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authorBrian <brian.paul@tungstengraphics.com>2007-06-22 08:02:46 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-06-22 08:02:46 -0600
commit1bf507656921f216a69599143f1aef9bbb170b4e (patch)
tree0022a11f9dff8bc9def1ca61a6bcd248aff77482
parent6a3ed5eb9655ef7e9f188077375f882a7d74a7ce (diff)
Fix feedback color bug #11332. In feedback mode, produce float colors.
-rw-r--r--src/mesa/swrast/s_feedback.c7
-rw-r--r--src/mesa/swrast_setup/ss_context.c1
2 files changed, 2 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_feedback.c b/src/mesa/swrast/s_feedback.c
index 606afc63ba..07b7409ab5 100644
--- a/src/mesa/swrast/s_feedback.c
+++ b/src/mesa/swrast/s_feedback.c
@@ -39,19 +39,14 @@ static void
feedback_vertex(GLcontext * ctx, const SWvertex * v, const SWvertex * pv)
{
GLfloat win[4];
- GLfloat color[4];
const GLfloat *vtc = v->attrib[FRAG_ATTRIB_TEX0];
+ const GLfloat *color = v->attrib[FRAG_ATTRIB_COL0];
win[0] = v->attrib[FRAG_ATTRIB_WPOS][0];
win[1] = v->attrib[FRAG_ATTRIB_WPOS][1];
win[2] = v->attrib[FRAG_ATTRIB_WPOS][2] / ctx->DrawBuffer->_DepthMaxF;
win[3] = 1.0F / v->attrib[FRAG_ATTRIB_WPOS][3];
- color[0] = CHAN_TO_FLOAT(pv->color[0]);
- color[1] = CHAN_TO_FLOAT(pv->color[1]);
- color[2] = CHAN_TO_FLOAT(pv->color[2]);
- color[3] = CHAN_TO_FLOAT(pv->color[3]);
-
_mesa_feedback_vertex(ctx, win, color, v->attrib[FRAG_ATTRIB_CI][0], vtc);
}
diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c
index cd4ac57d37..50b93b36c2 100644
--- a/src/mesa/swrast_setup/ss_context.c
+++ b/src/mesa/swrast_setup/ss_context.c
@@ -125,6 +125,7 @@ setup_vertex_format(GLcontext *ctx)
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) {
swsetup->intColors = !ctx->FragmentProgram._Current
&& !ctx->ATIFragmentShader._Enabled
+ && ctx->RenderMode == GL_RENDER
&& CHAN_TYPE == GL_UNSIGNED_BYTE;
if (swsetup->intColors)
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );