diff options
author | Brian <brian.paul@tungstengraphics.com> | 2007-10-23 15:08:54 -0600 |
---|---|---|
committer | Brian <brian.paul@tungstengraphics.com> | 2007-10-23 15:08:54 -0600 |
commit | 4664261f8d8fefa347bf38a224f6584d0fdeebfc (patch) | |
tree | f2bfecda388f5ae02875aed15a09fdaf4f3852a9 | |
parent | 3df65af849280863a15fefcb11f8304b83c9ffa0 (diff) |
Fix vertex cache bug that allows multiple vertices to fall into the same slot.
Need to set the slot's bit in draw->vcache.referenced even when there was a
cache hit since flushing the primitive buffer will have cleared the bitfield
but not the cache's vertex indexes.
Fixes a bug found when drawing long triangle fans but could be hit by other
prim types as well.
An alternate fix would be to call draw_vertex_cache_invalidate() from
draw_vertex_cache_unreference().
-rw-r--r-- | src/mesa/pipe/draw/draw_vertex_cache.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex_cache.c b/src/mesa/pipe/draw/draw_vertex_cache.c index dc939d6d14..56a4c34df5 100644 --- a/src/mesa/pipe/draw/draw_vertex_cache.c +++ b/src/mesa/pipe/draw/draw_vertex_cache.c @@ -59,6 +59,8 @@ static struct vertex_header *get_vertex( struct draw_context *draw, { unsigned slot = (i + (i>>5)) % VCACHE_SIZE; + assert(slot < 32); /* so we don't exceed the bitfield size below */ + /* Cache miss? */ if (draw->vcache.idx[slot] != i) { @@ -80,6 +82,7 @@ static struct vertex_header *get_vertex( struct draw_context *draw, /* Add to vertex shader queue: */ + assert(draw->vs.queue_nr < VS_QUEUE_LENGTH); draw->vs.queue[draw->vs.queue_nr].dest = draw->vcache.vertex[slot]; draw->vs.queue[draw->vs.queue_nr].elt = i; draw->vs.queue_nr++; @@ -94,8 +97,14 @@ static struct vertex_header *get_vertex( struct draw_context *draw, } else { // fprintf(stderr, "*"); + /* primitive flushing may have cleared the bitfield but did not + * clear the idx[] array values. Set the bit now. This fixes a + * bug found when drawing long triangle fans. + */ + draw->vcache.referenced |= (1 << slot); } + return draw->vcache.vertex[slot]; } |