diff options
author | Brian <brian.paul@tungstengraphics.com> | 2008-03-31 14:14:30 -0600 |
---|---|---|
committer | Brian <brian.paul@tungstengraphics.com> | 2008-03-31 14:14:30 -0600 |
commit | 594dab4769533afaeb30a588e1731a6753a93f0d (patch) | |
tree | 2c18a1956e21208eb739d56775e22c406e3b93e8 | |
parent | 9cbd8400433fb27da03f300b36495baef464cc6b (diff) |
gallium: move the test for bypass_vs into the vs_XXX_run() functions
Also:
1. Added an identity_viewport flag to skip viewport transformation when it
has no effect. Might also add an explicit bypass_viewport flag someday.
2. Separate the code for computing clip codes and doing the viewport transform.
Predicate them separately.
Note: even if bypass_vs is set, we still look at the shader to determine the
number of inputs and outputs.
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.c | 8 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_prim.c | 3 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_private.h | 2 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_exec.c | 24 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_llvm.c | 42 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_sse.c | 32 |
6 files changed, 76 insertions, 35 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index 10bf9f54c1..d0d5f66b37 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -228,6 +228,14 @@ void draw_set_viewport_state( struct draw_context *draw, { draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); draw->viewport = *viewport; /* struct copy */ + draw->identity_viewport = (viewport->scale[0] == 1.0f && + viewport->scale[1] == 1.0f && + viewport->scale[2] == 1.0f && + viewport->scale[3] == 1.0f && + viewport->translate[0] == 0.0f && + viewport->translate[1] == 0.0f && + viewport->translate[2] == 0.0f && + viewport->translate[3] == 0.0f); } diff --git a/src/gallium/auxiliary/draw/draw_prim.c b/src/gallium/auxiliary/draw/draw_prim.c index ddcde01d9a..9779aa8440 100644 --- a/src/gallium/auxiliary/draw/draw_prim.c +++ b/src/gallium/auxiliary/draw/draw_prim.c @@ -593,8 +593,7 @@ draw_arrays(struct draw_context *draw, unsigned prim, } /* drawing done here: */ - if (!draw->rasterizer->bypass_vs || - !draw_pt_arrays(draw, prim, start, count)) { + if (!draw_pt_arrays(draw, prim, start, count)) { /* we have to run the whole pipeline */ draw_prim(draw, prim, start, count); } diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h index 8eb2f515cb..9a9b25297f 100644 --- a/src/gallium/auxiliary/draw/draw_private.h +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -232,6 +232,8 @@ struct draw_context struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS]; struct draw_vertex_shader *vertex_shader; + boolean identity_viewport; + uint num_vs_outputs; /**< convenience, from vertex_shader */ /* user-space vertex data, buffers */ diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c index 487d0ea7f4..c8ed17c00a 100644 --- a/src/gallium/auxiliary/draw/draw_vs_exec.c +++ b/src/gallium/auxiliary/draw/draw_vs_exec.c @@ -110,13 +110,20 @@ vs_exec_run( struct draw_vertex_shader *shader, machine->Consts = (float (*)[4]) draw->user.constants; machine->Inputs = ALIGN16_ASSIGN(inputs); - machine->Outputs = ALIGN16_ASSIGN(outputs); + if (draw->rasterizer->bypass_vs) { + /* outputs are just the inputs */ + machine->Outputs = machine->Inputs; + } + else { + machine->Outputs = ALIGN16_ASSIGN(outputs); + } draw->vertex_fetch.fetch_func( draw, machine, elts, count ); - /* run interpreter */ - tgsi_exec_machine_run( machine ); - + if (!draw->rasterizer->bypass_vs) { + /* run interpreter */ + tgsi_exec_machine_run( machine ); + } /* store machine results */ for (j = 0; j < count; j++) { @@ -136,8 +143,13 @@ vs_exec_run( struct draw_vertex_shader *shader, if (!draw->rasterizer->bypass_clipping) { vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, draw->nr_planes); - vOut[j]->edgeflag = 1; + } + else { + vOut[j]->clipmask = 0; + } + vOut[j]->edgeflag = 1; + if (!draw->identity_viewport) { /* divide by w */ w = 1.0f / w; x *= w; @@ -151,8 +163,6 @@ vs_exec_run( struct draw_vertex_shader *shader, vOut[j]->data[0][3] = w; } else { - vOut[j]->clipmask = 0; - vOut[j]->edgeflag = 1; vOut[j]->data[0][0] = x; vOut[j]->data[0][1] = y; vOut[j]->data[0][2] = z; diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c index d29cb18efe..8aa8a617bb 100644 --- a/src/gallium/auxiliary/draw/draw_vs_llvm.c +++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c @@ -121,31 +121,45 @@ vs_llvm_run( struct draw_vertex_shader *base, machine->Consts = (float (*)[4]) draw->user.constants; machine->Inputs = ALIGN16_ASSIGN(inputs); - machine->Outputs = ALIGN16_ASSIGN(outputs); + if (draw->rasterizer->bypass_vs) { + /* outputs are just the inputs */ + machine->Outputs = machine->Inputs; + } + else { + machine->Outputs = ALIGN16_ASSIGN(outputs); + } + draw->vertex_fetch.fetch_func( draw, machine, elts, count ); - /* run shader */ - gallivm_cpu_vs_exec(shader->llvm_prog, - machine->Inputs, - machine->Outputs, - machine->Consts, - machine->Temps); + if (!draw->rasterizer->bypass_vs) { + /* run shader */ + gallivm_cpu_vs_exec(shader->llvm_prog, + machine->Inputs, + machine->Outputs, + machine->Consts, + machine->Temps); + } /* store machine results */ for (j = 0; j < count; j++) { unsigned slot; float x, y, z, w; - if (!draw->rasterizer->bypass_clipping) { - x = vOut[j]->clip[0] = machine->Outputs[0].xyzw[0].f[j]; - y = vOut[j]->clip[1] = machine->Outputs[0].xyzw[1].f[j]; - z = vOut[j]->clip[2] = machine->Outputs[0].xyzw[2].f[j]; - w = vOut[j]->clip[3] = machine->Outputs[0].xyzw[3].f[j]; + x = vOut[j]->clip[0] = machine->Outputs[0].xyzw[0].f[j]; + y = vOut[j]->clip[1] = machine->Outputs[0].xyzw[1].f[j]; + z = vOut[j]->clip[2] = machine->Outputs[0].xyzw[2].f[j]; + w = vOut[j]->clip[3] = machine->Outputs[0].xyzw[3].f[j]; + if (!draw->rasterizer->bypass_clipping) { vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, draw->nr_planes); - vOut[j]->edgeflag = 1; + } + else { + vOut[j]->clipmask = 0; + } + vOut[j]->edgeflag = 1; + if (!draw->identity_viewport) { /* divide by w */ w = 1.0f / w; x *= w; @@ -159,8 +173,6 @@ vs_llvm_run( struct draw_vertex_shader *base, vOut[j]->data[0][3] = w; } else { - vOut[j]->clipmask = 0; - vOut[j]->edgeflag = 1; vOut[j]->data[0][0] = x; vOut[j]->data[0][1] = y; vOut[j]->data[0][2] = z; diff --git a/src/gallium/auxiliary/draw/draw_vs_sse.c b/src/gallium/auxiliary/draw/draw_vs_sse.c index bc910dc2d0..701137f908 100644 --- a/src/gallium/auxiliary/draw/draw_vs_sse.c +++ b/src/gallium/auxiliary/draw/draw_vs_sse.c @@ -126,7 +126,13 @@ vs_sse_run( struct draw_vertex_shader *base, /* Consts does not require 16 byte alignment. */ machine->Consts = (float (*)[4]) draw->user.constants; machine->Inputs = ALIGN16_ASSIGN(inputs); - machine->Outputs = ALIGN16_ASSIGN(outputs); + if (draw->rasterizer->bypass_vs) { + /* outputs are just the inputs */ + machine->Outputs = machine->Inputs; + } + else { + machine->Outputs = ALIGN16_ASSIGN(outputs); + } /* Fetch vertices. This may at some point be integrated into the @@ -137,13 +143,14 @@ vs_sse_run( struct draw_vertex_shader *base, draw->vertex_fetch.fetch_func( draw, machine, elts, count ); - /* run compiled shader - */ - shader->func( - machine->Inputs, - machine->Outputs, - machine->Consts, - machine->Temps ); + if (!draw->rasterizer->bypass_vs) { + /* run compiled shader + */ + shader->func(machine->Inputs, + machine->Outputs, + machine->Consts, + machine->Temps ); + } /* XXX: Computing the clipmask and emitting results should be done @@ -161,8 +168,13 @@ vs_sse_run( struct draw_vertex_shader *base, if (!draw->rasterizer->bypass_clipping) { vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, draw->nr_planes); - vOut[j]->edgeflag = 1; + } + else { + vOut[j]->clipmask = 0; + } + vOut[j]->edgeflag = 1; + if (!draw->identity_viewport) { /* divide by w */ w = 1.0f / w; x *= w; @@ -176,8 +188,6 @@ vs_sse_run( struct draw_vertex_shader *base, vOut[j]->data[0][3] = w; } else { - vOut[j]->clipmask = 0; - vOut[j]->edgeflag = 1; vOut[j]->data[0][0] = x; vOut[j]->data[0][1] = y; vOut[j]->data[0][2] = z; |