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authorFelix Kuehling <fxkuehl@gmx.de>2005-02-23 16:37:27 +0000
committerFelix Kuehling <fxkuehl@gmx.de>2005-02-23 16:37:27 +0000
commit540b260cbd39c103c045410b5312d4c57a569e33 (patch)
treea28288aa2ddb7f418dd6060d11af48ca75a5a51f /docs/README.DJ
parent8f5f6b3d59fa2ee25654283a235991f332bc8960 (diff)
With Savage DRM version 2.3.x or later use event counters for texture
heap aging, similar to the way it's done in the i810 and i855 drivers. This avoids idling the engine on every texture upload.
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