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authorBrian Paul <brianp@vmware.com>2009-02-16 11:50:05 -0700
committerBrian Paul <brianp@vmware.com>2009-02-16 12:04:16 -0700
commitc5c383596ddb26cd75e4b355918ad16915283b59 (patch)
tree91ac4af568cfdbd63b6149da62d19cc021a5df68
parenta9e753c84cc5acc2a89686a5e4109f3b056d4fb4 (diff)
mesa: remove old comments
Note: the default value for EmitCondCodes is FALSE. This means the GLSL compiler will emit code like this: SEQ TEMP[0].x, A, B; IF TEMP[0].x; ... ENDIF But if EmitCondCodes is TRUE, condition codes will be used instead: SEQ.C TEMP[0].x, A, B; IF (NE.xxxx); ... ENDIF
-rw-r--r--src/mesa/shader/shader_api.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 013e912e5d..38f4cd03c4 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -406,7 +406,7 @@ _mesa_init_shader_state(GLcontext * ctx)
* are generated by the GLSL compiler.
*/
ctx->Shader.EmitHighLevelInstructions = GL_TRUE;
- ctx->Shader.EmitCondCodes = GL_FALSE;/*GL_TRUE;*/ /* XXX probably want GL_FALSE... */
+ ctx->Shader.EmitCondCodes = GL_FALSE;
ctx->Shader.EmitComments = GL_FALSE;
ctx->Shader.Flags = get_shader_flags();
}