diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2003-03-04 16:33:53 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2003-03-04 16:33:53 +0000 |
commit | f9b1e5241facc8cf255c258082d5cb5b04783e93 (patch) | |
tree | ea3bb1859dba42e746b0f14dce5193b81c922ac5 | |
parent | 386578c5bcc5c6701a6b9692cdc04cfe4064ca06 (diff) |
added _mesa_inv_sqrtf() and INV_SQRTF() (Josh Vanderhoof)
-rw-r--r-- | src/mesa/main/imports.c | 112 | ||||
-rw-r--r-- | src/mesa/main/imports.h | 15 | ||||
-rw-r--r-- | src/mesa/main/macros.h | 4 | ||||
-rw-r--r-- | src/mesa/main/nvvertexec.c | 4 | ||||
-rw-r--r-- | src/mesa/math/m_norm_tmp.h | 26 | ||||
-rw-r--r-- | src/mesa/swrast/s_aalinetemp.h | 4 | ||||
-rw-r--r-- | src/mesa/swrast/s_nvfragprog.c | 5 | ||||
-rw-r--r-- | src/mesa/swrast/s_span.c | 6 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_texgen.c | 6 |
9 files changed, 152 insertions, 30 deletions
diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index e9d579e764..8474ed4abc 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -1,4 +1,4 @@ -/* $Id: imports.c,v 1.32 2003/03/01 01:50:21 brianp Exp $ */ +/* $Id: imports.c,v 1.33 2003/03/04 16:33:53 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -346,6 +346,7 @@ _mesa_sqrtf( float x ) * then reconstruct the result back into a float */ num.i = ((sqrttab[num.i >> 16]) << 16) | ((e + 127) << 23); + return num.f; #else return (float) _mesa_sqrtd((double) x); @@ -353,6 +354,115 @@ _mesa_sqrtf( float x ) } +/** + inv_sqrt - A single precision 1/sqrt routine for IEEE format floats. + written by Josh Vanderhoof, based on newsgroup posts by James Van Buskirk + and Vesa Karvonen. +*/ +float +_mesa_inv_sqrtf(float n) +{ +#if defined(USE_IEEE) && !defined(DEBUG) + float r0, x0, y0; + float r1, x1, y1; + float r2, x2, y2; +#if 0 /* not used, see below -BP */ + float r3, x3, y3; +#endif + union { float f; unsigned int i; } u; + unsigned int magic; + + /* + Exponent part of the magic number - + + We want to: + 1. subtract the bias from the exponent, + 2. negate it + 3. divide by two (rounding towards -inf) + 4. add the bias back + + Which is the same as subtracting the exponent from 381 and dividing + by 2. + + floor(-(x - 127) / 2) + 127 = floor((381 - x) / 2) + */ + + magic = 381 << 23; + + /* + Significand part of magic number - + + With the current magic number, "(magic - u.i) >> 1" will give you: + + for 1 <= u.f <= 2: 1.25 - u.f / 4 + for 2 <= u.f <= 4: 1.00 - u.f / 8 + + This isn't a bad approximation of 1/sqrt. The maximum difference from + 1/sqrt will be around .06. After three Newton-Raphson iterations, the + maximum difference is less than 4.5e-8. (Which is actually close + enough to make the following bias academic...) + + To get a better approximation you can add a bias to the magic + number. For example, if you subtract 1/2 of the maximum difference in + the first approximation (.03), you will get the following function: + + for 1 <= u.f <= 2: 1.22 - u.f / 4 + for 2 <= u.f <= 3.76: 0.97 - u.f / 8 + for 3.76 <= u.f <= 4: 0.72 - u.f / 16 + (The 3.76 to 4 range is where the result is < .5.) + + This is the closest possible initial approximation, but with a maximum + error of 8e-11 after three NR iterations, it is still not perfect. If + you subtract 0.0332281 instead of .03, the maximum error will be + 2.5e-11 after three NR iterations, which should be about as close as + is possible. + + for 1 <= u.f <= 2: 1.2167719 - u.f / 4 + for 2 <= u.f <= 3.73: 0.9667719 - u.f / 8 + for 3.73 <= u.f <= 4: 0.7167719 - u.f / 16 + + */ + + magic -= (int)(0.0332281 * (1 << 25)); + + u.f = n; + u.i = (magic - u.i) >> 1; + + /* + Instead of Newton-Raphson, we use Goldschmidt's algorithm, which + allows more parallelism. From what I understand, the parallelism + comes at the cost of less precision, because it lets error + accumulate across iterations. + */ + x0 = 1.0f; + y0 = 0.5f * n; + r0 = u.f; + + x1 = x0 * r0; + y1 = y0 * r0 * r0; + r1 = 1.5f - y1; + + x2 = x1 * r1; + y2 = y1 * r1 * r1; + r2 = 1.5f - y2; + +#if 1 + return x2 * r2; /* we can stop here, and be conformant -BP */ +#else + x3 = x2 * r2; + y3 = y2 * r2 * r2; + r3 = 1.5f - y3; + + return x3 * r3; +#endif +#elif defined(XFree86LOADER) && defined(IN_MODULE) + return 1.0F / xf86sqrt(n); +#else + return 1.0F / sqrt(n); +#endif +} + + double _mesa_pow(double x, double y) { diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index 354819f43f..73c3b6eb42 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -1,4 +1,4 @@ -/* $Id: imports.h,v 1.16 2003/03/03 21:44:39 brianp Exp $ */ +/* $Id: imports.h,v 1.17 2003/03/04 16:33:53 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -169,6 +169,16 @@ float asm_sqrt (float x); /*** + *** INV_SQRTF: single-precision inverse square root + ***/ +#if 0 +#define INV_SQRTF(X) _mesa_inv_sqrt(X) +#else +#define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */ +#endif + + +/*** *** LOG2: Log base 2 of float ***/ #ifdef USE_IEEE @@ -588,6 +598,9 @@ _mesa_sqrtd(double x); extern float _mesa_sqrtf(float x); +extern float +_mesa_inv_sqrtf(float x); + extern double _mesa_pow(double x, double y); diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h index 0be9510995..63bd02bdff 100644 --- a/src/mesa/main/macros.h +++ b/src/mesa/main/macros.h @@ -1,4 +1,4 @@ -/* $Id: macros.h,v 1.31 2003/03/01 01:50:21 brianp Exp $ */ +/* $Id: macros.h,v 1.32 2003/03/04 16:33:54 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -572,7 +572,7 @@ do { \ do { \ GLfloat len = (GLfloat) LEN_SQUARED_3FV(V); \ if (len) { \ - len = (GLfloat) (1.0 / SQRTF(len)); \ + len = INV_SQRTF(len); \ (V)[0] = (GLfloat) ((V)[0] * len); \ (V)[1] = (GLfloat) ((V)[1] * len); \ (V)[2] = (GLfloat) ((V)[2] * len); \ diff --git a/src/mesa/main/nvvertexec.c b/src/mesa/main/nvvertexec.c index 72ebcffca9..0702927354 100644 --- a/src/mesa/main/nvvertexec.c +++ b/src/mesa/main/nvvertexec.c @@ -1,4 +1,4 @@ -/* $Id: nvvertexec.c,v 1.2 2003/03/01 01:50:22 brianp Exp $ */ +/* $Id: nvvertexec.c,v 1.3 2003/03/04 16:33:55 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -380,7 +380,7 @@ _mesa_exec_vertex_program(GLcontext *ctx, const struct vertex_program *program) { GLfloat t[4]; fetch_vector1( &inst->SrcReg[0], machine, t ); - t[0] = (float) (1.0 / sqrt(fabs(t[0]))); + t[0] = INV_SQRTF(FABSF(t[0])); t[1] = t[2] = t[3] = t[0]; store_vector4( &inst->DstReg, machine, t ); } diff --git a/src/mesa/math/m_norm_tmp.h b/src/mesa/math/m_norm_tmp.h index 2da7bbd676..5f24f5a2a2 100644 --- a/src/mesa/math/m_norm_tmp.h +++ b/src/mesa/math/m_norm_tmp.h @@ -1,4 +1,4 @@ -/* $Id: m_norm_tmp.h,v 1.13 2003/03/01 01:50:24 brianp Exp $ */ +/* $Id: m_norm_tmp.h,v 1.14 2003/03/04 16:34:01 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -69,10 +69,10 @@ TAG(transform_normalize_normals)( const GLmatrix *mat, { GLdouble len = tx*tx + ty*ty + tz*tz; if (len > 1e-20) { - GLdouble scale = 1.0F / SQRTF(len); - out[i][0] = (GLfloat) (tx * scale); - out[i][1] = (GLfloat) (ty * scale); - out[i][2] = (GLfloat) (tz * scale); + GLfloat scale = INV_SQRTF(len); + out[i][0] = tx * scale; + out[i][1] = ty * scale; + out[i][2] = tz * scale; } else { out[i][0] = out[i][1] = out[i][2] = 0; @@ -136,10 +136,10 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat, { GLdouble len = tx*tx + ty*ty + tz*tz; if (len > 1e-20) { - GLdouble scale = 1.0F / SQRTF(len); - out[i][0] = (GLfloat) (tx * scale); - out[i][1] = (GLfloat) (ty * scale); - out[i][2] = (GLfloat) (tz * scale); + GLfloat scale = INV_SQRTF(len); + out[i][0] = tx * scale; + out[i][1] = ty * scale; + out[i][2] = tz * scale; } else { out[i][0] = out[i][1] = out[i][2] = 0; @@ -323,10 +323,10 @@ TAG(normalize_normals)( const GLmatrix *mat, const GLfloat x = from[0], y = from[1], z = from[2]; GLdouble len = x * x + y * y + z * z; if (len > 1e-50) { - len = 1.0F / SQRTF(len); - out[i][0] = (GLfloat) (x * len); - out[i][1] = (GLfloat) (y * len); - out[i][2] = (GLfloat) (z * len); + len = INV_SQRTF(len); + out[i][0] = x * len; + out[i][1] = y * len; + out[i][2] = z * len; } else { out[i][0] = x; diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index 529da48110..9850ff9ac5 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -1,4 +1,4 @@ -/* $Id: s_aalinetemp.h,v 1.22 2003/02/21 21:00:27 brianp Exp $ */ +/* $Id: s_aalinetemp.h,v 1.23 2003/03/04 16:34:02 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -132,7 +132,7 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) line.y1 = v1->win[1]; line.dx = line.x1 - line.x0; line.dy = line.y1 - line.y0; - line.len = (GLfloat) sqrt(line.dx * line.dx + line.dy * line.dy); + line.len = SQRTF(line.dx * line.dx + line.dy * line.dy); line.halfWidth = 0.5F * ctx->Line.Width; if (line.len == 0.0 || IS_INF_OR_NAN(line.len)) diff --git a/src/mesa/swrast/s_nvfragprog.c b/src/mesa/swrast/s_nvfragprog.c index 97f65c0479..147b5248d4 100644 --- a/src/mesa/swrast/s_nvfragprog.c +++ b/src/mesa/swrast/s_nvfragprog.c @@ -1,4 +1,4 @@ -/* $Id: s_nvfragprog.c,v 1.5 2003/03/01 01:50:26 brianp Exp $ */ +/* $Id: s_nvfragprog.c,v 1.6 2003/03/04 16:34:03 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -582,8 +582,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) { GLfloat a[4], result[4]; fetch_vector1( &inst->SrcReg[0], machine, a ); - result[0] = result[1] = result[2] = result[3] - = 1.0F / SQRTF(a[0]); + result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]); store_vector4( inst, machine, result ); } break; diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index d408151803..2106b87c5b 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1,4 +1,4 @@ -/* $Id: s_span.c,v 1.56 2003/03/01 01:50:26 brianp Exp $ */ +/* $Id: s_span.c,v 1.57 2003/03/04 16:34:03 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -309,8 +309,8 @@ compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ); GLfloat dudy = texW * ((s + dsdy) / (q + dqdy) - s * invQ); GLfloat dvdy = texH * ((t + dtdy) / (q + dqdy) - t * invQ); - GLfloat x = sqrt(dudx * dudx + dvdx * dvdx); - GLfloat y = sqrt(dudy * dudy + dvdy * dvdy); + GLfloat x = SQRTF(dudx * dudx + dvdx * dvdx); + GLfloat y = SQRTF(dudy * dudy + dvdy * dvdy); GLfloat rho = MAX2(x, y); GLfloat lambda = LOG2(rho); return lambda; diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c index 74ad17356b..f2454e6ffb 100644 --- a/src/mesa/tnl/t_vb_texgen.c +++ b/src/mesa/tnl/t_vb_texgen.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_texgen.c,v 1.17 2003/03/01 01:50:27 brianp Exp $ */ +/* $Id: t_vb_texgen.c,v 1.18 2003/03/04 16:34:04 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -113,7 +113,7 @@ static void build_m3( GLfloat f[][3], GLfloat m[], fz = f[i][2] = u[2] - norm[2] * two_nu; m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F); if (m[i] != 0.0F) { - m[i] = 0.5F / SQRTF(m[i]); + m[i] = 0.5F * _mesa_inv_sqrtf(m[i]); } } } @@ -142,7 +142,7 @@ static void build_m2( GLfloat f[][3], GLfloat m[], fz = f[i][2] = u[2] - norm[2] * two_nu; m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F); if (m[i] != 0.0F) { - m[i] = 0.5F / SQRTF(m[i]); + m[i] = 0.5F * _mesa_inv_sqrtf(m[i]); } } } |