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author | Brian Paul <brianp@vmware.com> | 2009-07-08 14:14:03 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-07-08 14:14:03 -0600 |
commit | 36e906aad6d0520db00cc5112fd015497465bc87 (patch) | |
tree | 7aa41286116fd030a49c69518eedcbb1d8571ebf | |
parent | 4adc9b4a5be72e34d464ce341b011c42517d969a (diff) |
docs: document glMaterial/glShadeModel display list optimization
-rw-r--r-- | docs/relnotes-7.5.html | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/relnotes-7.5.html b/docs/relnotes-7.5.html index 045692113d..541a0f802a 100644 --- a/docs/relnotes-7.5.html +++ b/docs/relnotes-7.5.html @@ -70,6 +70,7 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0 <li>Initial support for separate compilation units in GLSL compiler. <li>Increased max number of generic GLSL varying variables to 16 (formerly 8). <li>GLSL linker now detects when too many varying variables are used. +<li>Optimize-out redundant glMaterial and glShadeModel calls in display lists </ul> |