diff options
author | Oliver McFadden <z3ro.geek@gmail.com> | 2007-05-09 02:59:11 +0000 |
---|---|---|
committer | Oliver McFadden <z3ro.geek@gmail.com> | 2007-05-09 02:59:11 +0000 |
commit | be56660ba0faf41ec61c79aab2b358c6436dd44b (patch) | |
tree | ba91c73e5cb3c0202d9cd7d373e877740a25a568 | |
parent | 36c8bc6141cd8c0aafed02a5fbee15a13b0b0ca1 (diff) |
r300: Indented r300_state.[ch].
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_state.c | 1188 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_state.h | 16 |
2 files changed, 696 insertions, 508 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 96678b82a2..75d606fdcc 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -79,7 +79,7 @@ static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4]) CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]); rmesa->hw.blend_color.cmd[1] = r300PackColor(4, color[3], color[0], - color[1], color[2]); + color[1], color[2]); } /** @@ -133,7 +133,7 @@ static int blend_factor(GLenum factor, GLboolean is_src) break; case GL_SRC_ALPHA_SATURATE: func = (is_src) ? R300_BLEND_GL_SRC_ALPHA_SATURATE : - R300_BLEND_GL_ZERO; + R300_BLEND_GL_ZERO; break; case GL_CONSTANT_COLOR: func = R300_BLEND_GL_CONST_COLOR; @@ -166,12 +166,15 @@ static int blend_factor(GLenum factor, GLboolean is_src) */ /* helper function */ -static void r300_set_blend_cntl(r300ContextPtr r300, int func, int eqn, int cbits, int funcA, int eqnA) +static void r300_set_blend_cntl(r300ContextPtr r300, int func, int eqn, + int cbits, int funcA, int eqnA) { GLuint new_ablend, new_cblend; #if 0 - fprintf(stderr, "eqnA=%08x funcA=%08x eqn=%08x func=%08x cbits=%08x\n", eqnA, funcA, eqn, func, cbits); + fprintf(stderr, + "eqnA=%08x funcA=%08x eqn=%08x func=%08x cbits=%08x\n", + eqnA, funcA, eqn, func, cbits); #endif new_ablend = eqnA | funcA; new_cblend = eqn | func; @@ -184,20 +187,19 @@ static void r300_set_blend_cntl(r300ContextPtr r300, int func, int eqn, int cbit */ #if 0 if (new_ablend == new_cblend) { - new_cblend |= R300_BLEND_NO_SEPARATE; + new_cblend |= R300_BLEND_NO_SEPARATE; } #endif new_cblend |= cbits; - if((new_ablend != r300->hw.bld.cmd[R300_BLD_ABLEND]) || - (new_cblend != r300->hw.bld.cmd[R300_BLD_CBLEND])) { + if ((new_ablend != r300->hw.bld.cmd[R300_BLD_ABLEND]) || + (new_cblend != r300->hw.bld.cmd[R300_BLD_CBLEND])) { R300_STATECHANGE(r300, bld); - r300->hw.bld.cmd[R300_BLD_ABLEND]=new_ablend; - r300->hw.bld.cmd[R300_BLD_CBLEND]=new_cblend; + r300->hw.bld.cmd[R300_BLD_ABLEND] = new_ablend; + r300->hw.bld.cmd[R300_BLD_CBLEND] = new_cblend; } } - static void r300_set_blend_state(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); @@ -209,14 +211,15 @@ static void r300_set_blend_state(GLcontext * ctx) int eqnA = R300_COMB_FCN_ADD_CLAMP; if (RGBA_LOGICOP_ENABLED(ctx) || !ctx->Color.BlendEnabled) { - r300_set_blend_cntl(r300, - func, eqn, 0, - func, eqn); + r300_set_blend_cntl(r300, func, eqn, 0, func, eqn); return; } - func = (blend_factor(ctx->Color.BlendSrcRGB, GL_TRUE) << R300_SRC_BLEND_SHIFT) | - (blend_factor(ctx->Color.BlendDstRGB, GL_FALSE) << R300_DST_BLEND_SHIFT); + func = + (blend_factor(ctx->Color.BlendSrcRGB, GL_TRUE) << + R300_SRC_BLEND_SHIFT) | (blend_factor(ctx->Color.BlendDstRGB, + GL_FALSE) << + R300_DST_BLEND_SHIFT); switch (ctx->Color.BlendEquationRGB) { case GL_FUNC_ADD: @@ -250,9 +253,11 @@ static void r300_set_blend_state(GLcontext * ctx) return; } - - funcA = (blend_factor(ctx->Color.BlendSrcA, GL_TRUE) << R300_SRC_BLEND_SHIFT) | - (blend_factor(ctx->Color.BlendDstA, GL_FALSE) << R300_DST_BLEND_SHIFT); + funcA = + (blend_factor(ctx->Color.BlendSrcA, GL_TRUE) << + R300_SRC_BLEND_SHIFT) | (blend_factor(ctx->Color.BlendDstA, + GL_FALSE) << + R300_DST_BLEND_SHIFT); switch (ctx->Color.BlendEquationA) { case GL_FUNC_ADD: @@ -280,14 +285,16 @@ static void r300_set_blend_state(GLcontext * ctx) break; default: - fprintf(stderr, "[%s:%u] Invalid A blend equation (0x%04x).\n", + fprintf(stderr, + "[%s:%u] Invalid A blend equation (0x%04x).\n", __func__, __LINE__, ctx->Color.BlendEquationA); return; } r300_set_blend_cntl(r300, - func, eqn, R300_BLEND_UNKNOWN | R300_BLEND_ENABLE, - funcA, eqnA); + func, eqn, + R300_BLEND_UNKNOWN | R300_BLEND_ENABLE, funcA, + eqnA); } static void r300BlendEquationSeparate(GLcontext * ctx, @@ -306,7 +313,7 @@ static void r300BlendFuncSeparate(GLcontext * ctx, /** * Update our tracked culling state based on Mesa's state. */ -static void r300UpdateCulling(GLcontext* ctx) +static void r300UpdateCulling(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); uint32_t val = 0; @@ -314,7 +321,7 @@ static void r300UpdateCulling(GLcontext* ctx) R300_STATECHANGE(r300, cul); if (ctx->Polygon.CullFlag) { if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) - val = R300_CULL_FRONT|R300_CULL_BACK; + val = R300_CULL_FRONT | R300_CULL_BACK; else if (ctx->Polygon.CullFaceMode == GL_FRONT) val = R300_CULL_FRONT; else @@ -328,13 +335,13 @@ static void r300UpdateCulling(GLcontext* ctx) r300->hw.cul.cmd[R300_CUL_CULL] = val; } -static void update_early_z(GLcontext *ctx) +static void update_early_z(GLcontext * ctx) { /* updates register R300_RB3D_EARLY_Z (0x4F14) if depth test is not enabled it should be R300_EARLY_Z_DISABLE if depth is enabled and alpha not it should be R300_EARLY_Z_ENABLE if depth and alpha is enabled it should be R300_EARLY_Z_DISABLE - */ + */ r300ContextPtr r300 = R300_CONTEXT(ctx); R300_STATECHANGE(r300, zstencil_format); @@ -344,14 +351,16 @@ static void update_early_z(GLcontext *ctx) else { if (ctx->Depth.Test && ctx->Depth.Func != GL_NEVER) /* enable early Z */ - r300->hw.zstencil_format.cmd[2] = R300_EARLY_Z_ENABLE; + r300->hw.zstencil_format.cmd[2] = + R300_EARLY_Z_ENABLE; else /* disable early Z */ - r300->hw.zstencil_format.cmd[2] = R300_EARLY_Z_DISABLE; + r300->hw.zstencil_format.cmd[2] = + R300_EARLY_Z_DISABLE; } } -static void update_alpha(GLcontext *ctx) +static void update_alpha(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); GLubyte refByte; @@ -383,7 +392,7 @@ static void update_alpha(GLcontext *ctx) pp_misc |= R300_ALPHA_TEST_GEQUAL; break; case GL_ALWAYS: - /*pp_misc |= R300_ALPHA_TEST_PASS;*/ + /*pp_misc |= R300_ALPHA_TEST_PASS; */ really_enabled = GL_FALSE; break; } @@ -395,7 +404,6 @@ static void update_alpha(GLcontext *ctx) pp_misc = 0x0; } - R300_STATECHANGE(r300, at); r300->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc; update_early_z(ctx); @@ -403,8 +411,8 @@ static void update_alpha(GLcontext *ctx) static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) { - (void) func; - (void) ref; + (void)func; + (void)ref; update_alpha(ctx); } @@ -431,24 +439,31 @@ static int translate_func(int func) return 0; } -static void update_depth(GLcontext* ctx) +static void update_depth(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); R300_STATECHANGE(r300, zs); r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_RB3D_STENCIL_ENABLE; - r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT); + r300->hw.zs.cmd[R300_ZS_CNTL_1] &= + ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT); if (ctx->Depth.Test && ctx->Depth.Func != GL_NEVER) { if (ctx->Depth.Mask) - r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_TEST_AND_WRITE; + r300->hw.zs.cmd[R300_ZS_CNTL_0] |= + R300_RB3D_Z_TEST_AND_WRITE; else - r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_TEST; + r300->hw.zs.cmd[R300_ZS_CNTL_0] |= + R300_RB3D_Z_TEST; - r300->hw.zs.cmd[R300_ZS_CNTL_1] |= translate_func(ctx->Depth.Func) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; + r300->hw.zs.cmd[R300_ZS_CNTL_1] |= + translate_func(ctx->Depth. + Func) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; } else { r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_DISABLED_1; - r300->hw.zs.cmd[R300_ZS_CNTL_1] |= translate_func(GL_NEVER) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; + r300->hw.zs.cmd[R300_ZS_CNTL_1] |= + translate_func(GL_NEVER) << + R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; } update_early_z(ctx); @@ -459,7 +474,7 @@ static void update_depth(GLcontext* ctx) * * \note Mesa already filters redundant calls to glEnable/glDisable. */ -static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state) +static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state) { r300ContextPtr r300 = R300_CONTEXT(ctx); @@ -482,11 +497,14 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state) r300->hw.fogs.cmd[R300_FOGS_STATE] |= R300_FOG_ENABLE; - ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL ); - ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density ); - ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start ); - ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End ); - ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color ); + ctx->Driver.Fogfv(ctx, GL_FOG_MODE, NULL); + ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, + &ctx->Fog.Density); + ctx->Driver.Fogfv(ctx, GL_FOG_START, + &ctx->Fog.Start); + ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End); + ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, + ctx->Fog.Color); } else { r300->hw.fogs.cmd[R300_FOGS_STATE] &= ~R300_FOG_ENABLE; @@ -519,7 +537,8 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state) } } else { #if R200_MERGED - FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, state); + FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, + state); #endif } break; @@ -534,10 +553,10 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state) case GL_POLYGON_OFFSET_FILL: R300_STATECHANGE(r300, occlusion_cntl); - if(state){ - r300->hw.occlusion_cntl.cmd[1] |= (3<<0); + if (state) { + r300->hw.occlusion_cntl.cmd[1] |= (3 << 0); } else { - r300->hw.occlusion_cntl.cmd[1] &= ~(3<<0); + r300->hw.occlusion_cntl.cmd[1] &= ~(3 << 0); } break; default: @@ -546,11 +565,10 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state) } } - -static void r300UpdatePolygonMode(GLcontext *ctx) +static void r300UpdatePolygonMode(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); - uint32_t hw_mode=0; + uint32_t hw_mode = 0; if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) { @@ -569,25 +587,25 @@ static void r300UpdatePolygonMode(GLcontext *ctx) switch (f) { case GL_LINE: hw_mode |= R300_PM_FRONT_LINE; - break; - case GL_POINT: /* noop */ + break; + case GL_POINT: /* noop */ hw_mode |= R300_PM_FRONT_POINT; - break; + break; case GL_FILL: hw_mode |= R300_PM_FRONT_FILL; - break; + break; } switch (b) { case GL_LINE: hw_mode |= R300_PM_BACK_LINE; - break; - case GL_POINT: /* noop */ + break; + case GL_POINT: /* noop */ hw_mode |= R300_PM_BACK_POINT; - break; + break; case GL_FILL: hw_mode |= R300_PM_BACK_FILL; - break; + break; } } @@ -602,20 +620,19 @@ static void r300UpdatePolygonMode(GLcontext *ctx) * * \note Mesa already filters redundant calls to this function. */ -static void r300CullFace(GLcontext* ctx, GLenum mode) +static void r300CullFace(GLcontext * ctx, GLenum mode) { (void)mode; r300UpdateCulling(ctx); } - /** * Change the polygon orientation. * * \note Mesa already filters redundant calls to this function. */ -static void r300FrontFace(GLcontext* ctx, GLenum mode) +static void r300FrontFace(GLcontext * ctx, GLenum mode) { (void)mode; @@ -623,42 +640,39 @@ static void r300FrontFace(GLcontext* ctx, GLenum mode) r300UpdatePolygonMode(ctx); } - /** * Change the depth testing function. * * \note Mesa already filters redundant calls to this function. */ -static void r300DepthFunc(GLcontext* ctx, GLenum func) +static void r300DepthFunc(GLcontext * ctx, GLenum func) { - (void) func; + (void)func; update_depth(ctx); } - /** * Enable/Disable depth writing. * * \note Mesa already filters redundant calls to this function. */ -static void r300DepthMask(GLcontext* ctx, GLboolean mask) +static void r300DepthMask(GLcontext * ctx, GLboolean mask) { - (void) mask; + (void)mask; update_depth(ctx); } - /** * Handle glColorMask() */ -static void r300ColorMask(GLcontext* ctx, - GLboolean r, GLboolean g, GLboolean b, GLboolean a) +static void r300ColorMask(GLcontext * ctx, + GLboolean r, GLboolean g, GLboolean b, + GLboolean a) { r300ContextPtr r300 = R300_CONTEXT(ctx); int mask = (r ? R300_COLORMASK0_R : 0) | - (g ? R300_COLORMASK0_G : 0) | - (b ? R300_COLORMASK0_B : 0) | - (a ? R300_COLORMASK0_A : 0); + (g ? R300_COLORMASK0_G : 0) | + (b ? R300_COLORMASK0_B : 0) | (a ? R300_COLORMASK0_A : 0); if (mask != r300->hw.cmk.cmd[R300_CMK_COLORMASK]) { R300_STATECHANGE(r300, cmk); @@ -669,12 +683,15 @@ static void r300ColorMask(GLcontext* ctx, /* ============================================================= * Fog */ -static void r300Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) +static void r300Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) { r300ContextPtr r300 = R300_CONTEXT(ctx); - union { int i; float f; } fogScale, fogStart; + union { + int i; + float f; + } fogScale, fogStart; - (void) param; + (void)param; fogScale.i = r300->hw.fogp.cmd[R300_FOGP_SCALE]; fogStart.i = r300->hw.fogp.cmd[R300_FOGP_START]; @@ -687,29 +704,37 @@ static void r300Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) case GL_LINEAR: R300_STATECHANGE(r300, fogs); r300->hw.fogs.cmd[R300_FOGS_STATE] = - (r300->hw.fogs.cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | R300_FOG_MODE_LINEAR; + (r300->hw.fogs. + cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | + R300_FOG_MODE_LINEAR; if (ctx->Fog.Start == ctx->Fog.End) { fogScale.f = -1.0; fogStart.f = 1.0; - } - else { - fogScale.f = 1.0 / (ctx->Fog.End-ctx->Fog.Start); - fogStart.f = -ctx->Fog.Start / (ctx->Fog.End-ctx->Fog.Start); + } else { + fogScale.f = + 1.0 / (ctx->Fog.End - ctx->Fog.Start); + fogStart.f = + -ctx->Fog.Start / (ctx->Fog.End - + ctx->Fog.Start); } break; case GL_EXP: R300_STATECHANGE(r300, fogs); r300->hw.fogs.cmd[R300_FOGS_STATE] = - (r300->hw.fogs.cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | R300_FOG_MODE_EXP; - fogScale.f = 0.0933*ctx->Fog.Density; + (r300->hw.fogs. + cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | + R300_FOG_MODE_EXP; + fogScale.f = 0.0933 * ctx->Fog.Density; fogStart.f = 0.0; break; case GL_EXP2: R300_STATECHANGE(r300, fogs); r300->hw.fogs.cmd[R300_FOGS_STATE] = - (r300->hw.fogs.cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | R300_FOG_MODE_EXP2; - fogScale.f = 0.3*ctx->Fog.Density; + (r300->hw.fogs. + cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | + R300_FOG_MODE_EXP2; + fogScale.f = 0.3 * ctx->Fog.Density; fogStart.f = 0.0; default: return; @@ -718,11 +743,11 @@ static void r300Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) case GL_FOG_DENSITY: switch (ctx->Fog.Mode) { case GL_EXP: - fogScale.f = 0.0933*ctx->Fog.Density; + fogScale.f = 0.0933 * ctx->Fog.Density; fogStart.f = 0.0; break; case GL_EXP2: - fogScale.f = 0.3*ctx->Fog.Density; + fogScale.f = 0.3 * ctx->Fog.Density; fogStart.f = 0.0; default: break; @@ -734,18 +759,23 @@ static void r300Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) if (ctx->Fog.Start == ctx->Fog.End) { fogScale.f = -1.0; fogStart.f = 1.0; - } - else { - fogScale.f = 1.0 / (ctx->Fog.End-ctx->Fog.Start); - fogStart.f = -ctx->Fog.Start / (ctx->Fog.End-ctx->Fog.Start); + } else { + fogScale.f = + 1.0 / (ctx->Fog.End - ctx->Fog.Start); + fogStart.f = + -ctx->Fog.Start / (ctx->Fog.End - + ctx->Fog.Start); } } break; case GL_FOG_COLOR: R300_STATECHANGE(r300, fogc); - r300->hw.fogc.cmd[R300_FOGC_R] = (GLuint) (ctx->Fog.Color[0]*1023.0F) & 0x3FF; - r300->hw.fogc.cmd[R300_FOGC_G] = (GLuint) (ctx->Fog.Color[1]*1023.0F) & 0x3FF; - r300->hw.fogc.cmd[R300_FOGC_B] = (GLuint) (ctx->Fog.Color[2]*1023.0F) & 0x3FF; + r300->hw.fogc.cmd[R300_FOGC_R] = + (GLuint) (ctx->Fog.Color[0] * 1023.0F) & 0x3FF; + r300->hw.fogc.cmd[R300_FOGC_G] = + (GLuint) (ctx->Fog.Color[1] * 1023.0F) & 0x3FF; + r300->hw.fogc.cmd[R300_FOGC_B] = + (GLuint) (ctx->Fog.Color[2] * 1023.0F) & 0x3FF; break; case GL_FOG_COORD_SRC: break; @@ -772,14 +802,14 @@ static void r300PointSize(GLcontext * ctx, GLfloat size) R300_STATECHANGE(r300, ps); r300->hw.ps.cmd[R300_PS_POINTSIZE] = - ((int)(size * 6) << R300_POINTSIZE_X_SHIFT) | - ((int)(size * 6) << R300_POINTSIZE_Y_SHIFT); + ((int)(size * 6) << R300_POINTSIZE_X_SHIFT) | + ((int)(size * 6) << R300_POINTSIZE_Y_SHIFT); } /* ============================================================= * Line state */ -static void r300LineWidth(GLcontext *ctx, GLfloat widthf) +static void r300LineWidth(GLcontext * ctx, GLfloat widthf) { r300ContextPtr r300 = R300_CONTEXT(ctx); @@ -790,7 +820,7 @@ static void r300LineWidth(GLcontext *ctx, GLfloat widthf) r300->hw.lcntl.cmd[1] |= R300_LINE_CNT_VE; } -static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) +static void r300PolygonMode(GLcontext * ctx, GLenum face, GLenum mode) { (void)face; (void)mode; @@ -846,70 +876,97 @@ static void r300ShadeModel(GLcontext * ctx, GLenum mode) } static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face, - GLenum func, GLint ref, GLuint mask) + GLenum func, GLint ref, GLuint mask) { r300ContextPtr rmesa = R300_CONTEXT(ctx); - GLuint refmask = (((ctx->Stencil.Ref[0] & 0xff) << R300_RB3D_ZS2_STENCIL_REF_SHIFT) | - ((ctx->Stencil.ValueMask[0] & 0xff) << R300_RB3D_ZS2_STENCIL_MASK_SHIFT)); + GLuint refmask = + (((ctx->Stencil. + Ref[0] & 0xff) << R300_RB3D_ZS2_STENCIL_REF_SHIFT) | ((ctx-> + Stencil. + ValueMask + [0] & + 0xff) + << + R300_RB3D_ZS2_STENCIL_MASK_SHIFT)); GLuint flag; R300_STATECHANGE(rmesa, zs); - rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~( - (R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) - | (R300_ZS_MASK << R300_RB3D_ZS1_BACK_FUNC_SHIFT)); + rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~((R300_ZS_MASK << + R300_RB3D_ZS1_FRONT_FUNC_SHIFT) + | (R300_ZS_MASK << + R300_RB3D_ZS1_BACK_FUNC_SHIFT)); - rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= ~((R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_REF_SHIFT) | - (R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT)); + rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= + ~((R300_RB3D_ZS2_STENCIL_MASK << + R300_RB3D_ZS2_STENCIL_REF_SHIFT) | + (R300_RB3D_ZS2_STENCIL_MASK << + R300_RB3D_ZS2_STENCIL_MASK_SHIFT)); flag = translate_func(ctx->Stencil.Function[0]); - rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_FRONT_FUNC_SHIFT); + rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= + (flag << R300_RB3D_ZS1_FRONT_FUNC_SHIFT); if (ctx->Stencil._TestTwoSide) flag = translate_func(ctx->Stencil.Function[1]); - rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_BACK_FUNC_SHIFT); + rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= + (flag << R300_RB3D_ZS1_BACK_FUNC_SHIFT); rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= refmask; } -static void r300StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) +static void r300StencilMaskSeparate(GLcontext * ctx, GLenum face, + GLuint mask) { r300ContextPtr rmesa = R300_CONTEXT(ctx); R300_STATECHANGE(rmesa, zs); - rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= ~(R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT); - rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= (ctx->Stencil.WriteMask[0] & 0xff) << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT; + rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= + ~(R300_RB3D_ZS2_STENCIL_MASK << + R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT); + rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= + (ctx->Stencil. + WriteMask[0] & 0xff) << + R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT; } - -static void r300StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) +static void r300StencilOpSeparate(GLcontext * ctx, GLenum face, + GLenum fail, GLenum zfail, GLenum zpass) { r300ContextPtr rmesa = R300_CONTEXT(ctx); R300_STATECHANGE(rmesa, zs); - /* It is easier to mask what's left.. */ + /* It is easier to mask what's left.. */ rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= (R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT) | (R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) | (R300_ZS_MASK << R300_RB3D_ZS1_BACK_FUNC_SHIFT); rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= - (translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT); + (translate_stencil_op(ctx->Stencil.FailFunc[0]) << + R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT) + | (translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << + R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT) + | (translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << + R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT); if (ctx->Stencil._TestTwoSide) { rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= - (translate_stencil_op(ctx->Stencil.FailFunc[1]) << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.ZFailFunc[1]) << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.ZPassFunc[1]) << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT); + (translate_stencil_op(ctx->Stencil.FailFunc[1]) << + R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) + | (translate_stencil_op(ctx->Stencil.ZFailFunc[1]) << + R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT) + | (translate_stencil_op(ctx->Stencil.ZPassFunc[1]) << + R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT); } else { rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= - (translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT); + (translate_stencil_op(ctx->Stencil.FailFunc[0]) << + R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) + | (translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << + R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT) + | (translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << + R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT); } } @@ -919,8 +976,10 @@ static void r300ClearStencil(GLcontext * ctx, GLint s) rmesa->state.stencil.clear = ((GLuint) (ctx->Stencil.Clear & 0xff) | - (R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT) | - ((ctx->Stencil.WriteMask[0] & 0xff) << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT)); + (R300_RB3D_ZS2_STENCIL_MASK << + R300_RB3D_ZS2_STENCIL_MASK_SHIFT) | ((ctx->Stencil. + WriteMask[0] & 0xff) << + R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT)); } /* ============================================================= @@ -951,11 +1010,11 @@ void r300UpdateWindow(GLcontext * ctx) R300_FIREVERTICES(rmesa); R300_STATECHANGE(rmesa, vpt); - rmesa->hw.vpt.cmd[R300_VPT_XSCALE] = r300PackFloat32(sx); + rmesa->hw.vpt.cmd[R300_VPT_XSCALE] = r300PackFloat32(sx); rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(tx); - rmesa->hw.vpt.cmd[R300_VPT_YSCALE] = r300PackFloat32(sy); + rmesa->hw.vpt.cmd[R300_VPT_YSCALE] = r300PackFloat32(sy); rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] = r300PackFloat32(ty); - rmesa->hw.vpt.cmd[R300_VPT_ZSCALE] = r300PackFloat32(sz); + rmesa->hw.vpt.cmd[R300_VPT_ZSCALE] = r300PackFloat32(sz); rmesa->hw.vpt.cmd[R300_VPT_ZOFFSET] = r300PackFloat32(tz); } @@ -969,43 +1028,43 @@ static void r300Viewport(GLcontext * ctx, GLint x, GLint y, r300UpdateWindow(ctx); } -static void r300DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) +static void r300DepthRange(GLcontext * ctx, GLclampd nearval, + GLclampd farval) { r300UpdateWindow(ctx); } -void r300UpdateViewportOffset( GLcontext *ctx ) +void r300UpdateViewportOffset(GLcontext * ctx) { r300ContextPtr rmesa = R300_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = ((radeonContextPtr)rmesa)->dri.drawable; - GLfloat xoffset = (GLfloat)dPriv->x; - GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h; + __DRIdrawablePrivate *dPriv = + ((radeonContextPtr) rmesa)->dri.drawable; + GLfloat xoffset = (GLfloat) dPriv->x; + GLfloat yoffset = (GLfloat) dPriv->y + dPriv->h; const GLfloat *v = ctx->Viewport._WindowMap.m; GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X; - GLfloat ty = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y; + GLfloat ty = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y; - if ( rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] != r300PackFloat32(tx) || - rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] != r300PackFloat32(ty)) - { - /* Note: this should also modify whatever data the context reset - * code uses... - */ - R300_STATECHANGE( rmesa, vpt ); - rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(tx); - rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] = r300PackFloat32(ty); + if (rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] != r300PackFloat32(tx) || + rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] != r300PackFloat32(ty)) { + /* Note: this should also modify whatever data the context reset + * code uses... + */ + R300_STATECHANGE(rmesa, vpt); + rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(tx); + rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] = r300PackFloat32(ty); } - radeonUpdateScissor( ctx ); + radeonUpdateScissor(ctx); } /** * Tell the card where to render (offset, pitch). * Effected by glDrawBuffer, etc */ -void -r300UpdateDrawBuffer(GLcontext *ctx) +void r300UpdateDrawBuffer(GLcontext * ctx) { r300ContextPtr rmesa = R300_CONTEXT(ctx); r300ContextPtr r300 = rmesa; @@ -1014,13 +1073,15 @@ r300UpdateDrawBuffer(GLcontext *ctx) if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) { /* draw to front */ - drb = (driRenderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; - } - else if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) { + drb = + (driRenderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT]. + Renderbuffer; + } else if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) { /* draw to back */ - drb = (driRenderbuffer *) fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer; - } - else { + drb = + (driRenderbuffer *) fb->Attachment[BUFFER_BACK_LEFT]. + Renderbuffer; + } else { /* drawing to multiple buffers, or none */ return; } @@ -1028,66 +1089,71 @@ r300UpdateDrawBuffer(GLcontext *ctx) assert(drb); assert(drb->flippedPitch); + R300_STATECHANGE(rmesa, cb); - R300_STATECHANGE( rmesa, cb ); - - r300->hw.cb.cmd[R300_CB_OFFSET] = drb->flippedOffset + //r300->radeon.state.color.drawOffset + - r300->radeon.radeonScreen->fbLocation; - r300->hw.cb.cmd[R300_CB_PITCH] = drb->flippedPitch;//r300->radeon.state.color.drawPitch; + r300->hw.cb.cmd[R300_CB_OFFSET] = drb->flippedOffset + //r300->radeon.state.color.drawOffset + + r300->radeon.radeonScreen->fbLocation; + r300->hw.cb.cmd[R300_CB_PITCH] = drb->flippedPitch; //r300->radeon.state.color.drawPitch; if (r300->radeon.radeonScreen->cpp == 4) - r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_ARGB8888; + r300->hw.cb.cmd[R300_CB_PITCH] |= + R300_COLOR_FORMAT_ARGB8888; else r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_RGB565; if (r300->radeon.sarea->tiling_enabled) r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_TILE_ENABLE; #if 0 - R200_STATECHANGE( rmesa, ctx ); + R200_STATECHANGE(rmesa, ctx); /* Note: we used the (possibly) page-flipped values */ rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] - = ((drb->flippedOffset + rmesa->r200Screen->fbLocation) - & R200_COLOROFFSET_MASK); + = ((drb->flippedOffset + rmesa->r200Screen->fbLocation) + & R200_COLOROFFSET_MASK); rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = drb->flippedPitch; if (rmesa->sarea->tiling_enabled) { - rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE; + rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= + R200_COLOR_TILE_ENABLE; } #endif } static void -r300FetchStateParameter(GLcontext *ctx, - const gl_state_index state[STATE_LENGTH], - GLfloat *value) +r300FetchStateParameter(GLcontext * ctx, + const gl_state_index state[STATE_LENGTH], + GLfloat * value) { r300ContextPtr r300 = R300_CONTEXT(ctx); - switch(state[0]) { + switch (state[0]) { case STATE_INTERNAL: - switch(state[1]) { + switch (state[1]) { case STATE_R300_WINDOW_DIMENSION: - value[0] = r300->radeon.dri.drawable->w*0.5f;/* width*0.5 */ - value[1] = r300->radeon.dri.drawable->h*0.5f;/* height*0.5 */ - value[2] = 0.5F; /* for moving range [-1 1] -> [0 1] */ - value[3] = 1.0F; /* not used */ + value[0] = r300->radeon.dri.drawable->w * 0.5f; /* width*0.5 */ + value[1] = r300->radeon.dri.drawable->h * 0.5f; /* height*0.5 */ + value[2] = 0.5F; /* for moving range [-1 1] -> [0 1] */ + value[3] = 1.0F; /* not used */ break; - case STATE_R300_TEXRECT_FACTOR: { - struct gl_texture_object* t = ctx->Texture.Unit[state[2]].CurrentRect; - - if (t && t->Image[0][t->BaseLevel]) { - struct gl_texture_image* image = t->Image[0][t->BaseLevel]; - value[0] = 1.0 / image->Width2; - value[1] = 1.0 / image->Height2; - } else { - value[0] = 1.0; - value[1] = 1.0; + case STATE_R300_TEXRECT_FACTOR:{ + struct gl_texture_object *t = + ctx->Texture.Unit[state[2]]. + CurrentRect; + + if (t && t->Image[0][t->BaseLevel]) { + struct gl_texture_image *image = + t->Image[0][t->BaseLevel]; + value[0] = 1.0 / image->Width2; + value[1] = 1.0 / image->Height2; + } else { + value[0] = 1.0; + value[1] = 1.0; + } + value[2] = 1.0; + value[3] = 1.0; + break; } - value[2] = 1.0; - value[3] = 1.0; - break; } default: break; @@ -1109,23 +1175,25 @@ void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state) struct gl_program_parameter_list *paramList; GLuint i; - if(!(new_state & (_NEW_BUFFERS|_NEW_PROGRAM))) - return; + if (!(new_state & (_NEW_BUFFERS | _NEW_PROGRAM))) + return; fp = (struct r300_fragment_program *)ctx->FragmentProgram._Current; if (!fp) - return; + return; paramList = fp->mesa_program.Base.Parameters; if (!paramList) - return; + return; for (i = 0; i < paramList->NumParameters; i++) { - if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR){ + if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) { r300FetchStateParameter(ctx, - paramList->Parameters[i].StateIndexes, - paramList->ParameterValues[i]); + paramList->Parameters[i]. + StateIndexes, + paramList-> + ParameterValues[i]); } } } @@ -1133,7 +1201,8 @@ void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state) /* ============================================================= * Polygon state */ -static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) +static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, + GLfloat units) { r300ContextPtr rmesa = R300_CONTEXT(ctx); GLfloat constant = units; @@ -1141,10 +1210,10 @@ static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) switch (ctx->Visual.depthBits) { case 16: constant *= 4.0; - break; + break; case 24: constant *= 2.0; - break; + break; } factor *= 12.0; @@ -1160,7 +1229,6 @@ static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) /* Routing and texture-related */ - /* r300 doesnt handle GL_CLAMP and GL_MIRROR_CLAMP_EXT correctly when filter is NEAREST. * Since texwrap produces same results for GL_CLAMP and GL_CLAMP_TO_EDGE we use them instead. * We need to recalculate wrap modes whenever filter mode is changed because someone might do: @@ -1172,70 +1240,75 @@ static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) */ static unsigned long gen_fixed_filter(unsigned long f) { - unsigned long mag, min, needs_fixing=0; + unsigned long mag, min, needs_fixing = 0; //return f; /* We ignore MIRROR bit so we dont have to do everything twice */ - if((f & ((7-1) << R300_TX_WRAP_S_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_S_SHIFT)){ + if ((f & ((7 - 1) << R300_TX_WRAP_S_SHIFT)) == + (R300_TX_CLAMP << R300_TX_WRAP_S_SHIFT)) { needs_fixing |= 1; } - if((f & ((7-1) << R300_TX_WRAP_T_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_T_SHIFT)){ + if ((f & ((7 - 1) << R300_TX_WRAP_T_SHIFT)) == + (R300_TX_CLAMP << R300_TX_WRAP_T_SHIFT)) { needs_fixing |= 2; } - if((f & ((7-1) << R300_TX_WRAP_Q_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_Q_SHIFT)){ + if ((f & ((7 - 1) << R300_TX_WRAP_Q_SHIFT)) == + (R300_TX_CLAMP << R300_TX_WRAP_Q_SHIFT)) { needs_fixing |= 4; } - if(!needs_fixing) + if (!needs_fixing) return f; - mag=f & R300_TX_MAG_FILTER_MASK; - min=f & R300_TX_MIN_FILTER_MASK; + mag = f & R300_TX_MAG_FILTER_MASK; + min = f & R300_TX_MIN_FILTER_MASK; /* TODO: Check for anisto filters too */ - if((mag != R300_TX_MAG_FILTER_NEAREST) && (min != R300_TX_MIN_FILTER_NEAREST)) + if ((mag != R300_TX_MAG_FILTER_NEAREST) + && (min != R300_TX_MIN_FILTER_NEAREST)) return f; /* r300 cant handle these modes hence we force nearest to linear */ - if((mag == R300_TX_MAG_FILTER_NEAREST) && (min != R300_TX_MIN_FILTER_NEAREST)){ + if ((mag == R300_TX_MAG_FILTER_NEAREST) + && (min != R300_TX_MIN_FILTER_NEAREST)) { f &= ~R300_TX_MAG_FILTER_NEAREST; f |= R300_TX_MAG_FILTER_LINEAR; return f; } - if((min == R300_TX_MIN_FILTER_NEAREST) && (mag != R300_TX_MAG_FILTER_NEAREST)){ + if ((min == R300_TX_MIN_FILTER_NEAREST) + && (mag != R300_TX_MAG_FILTER_NEAREST)) { f &= ~R300_TX_MIN_FILTER_NEAREST; f |= R300_TX_MIN_FILTER_LINEAR; return f; } /* Both are nearest */ - if(needs_fixing & 1){ - f &= ~((7-1) << R300_TX_WRAP_S_SHIFT); + if (needs_fixing & 1) { + f &= ~((7 - 1) << R300_TX_WRAP_S_SHIFT); f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_S_SHIFT; } - if(needs_fixing & 2){ - f &= ~((7-1) << R300_TX_WRAP_T_SHIFT); + if (needs_fixing & 2) { + f &= ~((7 - 1) << R300_TX_WRAP_T_SHIFT); f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_T_SHIFT; } - if(needs_fixing & 4){ - f &= ~((7-1) << R300_TX_WRAP_Q_SHIFT); + if (needs_fixing & 4) { + f &= ~((7 - 1) << R300_TX_WRAP_Q_SHIFT); f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_Q_SHIFT; } return f; } -void r300_setup_textures(GLcontext *ctx) +void r300_setup_textures(GLcontext * ctx) { int i, mtu; struct r300_tex_obj *t; r300ContextPtr r300 = R300_CONTEXT(ctx); - int hw_tmu=0; - int last_hw_tmu=-1; /* -1 translates into no setup costs for fields */ + int hw_tmu = 0; + int last_hw_tmu = -1; /* -1 translates into no setup costs for fields */ int tmu_mappings[R300_MAX_TEXTURE_UNITS] = { -1, }; - struct r300_fragment_program *rp = - (struct r300_fragment_program *) - (char *)ctx->FragmentProgram._Current; + struct r300_fragment_program *rp = (struct r300_fragment_program *) + (char *)ctx->FragmentProgram._Current; R300_STATECHANGE(r300, txe); R300_STATECHANGE(r300, tex.filter); @@ -1247,59 +1320,72 @@ void r300_setup_textures(GLcontext *ctx) R300_STATECHANGE(r300, tex.chroma_key); R300_STATECHANGE(r300, tex.border_color); - r300->hw.txe.cmd[R300_TXE_ENABLE]=0x0; + r300->hw.txe.cmd[R300_TXE_ENABLE] = 0x0; mtu = r300->radeon.glCtx->Const.MaxTextureUnits; if (RADEON_DEBUG & DEBUG_STATE) fprintf(stderr, "mtu=%d\n", mtu); - if(mtu > R300_MAX_TEXTURE_UNITS) { - fprintf(stderr, "Aiiee ! mtu=%d is greater than R300_MAX_TEXTURE_UNITS=%d\n", + if (mtu > R300_MAX_TEXTURE_UNITS) { + fprintf(stderr, + "Aiiee ! mtu=%d is greater than R300_MAX_TEXTURE_UNITS=%d\n", mtu, R300_MAX_TEXTURE_UNITS); exit(-1); } /* We cannot let disabled tmu offsets pass DRM */ - for(i=0; i < mtu; i++) { + for (i = 0; i < mtu; i++) { if (ctx->Texture.Unit[i]._ReallyEnabled) { -#if 0 /* Enables old behaviour */ +#if 0 /* Enables old behaviour */ hw_tmu = i; #endif tmu_mappings[i] = hw_tmu; - t=r300->state.texture.unit[i].texobj; + t = r300->state.texture.unit[i].texobj; /* XXX questionable fix for bug 9170: */ if (!t) continue; - if((t->format & 0xffffff00)==0xffffff00) { - WARN_ONCE("unknown texture format (entry %x) encountered. Help me !\n", t->format & 0xff); + if ((t->format & 0xffffff00) == 0xffffff00) { + WARN_ONCE + ("unknown texture format (entry %x) encountered. Help me !\n", + t->format & 0xff); } if (RADEON_DEBUG & DEBUG_STATE) - fprintf(stderr, "Activating texture unit %d\n", i); + fprintf(stderr, + "Activating texture unit %d\n", i); r300->hw.txe.cmd[R300_TXE_ENABLE] |= (1 << hw_tmu); - r300->hw.tex.filter.cmd[R300_TEX_VALUE_0 + hw_tmu] = gen_fixed_filter(t->filter) | (hw_tmu << 28); + r300->hw.tex.filter.cmd[R300_TEX_VALUE_0 + + hw_tmu] = + gen_fixed_filter(t->filter) | (hw_tmu << 28); /* Currently disabled! */ - r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0; //0x20501f80; - r300->hw.tex.size.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->size; - r300->hw.tex.format.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->format; - r300->hw.tex.pitch.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->pitch_reg; - r300->hw.tex.offset.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->offset; - - if(t->offset & R300_TXO_MACRO_TILE) { + r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0; //0x20501f80; + r300->hw.tex.size.cmd[R300_TEX_VALUE_0 + hw_tmu] = + t->size; + r300->hw.tex.format.cmd[R300_TEX_VALUE_0 + + hw_tmu] = t->format; + r300->hw.tex.pitch.cmd[R300_TEX_VALUE_0 + hw_tmu] = + t->pitch_reg; + r300->hw.tex.offset.cmd[R300_TEX_VALUE_0 + + hw_tmu] = t->offset; + + if (t->offset & R300_TXO_MACRO_TILE) { WARN_ONCE("macro tiling enabled!\n"); } - if(t->offset & R300_TXO_MICRO_TILE) { + if (t->offset & R300_TXO_MICRO_TILE) { WARN_ONCE("micro tiling enabled!\n"); } - r300->hw.tex.chroma_key.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0; - r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->pp_border_color; + r300->hw.tex.chroma_key.cmd[R300_TEX_VALUE_0 + + hw_tmu] = 0x0; + r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0 + + hw_tmu] = + t->pp_border_color; last_hw_tmu = hw_tmu; @@ -1307,22 +1393,29 @@ void r300_setup_textures(GLcontext *ctx) } } - r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER_0, last_hw_tmu + 1); - r300->hw.tex.filter_1.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER1_0, last_hw_tmu + 1); - r300->hw.tex.size.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_SIZE_0, last_hw_tmu + 1); - r300->hw.tex.format.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FORMAT_0, last_hw_tmu + 1); - r300->hw.tex.pitch.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_PITCH_0, last_hw_tmu + 1); - r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_OFFSET_0, last_hw_tmu + 1); - r300->hw.tex.chroma_key.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_CHROMA_KEY_0, last_hw_tmu + 1); - r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_BORDER_COLOR_0, last_hw_tmu + 1); - - - if (!rp) /* should only happenen once, just after context is created */ + r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = + cmdpacket0(R300_TX_FILTER_0, last_hw_tmu + 1); + r300->hw.tex.filter_1.cmd[R300_TEX_CMD_0] = + cmdpacket0(R300_TX_FILTER1_0, last_hw_tmu + 1); + r300->hw.tex.size.cmd[R300_TEX_CMD_0] = + cmdpacket0(R300_TX_SIZE_0, last_hw_tmu + 1); + r300->hw.tex.format.cmd[R300_TEX_CMD_0] = + cmdpacket0(R300_TX_FORMAT_0, last_hw_tmu + 1); + r300->hw.tex.pitch.cmd[R300_TEX_CMD_0] = + cmdpacket0(R300_TX_PITCH_0, last_hw_tmu + 1); + r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = + cmdpacket0(R300_TX_OFFSET_0, last_hw_tmu + 1); + r300->hw.tex.chroma_key.cmd[R300_TEX_CMD_0] = + cmdpacket0(R300_TX_CHROMA_KEY_0, last_hw_tmu + 1); + r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] = + cmdpacket0(R300_TX_BORDER_COLOR_0, last_hw_tmu + 1); + + if (!rp) /* should only happenen once, just after context is created */ return; R300_STATECHANGE(r300, fpt); - for(i = 0; i < rp->tex.length; i++){ + for (i = 0; i < rp->tex.length; i++) { int unit; int opcode; unsigned long val; @@ -1333,37 +1426,45 @@ void r300_setup_textures(GLcontext *ctx) val = rp->tex.inst[i]; val &= ~R300_FPITX_IMAGE_MASK; - opcode = (val & R300_FPITX_OPCODE_MASK) >> R300_FPITX_OPCODE_SHIFT; + opcode = + (val & R300_FPITX_OPCODE_MASK) >> + R300_FPITX_OPCODE_SHIFT; if (opcode == R300_FPITX_OP_KIL) { - r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val; + r300->hw.fpt.cmd[R300_FPT_INSTR_0 + i] = val; } else { if (tmu_mappings[unit] >= 0) { - val |= tmu_mappings[unit] << R300_FPITX_IMAGE_SHIFT; - r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val; + val |= + tmu_mappings[unit] << + R300_FPITX_IMAGE_SHIFT; + r300->hw.fpt.cmd[R300_FPT_INSTR_0 + i] = + val; } else { // We get here when the corresponding texture image is incomplete // (e.g. incomplete mipmaps etc.) - r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val; + r300->hw.fpt.cmd[R300_FPT_INSTR_0 + i] = + val; } } } - r300->hw.fpt.cmd[R300_FPT_CMD_0] = cmdpacket0(R300_PFS_TEXI_0, rp->tex.length); + r300->hw.fpt.cmd[R300_FPT_CMD_0] = + cmdpacket0(R300_PFS_TEXI_0, rp->tex.length); if (RADEON_DEBUG & DEBUG_STATE) - fprintf(stderr, "TX_ENABLE: %08x last_hw_tmu=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], last_hw_tmu); + fprintf(stderr, "TX_ENABLE: %08x last_hw_tmu=%d\n", + r300->hw.txe.cmd[R300_TXE_ENABLE], last_hw_tmu); } union r300_outputs_written { - GLuint vp_outputs; /* hw_tcl_on */ - DECLARE_RENDERINPUTS(index_bitset); /* !hw_tcl_on */ + GLuint vp_outputs; /* hw_tcl_on */ + DECLARE_RENDERINPUTS(index_bitset); /* !hw_tcl_on */ }; #define R300_OUTPUTS_WRITTEN_TEST(ow, vp_result, tnl_attrib) \ ((hw_tcl_on) ? (ow).vp_outputs & (1 << (vp_result)) : \ RENDERINPUTS_TEST( (ow.index_bitset), (tnl_attrib) )) -void r300_setup_rs_unit(GLcontext *ctx) +void r300_setup_rs_unit(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); /* I'm still unsure if these are needed */ @@ -1383,16 +1484,19 @@ void r300_setup_rs_unit(GLcontext *ctx) int in_texcoords, col_interp_nr; int i; - if(hw_tcl_on) - OutputsWritten.vp_outputs = CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten; + if (hw_tcl_on) + OutputsWritten.vp_outputs = + CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten; else - RENDERINPUTS_COPY( OutputsWritten.index_bitset, r300->state.render_inputs_bitset ); + RENDERINPUTS_COPY(OutputsWritten.index_bitset, + r300->state.render_inputs_bitset); if (ctx->FragmentProgram._Current) - InputsRead = ctx->FragmentProgram._Current->Base.InputsRead; + InputsRead = + ctx->FragmentProgram._Current->Base.InputsRead; else { fprintf(stderr, "No ctx->FragmentProgram._Current!!\n"); - return; /* This should only ever happen once.. */ + return; /* This should only ever happen once.. */ } R300_STATECHANGE(r300, ri); @@ -1403,12 +1507,12 @@ void r300_setup_rs_unit(GLcontext *ctx) r300->hw.rr.cmd[R300_RR_ROUTE_1] = 0; - if (InputsRead & FRAG_BIT_WPOS){ + if (InputsRead & FRAG_BIT_WPOS) { for (i = 0; i < ctx->Const.MaxTextureUnits; i++) if (!(InputsRead & (FRAG_BIT_TEX0 << i))) break; - if(i == ctx->Const.MaxTextureUnits){ + if (i == ctx->Const.MaxTextureUnits) { fprintf(stderr, "\tno free texcoord found...\n"); exit(0); } @@ -1417,84 +1521,97 @@ void r300_setup_rs_unit(GLcontext *ctx) InputsRead &= ~FRAG_BIT_WPOS; } - for (i=0;i<ctx->Const.MaxTextureUnits;i++) { - r300->hw.ri.cmd[R300_RI_INTERP_0+i] = 0 - | R300_RS_INTERP_USED - | (in_texcoords << R300_RS_INTERP_SRC_SHIFT) - | interp_magic[i]; + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { + r300->hw.ri.cmd[R300_RI_INTERP_0 + i] = 0 + | R300_RS_INTERP_USED + | (in_texcoords << R300_RS_INTERP_SRC_SHIFT) + | interp_magic[i]; r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] = 0; - if (InputsRead & (FRAG_BIT_TEX0<<i)) { + if (InputsRead & (FRAG_BIT_TEX0 << i)) { //assert(r300->state.texture.tc_count != 0); - r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] |= - R300_RS_ROUTE_ENABLE - | i /* source INTERP */ - | (fp_reg << R300_RS_ROUTE_DEST_SHIFT); + r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] |= R300_RS_ROUTE_ENABLE | i /* source INTERP */ + | (fp_reg << R300_RS_ROUTE_DEST_SHIFT); high_rr = fp_reg; - if (!R300_OUTPUTS_WRITTEN_TEST( OutputsWritten, VERT_RESULT_TEX0+i, _TNL_ATTRIB_TEX(i) )) { + if (!R300_OUTPUTS_WRITTEN_TEST + (OutputsWritten, VERT_RESULT_TEX0 + i, + _TNL_ATTRIB_TEX(i))) { /* Passing invalid data here can lock the GPU. */ - WARN_ONCE("fragprog wants coords for tex%d, vp doesn't provide them!\n", i); + WARN_ONCE + ("fragprog wants coords for tex%d, vp doesn't provide them!\n", + i); //_mesa_print_program(&CURRENT_VERTEX_SHADER(ctx)->Base); //exit(-1); } - InputsRead &= ~(FRAG_BIT_TEX0<<i); + InputsRead &= ~(FRAG_BIT_TEX0 << i); fp_reg++; } /* Need to count all coords enabled at vof */ - if (R300_OUTPUTS_WRITTEN_TEST( OutputsWritten, VERT_RESULT_TEX0+i, _TNL_ATTRIB_TEX(i) )) + if (R300_OUTPUTS_WRITTEN_TEST + (OutputsWritten, VERT_RESULT_TEX0 + i, + _TNL_ATTRIB_TEX(i))) in_texcoords++; } if (InputsRead & FRAG_BIT_COL0) { - if (!R300_OUTPUTS_WRITTEN_TEST( OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0 )) { - WARN_ONCE("fragprog wants col0, vp doesn't provide it\n"); - goto out; /* FIXME */ + if (!R300_OUTPUTS_WRITTEN_TEST + (OutputsWritten, VERT_RESULT_COL0, + _TNL_ATTRIB_COLOR0)) { + WARN_ONCE + ("fragprog wants col0, vp doesn't provide it\n"); + goto out; /* FIXME */ //_mesa_print_program(&CURRENT_VERTEX_SHADER(ctx)->Base); //exit(-1); } r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 - | R300_RS_ROUTE_0_COLOR - | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); + | R300_RS_ROUTE_0_COLOR + | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); InputsRead &= ~FRAG_BIT_COL0; col_interp_nr++; } - out: + out: if (InputsRead & FRAG_BIT_COL1) { - if (!R300_OUTPUTS_WRITTEN_TEST( OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1 )) { - WARN_ONCE("fragprog wants col1, vp doesn't provide it\n"); + if (!R300_OUTPUTS_WRITTEN_TEST + (OutputsWritten, VERT_RESULT_COL1, + _TNL_ATTRIB_COLOR1)) { + WARN_ONCE + ("fragprog wants col1, vp doesn't provide it\n"); //exit(-1); } - r300->hw.rr.cmd[R300_RR_ROUTE_1] |= R300_RS_ROUTE_1_UNKNOWN11 - | R300_RS_ROUTE_1_COLOR1 - | (fp_reg++ << R300_RS_ROUTE_1_COLOR1_DEST_SHIFT); + r300->hw.rr.cmd[R300_RR_ROUTE_1] |= + R300_RS_ROUTE_1_UNKNOWN11 | R300_RS_ROUTE_1_COLOR1 | + (fp_reg++ << R300_RS_ROUTE_1_COLOR1_DEST_SHIFT); InputsRead &= ~FRAG_BIT_COL1; - if (high_rr < 1) high_rr = 1; + if (high_rr < 1) + high_rr = 1; col_interp_nr++; } /* Need at least one. This might still lock as the values are undefined... */ if (in_texcoords == 0 && col_interp_nr == 0) { r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 - | R300_RS_ROUTE_0_COLOR - | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); + | R300_RS_ROUTE_0_COLOR + | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); col_interp_nr++; } r300->hw.rc.cmd[1] = 0 - | (in_texcoords << R300_RS_CNTL_TC_CNT_SHIFT) - | (col_interp_nr << R300_RS_CNTL_CI_CNT_SHIFT) - | R300_RS_CNTL_0_UNKNOWN_18; + | (in_texcoords << R300_RS_CNTL_TC_CNT_SHIFT) + | (col_interp_nr << R300_RS_CNTL_CI_CNT_SHIFT) + | R300_RS_CNTL_0_UNKNOWN_18; assert(high_rr >= 0); - r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, high_rr+1); + r300->hw.rr.cmd[R300_RR_CMD_0] = + cmdpacket0(R300_RS_ROUTE_0, high_rr + 1); r300->hw.rc.cmd[2] = 0xC0 | high_rr; if (InputsRead) - WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead); + WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", + InputsRead); } #define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count) @@ -1506,39 +1623,55 @@ void r300_setup_rs_unit(GLcontext *ctx) if(_nc>_p->vpu.count)_p->vpu.count=_nc;\ }while(0) -void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf) +void static inline setup_vertex_shader_fragment(r300ContextPtr r300, + int dest, + struct + r300_vertex_shader_fragment + *vsf) { int i; - if(vsf->length==0)return; + if (vsf->length == 0) + return; - if(vsf->length & 0x3){ - fprintf(stderr,"VERTEX_SHADER_FRAGMENT must have length divisible by 4\n"); + if (vsf->length & 0x3) { + fprintf(stderr, + "VERTEX_SHADER_FRAGMENT must have length divisible by 4\n"); exit(-1); - } + } - switch((dest>>8) & 0xf){ + switch ((dest >> 8) & 0xf) { case 0: R300_STATECHANGE(r300, vpi); - for(i=0;i<vsf->length;i++) - r300->hw.vpi.cmd[R300_VPI_INSTR_0+i+4*(dest & 0xff)]=(vsf->body.d[i]); - bump_vpu_count(r300->hw.vpi.cmd, vsf->length+4*(dest & 0xff)); + for (i = 0; i < vsf->length; i++) + r300->hw.vpi.cmd[R300_VPI_INSTR_0 + i + + 4 * (dest & 0xff)] = + (vsf->body.d[i]); + bump_vpu_count(r300->hw.vpi.cmd, + vsf->length + 4 * (dest & 0xff)); break; case 2: R300_STATECHANGE(r300, vpp); - for(i=0;i<vsf->length;i++) - r300->hw.vpp.cmd[R300_VPP_PARAM_0+i+4*(dest & 0xff)]=(vsf->body.d[i]); - bump_vpu_count(r300->hw.vpp.cmd, vsf->length+4*(dest & 0xff)); + for (i = 0; i < vsf->length; i++) + r300->hw.vpp.cmd[R300_VPP_PARAM_0 + i + + 4 * (dest & 0xff)] = + (vsf->body.d[i]); + bump_vpu_count(r300->hw.vpp.cmd, + vsf->length + 4 * (dest & 0xff)); break; case 4: R300_STATECHANGE(r300, vps); - for(i=0;i<vsf->length;i++) - r300->hw.vps.cmd[1+i+4*(dest & 0xff)]=(vsf->body.d[i]); - bump_vpu_count(r300->hw.vps.cmd, vsf->length+4*(dest & 0xff)); + for (i = 0; i < vsf->length; i++) + r300->hw.vps.cmd[1 + i + 4 * (dest & 0xff)] = + (vsf->body.d[i]); + bump_vpu_count(r300->hw.vps.cmd, + vsf->length + 4 * (dest & 0xff)); break; default: - fprintf(stderr, "%s:%s don't know how to handle dest %04x\n", __FILE__, __FUNCTION__, dest); + fprintf(stderr, + "%s:%s don't know how to handle dest %04x\n", + __FILE__, __FUNCTION__, dest); exit(-1); } } @@ -1557,19 +1690,19 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300) GLuint o_reg = 0; /* Allocate parameters */ - r300->state.vap_param.transform_offset=0x0; /* transform matrix */ - r300->state.vertex_shader.param_offset=0x0; - r300->state.vertex_shader.param_count=0x4; /* 4 vector values - 4x4 matrix */ + r300->state.vap_param.transform_offset = 0x0; /* transform matrix */ + r300->state.vertex_shader.param_offset = 0x0; + r300->state.vertex_shader.param_count = 0x4; /* 4 vector values - 4x4 matrix */ - r300->state.vertex_shader.program_start=0x0; - r300->state.vertex_shader.unknown_ptr1=0x4; /* magic value ? */ - r300->state.vertex_shader.program_end=0x0; + r300->state.vertex_shader.program_start = 0x0; + r300->state.vertex_shader.unknown_ptr1 = 0x4; /* magic value ? */ + r300->state.vertex_shader.program_end = 0x0; - r300->state.vertex_shader.unknown_ptr2=0x0; /* magic value */ - r300->state.vertex_shader.unknown_ptr3=0x4; /* magic value */ + r300->state.vertex_shader.unknown_ptr2 = 0x0; /* magic value */ + r300->state.vertex_shader.unknown_ptr3 = 0x4; /* magic value */ - r300->state.vertex_shader.unknown1.length=0; - r300->state.vertex_shader.unknown2.length=0; + r300->state.vertex_shader.unknown1.length = 0; + r300->state.vertex_shader.unknown2.length = 0; #define WRITE_OP(oper,source1,source2,source3) {\ r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].op=(oper); \ @@ -1579,118 +1712,150 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300) r300->state.vertex_shader.program_end++; \ } - for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_MAX; i++) if (r300->state.sw_tcl_inputs[i] != -1) { - WRITE_OP( - EASY_VSF_OP(MUL, o_reg++, ALL, RESULT), - VSF_REG(r300->state.sw_tcl_inputs[i]), - VSF_ATTR_UNITY(r300->state.sw_tcl_inputs[i]), - VSF_UNITY(r300->state.sw_tcl_inputs[i]) - ) + WRITE_OP(EASY_VSF_OP(MUL, o_reg++, ALL, RESULT), + VSF_REG(r300->state.sw_tcl_inputs[i]), + VSF_ATTR_UNITY(r300->state. + sw_tcl_inputs[i]), + VSF_UNITY(r300->state.sw_tcl_inputs[i]) + ) } - r300->state.vertex_shader.program_end--; /* r300 wants program length to be one more - no idea why */ - r300->state.vertex_shader.program.length=(r300->state.vertex_shader.program_end+1)*4; + r300->state.vertex_shader.program_end--; /* r300 wants program length to be one more - no idea why */ + r300->state.vertex_shader.program.length = + (r300->state.vertex_shader.program_end + 1) * 4; - r300->state.vertex_shader.unknown_ptr1=r300->state.vertex_shader.program_end; /* magic value ? */ - r300->state.vertex_shader.unknown_ptr2=r300->state.vertex_shader.program_end; /* magic value ? */ - r300->state.vertex_shader.unknown_ptr3=r300->state.vertex_shader.program_end; /* magic value ? */ + r300->state.vertex_shader.unknown_ptr1 = r300->state.vertex_shader.program_end; /* magic value ? */ + r300->state.vertex_shader.unknown_ptr2 = r300->state.vertex_shader.program_end; /* magic value ? */ + r300->state.vertex_shader.unknown_ptr3 = r300->state.vertex_shader.program_end; /* magic value ? */ } - void r300SetupVertexShader(r300ContextPtr rmesa) { - GLcontext* ctx = rmesa->radeon.glCtx; + GLcontext *ctx = rmesa->radeon.glCtx; /* Reset state, in case we don't use something */ - ((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0; - ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0; - ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0; + ((drm_r300_cmd_header_t *) rmesa->hw.vpp.cmd)->vpu.count = 0; + ((drm_r300_cmd_header_t *) rmesa->hw.vpi.cmd)->vpu.count = 0; + ((drm_r300_cmd_header_t *) rmesa->hw.vps.cmd)->vpu.count = 0; /* Not sure why this doesnt work... 0x400 area might have something to do with pixel shaders as it appears right after pfs programming. 0x406 is set to { 0.0, 0.0, 1.0, 0.0 } most of the time but should change with smooth points and in other rare cases. */ //setup_vertex_shader_fragment(rmesa, 0x406, &unk4); - if(hw_tcl_on && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->translated){ + if (hw_tcl_on + && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))-> + translated) { r300SetupVertexProgram(rmesa); - return ; + return; } /* This needs to be replaced by vertex shader generation code */ r300GenerateSimpleVertexShader(rmesa); - setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(rmesa->state.vertex_shader.program)); + setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, + &(rmesa->state.vertex_shader. + program)); #if 0 - setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1)); - setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2)); + setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, + &(rmesa->state.vertex_shader. + unknown1)); + setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, + &(rmesa->state.vertex_shader. + unknown2)); #endif R300_STATECHANGE(rmesa, pvs); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(rmesa->state.vertex_shader.program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) - | (rmesa->state.vertex_shader.unknown_ptr1 << R300_PVS_CNTL_1_POS_END_SHIFT) - | (rmesa->state.vertex_shader.program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_2]=(rmesa->state.vertex_shader.param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) - | (rmesa->state.vertex_shader.param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(rmesa->state.vertex_shader.unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) - | (rmesa->state.vertex_shader.unknown_ptr3 << 0); + rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] = + (rmesa->state.vertex_shader. + program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) + | (rmesa->state.vertex_shader. + unknown_ptr1 << R300_PVS_CNTL_1_POS_END_SHIFT) + | (rmesa->state.vertex_shader. + program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT); + rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] = + (rmesa->state.vertex_shader. + param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) + | (rmesa->state.vertex_shader. + param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT); + rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] = + (rmesa->state.vertex_shader. + unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) + | (rmesa->state.vertex_shader.unknown_ptr3 << 0); /* This is done for vertex shader fragments, but also needs to be done for vap_pvs, - so I leave it as a reminder */ + so I leave it as a reminder */ #if 0 - reg_start(R300_VAP_PVS_WAITIDLE,0); - e32(0x00000000); + reg_start(R300_VAP_PVS_WAITIDLE, 0); + e32(0x00000000); #endif } void r300SetupVertexProgram(r300ContextPtr rmesa) { - GLcontext* ctx = rmesa->radeon.glCtx; + GLcontext *ctx = rmesa->radeon.glCtx; int inst_count; int param_count; - struct r300_vertex_program *prog=(struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); + struct r300_vertex_program *prog = + (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); - - ((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0; + ((drm_r300_cmd_header_t *) rmesa->hw.vpp.cmd)->vpu.count = 0; R300_STATECHANGE(rmesa, vpp); - param_count = r300VertexProgUpdateParams(ctx, (struct r300_vertex_program_cont *)ctx->VertexProgram._Current/*prog*/, (float *)&rmesa->hw.vpp.cmd[R300_VPP_PARAM_0]); + param_count = + r300VertexProgUpdateParams(ctx, + (struct r300_vertex_program_cont *) + ctx->VertexProgram. + _Current /*prog */ , + (float *)&rmesa->hw.vpp. + cmd[R300_VPP_PARAM_0]); bump_vpu_count(rmesa->hw.vpp.cmd, param_count); param_count /= 4; /* Reset state, in case we don't use something */ - ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0; - ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0; + ((drm_r300_cmd_header_t *) rmesa->hw.vpi.cmd)->vpu.count = 0; + ((drm_r300_cmd_header_t *) rmesa->hw.vps.cmd)->vpu.count = 0; - setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(prog->program)); + setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, + &(prog->program)); #if 0 - setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1)); - setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2)); + setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, + &(rmesa->state.vertex_shader. + unknown1)); + setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, + &(rmesa->state.vertex_shader. + unknown2)); #endif - inst_count=prog->program.length/4 - 1; + inst_count = prog->program.length / 4 - 1; R300_STATECHANGE(rmesa, pvs); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) - | (inst_count/*pos_end*/ << R300_PVS_CNTL_1_POS_END_SHIFT) - | (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_2]=(0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) - | (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(0/*rmesa->state.vertex_shader.unknown_ptr2*/ << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) - | (inst_count /*rmesa->state.vertex_shader.unknown_ptr3*/ << 0); + rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] = + (0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) + | (inst_count /*pos_end */ << R300_PVS_CNTL_1_POS_END_SHIFT) + | (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT); + rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] = + (0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) + | (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT); + rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] = + (0 /*rmesa->state.vertex_shader.unknown_ptr2 */ << + R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) + | (inst_count /*rmesa->state.vertex_shader.unknown_ptr3 */ << + 0); /* This is done for vertex shader fragments, but also needs to be done for vap_pvs, - so I leave it as a reminder */ + so I leave it as a reminder */ #if 0 - reg_start(R300_VAP_PVS_WAITIDLE,0); - e32(0x00000000); + reg_start(R300_VAP_PVS_WAITIDLE, 0); + e32(0x00000000); #endif } -extern void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx ); +extern void _tnl_UpdateFixedFunctionProgram(GLcontext * ctx); extern int future_hw_tcl_on; void r300UpdateShaders(r300ContextPtr rmesa) @@ -1705,26 +1870,30 @@ void r300UpdateShaders(r300ContextPtr rmesa) rmesa->NewGLState = 0; for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { - rmesa->temp_attrib[i] = TNL_CONTEXT(ctx)->vb.AttribPtr[i]; - TNL_CONTEXT(ctx)->vb.AttribPtr[i] = &rmesa->dummy_attrib[i]; + rmesa->temp_attrib[i] = + TNL_CONTEXT(ctx)->vb.AttribPtr[i]; + TNL_CONTEXT(ctx)->vb.AttribPtr[i] = + &rmesa->dummy_attrib[i]; } _tnl_UpdateFixedFunctionProgram(ctx); for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { - TNL_CONTEXT(ctx)->vb.AttribPtr[i] = rmesa->temp_attrib[i]; + TNL_CONTEXT(ctx)->vb.AttribPtr[i] = + rmesa->temp_attrib[i]; } r300_select_vertex_shader(rmesa); - vp = (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); + vp = (struct r300_vertex_program *) + CURRENT_VERTEX_SHADER(ctx); /*if (vp->translated == GL_FALSE) - r300_translate_vertex_shader(vp);*/ + r300_translate_vertex_shader(vp); */ if (vp->translated == GL_FALSE) { fprintf(stderr, "Failing back to sw-tcl\n"); hw_tcl_on = future_hw_tcl_on = 0; r300ResetHwState(rmesa); - return ; + return; } r300UpdateStateParameters(ctx, _NEW_PROGRAM); } @@ -1742,7 +1911,7 @@ void r300UpdateShaderStates(r300ContextPtr rmesa) r300_setup_textures(ctx); if ((rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) - r300SetupVertexShader(rmesa); + r300SetupVertexShader(rmesa); r300_setup_rs_unit(ctx); } @@ -1758,20 +1927,21 @@ static unsigned int r300PackFloat24(float f) int exponent; unsigned int float24 = 0; - if (f == 0.0) return 0; + if (f == 0.0) + return 0; mantissa = frexpf(f, &exponent); /* Handle -ve */ if (mantissa < 0) { - float24 |= (1<<23); + float24 |= (1 << 23); mantissa = mantissa * -1.0; } /* Handle exponent, bias of 63 */ exponent += 62; float24 |= (exponent << 16); /* Kill 7 LSB of mantissa */ - float24 |= (r300PackFloat32(mantissa) & 0x7FFFFF) >> 7; + float24 |= (r300PackFloat32(mantissa) & 0x7FFFFF) >> 7; return float24; } @@ -1779,20 +1949,19 @@ static unsigned int r300PackFloat24(float f) void r300SetupPixelShader(r300ContextPtr rmesa) { GLcontext *ctx = rmesa->radeon.glCtx; - struct r300_fragment_program *rp = - (struct r300_fragment_program *) - (char *)ctx->FragmentProgram._Current; - int i,k; + struct r300_fragment_program *rp = (struct r300_fragment_program *) + (char *)ctx->FragmentProgram._Current; + int i, k; - if (!rp) /* should only happenen once, just after context is created */ + if (!rp) /* should only happenen once, just after context is created */ return; r300_translate_fragment_shader(rmesa, rp); if (!rp->translated) { - fprintf(stderr, "%s: No valid fragment shader, exiting\n", __func__); + fprintf(stderr, "%s: No valid fragment shader, exiting\n", + __func__); return; } - #define OUTPUT_FIELD(st, reg, field) \ R300_STATECHANGE(rmesa, st); \ for(i=0;i<=rp->alu_end;i++) \ @@ -1807,40 +1976,49 @@ void r300SetupPixelShader(r300ContextPtr rmesa) R300_STATECHANGE(rmesa, fp); /* I just want to say, the way these nodes are stored.. weird.. */ - for (i=0,k=(4-(rp->cur_node+1));i<4;i++,k++) { - if (i<(rp->cur_node+1)) { - rmesa->hw.fp.cmd[R300_FP_NODE0+k]= - (rp->node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT) - | (rp->node[i].alu_end << R300_PFS_NODE_ALU_END_SHIFT) - | (rp->node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT) - | (rp->node[i].tex_end << R300_PFS_NODE_TEX_END_SHIFT) - | rp->node[i].flags; /* ( (k==3) ? R300_PFS_NODE_LAST_NODE : 0); */ + for (i = 0, k = (4 - (rp->cur_node + 1)); i < 4; i++, k++) { + if (i < (rp->cur_node + 1)) { + rmesa->hw.fp.cmd[R300_FP_NODE0 + k] = + (rp->node[i]. + alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT) + | (rp->node[i]. + alu_end << R300_PFS_NODE_ALU_END_SHIFT) + | (rp->node[i]. + tex_offset << + R300_PFS_NODE_TEX_OFFSET_SHIFT) + | (rp->node[i]. + tex_end << R300_PFS_NODE_TEX_END_SHIFT) + | rp->node[i].flags; /* ( (k==3) ? R300_PFS_NODE_LAST_NODE : 0); */ } else { - rmesa->hw.fp.cmd[R300_FP_NODE0+(3-i)] = 0; + rmesa->hw.fp.cmd[R300_FP_NODE0 + (3 - i)] = 0; } } - /* PFS_CNTL_0 */ - rmesa->hw.fp.cmd[R300_FP_CNTL0]= - rp->cur_node - | (rp->first_node_has_tex<<3); - /* PFS_CNTL_1 */ - rmesa->hw.fp.cmd[R300_FP_CNTL1]=rp->max_temp_idx; - /* PFS_CNTL_2 */ - rmesa->hw.fp.cmd[R300_FP_CNTL2]= - (rp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT) - | (rp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT) - | (rp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT) - | (rp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT); + /* PFS_CNTL_0 */ + rmesa->hw.fp.cmd[R300_FP_CNTL0] = + rp->cur_node | (rp->first_node_has_tex << 3); + /* PFS_CNTL_1 */ + rmesa->hw.fp.cmd[R300_FP_CNTL1] = rp->max_temp_idx; + /* PFS_CNTL_2 */ + rmesa->hw.fp.cmd[R300_FP_CNTL2] = + (rp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT) + | (rp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT) + | (rp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT) + | (rp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT); R300_STATECHANGE(rmesa, fpp); - for(i=0;i<rp->const_nr;i++){ - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+0]=r300PackFloat24(rp->constant[i][0]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+1]=r300PackFloat24(rp->constant[i][1]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+2]=r300PackFloat24(rp->constant[i][2]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+3]=r300PackFloat24(rp->constant[i][3]); + for (i = 0; i < rp->const_nr; i++) { + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = + r300PackFloat24(rp->constant[i][0]); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = + r300PackFloat24(rp->constant[i][1]); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = + r300PackFloat24(rp->constant[i][2]); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = + r300PackFloat24(rp->constant[i][3]); } - rmesa->hw.fpp.cmd[R300_FPP_CMD_0]=cmdpacket0(R300_PFS_PARAM_0_X, rp->const_nr*4); + rmesa->hw.fpp.cmd[R300_FPP_CMD_0] = + cmdpacket0(R300_PFS_PARAM_0_X, rp->const_nr * 4); } /** @@ -1863,7 +2041,7 @@ static void r300InvalidateState(GLcontext * ctx, GLuint new_state) r300UpdateStateParameters(ctx, new_state); #ifdef HW_VBOS - if(new_state & _NEW_ARRAY) + if (new_state & _NEW_ARRAY) r300->state.VB.lock_uptodate = GL_FALSE; #endif r300->NewGLState |= new_state; @@ -1874,28 +2052,28 @@ static void r300InvalidateState(GLcontext * ctx, GLuint new_state) */ void r300ResetHwState(r300ContextPtr r300) { - GLcontext* ctx = r300->radeon.glCtx; + GLcontext *ctx = r300->radeon.glCtx; int has_tcl = 1; if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) - has_tcl = 0; + has_tcl = 0; if (RADEON_DEBUG & DEBUG_STATE) fprintf(stderr, "%s\n", __FUNCTION__); - /* This is a place to initialize registers which - have bitfields accessed by different functions - and not all bits are used */ + /* This is a place to initialize registers which + have bitfields accessed by different functions + and not all bits are used */ - /* go and compute register values from GL state */ + /* go and compute register values from GL state */ r300UpdateWindow(ctx); r300ColorMask(ctx, - ctx->Color.ColorMask[RCOMP], - ctx->Color.ColorMask[GCOMP], - ctx->Color.ColorMask[BCOMP], - ctx->Color.ColorMask[ACOMP]); + ctx->Color.ColorMask[RCOMP], + ctx->Color.ColorMask[GCOMP], + ctx->Color.ColorMask[BCOMP], + ctx->Color.ColorMask[ACOMP]); r300Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test); r300DepthMask(ctx, ctx->Depth.Mask); @@ -1904,8 +2082,12 @@ void r300ResetHwState(r300ContextPtr r300) /* stencil */ r300Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled); r300StencilMaskSeparate(ctx, 0, ctx->Stencil.WriteMask[0]); - r300StencilFuncSeparate(ctx, 0, ctx->Stencil.Function[0], ctx->Stencil.Ref[0], ctx->Stencil.ValueMask[0]); - r300StencilOpSeparate(ctx, 0, ctx->Stencil.FailFunc[0], ctx->Stencil.ZFailFunc[0], ctx->Stencil.ZPassFunc[0]); + r300StencilFuncSeparate(ctx, 0, ctx->Stencil.Function[0], + ctx->Stencil.Ref[0], + ctx->Stencil.ValueMask[0]); + r300StencilOpSeparate(ctx, 0, ctx->Stencil.FailFunc[0], + ctx->Stencil.ZFailFunc[0], + ctx->Stencil.ZPassFunc[0]); r300UpdateCulling(ctx); @@ -1916,20 +2098,19 @@ void r300ResetHwState(r300ContextPtr r300) r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef); r300Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled); - /* Initialize magic registers - TODO : learn what they really do, or get rid of - those we don't have to touch */ + /* Initialize magic registers + TODO : learn what they really do, or get rid of + those we don't have to touch */ if (!has_tcl) r300->hw.vap_cntl.cmd[1] = 0x0014045a; else - r300->hw.vap_cntl.cmd[1] = 0x0030045A; //0x0030065a /* Dangerous */ + r300->hw.vap_cntl.cmd[1] = 0x0030045A; //0x0030065a /* Dangerous */ r300->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA - | R300_VPORT_X_OFFSET_ENA - | R300_VPORT_Y_SCALE_ENA - | R300_VPORT_Y_OFFSET_ENA - | R300_VPORT_Z_SCALE_ENA - | R300_VPORT_Z_OFFSET_ENA - | R300_VTX_W0_FMT; + | R300_VPORT_X_OFFSET_ENA + | R300_VPORT_Y_SCALE_ENA + | R300_VPORT_Y_OFFSET_ENA + | R300_VPORT_Z_SCALE_ENA + | R300_VPORT_Z_OFFSET_ENA | R300_VTX_W0_FMT; r300->hw.vte.cmd[2] = 0x00000008; r300->hw.unk2134.cmd[1] = 0x00FFFFFF; @@ -1959,31 +2140,34 @@ void r300ResetHwState(r300ContextPtr r300) r300->hw.unk2288.cmd[1] = R300_2288_RV350; r300->hw.gb_enable.cmd[1] = R300_GB_POINT_STUFF_ENABLE - | R300_GB_LINE_STUFF_ENABLE - | R300_GB_TRIANGLE_STUFF_ENABLE /*| R300_GB_UNK31*/; + | R300_GB_LINE_STUFF_ENABLE + | R300_GB_TRIANGLE_STUFF_ENABLE /*| R300_GB_UNK31 */ ; r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_0] = 0x66666666; r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_1] = 0x06666666; if ((r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R300) || - (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R350)) - r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE - | R300_GB_TILE_PIPE_COUNT_R300 - | R300_GB_TILE_SIZE_16; - else if (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV410) - r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE - | R300_GB_TILE_PIPE_COUNT_RV410 - | R300_GB_TILE_SIZE_16; - else if (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R420) - r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE - | R300_GB_TILE_PIPE_COUNT_R420 - | R300_GB_TILE_SIZE_16; + (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R350)) + r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = + R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_R300 | + R300_GB_TILE_SIZE_16; + else if (r300->radeon.radeonScreen->chip_family == + CHIP_FAMILY_RV410) + r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = + R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_RV410 | + R300_GB_TILE_SIZE_16; + else if (r300->radeon.radeonScreen->chip_family == + CHIP_FAMILY_R420) + r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = + R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_R420 | + R300_GB_TILE_SIZE_16; else - r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE - | R300_GB_TILE_PIPE_COUNT_RV300 - | R300_GB_TILE_SIZE_16; + r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = + R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_RV300 | + R300_GB_TILE_SIZE_16; /* set to 0 when fog is disabled? */ - r300->hw.gb_misc.cmd[R300_GB_MISC_SELECT] = R300_GB_FOG_SELECT_1_1_W; - r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = R300_AA_DISABLE; /* No antialiasing */ + r300->hw.gb_misc.cmd[R300_GB_MISC_SELECT] = + R300_GB_FOG_SELECT_1_1_W; + r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = R300_AA_DISABLE; /* No antialiasing */ r300->hw.unk4200.cmd[1] = r300PackFloat32(0.0); r300->hw.unk4200.cmd[2] = r300PackFloat32(0.0); @@ -2015,13 +2199,13 @@ void r300ResetHwState(r300ContextPtr r300) r300->hw.polygon_mode.cmd[3] = 0x00000000; r300->hw.zbias_cntl.cmd[1] = 0x00000000; - r300PolygonOffset(ctx, ctx->Polygon.OffsetFactor, ctx->Polygon.OffsetUnits); + r300PolygonOffset(ctx, ctx->Polygon.OffsetFactor, + ctx->Polygon.OffsetUnits); r300Enable(ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill); r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF; r300->hw.unk42C0.cmd[2] = 0x00000000; - r300->hw.unk43A4.cmd[1] = 0x0000001C; r300->hw.unk43A4.cmd[2] = 0x2DA49525; @@ -2034,12 +2218,12 @@ void r300ResetHwState(r300ContextPtr r300) r300->hw.unk46A4.cmd[5] = 0x00000001; r300Enable(ctx, GL_FOG, ctx->Fog.Enabled); - ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL ); - ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density ); - ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start ); - ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End ); - ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color ); - ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL ); + ctx->Driver.Fogfv(ctx, GL_FOG_MODE, NULL); + ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density); + ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start); + ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End); + ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color); + ctx->Driver.Fogfv(ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL); r300->hw.at.cmd[R300_AT_UNKNOWN] = 0; r300->hw.unk4BD8.cmd[1] = 0; @@ -2051,12 +2235,15 @@ void r300ResetHwState(r300ContextPtr r300) r300->hw.blend_color.cmd[3] = 0; /* Again, r300ClearBuffer uses this */ - r300->hw.cb.cmd[R300_CB_OFFSET] = r300->radeon.state.color.drawOffset + - r300->radeon.radeonScreen->fbLocation; - r300->hw.cb.cmd[R300_CB_PITCH] = r300->radeon.state.color.drawPitch; + r300->hw.cb.cmd[R300_CB_OFFSET] = + r300->radeon.state.color.drawOffset + + r300->radeon.radeonScreen->fbLocation; + r300->hw.cb.cmd[R300_CB_PITCH] = + r300->radeon.state.color.drawPitch; if (r300->radeon.radeonScreen->cpp == 4) - r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_ARGB8888; + r300->hw.cb.cmd[R300_CB_PITCH] |= + R300_COLOR_FORMAT_ARGB8888; else r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_RGB565; @@ -2080,11 +2267,13 @@ void r300ResetHwState(r300ContextPtr r300) switch (ctx->Visual.depthBits) { case 16: - r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_16BIT_INT_Z; - break; + r300->hw.zstencil_format.cmd[1] = + R300_DEPTH_FORMAT_16BIT_INT_Z; + break; case 24: - r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_24BIT_INT_Z; - break; + r300->hw.zstencil_format.cmd[1] = + R300_DEPTH_FORMAT_24BIT_INT_Z; + break; default: fprintf(stderr, "Error: Unsupported depth %d... exiting\n", ctx->Visual.depthBits); @@ -2098,16 +2287,18 @@ void r300ResetHwState(r300ContextPtr r300) r300->hw.zstencil_format.cmd[4] = 0x00000000; r300->hw.zb.cmd[R300_ZB_OFFSET] = - r300->radeon.radeonScreen->depthOffset + - r300->radeon.radeonScreen->fbLocation; - r300->hw.zb.cmd[R300_ZB_PITCH] = r300->radeon.radeonScreen->depthPitch; + r300->radeon.radeonScreen->depthOffset + + r300->radeon.radeonScreen->fbLocation; + r300->hw.zb.cmd[R300_ZB_PITCH] = + r300->radeon.radeonScreen->depthPitch; - if (r300->radeon.sarea->tiling_enabled) { + if (r300->radeon.sarea->tiling_enabled) { /* Turn off when clearing buffers ? */ r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_TILE_ENABLE; if (ctx->Visual.depthBits == 24) - r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_MICROTILE_ENABLE; + r300->hw.zb.cmd[R300_ZB_PITCH] |= + R300_DEPTH_MICROTILE_ENABLE; } r300->hw.unk4F28.cmd[1] = 0; @@ -2120,18 +2311,16 @@ void r300ResetHwState(r300ContextPtr r300) r300->hw.unk4F54.cmd[1] = 0; if (has_tcl) { - r300->hw.vps.cmd[R300_VPS_ZERO_0] = 0; - r300->hw.vps.cmd[R300_VPS_ZERO_1] = 0; - r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0); - r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0; + r300->hw.vps.cmd[R300_VPS_ZERO_0] = 0; + r300->hw.vps.cmd[R300_VPS_ZERO_1] = 0; + r300->hw.vps.cmd[R300_VPS_POINTSIZE] = + r300PackFloat32(1.0); + r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0; } - //END: TODO r300->hw.all_dirty = GL_TRUE; } - - /** * Calculate initial hardware state and register state functions. * Assumes that the command buffer and state atoms have been @@ -2163,14 +2352,14 @@ void r300InitState(r300ContextPtr r300) /* Only have hw stencil when depth buffer is 24 bits deep */ r300->state.stencil.hw_stencil = (ctx->Visual.stencilBits > 0 && - ctx->Visual.depthBits == 24); + ctx->Visual.depthBits == 24); memset(&(r300->state.texture), 0, sizeof(r300->state.texture)); r300ResetHwState(r300); } -static void r300RenderMode( GLcontext *ctx, GLenum mode ) +static void r300RenderMode(GLcontext * ctx, GLenum mode) { r300ContextPtr rmesa = R300_CONTEXT(ctx); (void)rmesa; @@ -2180,7 +2369,7 @@ static void r300RenderMode( GLcontext *ctx, GLenum mode ) /** * Initialize driver's state callback functions */ -void r300InitStateFuncs(struct dd_function_table* functions) +void r300InitStateFuncs(struct dd_function_table *functions) { radeonInitStateFuncs(functions); @@ -2213,6 +2402,5 @@ void r300InitStateFuncs(struct dd_function_table* functions) functions->PolygonOffset = r300PolygonOffset; functions->PolygonMode = r300PolygonMode; - functions->RenderMode = r300RenderMode; + functions->RenderMode = r300RenderMode; } - diff --git a/src/mesa/drivers/dri/r300/r300_state.h b/src/mesa/drivers/dri/r300/r300_state.h index 52e606f241..59e6baec92 100644 --- a/src/mesa/drivers/dri/r300/r300_state.h +++ b/src/mesa/drivers/dri/r300/r300_state.h @@ -58,23 +58,23 @@ do { \ \ } while (0) - extern void r300ResetHwState(r300ContextPtr r300); extern void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state); extern void r300InitState(r300ContextPtr r300); -extern void r300InitStateFuncs(struct dd_function_table* functions); -extern void r300UpdateViewportOffset( GLcontext *ctx ); +extern void r300InitStateFuncs(struct dd_function_table *functions); +extern void r300UpdateViewportOffset(GLcontext * ctx); extern void r300UpdateWindow(GLcontext * ctx); -extern void r300UpdateDrawBuffer(GLcontext *ctx); +extern void r300UpdateDrawBuffer(GLcontext * ctx); extern void r300SetupVertexShader(r300ContextPtr rmesa); extern void r300SetupPixelShader(r300ContextPtr rmesa); -extern void r300_setup_textures(GLcontext *ctx); -extern void r300_setup_rs_unit(GLcontext *ctx); +extern void r300_setup_textures(GLcontext * ctx); +extern void r300_setup_rs_unit(GLcontext * ctx); extern void r300UpdateShaders(r300ContextPtr rmesa); extern void r300UpdateShaderStates(r300ContextPtr rmesa); -extern void r300_print_state_atom(r300ContextPtr r300, struct r300_state_atom *state); +extern void r300_print_state_atom(r300ContextPtr r300, + struct r300_state_atom *state); -#endif /* __R300_STATE_H__ */ +#endif /* __R300_STATE_H__ */ |