diff options
author | Eric Anholt <eric@anholt.net> | 2009-05-15 12:32:51 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2009-05-15 12:45:33 -0700 |
commit | 4c6f82989983eecc0b3b724716cb3bcb675664c5 (patch) | |
tree | 9d58c0e89d01c20b90f7b3ade6467fb872f38f8f | |
parent | 5c5a46884899ea25cdf25545d6ab3d9a74eafa3a (diff) |
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
The _Enabled field isn't updated at the point that DrawBuffers is called,
and the Driver.Enable() function does the testing for stencil buffer
presence anyway.
bug #21608 for Radeon
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_buffers.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index 4f4ea45b74..df5c3fc176 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -276,7 +276,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) ctx->Driver.Enable(ctx, GL_DEPTH_TEST, (ctx->Depth.Test && fb->Visual.depthBits > 0)); ctx->Driver.Enable(ctx, GL_STENCIL_TEST, - (ctx->Stencil._Enabled && fb->Visual.stencilBits > 0)); + (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0)); } else { /* Mesa's Stencil._Enabled field is updated when |