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/**************************************************************************
 *
 * Copyright (c) 2007 Tungsten Graphics, Inc., Cedar Park, TX., USA,
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 *
 **************************************************************************/
/*
 * Authors: Thomas Hellström <thomas-at-tungstengraphics-dot-com>
 */

#include "drmP.h"
#include "via_drm.h"
#include "via_drv.h"

/*
 * DRM_FENCE_TYPE_EXE guarantees that all command buffers can be evicted.
 * DRM_VIA_FENCE_TYPE_ACCEL guarantees that all 2D & 3D rendering is complete.
 */

static void via_fence_poll(struct drm_device *dev, uint32_t class,
			   uint32_t waiting_types)
{
	drm_via_private_t *dev_priv = (drm_via_private_t *) dev->dev_private;
	uint32_t signaled_flush_types = 0;
	uint32_t status;

	if (class != 0)
		return;

	if (unlikely(!dev_priv))
		return;

	spin_lock(&dev_priv->fence_lock);
	if (waiting_types) {

		/*
		 * Take the idlelock. This guarantees that the next time a client tries
		 * to grab the lock, it will stall until the idlelock is released. This
		 * guarantees that eventually, the GPU engines will be idle, but nothing
		 * else. It cannot be used to protect the hardware.
		 */


		if (!dev_priv->have_idlelock) {
			drm_idlelock_take(&dev->primary->master->lock);
			dev_priv->have_idlelock = 1;
		}

		/*
		 * Check if AGP command reader is idle.
		 */

		if (waiting_types & DRM_FENCE_TYPE_EXE)
			if (VIA_READ(0x41C) & 0x80000000)
				signaled_flush_types |= DRM_FENCE_TYPE_EXE;

		/*
		 * Check VRAM command queue empty and 2D + 3D engines idle.
		 */

		if (waiting_types & DRM_VIA_FENCE_TYPE_ACCEL) {
			status = VIA_READ(VIA_REG_STATUS);
			if ((status & VIA_VR_QUEUE_BUSY) &&
			    !(status & (VIA_CMD_RGTR_BUSY | VIA_2D_ENG_BUSY | VIA_3D_ENG_BUSY)))
				signaled_flush_types |= DRM_VIA_FENCE_TYPE_ACCEL;
		}

		if (signaled_flush_types) {
			waiting_types &= ~signaled_flush_types;
			if (!waiting_types && dev_priv->have_idlelock) {
				drm_idlelock_release(&dev->lock);
				dev_priv->have_idlelock = 0;
			}
			drm_fence_handler(dev, 0, dev_priv->emit_0_sequence,
					  signaled_flush_types, 0);
		}
	}

	spin_unlock(&dev_priv->fence_lock);

	return;
}


/**
 * Emit a fence sequence.
 */

static int via_fence_emit_sequence(struct drm_device * dev, uint32_t class, uint32_t flags,
				   uint32_t * sequence, uint32_t * native_type)
{
	drm_via_private_t *dev_priv = (drm_via_private_t *) dev->dev_private;
	int ret = 0;

	if (!dev_priv)
		return -EINVAL;

	switch(class) {
	case 0: /* AGP command stream */

		/*
		 * The sequence number isn't really used by the hardware yet.
		 */

		spin_lock(&dev_priv->fence_lock);
		*sequence = ++dev_priv->emit_0_sequence;
		spin_unlock(&dev_priv->fence_lock);

		/*
		 * When drm_fence_handler() is called with flush type 0x01, and a
		 * sequence number, That means that the EXE flag is expired.
		 * Nothing else. No implicit flushing or other engines idle.
		 */

		*native_type = DRM_FENCE_TYPE_EXE;
		break;
	default:
		ret = -EINVAL;
		break;
	}
	return ret;
}

/**
 * No irq fence expirations implemented yet.
 * Although both the HQV engines and PCI dmablit engines signal
 * idle with an IRQ, we haven't implemented this yet.
 * This means that the drm fence manager will always poll for engine idle,
 * unless the caller wanting to wait for a fence object has indicated a lazy wait.
 */

static int via_fence_has_irq(struct drm_device * dev, uint32_t class,
			     uint32_t flags)
{
	return 0;
}

struct drm_fence_driver via_fence_driver = {
	.num_classes = 1,
	.wrap_diff = (1 << 30),
	.flush_diff = (1 << 20),
	.sequence_mask = 0xffffffffU,
	.has_irq = via_fence_has_irq,
	.emit = via_fence_emit_sequence,
	.poll = via_fence_poll,
	.needed_flush = NULL,
	.wait = NULL
};