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authorBrian Paul <brian.paul@tungstengraphics.com>2008-12-17 19:01:34 -0700
committerBrian Paul <brian.paul@tungstengraphics.com>2008-12-17 19:01:34 -0700
commit2389c055ed4c26ba5f3979c4a7871a333725dd88 (patch)
treeff62ca31fed2df321847af16942f7bf6f657c952 /src/gallium/auxiliary/util/u_rect.c
parent3ffd529ff19bf8dd7b022a267bf2afe44c7f0f65 (diff)
mesa: choose GLSL vertex shader over ARB/internal vertex program in get_fp_input_mask()
This is a work-around the for the fact that we do fragment shader state validation before vertex shader validation (see comments in state.c) so in get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to date yet. This fixes a glean glsl1 test failure.
Diffstat (limited to 'src/gallium/auxiliary/util/u_rect.c')
0 files changed, 0 insertions, 0 deletions