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+/*
+ * Audio support for PS3
+ * Copyright (C) 2007 Sony Computer Entertainment Inc.
+ * Copyright 2006, 2007 Sony Corporation
+ * All rights reserved.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; version 2 of the License.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/*
+ * interrupt / configure registers
+ */
+
+#define PS3_AUDIO_INTR_0 (0x00000100)
+#define PS3_AUDIO_INTR_EN_0 (0x00000140)
+#define PS3_AUDIO_CONFIG (0x00000200)
+
+/*
+ * DMAC registers
+ * n:0..9
+ */
+#define PS3_AUDIO_DMAC_REGBASE(x) (0x0000210 + 0x20 * (x))
+
+#define PS3_AUDIO_KICK(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x00)
+#define PS3_AUDIO_SOURCE(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x04)
+#define PS3_AUDIO_DEST(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x08)
+#define PS3_AUDIO_DMASIZE(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x0C)
+
+/*
+ * mute control
+ */
+#define PS3_AUDIO_AX_MCTRL (0x00004000)
+#define PS3_AUDIO_AX_ISBP (0x00004004)
+#define PS3_AUDIO_AX_AOBP (0x00004008)
+#define PS3_AUDIO_AX_IC (0x00004010)
+#define PS3_AUDIO_AX_IE (0x00004014)
+#define PS3_AUDIO_AX_IS (0x00004018)
+
+/*
+ * three wire serial
+ * n:0..3
+ */
+#define PS3_AUDIO_AO_MCTRL (0x00006000)
+#define PS3_AUDIO_AO_3WMCTRL (0x00006004)
+
+#define PS3_AUDIO_AO_3WCTRL(n) (0x00006200 + 0x200 * (n))
+
+/*
+ * S/PDIF
+ * n:0..1
+ * x:0..11
+ * y:0..5
+ */
+#define PS3_AUDIO_AO_SPD_REGBASE(n) (0x00007200 + 0x200 * (n))
+
+#define PS3_AUDIO_AO_SPDCTRL(n) \
+ (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x00)
+#define PS3_AUDIO_AO_SPDUB(n, x) \
+ (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x04 + 0x04 * (x))
+#define PS3_AUDIO_AO_SPDCS(n, y) \
+ (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x34 + 0x04 * (y))
+
+
+/*
+ PS3_AUDIO_INTR_0 register tells an interrupt handler which audio
+ DMA channel triggered the interrupt. The interrupt status for a channel
+ can be cleared by writing a '1' to the corresponding bit. A new interrupt
+ cannot be generated until the previous interrupt has been cleared.
+
+ Note that the status reported by PS3_AUDIO_INTR_0 is independent of the
+ value of PS3_AUDIO_INTR_EN_0.
+
+ 31 24 23 16 15 8 7 0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+ |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+*/
+#define PS3_AUDIO_INTR_0_CHAN(n) (1 << ((n) * 2))
+#define PS3_AUDIO_INTR_0_CHAN9 PS3_AUDIO_INTR_0_CHAN(9)
+#define PS3_AUDIO_INTR_0_CHAN8 PS3_AUDIO_INTR_0_CHAN(8)
+#define PS3_AUDIO_INTR_0_CHAN7 PS3_AUDIO_INTR_0_CHAN(7)
+#define PS3_AUDIO_INTR_0_CHAN6 PS3_AUDIO_INTR_0_CHAN(6)
+#define PS3_AUDIO_INTR_0_CHAN5 PS3_AUDIO_INTR_0_CHAN(5)
+#define PS3_AUDIO_INTR_0_CHAN4 PS3_AUDIO_INTR_0_CHAN(4)
+#define PS3_AUDIO_INTR_0_CHAN3 PS3_AUDIO_INTR_0_CHAN(3)
+#define PS3_AUDIO_INTR_0_CHAN2 PS3_AUDIO_INTR_0_CHAN(2)
+#define PS3_AUDIO_INTR_0_CHAN1 PS3_AUDIO_INTR_0_CHAN(1)
+#define PS3_AUDIO_INTR_0_CHAN0 PS3_AUDIO_INTR_0_CHAN(0)
+
+/*
+ The PS3_AUDIO_INTR_EN_0 register specifies which DMA channels can generate
+ an interrupt to the PU. Each bit of PS3_AUDIO_INTR_EN_0 is ANDed with the
+ corresponding bit in PS3_AUDIO_INTR_0. The resulting bits are OR'd together
+ to generate the Audio interrupt.
+
+ 31 24 23 16 15 8 7 0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+ |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_EN_0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+
+ Bit assignments are same as PS3_AUDIO_INTR_0
+*/
+
+/*
+ PS3_AUDIO_CONFIG
+ 31 24 23 16 15 8 7 0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+ |0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 C|0 0 0 0 0 0 0 0| CONFIG
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+
+*/
+
+/* The CLEAR field cancels all pending transfers, and stops any running DMA
+ transfers. Any interrupts associated with the canceled transfers
+ will occur as if the transfer had finished.
+ Since this bit is designed to recover from DMA related issues
+ which are caused by unpredictable situations, it is prefered to wait
+ for normal DMA transfer end without using this bit.
+*/
+#define PS3_AUDIO_CONFIG_CLEAR (1 << 8) /* RWIVF */
+
+/*
+ PS3_AUDIO_AX_MCTRL: Audio Port Mute Control Register
+
+ 31 24 23 16 15 8 7 0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+ |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|A|A|0 0 0 0 0 0 0|S|S|A|A|A|A| AX_MCTRL
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+*/
+
+/* 3 Wire Audio Serial Output Channel Mutes (0..3) */
+#define PS3_AUDIO_AX_MCTRL_ASOMT(n) (1 << (3 - (n))) /* RWIVF */
+#define PS3_AUDIO_AX_MCTRL_ASO3MT (1 << 0) /* RWIVF */
+#define PS3_AUDIO_AX_MCTRL_ASO2MT (1 << 1) /* RWIVF */
+#define PS3_AUDIO_AX_MCTRL_ASO1MT (1 << 2) /* RWIVF */
+#define PS3_AUDIO_AX_MCTRL_ASO0MT (1 << 3) /* RWIVF */
+
+/* S/PDIF mutes (0,1)*/
+#define PS3_AUDIO_AX_MCTRL_SPOMT(n) (1 << (5 - (n))) /* RWIVF */
+#define PS3_AUDIO_AX_MCTRL_SPO1MT (1 << 4) /* RWIVF */
+#define PS3_AUDIO_AX_MCTRL_SPO0MT (1 << 5) /* RWIVF */
+
+/* All 3 Wire Serial Outputs Mute */
+#define PS3_AUDIO_AX_MCTRL_AASOMT (1 << 13) /* RWIVF */
+
+/* All S/PDIF Mute */
+#define PS3_AUDIO_AX_MCTRL_ASPOMT (1 << 14) /* RWIVF */
+
+/* All Audio Outputs Mute */
+#define PS3_AUDIO_AX_MCTRL_AAOMT (1 << 15) /* RWIVF */
+
+/*
+ S/PDIF Outputs Buffer Read/Write Pointer Register
+
+ 31 24 23 16 15 8 7 0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+ |0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B|0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B| AX_ISBP
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+
+*/
+/*
+ S/PDIF Output Channel Read Buffer Numbers
+ Buffer number is value of field.
+ Indicates current read access buffer ID from Audio Data
+ Transfer controller of S/PDIF Output
+*/
+
+#define PS3_AUDIO_AX_ISBP_SPOBRN_MASK(n) (0x7 << 4 * (1 - (n))) /* R-IUF */
+#define PS3_AUDIO_AX_ISBP_SPO1BRN_MASK (0x7 << 0) /* R-IUF */
+#define PS3_AUDIO_AX_ISBP_SPO0BRN_MASK (0x7 << 4) /* R-IUF */
+
+/*
+S/PDIF Output Channel Buffer Write Numbers
+Indicates current write access buffer ID from bus master.
+*/
+#define PS3_AUDIO_AX_ISBP_SPOBWN_MASK(n) (0x7 << 4 * (5 - (n))) /* R-IUF */
+#define PS3_AUDIO_AX_ISBP_SPO1BWN_MASK (0x7 << 16) /* R-IUF */
+#define PS3_AUDIO_AX_ISBP_SPO0BWN_MASK (0x7 << 20) /* R-IUF */
+
+/*
+ 3 Wire Audio Serial Outputs Buffer Read/Write
+ Pointer Register
+ Buffer number is value of field
+
+ 31 24 23 16 15 8 7 0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+ |0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B|0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B| AX_AOBP
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+*/
+
+/*
+3 Wire Audio Serial Output Channel Buffer Read Numbers
+Indicates current read access buffer Id from Audio Data Transfer
+Controller of 3 Wire Audio Serial Output Channels
+*/
+#define PS3_AUDIO_AX_AOBP_ASOBRN_MASK(n) (0x7 << 4 * (3 - (n))) /* R-IUF */
+
+#define PS3_AUDIO_AX_AOBP_ASO3BRN_MASK (0x7 << 0) /* R-IUF */
+#define PS3_AUDIO_AX_AOBP_ASO2BRN_MASK (0x7 << 4) /* R-IUF */
+#define PS3_AUDIO_AX_AOBP_ASO1BRN_MASK (0x7 << 8) /* R-IUF */
+#define PS3_AUDIO_AX_AOBP_ASO0BRN_MASK (0x7 << 12) /* R-IUF */
+
+/*
+3 Wire Audio Serial Output Channel Buffer Write Numbers
+Indicates current write access buffer ID from bus master.
+*/
+#define PS3_AUDIO_AX_AOBP_ASOBWN_MASK(n) (0x7 << 4 * (7 - (n))) /* R-IUF */
+
+#define PS3_AUDIO_AX_AOBP_ASO3BWN_MASK (0x7 << 16) /* R-IUF */
+#define PS3_AUDIO_AX_AOBP_ASO2BWN_MASK (0x7 << 20) /* R-IUF */
+#define PS3_AUDIO_AX_AOBP_ASO1BWN_MASK (0x7 << 24) /* R-IUF */
+#define PS3_AUDIO_AX_AOBP_ASO0BWN_MASK (0x7 << 28) /* R-IUF */
+
+
+
+/*
+Audio Port Interrupt Condition Register
+For the fields in this register, the following values apply:
+0 = Interrupt is generated every interrupt event.
+1 = Interrupt is generated every 2 interrupt events.
+2 = Interrupt is generated every 4 interrupt events.
+3 = Reserved
+
+
+ 31 24 23 16 15 8 7 0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+ |0 0 0 0 0 0 0 0|0 0|SPO|0 0|SPO|0 0|AAS|0 0 0 0 0 0 0 0 0 0 0 0| AX_IC
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+*/
+/*
+All 3-Wire Audio Serial Outputs Interrupt Mode
+Configures the Interrupt and Signal Notification
+condition of all 3-wire Audio Serial Outputs.
+*/
+#define PS3_AUDIO_AX_IC_AASOIMD_MASK (0x3 << 12) /* RWIVF */
+#define PS3_AUDIO_AX_IC_AASOIMD_EVERY1 (0x0 << 12) /* RWI-V */
+#define PS3_AUDIO_AX_IC_AASOIMD_EVERY2 (0x1 << 12) /* RW--V */
+#define PS3_AUDIO_AX_IC_AASOIMD_EVERY4 (0x2 << 12) /* RW--V */
+
+/*
+S/PDIF Output Channel Interrupt Modes
+Configures the Interrupt and signal Notification
+conditions of S/PDIF output channels.
+*/
+#define PS3_AUDIO_AX_IC_SPO1IMD_MASK (0x3 << 16) /* RWIVF */
+#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY1 (0x0 << 16) /* RWI-V */
+#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY2 (0x1 << 16) /* RW--V */
+#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY4 (0x2 << 16) /* RW--V */
+
+#define PS3_AUDIO_AX_IC_SPO0IMD_MASK (0x3 << 20) /* RWIVF */
+#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY1 (0x0 << 20) /* RWI-V */
+#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY2 (0x1 << 20) /* RW--V */
+#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY4 (0x2 << 20) /* RW--V */
+
+/*
+Audio Port interrupt Enable Register
+Configures whether to enable or disable each Interrupt Generation.
+
+
+ 31 24 23 16 15 8 7 0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+ |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IE
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+
+*/
+
+/*
+3 Wire Audio Serial Output Channel Buffer Underflow
+Interrupt Enables
+Select enable/disable of Buffer Underflow Interrupts for
+3-Wire Audio Serial Output Channels
+DISABLED=Interrupt generation disabled.
+*/
+#define PS3_AUDIO_AX_IE_ASOBUIE(n) (1 << (3 - (n))) /* RWIVF */
+#define PS3_AUDIO_AX_IE_ASO3BUIE (1 << 0) /* RWIVF */
+#define PS3_AUDIO_AX_IE_ASO2BUIE (1 << 1) /* RWIVF */
+#define PS3_AUDIO_AX_IE_ASO1BUIE (1 << 2) /* RWIVF */
+#define PS3_AUDIO_AX_IE_ASO0BUIE (1 << 3) /* RWIVF */
+
+/* S/PDIF Output Channel Buffer Underflow Interrupt Enables */
+
+#define PS3_AUDIO_AX_IE_SPOBUIE(n) (1 << (7 - (n))) /* RWIVF */
+#define PS3_AUDIO_AX_IE_SPO1BUIE (1 << 6) /* RWIVF */
+#define PS3_AUDIO_AX_IE_SPO0BUIE (1 << 7) /* RWIVF */
+
+/* S/PDIF Output Channel One Block Transfer Completion Interrupt Enables */
+
+#define PS3_AUDIO_AX_IE_SPOBTCIE(n) (1 << (11 - (n))) /* RWIVF */
+#define PS3_AUDIO_AX_IE_SPO1BTCIE (1 << 10) /* RWIVF */
+#define PS3_AUDIO_AX_IE_SPO0BTCIE (1 << 11) /* RWIVF */
+
+/* 3-Wire Audio Serial Output Channel Buffer Empty Interrupt Enables */
+
+#define PS3_AUDIO_AX_IE_ASOBEIE(n) (1 << (19 - (n))) /* RWIVF */
+#define PS3_AUDIO_AX_IE_ASO3BEIE (1 << 16) /* RWIVF */
+#define PS3_AUDIO_AX_IE_ASO2BEIE (1 << 17) /* RWIVF */
+#define PS3_AUDIO_AX_IE_ASO1BEIE (1 << 18) /* RWIVF */
+#define PS3_AUDIO_AX_IE_ASO0BEIE (1 << 19) /* RWIVF */
+
+/* S/PDIF Output Channel Buffer Empty Interrupt Enables */
+
+#define PS3_AUDIO_AX_IE_SPOBEIE(n) (1 << (23 - (n))) /* RWIVF */
+#define PS3_AUDIO_AX_IE_SPO1BEIE (1 << 22) /* RWIVF */
+#define PS3_AUDIO_AX_IE_SPO0BEIE (1 << 23) /* RWIVF */
+
+/*
+Audio Port Interrupt Status Register
+Indicates Interrupt status, which interrupt has occured, and can clear
+each interrupt in this register.
+Writing 1b to a field containing 1b clears field and de-asserts interrupt.
+Writing 0b to a field has no effect.
+Field vaules are the following:
+0 - Interrupt hasn't occured.
+1 - Interrupt has occured.
+
+
+ 31 24 23 16 15 8 7 0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+ |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IS
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+
+ Bit assignment are same as AX_IE
+*/
+
+/*
+Audio Output Master Control Register
+Configures Master Clock and other master Audio Output Settings
+
+
+ 31 24 23 16 15 8 7 0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+ |0|SCKSE|0|SCKSE| MR0 | MR1 |MCL|MCL|0 0 0 0|0 0 0 0 0 0 0 0| AO_MCTRL
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+*/
+
+/*
+MCLK Output Control
+Controls mclko[1] output.
+0 - Disable output (fixed at High)
+1 - Output clock produced by clock selected
+with scksel1 by mr1
+2 - Reserved
+3 - Reserved
+*/
+
+#define PS3_AUDIO_AO_MCTRL_MCLKC1_MASK (0x3 << 12) /* RWIVF */
+#define PS3_AUDIO_AO_MCTRL_MCLKC1_DISABLED (0x0 << 12) /* RWI-V */
+#define PS3_AUDIO_AO_MCTRL_MCLKC1_ENABLED (0x1 << 12) /* RW--V */
+#define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD2 (0x2 << 12) /* RW--V */
+#define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD3 (0x3 << 12) /* RW--V */
+
+/*
+MCLK Output Control
+Controls mclko[0] output.
+0 - Disable output (fixed at High)
+1 - Output clock produced by clock selected
+with SCKSEL0 by MR0
+2 - Reserved
+3 - Reserved
+*/
+#define PS3_AUDIO_AO_MCTRL_MCLKC0_MASK (0x3 << 14) /* RWIVF */
+#define PS3_AUDIO_AO_MCTRL_MCLKC0_DISABLED (0x0 << 14) /* RWI-V */
+#define PS3_AUDIO_AO_MCTRL_MCLKC0_ENABLED (0x1 << 14) /* RW--V */
+#define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD2 (0x2 << 14) /* RW--V */
+#define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD3 (0x3 << 14) /* RW--V */
+/*
+Master Clock Rate 1
+Sets the divide ration of Master Clock1 (clock output from
+mclko[1] for the input clock selected by scksel1.
+*/
+#define PS3_AUDIO_AO_MCTRL_MR1_MASK (0xf << 16)
+#define PS3_AUDIO_AO_MCTRL_MR1_DEFAULT (0x0 << 16) /* RWI-V */
+/*
+Master Clock Rate 0
+Sets the divide ratio of Master Clock0 (clock output from
+mclko[0] for the input clock selected by scksel0).
+*/
+#define PS3_AUDIO_AO_MCTRL_MR0_MASK (0xf << 20) /* RWIVF */
+#define PS3_AUDIO_AO_MCTRL_MR0_DEFAULT (0x0 << 20) /* RWI-V */
+/*
+System Clock Select 0/1
+Selects the system clock to be used as Master Clock 0/1
+Input the system clock that is appropriate for the sampling
+rate.
+*/
+#define PS3_AUDIO_AO_MCTRL_SCKSEL1_MASK (0x7 << 24) /* RWIVF */
+#define PS3_AUDIO_AO_MCTRL_SCKSEL1_DEFAULT (0x2 << 24) /* RWI-V */
+
+#define PS3_AUDIO_AO_MCTRL_SCKSEL0_MASK (0x7 << 28) /* RWIVF */
+#define PS3_AUDIO_AO_MCTRL_SCKSEL0_DEFAULT (0x2 << 28) /* RWI-V */
+
+
+/*
+3-Wire Audio Output Master Control Register
+Configures clock, 3-Wire Audio Serial Output Enable, and
+other 3-Wire Audio Serial Output Master Settings
+
+
+ 31 24 23 16 15 8 7 0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+ |A|A|A|A|0 0 0|A| ASOSR |0 0 0 0|A|A|A|A|A|A|0|1|0 0 0 0 0 0 0 0| AO_3WMCTRL
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+*/
+
+
+/*
+LRCKO Polarity
+0 - Reserved
+1 - default
+*/
+#define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK (1 << 8) /* RWIVF */
+#define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK_DEFAULT (1 << 8) /* RW--V */
+
+/* LRCK Output Disable */
+
+#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD (1 << 10) /* RWIVF */
+#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_ENABLED (0 << 10) /* RW--V */
+#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_DISABLED (1 << 10) /* RWI-V */
+
+/* Bit Clock Output Disable */
+
+#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD (1 << 11) /* RWIVF */
+#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_ENABLED (0 << 11) /* RW--V */
+#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_DISABLED (1 << 11) /* RWI-V */
+
+/*
+3-Wire Audio Serial Output Channel 0-3 Operational
+Status. Each bit becomes 1 after each 3-Wire Audio
+Serial Output Channel N is in action by setting 1 to
+asoen.
+Each bit becomes 0 after each 3-Wire Audio Serial Output
+Channel N is out of action by setting 0 to asoen.
+*/
+#define PS3_AUDIO_AO_3WMCTRL_ASORUN(n) (1 << (15 - (n))) /* R-IVF */
+#define PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(n) (0 << (15 - (n))) /* R-I-V */
+#define PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(n) (1 << (15 - (n))) /* R---V */
+#define PS3_AUDIO_AO_3WMCTRL_ASORUN0 \
+ PS3_AUDIO_AO_3WMCTRL_ASORUN(0)
+#define PS3_AUDIO_AO_3WMCTRL_ASORUN0_STOPPED \
+ PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(0)
+#define PS3_AUDIO_AO_3WMCTRL_ASORUN0_RUNNING \
+ PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(0)
+#define PS3_AUDIO_AO_3WMCTRL_ASORUN1 \
+ PS3_AUDIO_AO_3WMCTRL_ASORUN(1)
+#define PS3_AUDIO_AO_3WMCTRL_ASORUN1_STOPPED \
+ PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(1)
+#define PS3_AUDIO_AO_3WMCTRL_ASORUN1_RUNNING \
+ PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(1)
+#define PS3_AUDIO_AO_3WMCTRL_ASORUN2 \
+ PS3_AUDIO_AO_3WMCTRL_ASORUN(2)
+#define PS3_AUDIO_AO_3WMCTRL_ASORUN2_STOPPED \
+ PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(2)
+#define PS3_AUDIO_AO_3WMCTRL_ASORUN2_RUNNING \
+ PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(2)
+#define PS3_AUDIO_AO_3WMCTRL_ASORUN3 \
+ PS3_AUDIO_AO_3WMCTRL_ASORUN(3)
+#define PS3_AUDIO_AO_3WMCTRL_ASORUN3_STOPPED \
+ PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(3)
+#define PS3_AUDIO_AO_3WMCTRL_ASORUN3_RUNNING \
+ PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(3)
+
+/*
+Sampling Rate
+Specifies the divide ratio of the bit clock (clock output
+from bclko) used by the 3-wire Audio Output Clock, whcih
+is applied to the master clock selected by mcksel.
+Data output is synchronized with this clock.
+*/
+#define PS3_AUDIO_AO_3WMCTRL_ASOSR_MASK (0xf << 20) /* RWIVF */
+#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV2 (0x1 << 20) /* RWI-V */
+#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV4 (0x2 << 20) /* RW--V */
+#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV8 (0x4 << 20) /* RW--V */
+#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV12 (0x6 << 20) /* RW--V */
+
+/*
+Master Clock Select
+0 - Master Clock 0
+1 - Master Clock 1
+*/
+#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL (1 << 24) /* RWIVF */
+#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK0 (0 << 24) /* RWI-V */
+#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK1 (1 << 24) /* RW--V */
+
+/*
+Enables and disables 4ch 3-Wire Audio Serial Output
+operation. Each Bit from 0 to 3 corresponds to an
+output channel, which means that each output channel
+can be enabled or disabled individually. When
+multiple channels are enabled at the same time, output
+operations are performed in synchronization.
+Bit 0 - Output Channel 0 (SDOUT[0])
+Bit 1 - Output Channel 1 (SDOUT[1])
+Bit 2 - Output Channel 2 (SDOUT[2])
+Bit 3 - Output Channel 3 (SDOUT[3])
+*/
+#define PS3_AUDIO_AO_3WMCTRL_ASOEN(n) (1 << (31 - (n))) /* RWIVF */
+#define PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(n) (0 << (31 - (n))) /* RWI-V */
+#define PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(n) (1 << (31 - (n))) /* RW--V */
+
+#define PS3_AUDIO_AO_3WMCTRL_ASOEN0 \
+ PS3_AUDIO_AO_3WMCTRL_ASOEN(0) /* RWIVF */
+#define PS3_AUDIO_AO_3WMCTRL_ASOEN0_DISABLED \
+ PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(0) /* RWI-V */
+#define PS3_AUDIO_AO_3WMCTRL_ASOEN0_ENABLED \
+ PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(0) /* RW--V */
+#define PS3_AUDIO_A1_3WMCTRL_ASOEN0 \
+ PS3_AUDIO_AO_3WMCTRL_ASOEN(1) /* RWIVF */
+#define PS3_AUDIO_A1_3WMCTRL_ASOEN0_DISABLED \
+ PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(1) /* RWI-V */
+#define PS3_AUDIO_A1_3WMCTRL_ASOEN0_ENABLED \
+ PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(1) /* RW--V */
+#define PS3_AUDIO_A2_3WMCTRL_ASOEN0 \
+ PS3_AUDIO_AO_3WMCTRL_ASOEN(2) /* RWIVF */
+#define PS3_AUDIO_A2_3WMCTRL_ASOEN0_DISABLED \
+ PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(2) /* RWI-V */
+#define PS3_AUDIO_A2_3WMCTRL_ASOEN0_ENABLED \
+ PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(2) /* RW--V */
+#define PS3_AUDIO_A3_3WMCTRL_ASOEN0 \
+ PS3_AUDIO_AO_3WMCTRL_ASOEN(3) /* RWIVF */
+#define PS3_AUDIO_A3_3WMCTRL_ASOEN0_DISABLED \
+ PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(3) /* RWI-V */
+#define PS3_AUDIO_A3_3WMCTRL_ASOEN0_ENABLED \
+ PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(3) /* RW--V */
+
+/*
+3-Wire Audio Serial output Channel 0-3 Control Register
+Configures settings for 3-Wire Serial Audio Output Channel 0-3
+
+
+ 31 24 23 16 15 8 7 0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+ |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|0 0 0 0|A|0|ASO|0 0 0|0|0|0|0|0| AO_3WCTRL
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+
+*/
+/*
+Data Bit Mode
+Specifies the number of data bits
+0 - 16 bits
+1 - reserved
+2 - 20 bits
+3 - 24 bits
+*/
+#define PS3_AUDIO_AO_3WCTRL_ASODB_MASK (0x3 << 8) /* RWIVF */
+#define PS3_AUDIO_AO_3WCTRL_ASODB_16BIT (0x0 << 8) /* RWI-V */
+#define PS3_AUDIO_AO_3WCTRL_ASODB_RESVD (0x1 << 8) /* RWI-V */
+#define PS3_AUDIO_AO_3WCTRL_ASODB_20BIT (0x2 << 8) /* RW--V */
+#define PS3_AUDIO_AO_3WCTRL_ASODB_24BIT (0x3 << 8) /* RW--V */
+/*
+Data Format Mode
+Specifies the data format where (LSB side or MSB) the data(in 20 bit
+or 24 bit resolution mode) is put in a 32 bit field.
+0 - Data put on LSB side
+1 - Data put on MSB side
+*/
+#define PS3_AUDIO_AO_3WCTRL_ASODF (1 << 11) /* RWIVF */
+#define PS3_AUDIO_AO_3WCTRL_ASODF_LSB (0 << 11) /* RWI-V */
+#define PS3_AUDIO_AO_3WCTRL_ASODF_MSB (1 << 11) /* RW--V */
+/*
+Buffer Reset
+Performs buffer reset. Writing 1 to this bit initializes the
+corresponding 3-Wire Audio Output buffers(both L and R).
+*/
+#define PS3_AUDIO_AO_3WCTRL_ASOBRST (1 << 16) /* CWIVF */
+#define PS3_AUDIO_AO_3WCTRL_ASOBRST_IDLE (0 << 16) /* -WI-V */
+#define PS3_AUDIO_AO_3WCTRL_ASOBRST_RESET (1 << 16) /* -W--T */
+
+/*
+S/PDIF Audio Output Channel 0/1 Control Register
+Configures settings for S/PDIF Audio Output Channel 0/1.
+
+ 31 24 23 16 15 8 7 0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+ |S|0 0 0|S|0 0|S| SPOSR |0 0|SPO|0 0 0 0|S|0|SPO|0 0 0 0 0 0 0|S| AO_SPDCTRL
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+*/
+/*
+Buffer reset. Writing 1 to this bit initializes the
+corresponding S/PDIF output buffer pointer.
+*/
+#define PS3_AUDIO_AO_SPDCTRL_SPOBRST (1 << 0) /* CWIVF */
+#define PS3_AUDIO_AO_SPDCTRL_SPOBRST_IDLE (0 << 0) /* -WI-V */
+#define PS3_AUDIO_AO_SPDCTRL_SPOBRST_RESET (1 << 0) /* -W--T */
+
+/*
+Data Bit Mode
+Specifies number of data bits
+0 - 16 bits
+1 - Reserved
+2 - 20 bits
+3 - 24 bits
+*/
+#define PS3_AUDIO_AO_SPDCTRL_SPODB_MASK (0x3 << 8) /* RWIVF */
+#define PS3_AUDIO_AO_SPDCTRL_SPODB_16BIT (0x0 << 8) /* RWI-V */
+#define PS3_AUDIO_AO_SPDCTRL_SPODB_RESVD (0x1 << 8) /* RW--V */
+#define PS3_AUDIO_AO_SPDCTRL_SPODB_20BIT (0x2 << 8) /* RW--V */
+#define PS3_AUDIO_AO_SPDCTRL_SPODB_24BIT (0x3 << 8) /* RW--V */
+/*
+Data format Mode
+Specifies the data format, where (LSB side or MSB)
+the data(in 20 or 24 bit resolution) is put in the
+32 bit field.
+0 - LSB Side
+1 - MSB Side
+*/
+#define PS3_AUDIO_AO_SPDCTRL_SPODF (1 << 11) /* RWIVF */
+#define PS3_AUDIO_AO_SPDCTRL_SPODF_LSB (0 << 11) /* RWI-V */
+#define PS3_AUDIO_AO_SPDCTRL_SPODF_MSB (1 << 11) /* RW--V */
+/*
+Source Select
+Specifies the source of the S/PDIF output. When 0, output
+operation is controlled by 3wen[0] of AO_3WMCTRL register.
+The SR must have the same setting as the a0_3wmctrl reg.
+0 - 3-Wire Audio OUT Ch0 Buffer
+1 - S/PDIF buffer
+*/
+#define PS3_AUDIO_AO_SPDCTRL_SPOSS_MASK (0x3 << 16) /* RWIVF */
+#define PS3_AUDIO_AO_SPDCTRL_SPOSS_3WEN (0x0 << 16) /* RWI-V */
+#define PS3_AUDIO_AO_SPDCTRL_SPOSS_SPDIF (0x1 << 16) /* RW--V */
+/*
+Sampling Rate
+Specifies the divide ratio of the bit clock (clock output
+from bclko) used by the S/PDIF Output Clock, which
+is applied to the master clock selected by mcksel.
+*/
+#define PS3_AUDIO_AO_SPDCTRL_SPOSR (0xf << 20) /* RWIVF */
+#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV2 (0x1 << 20) /* RWI-V */
+#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV4 (0x2 << 20) /* RW--V */
+#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV8 (0x4 << 20) /* RW--V */
+#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV12 (0x6 << 20) /* RW--V */
+/*
+Master Clock Select
+0 - Master Clock 0
+1 - Master Clock 1
+*/
+#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL (1 << 24) /* RWIVF */
+#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK0 (0 << 24) /* RWI-V */
+#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK1 (1 << 24) /* RW--V */
+
+/*
+S/PDIF Output Channel Operational Status
+This bit becomes 1 after S/PDIF Output Channel is in
+action by setting 1 to spoen. This bit becomes 0
+after S/PDIF Output Channel is out of action by setting
+0 to spoen.
+*/
+#define PS3_AUDIO_AO_SPDCTRL_SPORUN (1 << 27) /* R-IVF */
+#define PS3_AUDIO_AO_SPDCTRL_SPORUN_STOPPED (0 << 27) /* R-I-V */
+#define PS3_AUDIO_AO_SPDCTRL_SPORUN_RUNNING (1 << 27) /* R---V */
+
+/*
+S/PDIF Audio Output Channel Output Enable
+Enables and disables output operation. This bit is used
+only when sposs = 1
+*/
+#define PS3_AUDIO_AO_SPDCTRL_SPOEN (1 << 31) /* RWIVF */
+#define PS3_AUDIO_AO_SPDCTRL_SPOEN_DISABLED (0 << 31) /* RWI-V */
+#define PS3_AUDIO_AO_SPDCTRL_SPOEN_ENABLED (1 << 31) /* RW--V */
+
+/*
+S/PDIF Audio Output Channel Channel Status
+Setting Registers.
+Configures channel status bit settings for each block
+(192 bits).
+Output is performed from the MSB(AO_SPDCS0 register bit 31).
+The same value is added for subframes within the same frame.
+ 31 24 23 16 15 8 7 0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+ | SPOCS | AO_SPDCS
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+
+S/PDIF Audio Output Channel User Bit Setting
+Configures user bit settings for each block (384 bits).
+Output is performed from the MSB(ao_spdub0 register bit 31).
+
+
+ 31 24 23 16 15 8 7 0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+ | SPOUB | AO_SPDUB
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+*/
+/*****************************************************************************
+ *
+ * DMAC register
+ *
+ *****************************************************************************/
+/*
+The PS3_AUDIO_KICK register is used to initiate a DMA transfer and monitor
+its status
+
+ 31 24 23 16 15 8 7 0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+ |0 0 0 0 0|STATU|0 0 0| EVENT |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|R| KICK
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+*/
+/*
+The REQUEST field is written to ACTIVE to initiate a DMA request when EVENT
+occurs.
+It will return to the DONE state when the request is completed.
+The registers for a DMA channel should only be written if REQUEST is IDLE.
+*/
+
+#define PS3_AUDIO_KICK_REQUEST (1 << 0) /* RWIVF */
+#define PS3_AUDIO_KICK_REQUEST_IDLE (0 << 0) /* RWI-V */
+#define PS3_AUDIO_KICK_REQUEST_ACTIVE (1 << 0) /* -W--T */
+
+/*
+ *The EVENT field is used to set the event in which
+ *the DMA request becomes active.
+ */
+#define PS3_AUDIO_KICK_EVENT_MASK (0x1f << 16) /* RWIVF */
+#define PS3_AUDIO_KICK_EVENT_ALWAYS (0x00 << 16) /* RWI-V */
+#define PS3_AUDIO_KICK_EVENT_SERIALOUT0_EMPTY (0x01 << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_SERIALOUT0_UNDERFLOW (0x02 << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_SERIALOUT1_EMPTY (0x03 << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_SERIALOUT1_UNDERFLOW (0x04 << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_SERIALOUT2_EMPTY (0x05 << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_SERIALOUT2_UNDERFLOW (0x06 << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_SERIALOUT3_EMPTY (0x07 << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_SERIALOUT3_UNDERFLOW (0x08 << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_SPDIF0_BLOCKTRANSFERCOMPLETE \
+ (0x09 << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_SPDIF0_UNDERFLOW (0x0A << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_SPDIF0_EMPTY (0x0B << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_SPDIF1_BLOCKTRANSFERCOMPLETE \
+ (0x0C << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_SPDIF1_UNDERFLOW (0x0D << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_SPDIF1_EMPTY (0x0E << 16) /* RW--V */
+
+#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA(n) \
+ ((0x13 + (n)) << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA0 (0x13 << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA1 (0x14 << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA2 (0x15 << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA3 (0x16 << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA4 (0x17 << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA5 (0x18 << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA6 (0x19 << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA7 (0x1A << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA8 (0x1B << 16) /* RW--V */
+#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA9 (0x1C << 16) /* RW--V */
+
+/*
+The STATUS field can be used to monitor the progress of a DMA request.
+DONE indicates the previous request has completed.
+EVENT indicates that the DMA engine is waiting for the EVENT to occur.
+PENDING indicates that the DMA engine has not started processing this
+request, but the EVENT has occured.
+DMA indicates that the data transfer is in progress.
+NOTIFY indicates that the notifier signalling end of transfer is being written.
+CLEAR indicated that the previous transfer was cleared.
+ERROR indicates the previous transfer requested an unsupported
+source/destination combination.
+*/
+
+#define PS3_AUDIO_KICK_STATUS_MASK (0x7 << 24) /* R-IVF */
+#define PS3_AUDIO_KICK_STATUS_DONE (0x0 << 24) /* R-I-V */
+#define PS3_AUDIO_KICK_STATUS_EVENT (0x1 << 24) /* R---V */
+#define PS3_AUDIO_KICK_STATUS_PENDING (0x2 << 24) /* R---V */
+#define PS3_AUDIO_KICK_STATUS_DMA (0x3 << 24) /* R---V */
+#define PS3_AUDIO_KICK_STATUS_NOTIFY (0x4 << 24) /* R---V */
+#define PS3_AUDIO_KICK_STATUS_CLEAR (0x5 << 24) /* R---V */
+#define PS3_AUDIO_KICK_STATUS_ERROR (0x6 << 24) /* R---V */
+
+/*
+The PS3_AUDIO_SOURCE register specifies the source address for transfers.
+
+
+ 31 24 23 16 15 8 7 0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+ | START |0 0 0 0 0|TAR| SOURCE
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+*/
+
+/*
+The Audio DMA engine uses 128-byte transfers, thus the address must be aligned
+to a 128 byte boundary. The low seven bits are assumed to be 0.
+*/
+
+#define PS3_AUDIO_SOURCE_START_MASK (0x01FFFFFF << 7) /* RWIUF */
+
+/*
+The TARGET field specifies the memory space containing the source address.
+*/
+
+#define PS3_AUDIO_SOURCE_TARGET_MASK (3 << 0) /* RWIVF */
+#define PS3_AUDIO_SOURCE_TARGET_SYSTEM_MEMORY (2 << 0) /* RW--V */
+
+/*
+The PS3_AUDIO_DEST register specifies the destination address for transfers.
+
+
+ 31 24 23 16 15 8 7 0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+ | START |0 0 0 0 0|TAR| DEST
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+*/
+
+/*
+The Audio DMA engine uses 128-byte transfers, thus the address must be aligned
+to a 128 byte boundary. The low seven bits are assumed to be 0.
+*/
+
+#define PS3_AUDIO_DEST_START_MASK (0x01FFFFFF << 7) /* RWIUF */
+
+/*
+The TARGET field specifies the memory space containing the destination address
+AUDIOFIFO = Audio WriteData FIFO,
+*/
+
+#define PS3_AUDIO_DEST_TARGET_MASK (3 << 0) /* RWIVF */
+#define PS3_AUDIO_DEST_TARGET_AUDIOFIFO (1 << 0) /* RW--V */
+
+/*
+PS3_AUDIO_DMASIZE specifies the number of 128-byte blocks + 1 to transfer.
+So a value of 0 means 128-bytes will get transfered.
+
+
+ 31 24 23 16 15 8 7 0
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+ |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0| BLOCKS | DMASIZE
+ +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
+*/
+
+
+#define PS3_AUDIO_DMASIZE_BLOCKS_MASK (0x7f << 0) /* RWIUF */
+
+/*
+ * source/destination address for internal fifos
+ */
+#define PS3_AUDIO_AO_3W_LDATA(n) (0x1000 + (0x100 * (n)))
+#define PS3_AUDIO_AO_3W_RDATA(n) (0x1080 + (0x100 * (n)))
+
+#define PS3_AUDIO_AO_SPD_DATA(n) (0x2000 + (0x400 * (n)))
+
+
+/*
+ * field attiribute
+ *
+ * Read
+ * ' ' = Other Information
+ * '-' = Field is part of a write-only register
+ * 'C' = Value read is always the same, constant value line follows (C)
+ * 'R' = Value is read
+ *
+ * Write
+ * ' ' = Other Information
+ * '-' = Must not be written (D), value ignored when written (R,A,F)
+ * 'W' = Can be written
+ *
+ * Internal State
+ * ' ' = Other Information
+ * '-' = No internal state
+ * 'X' = Internal state, initial value is unknown
+ * 'I' = Internal state, initial value is known and follows (I)
+ *
+ * Declaration/Size
+ * ' ' = Other Information
+ * '-' = Does Not Apply
+ * 'V' = Type is void
+ * 'U' = Type is unsigned integer
+ * 'S' = Type is signed integer
+ * 'F' = Type is IEEE floating point
+ * '1' = Byte size (008)
+ * '2' = Short size (016)
+ * '3' = Three byte size (024)
+ * '4' = Word size (032)
+ * '8' = Double size (064)
+ *
+ * Define Indicator
+ * ' ' = Other Information
+ * 'D' = Device
+ * 'M' = Memory
+ * 'R' = Register
+ * 'A' = Array of Registers
+ * 'F' = Field
+ * 'V' = Value
+ * 'T' = Task
+ */
+