diff options
author | Brian Paul <brianp@vmware.com> | 2009-01-07 18:41:54 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-01-07 18:41:54 -0700 |
commit | 176464b14b8ec2a248aed95df087e47749c851fa (patch) | |
tree | 107c6e337fd6eb5c78e683d648315f0b44566be9 | |
parent | d1860bcd0ade44a884ac1b7e0c5b2bef8ed6afcb (diff) |
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index bf04cfa99f..ba1c955a1a 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -68,7 +68,7 @@ const GLuint MAX_FOR_LOOP_UNROLL_BODY_SIZE = 50; * and the size of the body. So long-ish loops with very simple bodies * can be unrolled, as well as short loops with larger bodies. */ -const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 200; +const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 256; |