diff options
author | Dave Airlie <airlied@redhat.com> | 2009-07-15 09:35:09 +1000 |
---|---|---|
committer | Dave Airlie <airlied@redhat.com> | 2009-07-15 10:30:23 +1000 |
commit | f6f0e117a45a64464e49290ebc9f75b9a976070a (patch) | |
tree | cf0a1dda51f526dbccd0e4897777d25cbb4c6cf0 /src/mesa/drivers/dri/intel/intel_generatemipmap.c | |
parent | 681ede8836746735fbb904edf89b076343507a8b (diff) |
intel/radeon: add common metaops code.
Move all the metaops to a dri_metaops file and port radeon/intel
to use the new common meta ops code.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_generatemipmap.c')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_generatemipmap.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_generatemipmap.c b/src/mesa/drivers/dri/intel/intel_generatemipmap.c index b00f8019dd..fe986092db 100644 --- a/src/mesa/drivers/dri/intel/intel_generatemipmap.c +++ b/src/mesa/drivers/dri/intel/intel_generatemipmap.c @@ -88,7 +88,7 @@ intel_generate_mipmap_level(GLcontext *ctx, GLuint tex_name, if (status != GL_FRAMEBUFFER_COMPLETE_EXT) return GL_FALSE; - intel_meta_set_passthrough_transform(intel); + meta_set_passthrough_transform(&intel->meta); /* XXX: Doing it right would involve setting up the transformation to do * 0-1 mapping or something, and not changing the vertex data. @@ -104,12 +104,12 @@ intel_generate_mipmap_level(GLcontext *ctx, GLuint tex_name, _mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices); _mesa_Enable(GL_VERTEX_ARRAY); - intel_meta_set_default_texrect(intel); + meta_set_default_texrect(&intel->meta); _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - intel_meta_restore_texcoords(intel); - intel_meta_restore_transform(intel); + meta_restore_texcoords(&intel->meta); + meta_restore_transform(&intel->meta); return GL_TRUE; } @@ -153,9 +153,9 @@ intel_generate_mipmap_2d(GLcontext *ctx, _mesa_GenFramebuffersEXT(1, &fb_name); _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_name); - intel_meta_set_fragment_program(intel, &intel->meta.tex2d_fp, - intel_fp_tex2d); - intel_meta_set_passthrough_vertex_program(intel); + meta_set_fragment_program(&intel->meta, &intel->meta.tex2d_fp, + intel_fp_tex2d); + meta_set_passthrough_vertex_program(&intel->meta); max_levels = _mesa_max_texture_levels(ctx, texObj->Target); start_level = texObj->BaseLevel; @@ -202,8 +202,8 @@ intel_generate_mipmap_2d(GLcontext *ctx, success = GL_TRUE; fail: - intel_meta_restore_fragment_program(intel); - intel_meta_restore_vertex_program(intel); + meta_restore_fragment_program(&intel->meta); + meta_restore_vertex_program(&intel->meta); _mesa_DeleteFramebuffersEXT(1, &fb_name); _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture); |