summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/i915/i830_metaops.c
diff options
context:
space:
mode:
authorBrian Paul <brian.paul@tungstengraphics.com>2005-09-10 00:10:15 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-09-10 00:10:15 +0000
commit402b2bea640ebf69f78d8122f98435dd3bbeb7df (patch)
treebd0ffe2eb7b4e95108208aabf6383e2fa73fd327 /src/mesa/drivers/dri/i915/i830_metaops.c
parent036a99452d26167b70cadafb97b7e77ebdafd78c (diff)
Add offset and pitch fields to intelRegion. Remove frontOffset, frontPitch,
backOffset, backPitch, depthOffset, depthPitch, textureOffset fields.
Diffstat (limited to 'src/mesa/drivers/dri/i915/i830_metaops.c')
-rw-r--r--src/mesa/drivers/dri/i915/i830_metaops.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_metaops.c b/src/mesa/drivers/dri/i915/i830_metaops.c
index e12ef88a74..53997f8336 100644
--- a/src/mesa/drivers/dri/i915/i830_metaops.c
+++ b/src/mesa/drivers/dri/i915/i830_metaops.c
@@ -389,7 +389,7 @@ i830ClearWithTris(intelContextPtr intel, GLbitfield mask,
if(mask & BUFFER_BIT_FRONT_LEFT) {
set_no_depth_stencil_write( i830 );
set_color_mask( i830, GL_TRUE );
- set_draw_offset( i830, screen->frontOffset );
+ set_draw_offset( i830, screen->front.offset );
draw_quad(i830, x0, x1, y0, y1,
intel->clear_red, intel->clear_green,
intel->clear_blue, intel->clear_alpha,
@@ -399,7 +399,7 @@ i830ClearWithTris(intelContextPtr intel, GLbitfield mask,
if(mask & BUFFER_BIT_BACK_LEFT) {
set_no_depth_stencil_write( i830 );
set_color_mask( i830, GL_TRUE );
- set_draw_offset( i830, screen->backOffset );
+ set_draw_offset( i830, screen->back.offset );
draw_quad(i830, x0, x1, y0, y1,
intel->clear_red, intel->clear_green,
@@ -413,7 +413,7 @@ i830ClearWithTris(intelContextPtr intel, GLbitfield mask,
intel->ctx.Stencil.Clear);
set_color_mask( i830, GL_FALSE );
- set_draw_offset( i830, screen->frontOffset );
+ set_draw_offset( i830, screen->front.offset );
draw_quad( i830, x0, x1, y0, y1, 0, 0, 0, 0, 0, 0, 0, 0 );
}
@@ -542,7 +542,7 @@ i830TryTextureReadPixels( GLcontext *ctx,
src_offset,
screen->width,
screen->height,
- screen->frontPitch,
+ screen->front.pitch,
textureFormat );