diff options
author | Eric Anholt <eric@anholt.net> | 2009-05-13 18:18:29 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2009-06-17 10:52:54 -0700 |
commit | d9e35d51fd9bb5d67865a451d16cf61c66f16a11 (patch) | |
tree | 2a56428f0f247843498770c812e6ad686ecf0d74 | |
parent | 61a2c9668fd59dc301c2b61d46b48c974d0f0109 (diff) |
intel: Use GL_FRONT_AND_BACK for stencil clearing.
This comes from a radeon-rewrite fallback fix, but may also fix stencil
clear failure when the polygon winding mode is flipped.
(cherry picked from commit d866abeffc7e4a29736fa35fb8ac09c3a28a44d6)
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_clear.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c index eb0d890f47..488db2cf45 100644 --- a/src/mesa/drivers/dri/intel/intel_clear.c +++ b/src/mesa/drivers/dri/intel/intel_clear.c @@ -256,7 +256,8 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask) if (this_mask & BUFFER_BIT_STENCIL) { _mesa_Enable(GL_STENCIL_TEST); _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); - _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear, + _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, + ctx->Stencil.Clear, ctx->Stencil.WriteMask[0]); } else { _mesa_Disable(GL_STENCIL_TEST); |