diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-08-18 22:41:09 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-08-18 22:41:09 +0000 |
commit | 740cbb1559284bf164d6e7e81c45db25a89885f4 (patch) | |
tree | 5f6e551a2c7018b5fabdbad41bf5a7ea13f99cb2 /docs | |
parent | efb2ade520f47187ac70abe57185358017b63caa (diff) |
added Mesa 6.1 release info
Diffstat (limited to 'docs')
-rw-r--r-- | docs/news.html | 57 |
1 files changed, 56 insertions, 1 deletions
diff --git a/docs/news.html b/docs/news.html index 82d0fa6936..b3e9e1a6ca 100644 --- a/docs/news.html +++ b/docs/news.html @@ -7,6 +7,61 @@ <H1>News</H1> +<h2>August 18, 2004</h2> +<p> +Mesa 6.1 has been released. +This is a new development release (version 6.2 will be a stabilization +release). +</p> +<pre> + New: + - Revamped Makefile system + - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) + - internal driver interface changes related to texture object + allocation, vertex/fragment programs, BlendEquationSeparate, etc. + - option to walk triangle edges with double-precision floats + (Justin Novosad of Discreet) (see config.h file) + - support for AUX buffers in software GLX driver + - updated glext.h to version 24 and glxext.h to version 6 + - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars + - updated BeOS support (Philippe Houdoin) + Changes: + - fragment fog interpolation is perspective corrected now + - new glTexImage code, much cleaner, may be a bit faster + Bug fixes: + - glArrayElement in display lists didn't handle generic vertex attribs + - glFogCoord didn't always work properly + - ARB_fragment_program fog options didn't work + - frag prog TEX instruction no longer incorrectly divides s,t,r by q + - ARB frag prog TEX and TEXP instructions now use LOD=0 + - glTexEnviv in display lists didn't work + - glRasterPos didn't do texgen or apply texture matrix + - GL_DOUBLE-valued vertex arrays were broken in some cases + - fixed texture rectangle edge/border sampling bugs + - sampling an incomplete texture in a fragment program would segfault + - glTexImage was missing a few error checks + - fixed some minor glGetTexParameter glitches + - GL_INTENSITY was mistakenly accepted as a <format> to glTexImage + - fragment program writes to RC/HC register were broken + - fixed a few glitches in GL_HP_occlusion_test extension + - glBeginQueryARB and glEndQueryARB didn't work inside display lists + - vertex program state references were broken + - fixed triangle color interpolation bug on AIX (Shane Blackett) + - fixed a number of minor memory leaks (bug #1002030) +</pre> +The MD5 checksums are: +</p> +<pre> +c9284d295ebcd2e0486cc3cd54e5863c MesaLib-6.1.tar.gz +5de1f53ec0709f60fc68fdfed57351f3 MesaLib-6.1.tar.bz2 +483e77cac4789a5d36c42f3c0136d6d8 MesaLib-6.1.zip +8c46cfa6f9732acc6f6c25724aad0246 MesaDemos-6.1.tar.gz +89bfe0f6c69b39fd0ebd9fff481a4e9b MesaDemos-6.1.tar.bz2 +161268531fcc6f0c5a056430ee97e0c1 MesaDemos-6.1.zip +</pre> + + + <h2>April 2, 2004</h2> <p> @@ -831,6 +886,6 @@ source code</a>.</p> <hr> -$Id: news.html,v 3.13 2004/04/02 23:37:02 brianp Exp $ +$Id: news.html,v 3.14 2004/08/18 22:41:09 brianp Exp $ </body> </html>
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