diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2004-06-10 12:48:07 +0000 |
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committer | Keith Whitwell <keith@tungstengraphics.com> | 2004-06-10 12:48:07 +0000 |
commit | 41b58954e1742493452b91d9ecdb761db5de3bed (patch) | |
tree | f170cda67626d1a0d4e7e51ea502553b0f144077 /src/mesa/drivers/dri/i915/i830_vtbl.c | |
parent | d7f76c7c8830882d849b42777ca601859ffac15a (diff) |
New driver for i915 as well as older i830/i845/i865 chipsets.
Diffstat (limited to 'src/mesa/drivers/dri/i915/i830_vtbl.c')
-rw-r--r-- | src/mesa/drivers/dri/i915/i830_vtbl.c | 426 |
1 files changed, 426 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c new file mode 100644 index 0000000000..5fb436fb26 --- /dev/null +++ b/src/mesa/drivers/dri/i915/i830_vtbl.c @@ -0,0 +1,426 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + **************************************************************************/ + + +#include "i830_context.h" +#include "i830_reg.h" + +#include "intel_batchbuffer.h" + +#include "tnl/t_context.h" +#include "tnl/t_vertex.h" + +static GLboolean i830_check_vertex_size( intelContextPtr intel, + GLuint expected ); + +#define SZ_TO_HW(sz) ((sz-2)&0x3) +#define EMIT_SZ(sz) (EMIT_1F + (sz) - 1) +#define EMIT_ATTR( ATTR, STYLE, V0 ) \ +do { \ + intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \ + intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \ + intel->vertex_attr_count++; \ + v0 |= V0; \ +} while (0) + +#define EMIT_PAD( N ) \ +do { \ + intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \ + intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \ + intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \ + intel->vertex_attr_count++; \ +} while (0) + + +#define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2)) +#define TEXBIND_SET(n, x) ((x)<<((n)*4)) + +static void i830_render_start( intelContextPtr intel ) +{ + GLcontext *ctx = &intel->ctx; + i830ContextPtr i830 = I830_CONTEXT(intel); + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint index = tnl->render_inputs; + GLuint v0 = _3DSTATE_VFT0_CMD; + GLuint v2 = _3DSTATE_VFT1_CMD; + GLuint mcsb1 = 0; + + /* Important: + */ + VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; + intel->vertex_attr_count = 0; + + /* EMIT_ATTR's must be in order as they tell t_vertex.c how to + * build up a hardware vertex. + */ + if (index & _TNL_BITS_TEX_ANY) { + EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW ); + intel->coloroffset = 4; + } + else { + EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ ); + intel->coloroffset = 3; + } + + EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA, VFT0_DIFFUSE ); + + intel->specoffset = 0; + if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) { + if (index & _TNL_BIT_COLOR1) { + intel->specoffset = intel->coloroffset + 1; + EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, VFT0_SPEC ); + } + else + EMIT_PAD( 3 ); + + if (index & _TNL_BIT_FOG) + EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC ); + else + EMIT_PAD( 1 ); + } + + if (index & _TNL_BITS_TEX_ANY) { + int i, count = 0; + + for (i = 0; i < I830_TEX_UNITS; i++) { + if (index & _TNL_BIT_TEX(i)) { + GLuint sz = VB->TexCoordPtr[i]->size; + GLuint emit; + GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] & + ~TEXCOORDTYPE_MASK); + + switch (sz) { + case 1: + case 2: + case 3: /* XXX: fix for CUBE/VOLUME textures */ + emit = EMIT_2F; + sz = 2; + mcs |= TEXCOORDTYPE_CARTESIAN; + break; + case 4: + emit = EMIT_3F_XYW; + sz = 3; + mcs |= TEXCOORDTYPE_HOMOGENEOUS; + break; + default: + continue; + }; + + + EMIT_ATTR( _TNL_ATTRIB_TEX0+i, emit, 0 ); + v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz)); + mcsb1 |= (count+8)<<(i*4); + + if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) { + I830_STATECHANGE(i830, I830_UPLOAD_TEX(i)); + i830->state.Tex[i][I830_TEXREG_MCS] = mcs; + } + + count++; + } + } + + v0 |= VFT0_TEX_COUNT(count); + } + + /* Only need to change the vertex emit code if there has been a + * statechange to a new hardware vertex format: + */ + if (v0 != i830->state.Ctx[I830_CTXREG_VF] || + v2 != i830->state.Ctx[I830_CTXREG_VF2] || + mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] || + index != i830->last_index) { + + I830_STATECHANGE( i830, I830_UPLOAD_CTX ); + + /* Must do this *after* statechange, so as not to affect + * buffered vertices reliant on the old state: + */ + intel->vertex_size = + _tnl_install_attrs( ctx, + intel->vertex_attrs, + intel->vertex_attr_count, + intel->ViewportMatrix.m, 0 ); + + intel->vertex_size >>= 2; + + i830->state.Ctx[I830_CTXREG_VF] = v0; + i830->state.Ctx[I830_CTXREG_VF2] = v2; + i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1; + i830->last_index = index; + + assert(i830_check_vertex_size( intel, intel->vertex_size )); + } +} + +static void i830_reduced_primitive_state( intelContextPtr intel, + GLenum rprim ) +{ + i830ContextPtr i830 = I830_CONTEXT(intel); + GLuint st1 = i830->state.Stipple[I830_STPREG_ST1]; + + st1 &= ~ST1_ENABLE; + + switch (rprim) { + case GL_TRIANGLES: + if (intel->ctx.Polygon.StippleFlag && + intel->hw_stipple) + st1 |= ST1_ENABLE; + break; + case GL_LINES: + case GL_POINTS: + default: + break; + } + + i830->intel.reduced_primitive = rprim; + + if (st1 != i830->state.Stipple[I830_STPREG_ST1]) { + I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); + i830->state.Stipple[I830_STPREG_ST1] = st1; + } +} + +/* Pull apart the vertex format registers and figure out how large a + * vertex is supposed to be. + */ +static GLboolean i830_check_vertex_size( intelContextPtr intel, + GLuint expected ) +{ + i830ContextPtr i830 = I830_CONTEXT(intel); + int vft0 = i830->current->Ctx[I830_CTXREG_VF]; + int vft1 = i830->current->Ctx[I830_CTXREG_VF2]; + int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT; + int i, sz = 0; + + switch (vft0 & VFT0_XYZW_MASK) { + case VFT0_XY: sz = 2; break; + case VFT0_XYZ: sz = 3; break; + case VFT0_XYW: sz = 3; break; + case VFT0_XYZW: sz = 4; break; + default: + fprintf(stderr, "no xyzw specified\n"); + return 0; + } + + if (vft0 & VFT0_SPEC) sz++; + if (vft0 & VFT0_DIFFUSE) sz++; + if (vft0 & VFT0_DEPTH_OFFSET) sz++; + if (vft0 & VFT0_POINT_WIDTH) sz++; + + for (i = 0 ; i < nrtex ; i++) { + switch (vft1 & VFT1_TEX0_MASK) { + case TEXCOORDFMT_2D: sz += 2; break; + case TEXCOORDFMT_3D: sz += 3; break; + case TEXCOORDFMT_4D: sz += 4; break; + case TEXCOORDFMT_1D: sz += 1; break; + } + vft1 >>= VFT1_TEX1_SHIFT; + } + + if (sz != expected) + fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected); + + return sz == expected; +} + +static void i830_emit_invarient_state( intelContextPtr intel ) +{ + BATCH_LOCALS; + + BEGIN_BATCH( 200 ); + + OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(0)); + OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(1)); + OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(2)); + OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(3)); + + OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD); + OUT_BATCH(0); + + OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD); + OUT_BATCH(0); + + OUT_BATCH(_3DSTATE_DFLT_Z_CMD); + OUT_BATCH(0); + + OUT_BATCH(_3DSTATE_FOG_MODE_CMD); + OUT_BATCH(FOGFUNC_ENABLE | + FOG_LINEAR_CONST | + FOGSRC_INDEX_Z | + ENABLE_FOG_DENSITY); + OUT_BATCH(0); + OUT_BATCH(0); + + + OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | + MAP_UNIT(0) | + DISABLE_TEX_STREAM_BUMP | + ENABLE_TEX_STREAM_COORD_SET | + TEX_STREAM_COORD_SET(0) | + ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0)); + OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | + MAP_UNIT(1) | + DISABLE_TEX_STREAM_BUMP | + ENABLE_TEX_STREAM_COORD_SET | + TEX_STREAM_COORD_SET(1) | + ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1)); + OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | + MAP_UNIT(2) | + DISABLE_TEX_STREAM_BUMP | + ENABLE_TEX_STREAM_COORD_SET | + TEX_STREAM_COORD_SET(2) | + ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2)); + OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | + MAP_UNIT(3) | + DISABLE_TEX_STREAM_BUMP | + ENABLE_TEX_STREAM_COORD_SET | + TEX_STREAM_COORD_SET(3) | + ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3)); + + OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); + OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0)); + OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); + OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1)); + OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); + OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2)); + OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); + OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3)); + + OUT_BATCH(_3DSTATE_RASTER_RULES_CMD | + ENABLE_POINT_RASTER_RULE | + OGL_POINT_RASTER_RULE | + ENABLE_LINE_STRIP_PROVOKE_VRTX | + ENABLE_TRI_FAN_PROVOKE_VRTX | + ENABLE_TRI_STRIP_PROVOKE_VRTX | + LINE_STRIP_PROVOKE_VRTX(1) | + TRI_FAN_PROVOKE_VRTX(2) | + TRI_STRIP_PROVOKE_VRTX(2)); + + OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | + DISABLE_SCISSOR_RECT); + + OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD); + OUT_BATCH(0); + OUT_BATCH(0); + + OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM); + OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE); + + OUT_BATCH(_3DSTATE_W_STATE_CMD); + OUT_BATCH(MAGIC_W_STATE_DWORD1); + OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ ); + + + OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD); + OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */ + + ADVANCE_BATCH(); +} + + +#define emit( intel, state, size ) \ +do { \ + int k; \ + BEGIN_BATCH( size / sizeof(GLuint)); \ + for (k = 0 ; k < size / sizeof(GLuint) ; k++) \ + OUT_BATCH(state[k]); \ + ADVANCE_BATCH(); \ +} while (0); + + +/* Push the state into the sarea and/or texture memory. + */ +static void i830_emit_state( intelContextPtr intel ) +{ + i830ContextPtr i830 = I830_CONTEXT(intel); + struct i830_hw_state *state = i830->current; + BATCH_LOCALS; + int i; + GLuint dirty = state->active & ~state->emitted; + + if (dirty & I830_UPLOAD_CTX) { + if (VERBOSE) fprintf(stderr, "I830_UPLOAD_CTX:\n"); + emit( i830, state->Ctx, sizeof(state->Ctx) ); + } + + if (dirty & I830_UPLOAD_BUFFERS) { + if (VERBOSE) fprintf(stderr, "I830_UPLOAD_BUFFERS:\n"); + emit( i830, state->Buffer, sizeof(state->Buffer) ); + } + + if (dirty & I830_UPLOAD_STIPPLE) { + if (VERBOSE) fprintf(stderr, "I830_UPLOAD_STIPPLE:\n"); + emit( i830, state->Stipple, sizeof(state->Stipple) ); + } + + for (i = 0; i < I830_TEX_UNITS; i++) { + if ((dirty & I830_UPLOAD_TEX(i))) { + if (VERBOSE) fprintf(stderr, "I830_UPLOAD_TEX(%d):\n", i); + emit( i830, state->Tex[i], sizeof(state->Tex[i])); + } + + if (dirty & I830_UPLOAD_TEXBLEND(i)) { + if (VERBOSE) fprintf(stderr, "I830_UPLOAD_TEXBLEND(%d):\n", i); + emit( i830, state->TexBlend[i], + state->TexBlendWordsUsed[i] * 4 ); + } + } + + state->emitted |= dirty; +} + +static void i830_destroy_context( intelContextPtr intel ) +{ + _tnl_free_vertices(&intel->ctx); +} + +static void i830_set_draw_offset( intelContextPtr intel, int offset ) +{ + i830ContextPtr i830 = I830_CONTEXT(intel); + I830_STATECHANGE( i830, I830_UPLOAD_BUFFERS ); + i830->state.Buffer[I830_DESTREG_CBUFADDR2] = offset; +} + +/* This isn't really handled at the moment. + */ +static void i830_lost_hardware( intelContextPtr intel ) +{ + I830_CONTEXT(intel)->state.emitted = 0; +} + + + +static void i830_emit_flush( intelContextPtr intel ) +{ + BATCH_LOCALS; + + BEGIN_BATCH(2); + OUT_BATCH( MI_FLUSH | FLUSH_MAP_CACHE ); + OUT_BATCH( 0 ); + ADVANCE_BATCH(); +} + + + + +void i830InitVtbl( i830ContextPtr i830 ) +{ + i830->intel.vtbl.alloc_tex_obj = i830AllocTexObj; + i830->intel.vtbl.check_vertex_size = i830_check_vertex_size; + i830->intel.vtbl.clear_with_tris = i830ClearWithTris; + i830->intel.vtbl.destroy = i830_destroy_context; + i830->intel.vtbl.emit_invarient_state = i830_emit_invarient_state; + i830->intel.vtbl.emit_state = i830_emit_state; + i830->intel.vtbl.lost_hardware = i830_lost_hardware; + i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state; + i830->intel.vtbl.set_draw_offset = i830_set_draw_offset; + i830->intel.vtbl.update_texture_state = i830UpdateTextureState; + i830->intel.vtbl.emit_flush = i830_emit_flush; + i830->intel.vtbl.render_start = i830_render_start; +} |