diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2000-05-24 14:04:06 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2000-05-24 14:04:06 +0000 |
commit | aea66b135eaa5a5f2bc8c652fa7a1a42cca2fe83 (patch) | |
tree | fa954627d893033955ef365a576c08ad72386cb5 | |
parent | 98b88b3e70c079ce2b98221f7ef155af6417daf8 (diff) |
more work on GL_ARB_texture_compression
-rw-r--r-- | src/mesa/main/dd.h | 28 | ||||
-rw-r--r-- | src/mesa/main/extensions.c | 8 | ||||
-rw-r--r-- | src/mesa/main/teximage.c | 448 | ||||
-rw-r--r-- | src/mesa/main/teximage.h | 9 |
4 files changed, 437 insertions, 56 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index ac6ce76473..106d99d780 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -640,6 +640,34 @@ struct dd_function_table { * Core Mesa will perform any image format/type conversions that are needed. */ + GLboolean (*CompressedTexImage1D)( GLcontext *ctx, GLenum target, + GLint level, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLboolean *retainInternalCopy); + GLboolean (*CompressedTexImage2D)( GLcontext *ctx, GLenum target, + GLint level, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLboolean *retainInternalCopy); + GLboolean (*CompressedTexImage3D)( GLcontext *ctx, GLenum target, + GLint level, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLboolean *retainInternalCopy); + /* Called by glCompressedTexImage1/2/3D. + * Arguments: + * <target>, <level>, <internalFormat>, <data> are user specified. + * <texObj> is the target texture object. + * <texImage> is the target texture image. It will have the texture + * width, height, depth, border and internalFormat information. + * <retainInternalCopy> is returned by this function and indicates whether + * core Mesa should keep an internal copy of the texture image. + * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa + * should do the job. + */ + + void (*TexEnv)( GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *param ); /* Called by glTexEnv*(). diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 897a973baf..92615396da 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -1,4 +1,4 @@ -/* $Id: extensions.c,v 1.28 2000/05/23 20:10:49 brianp Exp $ */ +/* $Id: extensions.c,v 1.29 2000/05/24 14:04:06 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -71,6 +71,7 @@ static struct { int enabled; const char *name; } default_extensions[] = { { DEFAULT_ON, "GL_EXT_shared_texture_palette" }, { ALWAYS_ENABLED, "GL_EXT_stencil_wrap" }, { DEFAULT_ON, "GL_EXT_texture3D" }, + { DEFAULT_OFF, "GL_EXT_texture_compression_s3tc" }, { DEFAULT_OFF, "GL_EXT_texture_env" }, { DEFAULT_ON, "GL_EXT_texture_env_add" }, { ALWAYS_ENABLED, "GL_EXT_texture_object" }, @@ -87,7 +88,8 @@ static struct { int enabled; const char *name; } default_extensions[] = { { DEFAULT_ON, "GL_SGI_color_table" }, { DEFAULT_ON, "GL_SGIS_pixel_texture" }, { DEFAULT_ON, "GL_SGIS_texture_edge_clamp" }, - { DEFAULT_ON, "GL_SGIX_pixel_texture" } + { DEFAULT_ON, "GL_SGIX_pixel_texture" }, + { DEFAULT_OFF, "GL_3DFX_texture_compression_FXT1" } }; @@ -103,6 +105,8 @@ update_extension_flags( GLcontext *ctx ) ctx->Extensions.HaveHpOcclusionTest = gl_extension_is_enabled(ctx, "GL_HP_occlusion_test"); ctx->Extensions.HaveTextureCubeMap = gl_extension_is_enabled(ctx, "GL_ARB_texture_cube_map"); ctx->Extensions.HaveTextureCompression = gl_extension_is_enabled(ctx, "GL_ARB_texture_compression"); + ctx->Extensions.HaveTextureCompressionS3TC = gl_extension_is_enabled(ctx, "GL_EXT_texture_compression_s3tc"); + ctx->Extensions.HaveTextureCompressionFXT1 = gl_extension_is_enabled(ctx, "GL_3DFX_texture_compression_FXT1"); } diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 30677e3216..b0db866561 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -137,15 +137,23 @@ logbase2( int n ) * Return -1 if invalid enum. */ GLint -_mesa_base_tex_format( GLint format ) +_mesa_base_tex_format( GLcontext *ctx, GLint format ) { switch (format) { + case GL_COMPRESSED_ALPHA_ARB: + if (ctx && !ctx->Extensions.HaveTextureCompression) + return -1; + /* fall-through */ case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: return GL_ALPHA; + case GL_COMPRESSED_LUMINANCE_ARB: + if (ctx && !ctx->Extensions.HaveTextureCompression) + return -1; + /* fall-through */ case 1: case GL_LUMINANCE: case GL_LUMINANCE4: @@ -153,6 +161,10 @@ _mesa_base_tex_format( GLint format ) case GL_LUMINANCE12: case GL_LUMINANCE16: return GL_LUMINANCE; + case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: + if (ctx && !ctx->Extensions.HaveTextureCompression) + return -1; + /* fall-through */ case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: @@ -162,12 +174,31 @@ _mesa_base_tex_format( GLint format ) case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: return GL_LUMINANCE_ALPHA; + case GL_COMPRESSED_INTENSITY_ARB: + if (ctx && !ctx->Extensions.HaveTextureCompression) + return -1; + /* fall-through */ case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: return GL_INTENSITY; + case GL_COMPRESSED_RGB_ARB: + if (ctx && ctx->Extensions.HaveTextureCompression) + return GL_RGB; + else + return -1; + case GL_COMPRESSED_RGB_FXT1_3DFX: + if (ctx && ctx->Extensions.HaveTextureCompressionFXT1) + return GL_RGB; + else + return -1; + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + if (ctx && ctx->Extensions.HaveTextureCompressionS3TC) + return GL_RGB; + else + return -1; case 3: case GL_RGB: case GL_R3_G3_B2: @@ -178,6 +209,23 @@ _mesa_base_tex_format( GLint format ) case GL_RGB12: case GL_RGB16: return GL_RGB; + case GL_COMPRESSED_RGBA_ARB: + if (ctx && ctx->Extensions.HaveTextureCompression) + return GL_RGBA; + else + return -1; + case GL_COMPRESSED_RGBA_FXT1_3DFX: + if (ctx && ctx->Extensions.HaveTextureCompressionFXT1) + return GL_RGBA; + else + return -1; + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + if (ctx && ctx->Extensions.HaveTextureCompressionS3TC) + return GL_RGBA; + else + return -1; case 4: case GL_RGBA: case GL_RGBA2: @@ -275,6 +323,33 @@ components_in_intformat( GLint format ) } +/* + * Return GL_TRUE if internalFormat is a compressed format, return GL_FALSE + * otherwise. + */ +static GLboolean +is_compressed_format(GLenum internalFormat) +{ + switch (internalFormat) { + case GL_COMPRESSED_ALPHA_ARB: + case GL_COMPRESSED_LUMINANCE_ARB: + case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: + case GL_COMPRESSED_INTENSITY_ARB: + case GL_COMPRESSED_RGB_ARB: + case GL_COMPRESSED_RGBA_ARB: + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case GL_COMPRESSED_RGB_FXT1_3DFX: + case GL_COMPRESSED_RGBA_FXT1_3DFX: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + /* * Examine the texImage->Format field and set the Red, Green, Blue, etc @@ -442,7 +517,7 @@ init_texture_image( struct gl_texture_image *img, { ASSERT(img); ASSERT(!img->Data); - img->Format = (GLenum) _mesa_base_tex_format(internalFormat); + img->Format = (GLenum) _mesa_base_tex_format(NULL, internalFormat); set_teximage_component_sizes( img ); img->IntFormat = (GLenum) internalFormat; img->Border = border; @@ -462,6 +537,7 @@ init_texture_image( struct gl_texture_image *img, img->Height2 = 1 << img->HeightLog2; img->Depth2 = 1 << img->DepthLog2; img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); + img->IsCompressed = is_compressed_format(internalFormat); } @@ -479,6 +555,19 @@ _mesa_free_texture_image( struct gl_texture_image *teximage ) /* + * Return number of bytes of storage needed to store a compressed texture + * image. + */ +GLuint +_mesa_compressed_image_size(GLenum internalFormat, + GLint width, GLint height, GLint depth) +{ + return 0; +} + + + +/* * Given a texture unit and a texture target, return the corresponding * texture object. */ @@ -886,7 +975,7 @@ texture_error_check( GLcontext *ctx, GLenum target, return GL_TRUE; } - iformat = _mesa_base_tex_format( internalFormat ); + iformat = _mesa_base_tex_format( ctx, internalFormat ); if (iformat < 0) { if (!isProxy) { char message[100]; @@ -896,16 +985,18 @@ texture_error_check( GLcontext *ctx, GLenum target, return GL_TRUE; } - if (!_mesa_is_legal_format_and_type( format, type )) { - /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there - * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4. - */ - if (!isProxy) { - char message[100]; - sprintf(message, "glTexImage%dD(format or type)", dimensions); - gl_error(ctx, GL_INVALID_OPERATION, message); + if (!is_compressed_format(internalFormat)) { + if (!_mesa_is_legal_format_and_type( format, type )) { + /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there + * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4. + */ + if (!isProxy) { + char message[100]; + sprintf(message, "glTexImage%dD(format or type)", dimensions); + gl_error(ctx, GL_INVALID_OPERATION, message); + } + return GL_TRUE; } - return GL_TRUE; } /* if we get here, the parameters are OK */ @@ -1100,7 +1191,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions, return GL_TRUE; } - iformat = _mesa_base_tex_format( internalFormat ); + iformat = _mesa_base_tex_format( ctx, internalFormat ); if (iformat < 0) { char message[100]; sprintf(message, "glCopyTexImage%dD(internalFormat)", dimensions); @@ -1243,8 +1334,8 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, struct gl_texture_object *texObj; struct gl_texture_image *texImage; - if (texture_error_check( ctx, target, level, internalFormat, - format, type, 1, width, 1, 1, border )) { + if (texture_error_check(ctx, target, level, internalFormat, + format, type, 1, width, 1, 1, border)) { return; /* error in texture image was detected */ } @@ -1313,21 +1404,18 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, } else if (target==GL_PROXY_TEXTURE_1D) { /* Proxy texture: check for errors and update proxy state */ - if (texture_error_check( ctx, target, level, internalFormat, - format, type, 1, width, 1, 1, border )) { + if (texture_error_check(ctx, target, level, internalFormat, + format, type, 1, width, 1, 1, border)) { + /* if error, clear all proxy texture image parameters */ if (level>=0 && level<ctx->Const.MaxTextureLevels) { MEMSET( ctx->Texture.Proxy1D->Image[level], 0, sizeof(struct gl_texture_image) ); } } else { - ctx->Texture.Proxy1D->Image[level]->Format = (GLenum) format; - set_teximage_component_sizes( ctx->Texture.Proxy1D->Image[level] ); - ctx->Texture.Proxy1D->Image[level]->IntFormat = (GLenum) internalFormat; - ctx->Texture.Proxy1D->Image[level]->Border = border; - ctx->Texture.Proxy1D->Image[level]->Width = width; - ctx->Texture.Proxy1D->Image[level]->Height = 1; - ctx->Texture.Proxy1D->Image[level]->Depth = 1; + /* if no error, update proxy texture image parameters */ + init_texture_image(ctx->Texture.Proxy1D->Image[level], + width, 1, 1, border, internalFormat); } } else { @@ -1354,8 +1442,8 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, struct gl_texture_object *texObj; struct gl_texture_image *texImage; - if (texture_error_check( ctx, target, level, internalFormat, - format, type, 2, width, height, 1, border )) { + if (texture_error_check(ctx, target, level, internalFormat, + format, type, 2, width, height, 1, border)) { return; /* error in texture image was detected */ } @@ -1434,21 +1522,18 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, } else if (target==GL_PROXY_TEXTURE_2D) { /* Proxy texture: check for errors and update proxy state */ - if (texture_error_check( ctx, target, level, internalFormat, - format, type, 2, width, height, 1, border )) { + if (texture_error_check(ctx, target, level, internalFormat, + format, type, 2, width, height, 1, border)) { + /* if error, clear all proxy texture image parameters */ if (level>=0 && level<ctx->Const.MaxTextureLevels) { MEMSET( ctx->Texture.Proxy2D->Image[level], 0, sizeof(struct gl_texture_image) ); } } else { - ctx->Texture.Proxy2D->Image[level]->Format = (GLenum) format; - set_teximage_component_sizes( ctx->Texture.Proxy2D->Image[level] ); - ctx->Texture.Proxy2D->Image[level]->IntFormat = (GLenum) internalFormat; - ctx->Texture.Proxy2D->Image[level]->Border = border; - ctx->Texture.Proxy2D->Image[level]->Width = width; - ctx->Texture.Proxy2D->Image[level]->Height = height; - ctx->Texture.Proxy2D->Image[level]->Depth = 1; + /* if no error, update proxy texture image parameters */ + init_texture_image(ctx->Texture.Proxy1D->Image[level], + width, height, 1, border, internalFormat); } } else { @@ -1476,9 +1561,8 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - if (texture_error_check( ctx, target, level, internalFormat, - format, type, 3, width, height, depth, - border )) { + if (texture_error_check(ctx, target, level, internalFormat, + format, type, 3, width, height, depth, border)) { return; /* error in texture image was detected */ } @@ -1546,24 +1630,20 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, gl_put_texobj_on_dirty_list( ctx, texObj ); ctx->NewState |= NEW_TEXTURING; } - else if (target==GL_PROXY_TEXTURE_3D_EXT) { + else if (target==GL_PROXY_TEXTURE_3D) { /* Proxy texture: check for errors and update proxy state */ - if (texture_error_check( ctx, target, level, internalFormat, - format, type, 3, width, height, depth, - border )) { + if (texture_error_check(ctx, target, level, internalFormat, + format, type, 3, width, height, depth, border)) { + /* if error, clear all proxy texture image parameters */ if (level>=0 && level<ctx->Const.MaxTextureLevels) { MEMSET( ctx->Texture.Proxy3D->Image[level], 0, sizeof(struct gl_texture_image) ); } } else { - ctx->Texture.Proxy3D->Image[level]->Format = (GLenum) format; - set_teximage_component_sizes( ctx->Texture.Proxy3D->Image[level] ); - ctx->Texture.Proxy3D->Image[level]->IntFormat = (GLenum) internalFormat; - ctx->Texture.Proxy3D->Image[level]->Border = border; - ctx->Texture.Proxy3D->Image[level]->Width = width; - ctx->Texture.Proxy3D->Image[level]->Height = height; - ctx->Texture.Proxy3D->Image[level]->Depth = depth; + /* if no error, update proxy texture image parameters */ + init_texture_image(ctx->Texture.Proxy1D->Image[level], + width, height, depth, border, internalFormat); } } else { @@ -2374,28 +2454,292 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, void _mesa_CompressedTexImage1DARB(GLenum target, GLint level, - GLenum internalformat, GLsizei width, + GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) { + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCompressedTexImage1DARB"); + + if (target == GL_TEXTURE_1D) { + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + + if (texture_error_check(ctx, target, level, internalFormat, + GL_NONE, GL_NONE, 1, width, 1, 1, border)) { + return; /* error in texture image was detected */ + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texObj = texUnit->CurrentD[1]; + texImage = texObj->Image[level]; + + if (!texImage) { + texImage = _mesa_alloc_texture_image(); + texObj->Image[level] = texImage; + if (!texImage) { + gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB"); + return; + } + } + else if (texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; + } + + /* setup the teximage struct's fields */ + init_texture_image(texImage, width, 1, 1, border, internalFormat); + + /* process the texture image */ + if (data) { + GLboolean retain = GL_TRUE; + GLboolean success = GL_FALSE; + if (ctx->Driver.CompressedTexImage1D) { + success = (*ctx->Driver.CompressedTexImage1D)( ctx, target, level, + data, texObj, texImage, &retain); + } + if (retain || !success) { + /* make internal copy of the texture image */ + GLuint imageSize = _mesa_compressed_image_size(internalFormat, + width, 1, 1); + texImage->Data = MALLOC(imageSize); + if (texImage->Data) { + MEMCPY(texImage->Data, data, imageSize); + } + } + if (!retain && texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; + } + } + else { + make_null_texture(texImage); + if (ctx->Driver.CompressedTexImage1D) { + GLboolean retain; + (*ctx->Driver.CompressedTexImage1D)( ctx, target, level, + texImage->Data, texObj, texImage, &retain); + } + } + + /* state update */ + gl_put_texobj_on_dirty_list( ctx, texObj ); + ctx->NewState |= NEW_TEXTURING; + } + else if (target == GL_PROXY_TEXTURE_1D) { + /* Proxy texture: check for errors and update proxy state */ + if (texture_error_check(ctx, target, level, internalFormat, + GL_NONE, GL_NONE, 1, width, 1, 1, border)) { + /* if error, clear all proxy texture image parameters */ + if (level>=0 && level<ctx->Const.MaxTextureLevels) { + MEMSET( ctx->Texture.Proxy1D->Image[level], 0, + sizeof(struct gl_texture_image) ); + } + } + else { + /* if no error, update proxy texture image parameters */ + init_texture_image(ctx->Texture.Proxy1D->Image[level], + width, 1, 1, border, internalFormat); + } + } + else { + gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage1DARB(target)" ); + return; + } } void _mesa_CompressedTexImage2DARB(GLenum target, GLint level, - GLenum internalformat, GLsizei width, + GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) { + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCompressedTexImage2DARB"); + + if (target == GL_TEXTURE_2D) { + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + + if (texture_error_check(ctx, target, level, internalFormat, + GL_NONE, GL_NONE, 1, width, height, 1, border)) { + return; /* error in texture image was detected */ + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texObj = texUnit->CurrentD[2]; + texImage = texObj->Image[level]; + + if (!texImage) { + texImage = _mesa_alloc_texture_image(); + texObj->Image[level] = texImage; + if (!texImage) { + gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); + return; + } + } + else if (texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; + } + + /* setup the teximage struct's fields */ + init_texture_image(texImage, width, height, 1, border, internalFormat); + + /* process the texture image */ + if (data) { + GLboolean retain = GL_TRUE; + GLboolean success = GL_FALSE; + if (ctx->Driver.CompressedTexImage2D) { + success = (*ctx->Driver.CompressedTexImage2D)( ctx, target, level, + data, texObj, texImage, &retain); + } + if (retain || !success) { + /* make internal copy of the texture image */ + GLuint imageSize = _mesa_compressed_image_size(internalFormat, + width, height, 1); + texImage->Data = MALLOC(imageSize); + if (texImage->Data) { + MEMCPY(texImage->Data, data, imageSize); + } + } + if (!retain && texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; + } + } + else { + make_null_texture(texImage); + if (ctx->Driver.CompressedTexImage2D) { + GLboolean retain; + (*ctx->Driver.CompressedTexImage2D)( ctx, target, level, + texImage->Data, texObj, texImage, &retain); + } + } + + /* state update */ + gl_put_texobj_on_dirty_list( ctx, texObj ); + ctx->NewState |= NEW_TEXTURING; + } + else if (target == GL_PROXY_TEXTURE_2D) { + /* Proxy texture: check for errors and update proxy state */ + if (texture_error_check(ctx, target, level, internalFormat, + GL_NONE, GL_NONE, 1, width, 1, 1, border)) { + /* if error, clear all proxy texture image parameters */ + if (level>=0 && level<ctx->Const.MaxTextureLevels) { + MEMSET( ctx->Texture.Proxy2D->Image[level], 0, + sizeof(struct gl_texture_image) ); + } + } + else { + /* if no error, update proxy texture image parameters */ + init_texture_image(ctx->Texture.Proxy2D->Image[level], + width, 1, 1, border, internalFormat); + } + } + else { + gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage2DARB(target)" ); + return; + } } void _mesa_CompressedTexImage3DARB(GLenum target, GLint level, - GLenum internalformat, GLsizei width, + GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) { + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCompressedTexImage3DARB"); + + if (target == GL_TEXTURE_1D) { + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + + if (texture_error_check(ctx, target, level, internalFormat, + GL_NONE, GL_NONE, 1, width, height, depth, border)) { + return; /* error in texture image was detected */ + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texObj = texUnit->CurrentD[3]; + texImage = texObj->Image[level]; + + if (!texImage) { + texImage = _mesa_alloc_texture_image(); + texObj->Image[level] = texImage; + if (!texImage) { + gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB"); + return; + } + } + else if (texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; + } + + /* setup the teximage struct's fields */ + init_texture_image(texImage, width, height, depth, border, internalFormat); + + /* process the texture image */ + if (data) { + GLboolean retain = GL_TRUE; + GLboolean success = GL_FALSE; + if (ctx->Driver.CompressedTexImage3D) { + success = (*ctx->Driver.CompressedTexImage3D)( ctx, target, level, + data, texObj, texImage, &retain); + } + if (retain || !success) { + /* make internal copy of the texture image */ + GLuint imageSize = _mesa_compressed_image_size(internalFormat, + width, height, depth); + texImage->Data = MALLOC(imageSize); + if (texImage->Data) { + MEMCPY(texImage->Data, data, imageSize); + } + } + if (!retain && texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; + } + } + else { + make_null_texture(texImage); + if (ctx->Driver.CompressedTexImage3D) { + GLboolean retain; + (*ctx->Driver.CompressedTexImage3D)( ctx, target, level, + texImage->Data, texObj, texImage, &retain); + } + } + + /* state update */ + gl_put_texobj_on_dirty_list( ctx, texObj ); + ctx->NewState |= NEW_TEXTURING; + } + else if (target == GL_PROXY_TEXTURE_3D) { + /* Proxy texture: check for errors and update proxy state */ + if (texture_error_check(ctx, target, level, internalFormat, + GL_NONE, GL_NONE, 1, width, height, depth, border)) { + /* if error, clear all proxy texture image parameters */ + if (level>=0 && level<ctx->Const.MaxTextureLevels) { + MEMSET( ctx->Texture.Proxy3D->Image[level], 0, + sizeof(struct gl_texture_image) ); + } + } + else { + /* if no error, update proxy texture image parameters */ + init_texture_image(ctx->Texture.Proxy3D->Image[level], + width, 1, 1, border, internalFormat); + } + } + else { + gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage3DARB(target)" ); + return; + } } diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index bbf1836eab..02d6ee1bcb 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -1,4 +1,4 @@ -/* $Id: teximage.h,v 1.9 2000/05/23 20:10:50 brianp Exp $ */ +/* $Id: teximage.h,v 1.10 2000/05/24 14:04:06 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -36,7 +36,7 @@ extern GLint -_mesa_base_tex_format( GLint format ); +_mesa_base_tex_format( GLcontext *ctx, GLint format ); extern struct gl_texture_image * @@ -47,6 +47,11 @@ extern void _mesa_free_texture_image( struct gl_texture_image *teximage ); +extern GLuint +_mesa_compressed_image_size(GLenum internalFormat, + GLint width, GLint height, GLint depth); + + extern struct gl_texture_object * _mesa_select_tex_object(GLcontext *ctx, struct gl_texture_unit *texUnit, GLenum target); 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