diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-12-17 19:01:34 -0700 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-12-17 19:01:34 -0700 |
commit | 2389c055ed4c26ba5f3979c4a7871a333725dd88 (patch) | |
tree | ff62ca31fed2df321847af16942f7bf6f657c952 /src/gallium/auxiliary/util/u_rect.c | |
parent | 3ffd529ff19bf8dd7b022a267bf2afe44c7f0f65 (diff) |
mesa: choose GLSL vertex shader over ARB/internal vertex program in get_fp_input_mask()
This is a work-around the for the fact that we do fragment shader state
validation before vertex shader validation (see comments in state.c) so in
get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to
date yet.
This fixes a glean glsl1 test failure.
Diffstat (limited to 'src/gallium/auxiliary/util/u_rect.c')
0 files changed, 0 insertions, 0 deletions