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author | Brian Paul <brian.paul@tungstengraphics.com> | 2003-09-05 14:47:24 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2003-09-05 14:47:24 +0000 |
commit | 1ac73bc993ea4dd90929b6fdf3647fd7a8385fe5 (patch) | |
tree | c9dffe9d3aeddfb50e60ca83c290abb49407dba0 | |
parent | 5f37abfc436f6ee6aaf2a34d8798faea799c70c4 (diff) |
update directories
-rw-r--r-- | docs/README.WIN32 | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/docs/README.WIN32 b/docs/README.WIN32 index 3e47c65418..d38caaefad 100644 --- a/docs/README.WIN32 +++ b/docs/README.WIN32 @@ -16,12 +16,12 @@ to set up the appropriate compiler environment variables. Details and Notes - Building Mesa as noted above should visit and build the following: - src MesaGL.dll, MesaGL.lib, osmesa.dll, osmesa.lib - si-glu MesaGLU.dll, MesaGLU.lib - src-glut glut32.dll, glut32.lib - demos a handful of demo executables. - book more examples - samples more examples + src/mesa MesaGL.dll, MesaGL.lib, osmesa.dll, osmesa.lib + src/glu MesaGLU.dll, MesaGLU.lib + src/glut glut32.dll, glut32.lib + progs/demos a handful of demo executables. + progs/redbook examples from the OpenGL Programming Guide + progs/samples more examples from SGI - After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a |