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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-07-02 16:51:49 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-07-02 16:51:49 -0600 |
commit | 1726b7d1d336465dca10a5bd0a8a02fcf5f2e455 (patch) | |
tree | 173e4af9e0b46863b40b247da4ddbd880858fa69 | |
parent | cb79c5c7c62a661c4b7b4efcf3884ee1dedafe4f (diff) |
mesa: when linking a shader program, make sure all the shaders compiled OK
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index f9a5ecef96..a69cad5942 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -388,6 +388,14 @@ _slang_link(GLcontext *ctx, _mesa_clear_shader_program_data(ctx, shProg); + /* check that all programs compiled successfully */ + for (i = 0; i < shProg->NumShaders; i++) { + if (!shProg->Shaders[i]->CompileStatus) { + link_error(shProg, "linking with uncompiled shader\n"); + return; + } + } + shProg->Uniforms = _mesa_new_uniform_list(); shProg->Varying = _mesa_new_parameter_list(); |