diff options
author | Ian Romanick <idr@us.ibm.com> | 2005-03-03 21:22:46 +0000 |
---|---|---|
committer | Ian Romanick <idr@us.ibm.com> | 2005-03-03 21:22:46 +0000 |
commit | fdb5a87f91c80e271f78cdaaa3359c7b4d81319b (patch) | |
tree | 69a5cf0378cae955a7c85200b3a1d73977bcdfbb | |
parent | ce77d372647f025854d497c263e45882d6f6b0a6 (diff) |
Fix some errors in the parameter descriptions in serveral vertex / fragment
program related functions.
-rw-r--r-- | src/glx/x11/indirect.c | 156 | ||||
-rw-r--r-- | src/mesa/glapi/gl_API.xml | 22 |
2 files changed, 100 insertions, 78 deletions
diff --git a/src/glx/x11/indirect.c b/src/glx/x11/indirect.c index 532e31fd42..b81811cdb8 100644 --- a/src/glx/x11/indirect.c +++ b/src/glx/x11/indirect.c @@ -6063,13 +6063,15 @@ __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, con { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + __GLX_PAD((num * 8)); - emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 8)); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(num >= 0, 1)) { + emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 8)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } } #define X_GLrop_ProgramParameters4fvNV 4186 @@ -6532,12 +6534,14 @@ __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); - emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8)); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } } #define X_GLrop_VertexAttribs2fvNV 4207 @@ -6546,12 +6550,14 @@ __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); - emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4)); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } } #define X_GLrop_VertexAttribs2svNV 4203 @@ -6560,12 +6566,14 @@ __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 2)); - emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2)); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } } #define X_GLrop_VertexAttribs3dvNV 4212 @@ -6574,12 +6582,14 @@ __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); - emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8)); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } } #define X_GLrop_VertexAttribs3fvNV 4208 @@ -6588,12 +6598,14 @@ __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); - emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4)); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } } #define X_GLrop_VertexAttribs3svNV 4204 @@ -6602,12 +6614,14 @@ __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 2)); - emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2)); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } } #define X_GLrop_VertexAttribs4dvNV 4213 @@ -6616,12 +6630,14 @@ __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); - emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8)); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } } #define X_GLrop_VertexAttribs4fvNV 4209 @@ -6630,12 +6646,14 @@ __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); - emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4)); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } } #define X_GLrop_VertexAttribs4svNV 4205 @@ -6644,12 +6662,14 @@ __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 2)); - emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2)); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } } #define X_GLrop_VertexAttribs4ubvNV 4214 @@ -6658,12 +6678,14 @@ __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v) { __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + __GLX_PAD((n * 1)); - emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 1)); - gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 1)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } } #define X_GLrop_PointParameteriNV 4221 diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index 47896d898d..919803a070 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -9782,7 +9782,7 @@ glx: <function name="ProgramParameters4dvNV" offset="598"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> - <param name="num" type="GLuint"/> + <param name="num" type="GLuint" counter="true"/> <param name="params" type="const GLdouble *" count="num" count_scale="4"/> <glx rop="4187"/> </function> @@ -9991,21 +9991,21 @@ glx: <function name="VertexAttribs2svNV" offset="634"> <param name="index" type="GLuint"/> - <param name="n" type="GLsizei"/> + <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n" count_scale="2"/> <glx rop="4203"/> </function> <function name="VertexAttribs3svNV" offset="637"> <param name="index" type="GLuint"/> - <param name="n" type="GLsizei"/> + <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n" count_scale="3"/> <glx rop="4204"/> </function> <function name="VertexAttribs4svNV" offset="640"> <param name="index" type="GLuint"/> - <param name="n" type="GLsizei"/> + <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n" count_scale="4"/> <glx rop="4205"/> </function> @@ -10019,21 +10019,21 @@ glx: <function name="VertexAttribs2fvNV" offset="633"> <param name="index" type="GLuint"/> - <param name="n" type="GLsizei"/> + <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLfloat *" count="n" count_scale="2"/> <glx rop="4207"/> </function> <function name="VertexAttribs3fvNV" offset="636"> <param name="index" type="GLuint"/> - <param name="n" type="GLsizei"/> + <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLfloat *" count="n" count_scale="3"/> <glx rop="4208"/> </function> <function name="VertexAttribs4fvNV" offset="639"> <param name="index" type="GLuint"/> - <param name="n" type="GLsizei"/> + <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLfloat *" count="n" count_scale="4"/> <glx rop="4209"/> </function> @@ -10047,28 +10047,28 @@ glx: <function name="VertexAttribs2dvNV" offset="632"> <param name="index" type="GLuint"/> - <param name="n" type="GLsizei"/> + <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLdouble *" doubles_in_order="true" count="n" count_scale="2"/> <glx rop="4211"/> </function> <function name="VertexAttribs3dvNV" offset="635"> <param name="index" type="GLuint"/> - <param name="n" type="GLsizei"/> + <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLdouble *" doubles_in_order="true" count="n" count_scale="3"/> <glx rop="4212"/> </function> <function name="VertexAttribs4dvNV" offset="638"> <param name="index" type="GLuint"/> - <param name="n" type="GLsizei"/> + <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLdouble *" doubles_in_order="true" count="n" count_scale="4"/> <glx rop="4213"/> </function> <function name="VertexAttribs4ubvNV" offset="641"> <param name="index" type="GLuint"/> - <param name="n" type="GLsizei"/> + <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLubyte *" count="n" count_scale="4"/> <glx rop="4214"/> </function> |