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|
/* radeon_drm.h -- Public header for the radeon driver -*- linux-c -*-
*
* Copyright 2000 Precision Insight, Inc., Cedar Park, Texas.
* Copyright 2000 VA Linux Systems, Inc., Fremont, California.
* Copyright 2002 Tungsten Graphics, Inc., Cedar Park, Texas.
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
* Keith Whitwell <keith@tungstengraphics.com>
*/
#ifndef __RADEON_DRM_H__
#define __RADEON_DRM_H__
/* WARNING: If you change any of these defines, make sure to change the
* defines in the X server file (radeon_sarea.h)
*/
#ifndef __RADEON_SAREA_DEFINES__
#define __RADEON_SAREA_DEFINES__
/* Old style state flags, required for sarea interface (1.1 and 1.2
* clears) and 1.2 drm_vertex2 ioctl.
*/
#define RADEON_UPLOAD_CONTEXT 0x00000001
#define RADEON_UPLOAD_VERTFMT 0x00000002
#define RADEON_UPLOAD_LINE 0x00000004
#define RADEON_UPLOAD_BUMPMAP 0x00000008
#define RADEON_UPLOAD_MASKS 0x00000010
#define RADEON_UPLOAD_VIEWPORT 0x00000020
#define RADEON_UPLOAD_SETUP 0x00000040
#define RADEON_UPLOAD_TCL 0x00000080
#define RADEON_UPLOAD_MISC 0x00000100
#define RADEON_UPLOAD_TEX0 0x00000200
#define RADEON_UPLOAD_TEX1 0x00000400
#define RADEON_UPLOAD_TEX2 0x00000800
#define RADEON_UPLOAD_TEX0IMAGES 0x00001000
#define RADEON_UPLOAD_TEX1IMAGES 0x00002000
#define RADEON_UPLOAD_TEX2IMAGES 0x00004000
#define RADEON_UPLOAD_CLIPRECTS 0x00008000 /* handled client-side */
#define RADEON_REQUIRE_QUIESCENCE 0x00010000
#define RADEON_UPLOAD_ZBIAS 0x00020000 /* version 1.2 and newer */
#define RADEON_UPLOAD_ALL 0x003effff
#define RADEON_UPLOAD_CONTEXT_ALL 0x003e01ff
/* New style per-packet identifiers for use in cmd_buffer ioctl with
* the RADEON_EMIT_PACKET command. Comments relate new packets to old
* state bits and the packet size:
*/
#define RADEON_EMIT_PP_MISC 0 /* context/7 */
#define RADEON_EMIT_PP_CNTL 1 /* context/3 */
#define RADEON_EMIT_RB3D_COLORPITCH 2 /* context/1 */
#define RADEON_EMIT_RE_LINE_PATTERN 3 /* line/2 */
#define RADEON_EMIT_SE_LINE_WIDTH 4 /* line/1 */
#define RADEON_EMIT_PP_LUM_MATRIX 5 /* bumpmap/1 */
#define RADEON_EMIT_PP_ROT_MATRIX_0 6 /* bumpmap/2 */
#define RADEON_EMIT_RB3D_STENCILREFMASK 7 /* masks/3 */
#define RADEON_EMIT_SE_VPORT_XSCALE 8 /* viewport/6 */
#define RADEON_EMIT_SE_CNTL 9 /* setup/2 */
#define RADEON_EMIT_SE_CNTL_STATUS 10 /* setup/1 */
#define RADEON_EMIT_RE_MISC 11 /* misc/1 */
#define RADEON_EMIT_PP_TXFILTER_0 12 /* tex0/6 */
#define RADEON_EMIT_PP_BORDER_COLOR_0 13 /* tex0/1 */
#define RADEON_EMIT_PP_TXFILTER_1 14 /* tex1/6 */
#define RADEON_EMIT_PP_BORDER_COLOR_1 15 /* tex1/1 */
#define RADEON_EMIT_PP_TXFILTER_2 16 /* tex2/6 */
#define RADEON_EMIT_PP_BORDER_COLOR_2 17 /* tex2/1 */
#define RADEON_EMIT_SE_ZBIAS_FACTOR 18 /* zbias/2 */
#define RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT 19 /* tcl/11 */
#define RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED 20 /* material/17 */
#define R200_EMIT_PP_TXCBLEND_0 21 /* tex0/4 */
#define R200_EMIT_PP_TXCBLEND_1 22 /* tex1/4 */
#define R200_EMIT_PP_TXCBLEND_2 23 /* tex2/4 */
#define R200_EMIT_PP_TXCBLEND_3 24 /* tex3/4 */
#define R200_EMIT_PP_TXCBLEND_4 25 /* tex4/4 */
#define R200_EMIT_PP_TXCBLEND_5 26 /* tex5/4 */
#define R200_EMIT_PP_TXCBLEND_6 27 /* /4 */
#define R200_EMIT_PP_TXCBLEND_7 28 /* /4 */
#define R200_EMIT_TCL_LIGHT_MODEL_CTL_0 29 /* tcl/7 */
#define R200_EMIT_TFACTOR_0 30 /* tf/7 */
#define R200_EMIT_VTX_FMT_0 31 /* vtx/5 */
#define R200_EMIT_VAP_CTL 32 /* vap/1 */
#define R200_EMIT_MATRIX_SELECT_0 33 /* msl/5 */
#define R200_EMIT_TEX_PROC_CTL_2 34 /* tcg/5 */
#define R200_EMIT_TCL_UCP_VERT_BLEND_CTL 35 /* tcl/1 */
#define R200_EMIT_PP_TXFILTER_0 36 /* tex0/6 */
#define R200_EMIT_PP_TXFILTER_1 37 /* tex1/6 */
#define R200_EMIT_PP_TXFILTER_2 38 /* tex2/6 */
#define R200_EMIT_PP_TXFILTER_3 39 /* tex3/6 */
#define R200_EMIT_PP_TXFILTER_4 40 /* tex4/6 */
#define R200_EMIT_PP_TXFILTER_5 41 /* tex5/6 */
#define R200_EMIT_PP_TXOFFSET_0 42 /* tex0/1 */
#define R200_EMIT_PP_TXOFFSET_1 43 /* tex1/1 */
#define R200_EMIT_PP_TXOFFSET_2 44 /* tex2/1 */
#define R200_EMIT_PP_TXOFFSET_3 45 /* tex3/1 */
#define R200_EMIT_PP_TXOFFSET_4 46 /* tex4/1 */
#define R200_EMIT_PP_TXOFFSET_5 47 /* tex5/1 */
#define R200_EMIT_VTE_CNTL 48 /* vte/1 */
#define R200_EMIT_OUTPUT_VTX_COMP_SEL 49 /* vtx/1 */
#define R200_EMIT_PP_TAM_DEBUG3 50 /* tam/1 */
#define R200_EMIT_PP_CNTL_X 51 /* cst/1 */
#define R200_EMIT_RB3D_DEPTHXY_OFFSET 52 /* cst/1 */
#define R200_EMIT_RE_AUX_SCISSOR_CNTL 53 /* cst/1 */
#define R200_EMIT_RE_SCISSOR_TL_0 54 /* cst/2 */
#define R200_EMIT_RE_SCISSOR_TL_1 55 /* cst/2 */
#define R200_EMIT_RE_SCISSOR_TL_2 56 /* cst/2 */
#define R200_EMIT_SE_VAP_CNTL_STATUS 57 /* cst/1 */
#define R200_EMIT_SE_VTX_STATE_CNTL 58 /* cst/1 */
#define R200_EMIT_RE_POINTSIZE 59 /* cst/1 */
#define R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0 60 /* cst/4 */
#define R200_EMIT_PP_CUBIC_FACES_0 61
#define R200_EMIT_PP_CUBIC_OFFSETS_0 62
#define R200_EMIT_PP_CUBIC_FACES_1 63
#define R200_EMIT_PP_CUBIC_OFFSETS_1 64
#define R200_EMIT_PP_CUBIC_FACES_2 65
#define R200_EMIT_PP_CUBIC_OFFSETS_2 66
#define R200_EMIT_PP_CUBIC_FACES_3 67
#define R200_EMIT_PP_CUBIC_OFFSETS_3 68
#define R200_EMIT_PP_CUBIC_FACES_4 69
#define R200_EMIT_PP_CUBIC_OFFSETS_4 70
#define R200_EMIT_PP_CUBIC_FACES_5 71
#define R200_EMIT_PP_CUBIC_OFFSETS_5 72
#define RADEON_MAX_STATE_PACKETS 73
/* Commands understood by cmd_buffer ioctl. More can be added but
* obviously these can't be removed or changed:
*/
#define RADEON_CMD_PACKET 1 /* emit one of the register packets above */
#define RADEON_CMD_SCALARS 2 /* emit scalar data */
#define RADEON_CMD_VECTORS 3 /* emit vector data */
#define RADEON_CMD_DMA_DISCARD 4 /* discard current dma buf */
#define RADEON_CMD_PACKET3 5 /* emit hw packet */
#define RADEON_CMD_PACKET3_CLIP 6 /* emit hw packet wrapped in cliprects */
#define RADEON_CMD_SCALARS2 7 /* r200 stopgap */
#define RADEON_CMD_WAIT 8 /* emit hw wait commands -- note:
* doesn't make the cpu wait, just
* the graphics hardware */
typedef union {
int i;
struct {
unsigned char cmd_type, pad0, pad1, pad2;
} header;
struct {
unsigned char cmd_type, packet_id, pad0, pad1;
} packet;
struct {
unsigned char cmd_type, offset, stride, count;
} scalars;
struct {
unsigned char cmd_type, offset, stride, count;
} vectors;
struct {
unsigned char cmd_type, buf_idx, pad0, pad1;
} dma;
struct {
unsigned char cmd_type, flags, pad0, pad1;
} wait;
} drm_radeon_cmd_header_t;
#define RADEON_WAIT_2D 0x1
#define RADEON_WAIT_3D 0x2
#define RADEON_FRONT 0x1
#define RADEON_BACK 0x2
#define RADEON_DEPTH 0x4
#define RADEON_STENCIL 0x8
/* Primitive types
*/
#define RADEON_POINTS 0x1
#define RADEON_LINES 0x2
#define RADEON_LINE_STRIP 0x3
#define RADEON_TRIANGLES 0x4
#define RADEON_TRIANGLE_FAN 0x5
#define RADEON_TRIANGLE_STRIP 0x6
/* Vertex/indirect buffer size
*/
#define RADEON_BUFFER_SIZE 65536
/* Byte offsets for indirect buffer data
*/
#define RADEON_INDEX_PRIM_OFFSET 20
#define RADEON_SCRATCH_REG_OFFSET 32
#define RADEON_NR_SAREA_CLIPRECTS 12
/* There are 2 heaps (local/AGP). Each region within a heap is a
* minimum of 64k, and there are at most 64 of them per heap.
*/
#define RADEON_LOCAL_TEX_HEAP 0
#define RADEON_AGP_TEX_HEAP 1
#define RADEON_NR_TEX_HEAPS 2
#define RADEON_NR_TEX_REGIONS 64
#define RADEON_LOG_TEX_GRANULARITY 16
#define RADEON_MAX_TEXTURE_LEVELS 12
#define RADEON_MAX_TEXTURE_UNITS 3
#endif /* __RADEON_SAREA_DEFINES__ */
typedef struct {
unsigned int red;
unsigned int green;
unsigned int blue;
unsigned int alpha;
} radeon_color_regs_t;
typedef struct {
/* Context state */
unsigned int pp_misc; /* 0x1c14 */
unsigned int pp_fog_color;
unsigned int re_solid_color;
unsigned int rb3d_blendcntl;
unsigned int rb3d_depthoffset;
unsigned int rb3d_depthpitch;
unsigned int rb3d_zstencilcntl;
unsigned int pp_cntl; /* 0x1c38 */
unsigned int rb3d_cntl;
unsigned int rb3d_coloroffset;
unsigned int re_width_height;
unsigned int rb3d_colorpitch;
unsigned int se_cntl;
/* Vertex format state */
unsigned int se_coord_fmt; /* 0x1c50 */
/* Line state */
unsigned int re_line_pattern; /* 0x1cd0 */
unsigned int re_line_state;
unsigned int se_line_width; /* 0x1db8 */
/* Bumpmap state */
unsigned int pp_lum_matrix; /* 0x1d00 */
unsigned int pp_rot_matrix_0; /* 0x1d58 */
unsigned int pp_rot_matrix_1;
/* Mask state */
unsigned int rb3d_stencilrefmask; /* 0x1d7c */
unsigned int rb3d_ropcntl;
unsigned int rb3d_planemask;
/* Viewport state */
unsigned int se_vport_xscale; /* 0x1d98 */
unsigned int se_vport_xoffset;
unsigned int se_vport_yscale;
unsigned int se_vport_yoffset;
unsigned int se_vport_zscale;
unsigned int se_vport_zoffset;
/* Setup state */
unsigned int se_cntl_status; /* 0x2140 */
/* Misc state */
unsigned int re_top_left; /* 0x26c0 */
unsigned int re_misc;
} drm_radeon_context_regs_t;
typedef struct {
/* Zbias state */
unsigned int se_zbias_factor; /* 0x1dac */
unsigned int se_zbias_constant;
} drm_radeon_context2_regs_t;
/* Setup registers for each texture unit
*/
typedef struct {
unsigned int pp_txfilter;
unsigned int pp_txformat;
unsigned int pp_txoffset;
unsigned int pp_txcblend;
unsigned int pp_txablend;
unsigned int pp_tfactor;
unsigned int pp_border_color;
} drm_radeon_texture_regs_t;
typedef struct {
unsigned int start;
unsigned int finish;
unsigned int prim:8;
unsigned int stateidx:8;
unsigned int numverts:16; /* overloaded as offset/64 for elt prims */
unsigned int vc_format; /* vertex format */
} drm_radeon_prim_t;
typedef struct {
drm_radeon_context_regs_t context;
drm_radeon_texture_regs_t tex[RADEON_MAX_TEXTURE_UNITS];
drm_radeon_context2_regs_t context2;
unsigned int dirty;
} drm_radeon_state_t;
typedef struct {
unsigned char next, prev;
unsigned char in_use;
int age;
} drm_radeon_tex_region_t;
typedef struct {
/* The channel for communication of state information to the
* kernel on firing a vertex buffer with either of the
* obsoleted vertex/index ioctls.
*/
drm_radeon_context_regs_t context_state;
drm_radeon_texture_regs_t tex_state[RADEON_MAX_TEXTURE_UNITS];
unsigned int dirty;
unsigned int vertsize;
unsigned int vc_format;
/* The current cliprects, or a subset thereof.
*/
drm_clip_rect_t boxes[RADEON_NR_SAREA_CLIPRECTS];
unsigned int nbox;
/* Counters for client-side throttling of rendering clients.
*/
unsigned int last_frame;
unsigned int last_dispatch;
unsigned int last_clear;
drm_radeon_tex_region_t tex_list[RADEON_NR_TEX_HEAPS][RADEON_NR_TEX_REGIONS+1];
int tex_age[RADEON_NR_TEX_HEAPS];
int ctx_owner;
int pfState; /* number of 3d windows (0,1,2ormore) */
int pfCurrentPage; /* which buffer is being displayed? */
int crtc2_base; /* CRTC2 frame offset */
} drm_radeon_sarea_t;
/* WARNING: If you change any of these defines, make sure to change the
* defines in the Xserver file (xf86drmRadeon.h)
*
* KW: actually it's illegal to change any of this (backwards compatibility).
*/
/* Radeon specific ioctls
* The device specific ioctl range is 0x40 to 0x79.
*/
#define DRM_IOCTL_RADEON_CP_INIT DRM_IOW( 0x40, drm_radeon_init_t)
#define DRM_IOCTL_RADEON_CP_START DRM_IO( 0x41)
#define DRM_IOCTL_RADEON_CP_STOP DRM_IOW( 0x42, drm_radeon_cp_stop_t)
#define DRM_IOCTL_RADEON_CP_RESET DRM_IO( 0x43)
#define DRM_IOCTL_RADEON_CP_IDLE DRM_IO( 0x44)
#define DRM_IOCTL_RADEON_RESET DRM_IO( 0x45)
#define DRM_IOCTL_RADEON_FULLSCREEN DRM_IOW( 0x46, drm_radeon_fullscreen_t)
#define DRM_IOCTL_RADEON_SWAP DRM_IO( 0x47)
#define DRM_IOCTL_RADEON_CLEAR DRM_IOW( 0x48, drm_radeon_clear_t)
#define DRM_IOCTL_RADEON_VERTEX DRM_IOW( 0x49, drm_radeon_vertex_t)
#define DRM_IOCTL_RADEON_INDICES DRM_IOW( 0x4a, drm_radeon_indices_t)
#define DRM_IOCTL_RADEON_STIPPLE DRM_IOW( 0x4c, drm_radeon_stipple_t)
#define DRM_IOCTL_RADEON_INDIRECT DRM_IOWR(0x4d, drm_radeon_indirect_t)
#define DRM_IOCTL_RADEON_TEXTURE DRM_IOWR(0x4e, drm_radeon_texture_t)
#define DRM_IOCTL_RADEON_VERTEX2 DRM_IOW( 0x4f, drm_radeon_vertex_t)
#define DRM_IOCTL_RADEON_CMDBUF DRM_IOW( 0x50, drm_radeon_cmd_buffer_t)
#define DRM_IOCTL_RADEON_GETPARAM DRM_IOWR(0x51, drm_radeon_getparam_t)
#define DRM_IOCTL_RADEON_FLIP DRM_IO( 0x52)
#define DRM_IOCTL_RADEON_ALLOC DRM_IOWR( 0x53, drm_radeon_mem_alloc_t)
#define DRM_IOCTL_RADEON_FREE DRM_IOW( 0x54, drm_radeon_mem_free_t)
#define DRM_IOCTL_RADEON_INIT_HEAP DRM_IOW( 0x55, drm_radeon_mem_init_heap_t)
#define DRM_IOCTL_RADEON_IRQ_EMIT DRM_IOWR( 0x56, drm_radeon_irq_emit_t)
#define DRM_IOCTL_RADEON_IRQ_WAIT DRM_IOW( 0x57, drm_radeon_irq_wait_t)
typedef struct drm_radeon_init {
enum {
RADEON_INIT_CP = 0x01,
RADEON_CLEANUP_CP = 0x02,
RADEON_INIT_R200_CP = 0x03,
} func;
unsigned long sarea_priv_offset;
int is_pci;
int cp_mode;
int agp_size;
int ring_size;
int usec_timeout;
unsigned int fb_bpp;
unsigned int front_offset, front_pitch;
unsigned int back_offset, back_pitch;
unsigned int depth_bpp;
unsigned int depth_offset, depth_pitch;
unsigned long fb_offset;
unsigned long mmio_offset;
unsigned long ring_offset;
unsigned long ring_rptr_offset;
unsigned long buffers_offset;
unsigned long agp_textures_offset;
} drm_radeon_init_t;
typedef struct drm_radeon_cp_stop {
int flush;
int idle;
} drm_radeon_cp_stop_t;
typedef struct drm_radeon_fullscreen {
enum {
RADEON_INIT_FULLSCREEN = 0x01,
RADEON_CLEANUP_FULLSCREEN = 0x02
} func;
} drm_radeon_fullscreen_t;
#define CLEAR_X1 0
#define CLEAR_Y1 1
#define CLEAR_X2 2
#define CLEAR_Y2 3
#define CLEAR_DEPTH 4
typedef union drm_radeon_clear_rect {
float f[5];
unsigned int ui[5];
} drm_radeon_clear_rect_t;
typedef struct drm_radeon_clear {
unsigned int flags;
unsigned int clear_color;
unsigned int clear_depth;
unsigned int color_mask;
unsigned int depth_mask; /* misnamed field: should be stencil */
drm_radeon_clear_rect_t *depth_boxes;
} drm_radeon_clear_t;
typedef struct drm_radeon_vertex {
int prim;
int idx; /* Index of vertex buffer */
int count; /* Number of vertices in buffer */
int discard; /* Client finished with buffer? */
} drm_radeon_vertex_t;
typedef struct drm_radeon_indices {
int prim;
int idx;
int start;
int end;
int discard; /* Client finished with buffer? */
} drm_radeon_indices_t;
/* v1.2 - obsoletes drm_radeon_vertex and drm_radeon_indices
* - allows multiple primitives and state changes in a single ioctl
* - supports driver change to emit native primitives
*/
typedef struct drm_radeon_vertex2 {
int idx; /* Index of vertex buffer */
int discard; /* Client finished with buffer? */
int nr_states;
drm_radeon_state_t *state;
int nr_prims;
drm_radeon_prim_t *prim;
} drm_radeon_vertex2_t;
/* v1.3 - obsoletes drm_radeon_vertex2
* - allows arbitarily large cliprect list
* - allows updating of tcl packet, vector and scalar state
* - allows memory-efficient description of state updates
* - allows state to be emitted without a primitive
* (for clears, ctx switches)
* - allows more than one dma buffer to be referenced per ioctl
* - supports tcl driver
* - may be extended in future versions with new cmd types, packets
*/
typedef struct drm_radeon_cmd_buffer {
int bufsz;
char *buf;
int nbox;
drm_clip_rect_t *boxes;
} drm_radeon_cmd_buffer_t;
typedef struct drm_radeon_tex_image {
unsigned int x, y; /* Blit coordinates */
unsigned int width, height;
const void *data;
} drm_radeon_tex_image_t;
typedef struct drm_radeon_texture {
int offset;
int pitch;
int format;
int width; /* Texture image coordinates */
int height;
drm_radeon_tex_image_t *image;
} drm_radeon_texture_t;
typedef struct drm_radeon_stipple {
unsigned int *mask;
} drm_radeon_stipple_t;
typedef struct drm_radeon_indirect {
int idx;
int start;
int end;
int discard;
} drm_radeon_indirect_t;
/* 1.3: An ioctl to get parameters that aren't available to the 3d
* client any other way.
*/
#define RADEON_PARAM_AGP_BUFFER_OFFSET 1 /* card offset of 1st agp buffer */
#define RADEON_PARAM_LAST_FRAME 2
#define RADEON_PARAM_LAST_DISPATCH 3
#define RADEON_PARAM_LAST_CLEAR 4
#define RADEON_PARAM_IRQ_NR 5
#define RADEON_PARAM_AGP_BASE 6 /* card offset of agp base */
typedef struct drm_radeon_getparam {
int param;
int *value;
} drm_radeon_getparam_t;
/* 1.6: Set up a memory manager for regions of shared memory:
*/
#define RADEON_MEM_REGION_AGP 1
#define RADEON_MEM_REGION_FB 2
typedef struct drm_radeon_mem_alloc {
int region;
int alignment;
int size;
int *region_offset; /* offset from start of fb or agp */
} drm_radeon_mem_alloc_t;
typedef struct drm_radeon_mem_free {
int region;
int region_offset;
} drm_radeon_mem_free_t;
typedef struct drm_radeon_mem_init_heap {
int region;
int size;
int start;
} drm_radeon_mem_init_heap_t;
/* 1.6: Userspace can request & wait on irq's:
*/
typedef struct drm_radeon_irq_emit {
int *irq_seq;
} drm_radeon_irq_emit_t;
typedef struct drm_radeon_irq_wait {
int irq_seq;
} drm_radeon_irq_wait_t;
#endif
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