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authorBrian <brian@yutani.localnet.net>2007-02-02 15:32:32 -0700
committerBrian <brian@yutani.localnet.net>2007-02-02 15:32:32 -0700
commit72c3672857b3ee4bed34d82ed70a1cf9cf277131 (patch)
tree661f030bfdd71146cccd0c510716b1d891686046
parent0d1cd6d41c22836cf196e06656ae5f34e5148deb (diff)
remove slang_asm_string()
-rw-r--r--src/mesa/shader/slang/slang_print.c154
-rw-r--r--src/mesa/shader/slang/slang_print.h6
2 files changed, 0 insertions, 160 deletions
diff --git a/src/mesa/shader/slang/slang_print.c b/src/mesa/shader/slang/slang_print.c
index 0ebef81808..7cfd87fb62 100644
--- a/src/mesa/shader/slang/slang_print.c
+++ b/src/mesa/shader/slang/slang_print.c
@@ -631,160 +631,6 @@ slang_print_function(const slang_function *f, GLboolean body)
-#if 0
-
-const char *
-slang_asm_string(slang_assembly_type t)
-{
- switch (t) {
- /* core */
- case slang_asm_none:
- return "none";
- case slang_asm_float_copy:
- return "float_copy";
- case slang_asm_float_move:
- return "float_move";
- case slang_asm_float_push:
- return "float_push";
- case slang_asm_float_deref:
- return "float_deref";
- case slang_asm_float_add:
- return "float_add";
- case slang_asm_float_multiply:
- return "float_multiply";
- case slang_asm_float_divide:
- return "float_divide";
- case slang_asm_float_negate:
- return "float_negate";
- case slang_asm_float_less:
- return "float_less";
- case slang_asm_float_equal_exp:
- return "float_equal";
- case slang_asm_float_equal_int:
- return "float_equal";
- case slang_asm_float_to_int:
- return "float_to_int";
- case slang_asm_float_sine:
- return "float_sine";
- case slang_asm_float_arcsine:
- return "float_arcsine";
- case slang_asm_float_arctan:
- return "float_arctan";
- case slang_asm_float_power:
- return "float_power";
- case slang_asm_float_log2:
- return "float_log2";
- case slang_asm_vec4_floor:
- return "vec4_floor";
- case slang_asm_float_ceil:
- return "float_ceil";
- case slang_asm_float_noise1:
- return "float_noise1";
- case slang_asm_float_noise2:
- return "float_noise2";
- case slang_asm_float_noise3:
- return "float_noise3";
- case slang_asm_float_noise4:
- return "float_noise4";
- case slang_asm_int_copy:
- return "int_copy";
- case slang_asm_int_move:
- return "int_move";
- case slang_asm_int_push:
- return "int_push";
- case slang_asm_int_deref:
- return "int_deref";
- case slang_asm_int_to_float:
- return "int_to_float";
- case slang_asm_int_to_addr:
- return "int_to_addr";
- case slang_asm_bool_copy:
- return "bool_copy";
- case slang_asm_bool_move:
- return "bool_move";
- case slang_asm_bool_push:
- return "bool_push";
- case slang_asm_bool_deref:
- return "bool_deref";
- case slang_asm_addr_copy:
- return "addr_copy";
- case slang_asm_addr_push:
- return "addr_push";
- case slang_asm_addr_deref:
- return "addr_deref";
- case slang_asm_addr_add:
- return "addr_add";
- case slang_asm_addr_multiply:
- return "addr_multiply";
- case slang_asm_vec4_tex1d:
- return "vec4_tex1d";
- case slang_asm_vec4_tex2d:
- return "vec4_tex2d";
- case slang_asm_vec4_tex3d:
- return "vec4_tex3d";
- case slang_asm_vec4_texcube:
- return "vec4_texcube";
- case slang_asm_vec4_shad1d:
- return "vec4_shad1d";
- case slang_asm_vec4_shad2d:
- return "vec4_shad2d";
- case slang_asm_jump:
- return "jump";
- case slang_asm_jump_if_zero:
- return "jump_if_zero";
- case slang_asm_enter:
- return "enter";
- case slang_asm_leave:
- return "leave";
- case slang_asm_local_alloc:
- return "local_alloc";
- case slang_asm_local_free:
- return "local_free";
- case slang_asm_local_addr:
- return "local_addr";
- case slang_asm_global_addr:
- return "global_addr";
- case slang_asm_call:
- return "call";
- case slang_asm_return:
- return "return";
- case slang_asm_discard:
- return "discard";
- case slang_asm_exit:
- return "exit";
- /* GL_MESA_shader_debug */
- case slang_asm_float_print:
- return "float_print";
- case slang_asm_int_print:
- return "int_print";
- case slang_asm_bool_print:
- return "bool_print";
- /* vec4 */
- case slang_asm_float_to_vec4:
- return "float_to_vec4";
- case slang_asm_vec4_add:
- return "vec4_add";
- case slang_asm_vec4_subtract:
- return "vec4_subtract";
- case slang_asm_vec4_multiply:
- return "vec4_multiply";
- case slang_asm_vec4_divide:
- return "vec4_divide";
- case slang_asm_vec4_negate:
- return "vec4_negate";
- case slang_asm_vec4_dot:
- return "vec4_dot";
- case slang_asm_vec4_copy:
- return "vec4_copy";
- case slang_asm_vec4_deref:
- return "vec4_deref";
- case slang_asm_vec4_equal_int:
- return "vec4_equal";
- default:
- return "??asm??";
- }
-}
-#endif
const char *
diff --git a/src/mesa/shader/slang/slang_print.h b/src/mesa/shader/slang/slang_print.h
index 81cf0a844e..46605c8061 100644
--- a/src/mesa/shader/slang/slang_print.h
+++ b/src/mesa/shader/slang/slang_print.h
@@ -9,12 +9,6 @@ slang_print_function(const slang_function *f, GLboolean body);
extern void
slang_print_tree(const slang_operation *op, int indent);
-
-#if 0
-extern const char *
-slang_asm_string(slang_assembly_type t);
-#endif
-
extern const char *
slang_type_qual_string(slang_type_qualifier q);