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authorBrian Paul <brianp@vmware.com>2009-09-15 17:08:33 -0600
committerBrian Paul <brianp@vmware.com>2009-09-15 18:17:42 -0600
commit7f86da6c609191dbad1887fe5683dfee087fa909 (patch)
tree98fbe42be7f101d7a63548a19b6c8b5b92695874
parenta016043386045d7cc35d70e42d963704fcae3731 (diff)
progs/demos: create a texture object in lodbias.c
Before, we were using the default texture object (name=0). This caused the intel_generate_mipmap() path to fail since passing texture=0 to glFramebufferTexture2DEXT() causes us to _unbind_ the texture if present.
-rw-r--r--progs/demos/lodbias.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/progs/demos/lodbias.c b/progs/demos/lodbias.c
index 30b1ed13d5..8d39bd605a 100644
--- a/progs/demos/lodbias.c
+++ b/progs/demos/lodbias.c
@@ -43,6 +43,7 @@ static GLboolean Anim = GL_TRUE;
static GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */
static GLint BiasMin = -400, BiasMax = 400;
static int win = 0;
+static GLuint TexObj = 0;
static void
@@ -214,6 +215,9 @@ static void Init( void )
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glGenTextures(1, &TexObj);
+ glBindTexture(GL_TEXTURE_2D, TexObj);
+
if (glutExtensionSupported("GL_SGIS_generate_mipmap")) {
/* test auto mipmap generation */
GLint width, height, i;