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authorBrian Paul <brianp@vmware.com>2009-01-22 15:34:16 -0700
committerBrian Paul <brianp@vmware.com>2009-01-22 15:34:16 -0700
commitf8a7e497acf17cfdefe401815c7063aaf39d4200 (patch)
treeab1cba7721511d694bd108a15fb4be1c090e39d3 /src/mesa/drivers/dri/intel/intel_fbo.c
parentb27057b381fd8e478f4a31cf790f30a4bf1538cf (diff)
intel: remove/disable the "paired depth/stencil" code
We only allow combined depth+stencil renderbuffers so the complicated code for splitting and combining separate depth and stencil buffers is no longer needed.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_fbo.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index e80b9c3fce..47217f756c 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -69,10 +69,6 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb)
ASSERT(irb);
- if (irb->PairedStencil || irb->PairedDepth) {
- intel_unpair_depth_stencil(ctx, irb);
- }
-
if (irb->span_cache != NULL)
_mesa_free(irb->span_cache);