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author | Brian Paul <brian.paul@tungstengraphics.com> | 2003-11-26 18:10:31 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2003-11-26 18:10:31 +0000 |
commit | acbc1e0c917cf0720c7b5c14ca4bab4fa8c75001 (patch) | |
tree | c3456e663e1e545d5baec8d742db3a34df59e286 | |
parent | 69449a9d5101a62cb17a79c889338a33f23a5d6d (diff) |
added link to Chromium
-rw-r--r-- | docs/faq.html | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/docs/faq.html b/docs/faq.html index 104a7321d4..f60130dbbe 100644 --- a/docs/faq.html +++ b/docs/faq.html @@ -7,7 +7,7 @@ <center> <h1>Mesa Frequently Asked Questions</h1> -Last updated: 25 November 2003 +Last updated: 26 November 2003 </center> <br> @@ -124,7 +124,16 @@ is an OpenGL subset for mobile devices. </p> <p> -There may be others but Mesa is the most popular and feature-complete. +<a href="http://chromium.sourceforge.net/" target="_parent">Chromium</a> +isn't a conventional OpenGL implementation (it's layered upon OpenGL), +but it does export the OpenGL API. It allows tiled rendering, sort-last +rendering, etc. +</p> + + +<p> +There may be other open OpenGL implementations, but Mesa is the most +popular and feature-complete. </p> <br> |