diff options
author | Brian Paul <brianp@vmware.com> | 2009-01-07 18:41:54 -0700 |
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committer | Alan Hourihane <alanh@vmware.com> | 2009-01-09 11:16:37 +0000 |
commit | 1169457ecaa470191f56bd740de90585d8eb349a (patch) | |
tree | 69b2651e387145c5a29050fe6395118e168753d9 | |
parent | f8a4ad1aeeef1debe6f206bc30696304edd7704c (diff) |
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index bf04cfa99f..ba1c955a1a 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -68,7 +68,7 @@ const GLuint MAX_FOR_LOOP_UNROLL_BODY_SIZE = 50; * and the size of the body. So long-ish loops with very simple bodies * can be unrolled, as well as short loops with larger bodies. */ -const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 200; +const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 256; |