_SH_VAL_R0H
+ {0x35,0x01},
+ {0x36,0x01},
+ {0x37,0x01},
+ {0x38,0x14},
+ {0x39,0x01},
+ {0x3A,0x45},
+ {0x3B,0x01},
+ {0x3C,0x8A},
+ {0x3D,0x01},
+ {0x3E,0xA3},
+ {0x3F,0x01},
+ {0x40,0xB9},
+ {0x41,0x01},
+ {0x42,0xD9},
+ {0x43,0x01},
+ {0x44,0xF6},
+ // DSP9_SH_VAL_G0H
+ {0x45,0x01},
+ {0x46,0x00},
+ {0x47,0x01},
+ {0x48,0x0E},
+ {0x49,0x01},
+ {0x4A,0x34},
+ {0x4B,0x01},
+ {0x4C,0x68},
+ {0x4D,0x01},
+ {0x4E,0x76},
+ {0x4F,0x01},
+ {0x50,0x94},
+ {0x51,0x01},
+ {0x52,0xAB},
+ {0x53,0x01},
+ {0x54,0xC3},
+ // DSP9_SH_VAL_B0H
+ {0x55,0x01},
+ {0x56,0x00},
+ {0x57,0x01},
+ {0x58,0x0C},
+ {0x59,0x01},
+ {0x5A,0x2B},
+ {0x5B,0x01},
+ {0x5C,0x5D},
+ {0x5D,0x01},
+ {0x5E,0x70},
+ {0x5F,0x01},
+ {0x60,0x8A},
+ {0x61,0x01},
+ {0x62,0xA1},
+ {0x63,0x01},
+ {0x64,0xB3},
+ // DSP9_SH_M_R2_R1H
+ {0x65,0x00},
+ {0x66,0x98},
+ {0x67,0x2C},
+ {0x68,0x02},
+ {0x69,0x60},
+ {0x6A,0xB0},
+ {0x6B,0x05},
+ {0x6C,0x59},
+ {0x6D,0x8C},
+ {0x6E,0x07},
+ {0x6F,0x48},
+ {0x70,0x1B},
+ {0x71,0x09},
+ {0x72,0x82},
+ {0x73,0xC0},
+ {0x74,0x0C},
+ {0x75,0x09},
+ {0x76,0x7B},
+ {0x77,0x0E},
+ {0x78,0xDC},
+ {0x79,0x4D},
+ // DSP9_SH_M_R2_G1H
+ {0x7A,0x00},
+ {0x7B,0xAD},
+ {0x7C,0x76},
+ {0x7D,0x02},
+ {0x7E,0xB5},
+ {0x7F,0xD7},
+ {0x80,0x06},
+ {0x81,0x19},
+ {0x82,0x23},
+ {0x83,0x08},
+ {0x84,0x4C},
+ {0x85,0xE2},
+ {0x86,0x0A},
+ {0x87,0xD7},
+ {0x88,0x5C},
+ {0x89,0x0D},
+ {0x8A,0xB8},
+ {0x8B,0x90},
+ {0x8C,0x10},
+ {0x8D,0xF0},
+ {0x8E,0x7F},
+ // DSP9_SH_M_R2_B1H
+ {0x8F,0x00},
+ {0x90,0xC1},
+ {0x91,0xD0},
+ {0x92,0x03},
+ {0x93,0x07},
+ {0x94,0x3F},
+ {0x95,0x06},
+ {0x96,0xD0},
+ {0x97,0x4F},
+ {0x98,0x09},
+ {0x99,0x46},
+ {0x9A,0x32},
+ {0x9B,0x0C},
+ {0x9C,0x1C},
+ {0x9D,0xFE},
+ {0x9E,0x0F},
+ {0x9F,0x54},
+ {0xA0,0xB1},
+ {0xA1,0x12},
+ {0xA2,0xED},
+ {0xA3,0x4C},
+ // DSP9_SH_SUB_RR0H
+ {0xA4,0x6B},
+ {0xA5,0xAA},
+ {0xA6,0x23},
+ {0xA7,0xE3},
+ {0xA8,0x15},
+ {0xA9,0x88},
+ {0xAA,0x21},
+ {0xAB,0x20},
+ {0xAC,0x1C},
+ {0xAD,0xB6},
+ {0xAE,0x19},
+ {0xAF,0x55},
+ {0xB0,0x16},
+ {0xB1,0xAA},
+ // DSP9_SH_SUB_RG0H
+ {0xB2,0x5E},
+ {0xB3,0x74},
+ {0xB4,0x1F},
+ {0xB5,0x7C},
+ {0xB6,0x12},
+ {0xB7,0xE4},
+ {0xB8,0x1D},
+ {0xB9,0x10},
+ {0xBA,0x19},
+ {0xBB,0x30},
+ {0xBC,0x16},
+ {0xBD,0x39},
+ {0xBE,0x13},
+ {0xBF,0xE2},
+ // DSP9_SH_SUB_RB0H
+ {0xC0,0x54},
+ {0xC1,0x89},
+ {0xC2,0x1C},
+ {0xC3,0x2D},
+ {0xC4,0x10},
+ {0xC5,0xE8},
+ {0xC6,0x1A},
+ {0xC7,0x02},
+ {0xC8,0x16},
+ {0xC9,0x8A},
+ {0xCA,0x13},
+ {0xCB,0xE4},
+ {0xCC,0x11},
+ {0xCD,0xCC},
+
+ {0x00,0x02}, // {0xhading on
+
+ //==========================================================
+ // X-SHADING
+ //==========================================================
+ {0xfc,0x1B},
+ {0x80,0x01},
+ {0x81,0x00},
+ {0x82,0x4C},
+ {0x83,0x00},
+ {0x84,0x86},
+ {0x85,0x03},
+ {0x86,0x5E},
+ {0x87,0x00},
+ {0x88,0x07},
+ {0x89,0xA4},
+ {0x90,0x00},
+ {0x91,0x12},
+ {0x92,0x00},
+ {0x93,0x12},
+ {0x94,0x00},
+ {0x95,0x12},
+ {0x96,0x00},
+ {0x97,0x12},
+ {0x98,0x00},
+ {0x99,0x12},
+ {0x9A,0x00},
+ {0x9B,0x12},
+ {0x9C,0x00},
+ {0x9D,0x12},
+ {0x9E,0x00},
+ {0x9F,0x12},
+ {0xA0,0x00},
+ {0xA1,0x12},
+ {0xA2,0x00},
+ {0xA3,0x12},
+ {0xA4,0x00},
+ {0xA5,0x12},
+ {0xA6,0x00},
+ {0xA7,0x12},
+ {0xA8,0x00},
+ {0xA9,0x12},
+ {0xAA,0x00},
+ {0xAB,0x12},
+ {0xAC,0x00},
+ {0xAD,0x12},
+ {0xAE,0x00},
+ {0xAF,0x12},
+ {0xB0,0x00},
+ {0xB1,0x12},
+ {0xB2,0x00},
+ {0xB3,0x12},
+ {0xB4,0x00},
+ {0xB5,0x12},
+ {0xB6,0x00},
+ {0xB7,0x15},
+ {0xB8,0x00},
+ {0xB9,0x12},
+ {0xBA,0x00},
+ {0xBB,0x12},
+ {0xBC,0x00},
+ {0xBD,0x12},
+ {0xBE,0x00},
+ {0xBF,0x12},
+ {0xC0,0x00},
+ {0xC1,0x12},
+ {0xC2,0x00},
+ {0xC3,0x12},
+ {0xC4,0x00},
+ {0xC5,0x12},
+ {0xC6,0x00},
+ {0xC7,0x12},
+ {0xC8,0x00},
+ {0xC9,0x12},
+ {0xCA,0x00},
+ {0xCB,0x12},
+ {0xCC,0x00},
+ {0xCD,0x12},
+ {0xCE,0x00},
+ {0xCF,0x12},
+ {0xD0,0x00},
+ {0xD1,0x12},
+ {0xD2,0x00},
+ {0xD3,0x12},
+ {0xD4,0x00},
+ {0xD5,0x12},
+ // x-shading temp. correlation factor
+ {0xfc,0x0b},
+ {0xda,0x00}, // t0(3100K)
+ {0xdb,0xac},
+ {0xdc,0x01}, // tc(5100K)
+ {0xdd,0x30}, // default eeh
+
+ {0xfc,0x00},
+ {0x81,0x10}, // xshading tem
+
+ {0xfc,0x1b},
+ {0x80,0x01}, // X-Shading On
+
+ //==========================================================
+ // AE WINDOW WEIGHT
+ //==========================================================
+ {0xfc,0x00},
+ {0x03,0x4b}, // AE Suppress On
+
+ {0xfc,0x06},
+ {0x01,0x35}, // UXGA AE Window
+ {0x03,0xc2},
+ {0x05,0x48},
+ {0x07,0xb8},
+ {0x31,0x2a}, // Subsampling AE Window
+ {0x33,0x61},
+ {0x35,0x28},
+ {0x37,0x5c},
+ {0x39,0x28},
+ {0x3B,0x5A},
+ {0x3D,0x10}, // 1c
+ {0x3F,0x44},
+
+ {0xfc,0x20},
+ {0x60,0x11},
+ {0x61,0x11},
+ {0x62,0x11},
+ {0x63,0x11},
+ {0x64,0x11},
+ {0x65,0x22},
+ {0x66,0x22},
+ {0x67,0x11},
+ {0x68,0x11},
+ {0x69,0x33},
+ {0x6a,0x33},
+ {0x6b,0x11},
+ {0x6c,0x12},
+ {0x6d,0x55},
+ {0x6e,0x55},
+ {0x6f,0x21},
+ {0x70,0x13},
+ {0x71,0x55},
+ {0x72,0x55},
+ {0x73,0x31},
+ {0x74,0x33},
+ {0x75,0x33},
+ {0x76,0x33},
+ {0x77,0x33},
+
+ //==========================================================
+ // SAIT AWB
+ //==========================================================
+ //=================================
+ // White Point
+ //=================================
+ {0xfc,0x22}, // White Point (For Hue Control & MWB)
+ {0x01,0xD0}, // D65
+ {0x03,0x9B},
+ {0x05,0xC0}, // 5000K
+ {0x07,0xB8},
+ {0x09,0xA7}, // CWF
+ {0x0b,0xDC},
+ {0x0d,0x98}, // 3000K
+ {0x0f,0xE0},
+ {0x11,0x85}, // A
+ {0x12,0x00},
+ {0x13,0xF6},
+ {0x15,0x80}, // 2000K
+ {0x16,0x01},
+ {0x17,0x00},
+
+ //=================================
+ // Basic Setting
+ //=================================
+ {0xfc,0x22},
+ {0xA0,0x01},
+ {0xA1,0x3F},
+ {0xA2,0x0E},
+ {0xA3,0x65},
+ {0xA4,0x07},
+ {0xA5,0xF4},
+ {0xA6,0x11},
+ {0xA7,0xC8},
+ {0xA9,0x02},
+ {0xAA,0x43},
+ {0xAB,0x26},
+ {0xAC,0x1F},
+ {0xAD,0x02},
+ {0xAE,0x2C},
+ {0xAF,0x19},
+ {0xB0,0x0F},
+
+ {0x94,0x3C},
+ {0x95,0xCC},
+ {0x96,0x5C},
+ {0x97,0x4D},
+ {0xD0,0xA8},
+ {0xD1,0x29},
+ {0xD2,0x39},
+ {0xD3,0x22},
+ {0xD4,0x30},
+ {0xDB,0x29},
+ {0xDC,0x7E},
+ {0xDD,0x22},
+
+ {0xE7,0x00},
+ {0xE8,0xca},
+ {0xE9,0x00},
+ {0xEA,0x62},
+ {0xEB,0x00},
+ {0xEC,0x00},
+ {0xEE,0x97},
+
+ //=================================
+ // Pixel Filter Setting
+ //=================================
+ {0xFC,0x07},
+ {0x95,0x8F},
+
+ {0xfc,0x01},
+ {0xD3,0x4B},
+ {0xD4,0x00},
+ {0xD5,0x38},
+ {0xD6,0x00},
+ {0xD7,0x60},
+ {0xD8,0x00},
+ {0xD9,0x4E},
+ {0xDA,0x00},
+ {0xDB,0x27},
+ {0xDC,0x15},
+ {0xDD,0x23},
+ {0xDE,0xAD},
+ {0xDF,0x24},
+ {0xE0,0x01},
+ {0xE1,0x17},
+ {0xE2,0x4A},
+ {0xE3,0x36},
+ {0xE4,0x40},
+ {0xE5,0x40},
+ {0xE6,0x40},
+ {0xE7,0x40},
+ {0xE8,0x30},
+ {0xE9,0x3D},
+ {0xEA,0x17},
+ {0xEB,0x01},
+
+ //=================================
+ // Polygon AWB Region Tune
+ //=================================
+ {0xfc,0x22},
+ {0x18,0x00}, // 1
+ {0x19,0x5a},
+ {0x1a,0xf8},
+ {0x1b,0x00}, // 2
+ {0x1c,0x59},
+ {0x1d,0xCC},
+ {0x1e,0x00}, // 3
+ {0x1f,0x74},
+ {0x20,0xB3},
+ {0x21,0x00}, // 4
+ {0x22,0x86},
+ {0x23,0xA2},
+ {0x24,0x00}, // 5
+ {0x25,0x94},
+ {0x26,0x89},
+ {0x27,0x00}, // 6
+ {0x28,0xA6},
+ {0x29,0x76},
+ {0x2A,0x00}, // 7
+ {0x2B,0xd0},
+ {0x2C,0x5e},
+ {0x2D,0x00}, // 8
+ {0x2E,0xfa},
+ {0x2F,0x47},
+ {0x30,0x00}, // 9
+ {0x31,0xfD},
+ {0x32,0x5D},
+ {0x33,0x00}, // 10
+ {0x34,0xBB},
+ {0x35,0x7c},
+ {0x36,0x00}, // 11
+ {0x37,0xAD},
+ {0x38,0x88},
+ {0x39,0x00}, // 12
+ {0x3A,0x9A},
+ {0x3B,0xA3},
+ {0x3C,0x00}, // 13
+ {0x3D,0x7C},
+ {0x3E,0xDD},
+ {0x3F,0x00}, // 14
+ {0x40,0x00},
+ {0x41,0x00},
+
+ //=================================
+ // Moving Equation Weight
+ //=================================
+ {0xfc,0x22},
+ {0x98,0x07},
+
+ //=================================
+ // EIT Threshold
+ //=================================
+ {0xfc,0x22},
+ {0xb1,0x00}, // {0xunny
+ {0xb2,0x03},
+ {0xb3,0x00},
+ {0xb4,0xc1},
+
+ {0xb5,0x00}, // Cloudy
+ {0xb6,0x05},
+ {0xb7,0xc9},
+ {0xb9,0x81},
+
+ {0xd7,0x00}, // Shade
+ {0xd8,0x35},
+ {0xd9,0x20},
+ {0xda,0x81},
+
+ //=================================
+ // Gain Offset
+ //=================================
+ {0xfc,0x00},
+ {0x79,0xF9},
+ {0x7A,0x02}, // Global AWB gain off{0xet
+
+ {0xfc,0x22},
+ {0x58,0xf6}, // D65 R Off{0xet
+ {0x59,0xff}, // D65 B Off{0xet
+ {0x5A,0xfa}, // 5000K R Off{0xet
+ {0x5B,0xFe}, // 5000K B Off{0xet
+ {0x5C,0xfb}, // CWF R Off{0xet
+ {0x5D,0xFe}, // CWF B Off{0xet
+ {0x5E,0xfb}, // 3000K R Off{0xet
+ {0x5F,0xFb}, // 3000K B Off{0xet
+ {0x60,0xfb}, // A R Off0xet
+ {0x61,0xfb}, // A B Off0xet
+ {0x62,0xfb}, // 2000K R Off0xet
+ {0x63,0xfb}, // 2000K B Off0xet
+
+ {0xde,0x00}, // LARGE OBJECT BUG FIX
+ {0xf0,0x6a}, // RB Ratio
+ //=================================
+ // Green Stablity Enhance
+ //=================================
+ {0xfc,0x22},
+ {0xb9,0x00},
+ {0xba,0x00},
+ {0xbb,0x00},
+ {0xbc,0x00},
+ {0xe5,0x01},
+ {0xe6,0xff},
+
+ {0xbd,0x90},
+
+ //==========================================================
+ // Special Effect
+ //==========================================================
+ {0xfc,0x07}, // Special Effect
+ {0x30,0xc0},
+ {0x31,0x20},
+ {0x32,0x40},
+ {0x33,0xc0},
+ {0x34,0x00},
+ {0x35,0xb0},
+
+ {0xfc,0x00},
+ {0x73,0x21}, // Frmae AE Enable}, peter0223 À§Ä¡ º¯°æ
+
+ {0xfc,0x04},
+ {0xc0,0x06},
+ {0xc1,0x70},
+ {0xFF,0xFF} // REGISTER END
+};
+#else
+s5k4xa_t s5k4ba_reg[] =
+{
+//==========================================================
+// CAMERA INITIAL (Analog & Clock Setting)
+//==========================================================
+ {0xfc, 0x07},
+ {0x66, 0x01},// WDT
+ {0xfc, 0x00},
+ {0x00, 0xaa},// For EDS Check
+ {0x21, 0x03},// peter0223 added
+
+ {0xfc, 0x01},
+ {0x04, 0x01},// ARM Clock Divider
+
+ {0xfc, 0x02},// Analog setting
+ {0x55, 0x1e},// LineADLC on(s551a), off(s550a)
+ {0x56, 0x10},// BPR 16code
+ {0x30, 0x82},// Analog offset (capture =?h)
+ {0x37, 0x25},// Global Gain (default:31)
+
+ {0x57, 0x80},// // LineADLC Roffset
+ {0x58, 0x80},//89 //90 // LineADLC Goffset
+ {0x59, 0x80},//90 // LineADLC offset don't care
+
+ {0x44, 0x64},//clamp en[6]=1 on
+ {0x4a, 0x30},//clamp level 0011h [7]~[4]
+
+ {0x2d, 0x48},// double shutter (default:00)
+ {0x4d, 0x08},// Voltage doubler (default:04)
+ {0x4e, 0x00},// IO current 8mA set
+ {0x4f, 0x8a},// IO current 48mA set
+
+ {0x66, 0x41},// 1st comp current 2uA
+ {0x43, 0xef},// ec_comp
+ {0x62, 0x60},// LD control , CFPN_EN off
+
+//==========================================================
+// Table Set for Sub-Sampling
+//==========================================================
+ {0xfc, 0x03},
+ {0x01, 0x60},
+ //{0x2e, 0x00},
+ {0x2e, 0x03},//DHL
+ {0x05, 0x46},// Output Image Size Set for Capture
+ {0x07, 0xb6},
+ {0x0e, 0x04},
+ {0x12, 0x03},
+
+ {0xfc, 0x04},
+ {0xc5, 0x26},// Output Image Size Set for Preview
+ {0xc7, 0x5e},
+ {0xce, 0x04},
+ {0xd2, 0x04},
+ //{0xee, 0x00},//DHL
+ {0xee, 0x01},
+ {0xc0, 0x06},
+ {0xc1, 0x60},//frame_H
+ {0xc2, 0x02},
+ {0xc3, 0x8d},//frame_V
+
+ {0xfc, 0x07},
+ {0x05, 0x00},
+ {0x06, 0x00},
+ {0x07, 0x8b},
+ {0x08, 0xf5},
+ {0x09, 0x00},
+ {0x0a, 0xb4},
+ {0x0b, 0x00},
+ {0x0c, 0xea},
+ {0x0d, 0x00},
+ {0x0e, 0x40},
+
+#if 1
+//==========================================================
+// COMMAND SET
+//==========================================================
+ {0xfc, 0x00},
+ {0x70, 0x02},
+
+ {0xfc, 0x00},
+ {0x73, 0x11},//21 Frmae AE Enable, peter0223
+ {0x20, 0x02},// Change AWB Mode
+
+ {0xfc, 0x00},
+ {0x78, 0x6a},// AGC Max
+
+ {0xfc, 0x00},
+ {0x6c, 0xa0},// AE target
+ {0x6d, 0x00},
+
+ {0xfc, 0x20},
+ {0x16, 0x5a},// AGC frame AE start _for Prevating AE Hunting
+ {0x57, 0x18},// Stable_Frame_AE
+
+ {0xfc, 0x00},
+ {0x83, 0x06},//low condition shutter off // Double shutter off
+
+ {0xfc, 0x0b},
+ {0x5c, 0x69},//70 //AGC value to start shutter on/off suppress
+ {0x5d, 0x65},//60 //AGC value to start double shutter on/off suppress
+
+ {0xfc, 0x20},
+ {0x25, 0x00},// CINTR Min
+ {0x2a, 0x01},// forbidden
+ {0x2b, 0x02},// For Forbidden Area
+ {0x2c, 0x0a},
+ {0x2d, 0x00},// For Forbidden Area
+ {0x2e, 0x00},
+ {0x2f, 0x05},// forbidden
+ {0x14, 0x78},//70
+ {0x01, 0x00},// Stepless_Off
+
+ {0xfc, 0x00},
+ {0x29, 0x04},// Y level
+ {0x2a, 0x00},
+ {0x2b, 0x03},// C level
+ {0x2c, 0x80},//60
+
+ {0xfc, 0x07},
+ {0x37, 0x00},// Flicker
+
+ {0xfc, 0x00},
+ {0x72, 0xa0},// Flicker for 32MHz
+ {0x74, 0x08},// flicker 60Hz fix
+ {0xfc, 0x20},
+ {0x02, 0x12},//02 Flicker Dgain Mode
+ {0xfc, 0x00},
+ {0x62, 0x02},// Hue Control Enable
+
+ {0xfc, 0x01},
+ //{0x0c, 0x02},// Full YC Enable
+ {0x0C, 0x03},//Donghoon
+
+
+//==========================================================
+// COLOR MATRIX
+//==========================================================
+ {0xfc, 0x01}, //DL gain 60
+ {0x51, 0x08}, //06 //08 07
+ {0x52, 0xe8}, //df //9B E7
+ {0x53, 0xfc}, //fd //FC FB
+ {0x54, 0x33}, //09 //07 B9
+ {0x55, 0xfe}, //00 //FF 00
+ {0x56, 0xe6}, //17 //5E 5F
+ {0x57, 0xfe}, //fe //FD FD
+ {0x58, 0x3d}, //4f //0E 46
+ {0x59, 0x08}, //06 //07 05
+ {0x5a, 0x21}, //9b //EE E6
+ {0x5b, 0xfd}, //ff //FF 00
+ {0x5c, 0xa3}, //17 //05 D3
+ {0x5d, 0xff}, //ff //FF FF
+ {0x5e, 0xbc}, //81 //7A 53
+ {0x5f, 0xfc}, //fd //FC FB
+ {0x60, 0x96}, //5b //23 B1
+ {0x61, 0x07}, //07 //08 08
+ {0x62, 0xaf}, //24 //64 FD
+
+//==========================================================
+// EDGE ENHANCEMENT
+//==========================================================
+ {0xfc, 0x05},
+ {0x12, 0x3d},
+ {0x13, 0x3b},
+ {0x14, 0x38},
+ {0x15, 0x3b},
+ {0x16, 0x3d},
+
+ {0x17, 0x3b},
+ {0x18, 0x05},
+ {0x19, 0x09},
+ {0x1a, 0x05},
+ {0x1b, 0x3b},
+
+ {0x1c, 0x38},
+ {0x1d, 0x09},
+ {0x1e, 0x1c},
+ {0x1f, 0x09},
+ {0x20, 0x38},
+
+ {0x21, 0x3b},
+ {0x22, 0x05},
+ {0x23, 0x09},
+ {0x24, 0x05},
+ {0x25, 0x3b},
+
+ {0x26, 0x3d},
+ {0x27, 0x3b},
+ {0x28, 0x38},
+ {0x29, 0x3b},
+ {0x2a, 0x3d},
+
+ {0xfc, 0x00},
+ {0x89, 0x00},// Edge Suppress On
+ {0xfc, 0x0b},
+ {0x42, 0x50},// Edge AGC MIN
+ {0x43, 0x60},// Edge AGC MAX
+ {0x45, 0x18},// positive gain AGC MIN
+ {0x49, 0x06},// positive gain AGC MAX
+ {0x4d, 0x18},// negative gain AGC MIN
+ {0x51, 0x06},// negative gain AGC MAX
+
+ {0xfc, 0x05},
+ {0x34, 0x28},// APTCLP
+ {0x35, 0x03},// APTSC
+ {0x36, 0x0b},// ENHANCE
+ {0x3f, 0x00},// NON-LIN
+ {0x42, 0x10},// EGFALL
+ {0x43, 0x00},// HLFALL
+ {0x45, 0xa0},// EGREF
+ {0x46, 0x7a},// HLREF
+ {0x47, 0x40},// LLREF
+ {0x48, 0x0c},
+ {0x49, 0x31},// CSSEL EGSEL CS_DLY
+
+ {0x40, 0x41},// Y delay
+
+ // New Wide Luma Edge
+ {0xfc, 0x1d},
+ {0x86, 0x00},
+ {0x87, 0x60},
+ {0x88, 0x01},
+ {0x89, 0x20},
+ {0x8a, 0x00},
+ {0x8b, 0x00},
+ {0x8c, 0x00},
+ {0x8d, 0x00},
+ {0x8e, 0x00},
+ {0x8f, 0x20},
+ {0x90, 0x00},
+ {0x91, 0x00},
+ {0x92, 0x00},
+ {0x93, 0x0a},
+ {0x94, 0x00},
+ {0x95, 0x00},
+ {0x96, 0x00},
+ {0x97, 0x20},
+ {0x98, 0x00},
+ {0x99, 0x00},
+ {0x9a, 0xff},
+ {0x9b, 0xea},
+ {0x9c, 0xaa},
+ {0x9d, 0xab},
+ {0x9e, 0xff},
+ {0x9f, 0xf1},
+ {0xa0, 0x55},
+ {0xa1, 0x56},
+ {0xa2, 0x07},
+
+ {0x85, 0x01},
+
+//==========================================================
+// GAMMA
+//==========================================================
+ {0xfc, 0x1d},
+ {0x00, 0x0b},
+ {0x01, 0x18},
+ {0x02, 0x3d},
+ {0x03, 0x9c},
+ {0x04, 0x00},
+ {0x05, 0x0c},
+ {0x06, 0x76},
+ {0x07, 0xc2},
+ {0x08, 0x00},
+ {0x09, 0x56},
+ {0x0a, 0x34},
+ {0x0b, 0x60},
+ {0x0c, 0x85},
+ {0x0d, 0xa7},
+ {0x0e, 0xaa},
+ {0x0f, 0xc6},
+ {0x10, 0xe2},
+ {0x11, 0xfc},
+ {0x12, 0x13},
+ {0x13, 0xab},
+ {0x14, 0x29},
+ {0x15, 0x3c},
+ {0x16, 0x4b},
+ {0x17, 0x5a},
+ {0x18, 0xff},
+ {0x19, 0x69},
+ {0x1a, 0x78},
+ {0x1b, 0x84},
+ {0x1c, 0x91},
+ {0x1d, 0xff},
+ {0x1e, 0x9c},
+ {0x1f, 0xa7},
+ {0x20, 0xb2},
+ {0x21, 0xbd},
+ {0x22, 0xff},
+ {0x23, 0xc7},
+ {0x24, 0xd2},
+ {0x25, 0xdb},
+ {0x26, 0xe4},
+ {0x27, 0xff},
+ {0x28, 0xec},
+ {0x29, 0xf5},
+ {0x2a, 0xf0},
+ {0x2b, 0x0b},
+ {0x2c, 0x18},
+ {0x2d, 0x3d},
+ {0x2e, 0x9c},
+ {0x2f, 0x00},
+ {0x30, 0x0c},
+ {0x31, 0x76},
+ {0x32, 0xc2},
+ {0x33, 0x00},
+ {0x34, 0x56},
+ {0x35, 0x34},
+ {0x36, 0x60},
+ {0x37, 0x85},
+ {0x38, 0xa7},
+ {0x39, 0xaa},
+ {0x3a, 0xc6},
+ {0x3b, 0xe2},
+ {0x3c, 0xfc},
+ {0x3d, 0x13},
+ {0x3e, 0xab},
+ {0x3f, 0x29},
+ {0x40, 0x3c},
+ {0x41, 0x4b},
+ {0x42, 0x5a},
+ {0x43, 0xff},
+ {0x44, 0x69},
+ {0x45, 0x78},
+ {0x46, 0x84},
+ {0x47, 0x91},
+ {0x48, 0xff},
+ {0x49, 0x9c},
+ {0x4a, 0xa7},
+ {0x4b, 0xb2},
+ {0x4c, 0xbd},
+ {0x4d, 0xff},
+ {0x4e, 0xc7},
+ {0x4f, 0xd2},
+ {0x50, 0xdb},
+ {0x51, 0xe4},
+ {0x52, 0xff},
+ {0x53, 0xec},
+ {0x54, 0xf5},
+ {0x55, 0xf0},
+ {0x56, 0x0b},
+ {0x57, 0x18},
+ {0x58, 0x3d},
+ {0x59, 0x9c},
+ {0x5a, 0x00},
+ {0x5b, 0x0c},
+ {0x5c, 0x76},
+ {0x5d, 0xc2},
+ {0x5e, 0x00},
+ {0x5f, 0x56},
+ {0x60, 0x34},
+ {0x61, 0x60},
+ {0x62, 0x85},
+ {0x63, 0xa7},
+ {0x64, 0xaa},
+ {0x65, 0xc6},
+ {0x66, 0xe2},
+ {0x67, 0xfc},
+ {0x68, 0x13},
+ {0x69, 0xab},
+ {0x6a, 0x29},
+ {0x6b, 0x3c},
+ {0x6c, 0x4b},
+ {0x6d, 0x5a},
+ {0x6e, 0xff},
+ {0x6f, 0x69},
+ {0x70, 0x78},
+ {0x71, 0x84},
+ {0x72, 0x91},
+ {0x73, 0xff},
+ {0x74, 0x9c},
+ {0x75, 0xa7},
+ {0x76, 0xb2},
+ {0x77, 0xbd},
+ {0x78, 0xff},
+ {0x79, 0xc7},
+ {0x7a, 0xd2},
+ {0x7b, 0xdb},
+ {0x7c, 0xe4},
+ {0x7d, 0xff},
+ {0x7e, 0xec},
+ {0x7f, 0xf5},
+ {0x80, 0xf0},
+
+//==========================================================
+// HUE CONTROL
+//==========================================================
+ {0xfc, 0x00},
+ {0x48, 0x40},// 2000K
+ {0x49, 0x30},
+ {0x4a, 0x00},
+ {0x4b, 0x00},
+ {0x4c, 0x30},
+ {0x4d, 0x38},
+ {0x4e, 0x00},
+ {0x4f, 0x00},
+
+ {0x50, 0x40},// 3000K
+ {0x51, 0x30},
+ {0x52, 0x00},
+ {0x53, 0x00},
+ {0x54, 0x30},
+ {0x55, 0x38},
+ {0x56, 0x00},
+ {0x57, 0x00},
+
+ {0x58, 0x3c},//40 // 5100K
+ {0x59, 0x30},//4a //40
+ {0x5a, 0x00},//0c //00
+ {0x5b, 0x00},//00
+ {0x5c, 0x30},//4a
+ {0x5d, 0x38},//40
+ {0x5e, 0x00},//f6 //15
+ {0x5f, 0xfc},//00
+
+//==========================================================
+// SUPPRESS FUNCTION
+//==========================================================
+ {0xfc, 0x00},
+ {0x7e, 0xf4},
+
+//==========================================================
+// BPR
+//==========================================================
+ {0xfc, 0x0b},
+ {0x3d, 0x10},
+
+ {0xfc, 0x0b},
+ {0x0b, 0x00},
+ {0x0c, 0x40},
+ {0x0d, 0x5a},
+ {0x0e, 0x00},
+ {0x0f, 0x20},
+ {0x10, 0x00},
+ {0x11, 0x10},
+ {0x12, 0x00},
+ {0x13, 0x7f},
+ {0x14, 0x03},
+ {0x15, 0xff},
+ {0x16, 0x48},
+ {0x17, 0x60},
+ {0x18, 0x00},
+ {0x19, 0x00},
+ {0x1a, 0x00},
+ {0x1b, 0x20},
+ {0x1c, 0x00},
+ {0x1d, 0x00},
+ {0x1e, 0x00},
+ {0x1f, 0x20},
+
+//==========================================================
+// GR/GB CORRECTION
+//==========================================================
+ {0xfc, 0x01},
+ {0x45, 0x0c},
+ {0xfc, 0x0b},
+ {0x21, 0x00},
+ {0x22, 0x40},
+ {0x23, 0x60},
+ {0x24, 0x0d},
+ {0x25, 0x20},
+ {0x26, 0x0d},
+ {0x27, 0x20},
+
+//==========================================================
+// NR
+//==========================================================
+ {0xfc, 0x01},
+ {0x4c, 0x01},
+ {0x49, 0x15},
+ {0x4b, 0x0a},
+
+ {0xfc, 0x0b},
+ {0x28, 0x00},
+ {0x29, 0x00},
+ {0x2a, 0x14},
+ {0x2b, 0x00},
+ {0x2c, 0x14},
+ {0x2d, 0x00},
+ {0x2e, 0xD0},
+ {0x2f, 0x02},
+ {0x30, 0x00},
+ {0x31, 0x00},
+ {0x32, 0xa0},
+ {0x33, 0x00},
+ {0x34, 0xe0},
+
+//==========================================================
+// 1D-Y/C-SIGMA-LPF
+//==========================================================
+ {0xfc, 0x01},
+ {0x05, 0xC0},
+
+ {0xfc, 0x0b},
+ {0x35, 0x00},
+ {0x36, 0x40},
+ {0x37, 0x60},
+ {0x38, 0x00},
+ {0x39, 0x18},
+ {0x3a, 0x00},
+ {0x3b, 0x40},
+ {0x3c, 0x50},
+ {0x3d, 0x60},
+ {0x3e, 0x00},
+ {0x3f, 0x30},
+ {0x40, 0x00},
+ {0x41, 0x40},
+ {0xd4, 0x40},
+ {0xd5, 0x60},
+ {0xd6, 0xb0},
+ {0xd7, 0xf0},
+ {0xd8, 0xb0},
+ {0xd9, 0xf0},
+
+//==========================================================
+// COLOR SUPPRESS
+//==========================================================
+ {0xfc, 0x0b},
+ {0x08, 0x58},
+ {0x09, 0x03},
+ {0x0a, 0x00},
+
+//==========================================================
+// SHADING
+//==========================================================
+ {0xfc, 0x09},
+
+ {0x01, 0x06},
+ {0x02, 0x40},
+
+ {0x03, 0x04},
+ {0x04, 0xB0},
+
+ {0x05, 0x03},
+ {0x06, 0x20},
+ {0x07, 0x02},
+ {0x08, 0x91},
+
+ {0x09, 0x03},
+ {0x0A, 0x25},
+ {0x0B, 0x02},
+ {0x0C, 0x64},
+
+ {0x0D, 0x03},
+ {0x0E, 0x0F},
+ {0x0F, 0x02},
+ {0x10, 0x4E},
+
+ {0x1D, 0x80},
+ {0x1E, 0x00},
+ {0x1F, 0x80},
+ {0x20, 0x00},
+ {0x23, 0x85},
+ {0x24, 0x52},
+ {0x21, 0x79},
+ {0x22, 0xE6},
+
+ {0x25, 0x80},
+ {0x26, 0x00},
+ {0x27, 0x80},
+ {0x28, 0x00},
+ {0x2B, 0x81},
+ {0x2C, 0x48},
+ {0x29, 0x81},
+ {0x2A, 0x48},
+
+ {0x2D, 0x80},
+ {0x2E, 0x00},
+ {0x2F, 0x80},
+ {0x30, 0x00},
+ {0x33, 0x7C},
+ {0x34, 0x45},
+ {0x31, 0x7D},
+ {0x32, 0x7D},
+
+ {0x35, 0x01},
+ {0x36, 0x00},
+ {0x37, 0x01},
+ {0x38, 0x11},
+ {0x39, 0x01},
+ {0x3A, 0x4E},
+ {0x3B, 0x01},
+ {0x3C, 0xAB},
+ {0x3D, 0x01},
+ {0x3E, 0xDC},
+ {0x3F, 0x02},
+ {0x40, 0x1A},
+ {0x41, 0x02},
+ {0x42, 0x6A},
+ {0x43, 0x02},
+ {0x44, 0xD3},
+
+ {0x45, 0x01},
+ {0x46, 0x00},
+ {0x47, 0x01},
+ {0x48, 0x0E},
+ {0x49, 0x01},
+ {0x4A, 0x40},
+ {0x4B, 0x01},
+ {0x4C, 0x8A},
+ {0x4D, 0x01},
+ {0x4E, 0xB5},
+ {0x4F, 0x01},
+ {0x50, 0xE8},
+ {0x51, 0x02},
+ {0x52, 0x27},
+ {0x53, 0x02},
+ {0x54, 0x84},
+
+ {0x55, 0x01},
+ {0x56, 0x00},
+ {0x57, 0x01},
+ {0x58, 0x0C},
+ {0x59, 0x01},
+ {0x5A, 0x37},
+ {0x5B, 0x01},
+ {0x5C, 0x74},
+ {0x5D, 0x01},
+ {0x5E, 0x96},
+ {0x5F, 0x01},
+ {0x60, 0xC9},
+ {0x61, 0x02},
+ {0x62, 0x04},
+ {0x63, 0x02},
+ {0x64, 0x4B},
+
+ {0x65, 0x00},
+ {0x66, 0x9A},
+ {0x67, 0x2D},
+ {0x68, 0x02},
+ {0x69, 0x68},
+ {0x6A, 0xB6},
+ {0x6B, 0x05},
+ {0x6C, 0x6B},
+ {0x6D, 0x99},
+ {0x6E, 0x07},
+ {0x6F, 0x60},
+ {0x70, 0xAD},
+ {0x71, 0x09},
+ {0x72, 0xA2},
+ {0x73, 0xD7},
+ {0x74, 0x0C},
+ {0x75, 0x32},
+ {0x76, 0x19},
+ {0x77, 0x0F},
+ {0x78, 0x0E},
+ {0x79, 0x70},
+
+ {0x7A, 0x00},
+ {0x7B, 0x9C},
+ {0x7C, 0x9F},
+ {0x7D, 0x02},
+ {0x7E, 0x72},
+ {0x7F, 0x7A},
+ {0x80, 0x05},
+ {0x81, 0x81},
+ {0x82, 0x94},
+ {0x83, 0x07},
+ {0x84, 0x7E},
+ {0x85, 0x97},
+ {0x86, 0x09},
+ {0x87, 0xC9},
+ {0x88, 0xEA},
+ {0x89, 0x0C},
+ {0x8A, 0x63},
+ {0x8B, 0x8C},
+ {0x8C, 0x0F},
+ {0x8D, 0x4B},
+ {0x8E, 0x7E},
+
+ {0x8F, 0x00},
+ {0x90, 0x9E},
+ {0x91, 0xBD},
+ {0x92, 0x02},
+ {0x93, 0x7A},
+ {0x94, 0xF5},
+ {0x95, 0x05},
+ {0x96, 0x94},
+ {0x97, 0xA8},
+ {0x98, 0x07},
+ {0x99, 0x98},
+ {0x9A, 0x8F},
+ {0x9B, 0x09},
+ {0x9C, 0xEB},
+ {0x9D, 0xD5},
+ {0x9E, 0x0C},
+ {0x9F, 0x8E},
+ {0xA0, 0x7A},
+ {0xA1, 0x0F},
+ {0xA2, 0x80},
+ {0xA3, 0x7D},
+
+ {0xA4, 0x6A},
+ {0xA5, 0x44},
+ {0xA6, 0x23},
+ {0xA7, 0x6C},
+ {0xA8, 0x15},
+ {0xA9, 0x40},
+ {0xAA, 0x20},
+ {0xAB, 0xB2},
+ {0xAC, 0x1C},
+ {0xAD, 0x56},
+ {0xAE, 0x19},
+ {0xAF, 0x01},
+ {0xB0, 0x16},
+ {0xB1, 0x5F},
+
+ {0xB2, 0x68},
+ {0xB3, 0x9C},
+ {0xB4, 0x22},
+ {0xB5, 0xDE},
+ {0xB6, 0x14},
+ {0xB7, 0xEC},
+ {0xB8, 0x20},
+ {0xB9, 0x30},
+ {0xBA, 0x1B},
+ {0xBB, 0xE5},
+ {0xBC, 0x18},
+ {0xBD, 0x9D},
+ {0xBE, 0x16},
+ {0xBF, 0x05},
+
+ {0xC0, 0x67},
+ {0xC1, 0x36},
+ {0xC2, 0x22},
+ {0xC3, 0x67},
+ {0xC4, 0x14},
+ {0xC5, 0xA4},
+ {0xC6, 0x1F},
+ {0xC7, 0xC2},
+ {0xC8, 0x1B},
+ {0xC9, 0x86},
+ {0xCA, 0x18},
+ {0xCB, 0x49},
+ {0xCC, 0x15},
+ {0xCD, 0xBA},
+
+ {0x00, 0x02},// shading on
+
+//==========================================================
+// X-SHADING
+//==========================================================
+ {0xfc, 0x1B},
+ {0x80, 0x01},
+ {0x81, 0x00},
+ {0x82, 0x4C},
+ {0x83, 0x00},
+ {0x84, 0x86},
+ {0x85, 0x03},
+ {0x86, 0x5E},
+ {0x87, 0x00},
+ {0x88, 0x07},
+ {0x89, 0xA4},
+ {0x90, 0x00},
+ {0x91, 0x88},
+ {0x92, 0x00},
+ {0x93, 0xC1},
+ {0x94, 0x00},
+ {0x95, 0xF7},
+ {0x96, 0x01},
+ {0x97, 0x21},
+ {0x98, 0x01},
+ {0x99, 0x37},
+ {0x9A, 0x01},
+ {0x9B, 0x0C},
+ {0x9C, 0x00},
+ {0x9D, 0xCE},
+ {0x9E, 0x00},
+ {0x9F, 0x3B},
+ {0xA0, 0x00},
+ {0xA1, 0x5B},
+ {0xA2, 0x00},
+ {0xA3, 0x7A},
+ {0xA4, 0x00},
+ {0xA5, 0x92},
+ {0xA6, 0x00},
+ {0xA7, 0x91},
+ {0xA8, 0x00},
+ {0xA9, 0x81},
+ {0xAA, 0x00},
+ {0xAB, 0x60},
+ {0xAC, 0x07},
+ {0xAD, 0xCB},
+ {0xAE, 0x07},
+ {0xAF, 0xC5},
+ {0xB0, 0x07},
+ {0xB1, 0xBB},
+ {0xB2, 0x07},
+ {0xB3, 0xAA},
+ {0xB4, 0x07},
+ {0xB5, 0xA9},
+ {0xB6, 0x07},
+ {0xB7, 0xB2},
+ {0xB8, 0x07},
+ {0xB9, 0xBF},
+ {0xBA, 0x07},
+ {0xBB, 0x5E},
+ {0xBC, 0x07},
+ {0xBD, 0x3C},
+ {0xBE, 0x06},
+ {0xBF, 0xF9},
+ {0xC0, 0x06},
+ {0xC1, 0xBD},
+ {0xC2, 0x06},
+ {0xC3, 0xB8},
+ {0xC4, 0x06},
+ {0xC5, 0xE2},
+ {0xC6, 0x07},
+ {0xC7, 0x1A},
+ {0xC8, 0x07},
+ {0xC9, 0x15},
+ {0xCA, 0x06},
+ {0xCB, 0xDE},
+ {0xCC, 0x06},
+ {0xCD, 0x9C},
+ {0xCE, 0x06},
+ {0xCF, 0x6F},
+ {0xD0, 0x06},
+ {0xD1, 0x5E},
+ {0xD2, 0x06},
+ {0xD3, 0x84},
+ {0xD4, 0x06},
+ {0xD5, 0xCA},
+
+ {0xfc, 0x0b},
+ {0xda, 0x00},
+ {0xdb, 0x9c},
+ {0xdc, 0x00},
+ {0xdd, 0xd1},
+
+ {0xfc, 0x1b},
+ {0x80, 0x01},
+
+//==========================================================
+// AE WINDOW WEIGHT
+//==========================================================
+ {0xfc, 0x00},
+ {0x03, 0x4b},
+ {0xfc, 0x06},
+ {0x01, 0x35},
+ {0x03, 0xc2},
+ {0x05, 0x48},
+ {0x07, 0xb8},
+ {0x31, 0x2a},
+ {0x33, 0x61},
+ {0x35, 0x28},
+ {0x37, 0x5c},
+
+ {0xfc, 0x20},
+ {0x60, 0x11},
+ {0x61, 0x11},
+ {0x62, 0x11},
+ {0x63, 0x11},
+ {0x64, 0x11},
+ {0x65, 0x22},
+ {0x66, 0x22},
+ {0x67, 0x11},
+ {0x68, 0x11},
+ {0x69, 0x33},
+ {0x6a, 0x33},
+ {0x6b, 0x11},
+ {0x6c, 0x12},
+ {0x6d, 0x55},
+ {0x6e, 0x55},
+ {0x6f, 0x21},
+ {0x70, 0x13},
+ {0x71, 0x55},
+ {0x72, 0x55},
+ {0x73, 0x31},
+ {0x74, 0x33},
+ {0x75, 0x33},
+ {0x76, 0x33},
+ {0x77, 0x33},
+
+//==========================================================
+// SAIT AWB
+//==========================================================
+ {0xfc, 0x00},
+ {0x7b, 0x00},
+
+ {0xfc, 0x07},
+ {0x3c, 0x10},
+ {0x3d, 0x10},
+ {0x3e, 0x10},
+ {0x3f, 0x10},
+
+ {0xfc, 0x01},
+ {0xc8, 0xe0},
+ {0xfc, 0x00},
+ {0x3e, 0x10},
+
+ {0xfc, 0x00},
+ {0x3e, 0x10},
+ {0x3d, 0x04},
+ {0x32, 0x02},
+ {0x81, 0x10},
+ {0xbc, 0xf0},
+ {0xfc, 0x22},
+ {0x8c, 0x04},
+ {0x8d, 0x06},
+
+ {0xfc, 0x07},
+ {0x97, 0x00},
+
+//=================================
+// White Point
+//=================================
+ {0xfc, 0x22},
+ {0x01, 0xD8},
+ {0x03, 0xA1},
+ {0x05, 0xCA},
+ {0x07, 0xC8},
+ {0x09, 0xB3},
+ {0x0b, 0xE2},
+ {0x0d, 0xA0},
+ {0x0f, 0xF0},
+ {0x11, 0x94},
+ {0x12, 0x00},
+ {0x13, 0xFD},
+ {0x15, 0x88},
+ {0x16, 0x01},
+ {0x17, 0x10},
+
+//=================================
+// Basic Setting
+//=================================
+ {0xfc, 0x22},
+ {0xA8, 0xFF},
+
+ {0xA0, 0x01},
+ {0xA1, 0x38},
+ {0xA2, 0x0E},
+ {0xA3, 0x6D},
+ {0xA4, 0x07},
+ {0xA5, 0xF5},
+ {0xA6, 0x11},
+ {0xA7, 0xBE},
+ {0xA9, 0x02},
+ {0xAA, 0xD2},
+ {0xAB, 0x00},
+ {0xAC, 0x00},
+ {0xAD, 0x02},
+ {0xAE, 0x3F},
+ {0xAF, 0x19},
+ {0xB0, 0x91},
+ {0x94, 0x3D},
+ {0x95, 0x00},
+ {0x96, 0x58},
+ {0x97, 0x80},
+ {0xD0, 0xA2},
+ {0xD1, 0x2E},
+ {0xD2, 0x4D},
+ {0xD3, 0x28},
+ {0xD4, 0x90},
+ {0xDB, 0x2E},
+ {0xDC, 0x7A},
+ {0xDD, 0x28},
+ {0xE7, 0x00},
+ {0xE8, 0xc7},
+ {0xE9, 0x00},
+ {0xEA, 0x62},
+ {0xEB, 0xD2},
+ {0xEC, 0xD9},
+ {0xEE, 0xA6},
+
+ {0xfc, 0x00},
+ {0x8a, 0x02},
+
+//=================================
+// Pixel Filter Setting
+//=================================
+ {0xFC, 0x07},
+ {0x95, 0xCF},
+
+ {0xfc, 0x01},
+ {0xd3, 0x4f},
+ {0xd4, 0x00},
+ {0xd5, 0x3c},
+ {0xd6, 0x80},
+ {0xd7, 0x61},
+ {0xd8, 0x00},
+ {0xd9, 0x49},
+ {0xda, 0x00},
+ {0xdb, 0x24},
+ {0xdc, 0x4b},
+ {0xdd, 0x23},
+ {0xde, 0xf2},
+ {0xdf, 0x20},
+ {0xe0, 0x73},
+ {0xe1, 0x18},
+ {0xe2, 0x69},
+ {0xe3, 0x31},
+ {0xe4, 0x40},
+ {0xe5, 0x34},
+ {0xe6, 0x40},
+ {0xe7, 0x40},
+ {0xe8, 0x32},
+ {0xe9, 0x40},
+ {0xea, 0x1c},
+ {0xeb, 0x00},
+
+//=================================
+// Polygon AWB Region Tune
+//=================================
+
+ // AWB3 - Polygon Region
+ {0xfc, 0x22},
+ {0x18, 0x00},
+ {0x19, 0x4b},
+ {0x1a, 0xfd},
+ {0x1b, 0x00},
+ {0x1c, 0x41},
+ {0x1d, 0xd9},
+ {0x1e, 0x00},
+ {0x1f, 0x66},
+ {0x20, 0xa9},
+ {0x21, 0x00},
+ {0x22, 0x8b},
+ {0x23, 0x82},
+ {0x24, 0x00},
+ {0x25, 0xa4},
+ {0x26, 0x6c},
+ {0x27, 0x00},
+ {0x28, 0xbd},
+ {0x29, 0x5d},
+ {0x2a, 0x00},
+ {0x2b, 0xdc},
+ {0x2c, 0x4d},
+ {0x2d, 0x00},
+ {0x2e, 0xdc},
+ {0x2f, 0x63},
+ {0x30, 0x00},
+ {0x31, 0xc1},
+ {0x32, 0x72},
+ {0x33, 0x00},
+ {0x34, 0xab},
+ {0x35, 0x84},
+ {0x36, 0x00},
+ {0x37, 0x99},
+ {0x38, 0xa0},
+ {0x39, 0x00},
+ {0x3a, 0x81},
+ {0x3b, 0xe9},
+ {0x3c, 0x00},
+ {0x3d, 0x00},
+ {0x3e, 0x00},
+ {0x3f, 0x00},
+ {0x40, 0x00},
+ {0x41, 0x00},
+
+//=================================
+// Moving Equation Weight
+//=================================
+ {0xfc, 0x22},
+ {0x98, 0x07},
+
+//=================================
+// EIT Threshold
+//=================================
+ {0xfc, 0x22},
+ {0xb1, 0x00},
+ {0xb2, 0x02},
+ {0xb3, 0x00},
+ {0xb4, 0xC1},
+
+ {0xb5, 0x00},
+ {0xb6, 0x02},
+ {0xb7, 0x00},
+ {0xb9, 0xc2},
+
+ {0xd7, 0x00},
+ {0xd8, 0x35},
+ {0xd9, 0x20},
+ {0xda, 0x81},
+
+//=================================
+// Gain Offset
+//=================================
+ {0xfc, 0x00},
+ {0x79, 0xf8},
+ {0x7a, 0x08},
+
+ {0xfc, 0x07},
+ {0x11, 0x01},
+
+ {0xfc, 0x22},
+ {0x58, 0xf8},
+ {0x59, 0x00},
+ {0x5A, 0xfc},
+ {0x5B, 0x00},
+ {0x5C, 0x00},
+ {0x5D, 0x00},
+ {0x5E, 0x00},
+ {0x5F, 0x00},
+ {0x60, 0x00},
+ {0x61, 0xf8},
+ {0x62, 0x00},
+ {0x63, 0xf0},
+
+ {0xde, 0x00},
+ {0xf0, 0x6a},
+
+//=================================
+// Green Stablity Enhance
+//=================================
+ {0xfc, 0x22},
+ {0xb9, 0x00},
+ {0xba, 0x00},
+ {0xbb, 0x00},
+ {0xbc, 0x00},
+ {0xe5, 0x01},
+ {0xe6, 0xff},
+ {0xbd, 0x8c},
+
+//==========================================================
+// Special Effect
+//==========================================================
+ {0xfc, 0x07},
+ {0x30, 0xc0},
+ {0x31, 0x20},
+ {0x32, 0x40},
+ {0x33, 0xc0},
+ {0x34, 0x00},
+ {0x35, 0xb0},
+#endif
+//==========================================================
+// ETC
+//==========================================================
+ {0xfc, 0x01},
+ {0x01, 0x01},
+ {0x00, 0x90},
+ {0xfc, 0x02},
+ {0x03, 0x20},
+
+ {0xfc, 0x20},
+ {0x0f, 0x00},
+
+ {0xfc, 0x00},
+ {0x02, 0x09},
+
+ {0xfc, 0x01},
+ //{0x02, 0x00},
+ {0x02, 0x02},//Donghoon
+};
+#endif
+#else
+#error No samsung CIS moudule !
+#endif
+
+
+// For VGA ( 640 x 480) on 4BA module
+s5k4xa_t s5k4ba_reg_vga[] =
+{
+ // To do.
+};
+
+// For SVGA ( 800 x 600) on 4BA module
+s5k4xa_t s5k4ba_reg_svga[] =
+{
+ {0xfc,0x02},
+ {0x2d,0x48},
+ {0x44,0x63},
+
+ {0xfc,0x03},
+ {0x02,0x04},
+ {0xfc,0x20},
+ {0x14,0x70},
+
+ {0xfc,0x00},
+ {0x03,0x4b}, // AE/AWB On
+ {0x7e,0xf4}, // Suppress On
+ {0x89,0x03}, // Edge Suppress On
+
+ {0xfc,0x02},
+ {0x02,0x0e},//sensor BPRoff
+
+ {0xfc,0x20},
+ {0x16,0x60}, // Frame AE Start
+
+ {0xfc,0x02},
+ {0x30,0x90}, // Analog offset
+ {0x37,0x0d}, // Global Gain
+ {0x60,0x00}, // Blank_Adrs
+ {0x45,0x0e}, // CDS Timing for Average Sub_Sampling
+ {0x47,0x2f},
+
+ {0xfc,0x01},
+ {0x9F,0x05}, //B
+ {0xA0,0x18},
+ {0xA1,0x42},
+ {0xA2,0xd7},
+ {0xA3,0x00},
+
+ {0xA4,0xB6},
+ {0xA5,0x3b},
+ {0xA6,0x88},
+ {0xA7,0xC8},
+ {0xA8,0x6A},
+
+ {0xfc,0x05},
+ {0x34,0x20}, // APTCLP
+ {0x35,0x08}, //9 //APTSC
+
+ {0xfc,0x00}, // flash 0821
+ {0x32,0x04}, // AWB moving average 8 frame
+
+ {0xfc,0x01},
+ {0x01,0x01}, // Pclk inversion
+
+ {0xfc,0x00},
+ {0x02,0x09}, // 800 x 600
+
+
+ {0xFF,0xFF} // REGISTER END
+};
+
+// For SXGA (1280 x 1024 = 1.3M) on 4BA module
+s5k4xa_t s5k4ba_reg_sxga[] =
+{
+ // To do.
+};
+
+
+// For UXGA (1600 x 1200 = 2M) on 4BA module
+s5k4xa_t s5k4ba_reg_uxga[] =
+{
+ // To do.
+};
+
+
+// For SQVGA on 4BA module
+s5k4xa_t s5k4ba_reg_qsvga[] =
+{
+ // Pclk inversion
+ {0xfc,0x01},
+ {0x01,0x01},
+
+ // To setting CbCr selection on Table 14h
+ {0xfc, 0x14},
+ {0x5c, 0x00},
+
+ // To load table_11 H4V4
+ {0xfc, 0x00},
+ {0x02, 0x0B}
+};
+
+#define S5K4BA_INIT_REGS (sizeof(s5k4ba_reg)/sizeof(s5k4ba_reg[0]))
+#define S5K4BA_UXGA_REGS (sizeof(s5k4ba_reg_uxga)/sizeof(s5k4ba_reg_uxga[0]))
+#define S5K4BA_SVGA_REGS (sizeof(s5k4ba_reg_svga)/sizeof(s5k4ba_reg_svga[0]))
+#define S5K4BA_VGA_REGS (sizeof(s5k4ba_reg_vga)/sizeof(s5k4ba_reg_vga[0]))
+#define S5K4BA_QSVGA_REGS (sizeof(s5k4ba_reg_qsvga)/sizeof(s5k4ba_reg_qsvga[0]))
+
+
+
+#define S5K4BA_RISC_REGS 0xEB
+#define S5K4BA_ISP_REGS 0xFB /* S5C7323X */
+#define S5K4BA_CIS_REGS 0x2F /* S5K437LA03 */
+
+
+#define S5K4BA_REGS (0x1000)
+
+
+
+#endif
+