diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2003-08-22 20:11:43 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2003-08-22 20:11:43 +0000 |
commit | 5df82c82bd53db90eb72c5aad4dd20cf6f1116b1 (patch) | |
tree | f04fc69df71104df2a4cec03346abc3d4c3f4bbb /src/mesa/drivers/dri/mga/mgacontext.h | |
parent | 1a84876d7907df90add3f59d3396ce0bbb905040 (diff) |
patch to import Jon Smirl's work from Bitkeeper
Diffstat (limited to 'src/mesa/drivers/dri/mga/mgacontext.h')
-rw-r--r-- | src/mesa/drivers/dri/mga/mgacontext.h | 193 |
1 files changed, 119 insertions, 74 deletions
diff --git a/src/mesa/drivers/dri/mga/mgacontext.h b/src/mesa/drivers/dri/mga/mgacontext.h index 3065ea9fd1..7188f6d955 100644 --- a/src/mesa/drivers/dri/mga/mgacontext.h +++ b/src/mesa/drivers/dri/mga/mgacontext.h @@ -29,14 +29,15 @@ #ifndef MGALIB_INC #define MGALIB_INC -/*#include <X11/Xlibint.h>*/ +#include <inttypes.h> #include "dri_util.h" #include "mtypes.h" +#include "colormac.h" #include "xf86drm.h" #include "mm.h" -/*#include "mem.h"*/ #include "mga_sarea.h" - +#include "texmem.h" +#include "macros.h" #define MGA_SET_FIELD(reg,mask,val) reg = ((reg) & (mask)) | ((val) & ~(mask)) #define MGA_FIELD(field,val) (((val) << (field ## _SHIFT)) & ~(field ## _MASK)) @@ -59,19 +60,9 @@ #define MGA_FALLBACK_RENDERMODE 0x10 #define MGA_FALLBACK_STENCIL 0x20 #define MGA_FALLBACK_DEPTH 0x40 +#define MGA_FALLBACK_BORDER_MODE 0x80 -/* For mgaCtx->new_state. - */ -#define MGA_NEW_DEPTH 0x1 -#define MGA_NEW_ALPHA 0x2 -#define MGA_NEW_CLIP 0x8 -#define MGA_NEW_TEXTURE 0x20 -#define MGA_NEW_CULL 0x40 -#define MGA_NEW_WARP 0x80 -#define MGA_NEW_STENCIL 0x100 -#define MGA_NEW_CONTEXT 0x200 - /* Use the templated vertex formats: */ #define TAG(x) mga##x @@ -96,43 +87,103 @@ typedef void (*mga_point_func)( mgaContextPtr, mgaVertex * ); struct mga_texture_object_s; struct mga_screen_private_s; -#define MGA_TEX_MAXLEVELS 5 +#define G200_TEX_MAXLEVELS 5 +#define G400_TEX_MAXLEVELS 11 typedef struct mga_texture_object_s { - struct mga_texture_object_s *next; - struct mga_texture_object_s *prev; - struct gl_texture_object *tObj; - struct mga_context_t *ctx; - PMemBlock MemBlock; - GLuint offsets[MGA_TEX_MAXLEVELS]; - int lastLevel; - GLuint dirty_images; - GLuint totalSize; - int texelBytes; - GLuint age; - int bound; - int heap; /* agp or card */ + driTextureObject base; + + /* The G200 only has the ability to use 5 mipmap levels (including the + * base level). The G400 does not have this restriction, but it still + * only has 5 offset pointers in the hardware. The trick on the G400 is + * upto the first 4 offset pointers point to mipmap levels. The last + * offset pointer tells how large the preceeding mipmap is. This value is + * then used to determine where the remaining mipmaps are. + * + * For example, if the first offsets[0] through offsets[2] are used as + * pointers, then offset[3] will be the size of the mipmap pointed to by + * offsets[2]. So mipmap level 3 will be at (offsets[2]+offsets[3]). For + * each successive mipmap level, offsets[3] is divided by 4 and added to + * the previous address. So mipmap level 4 will be at + * (offsets[2]+offsets[3]+(offsets[3] / 4)). + * + * The last pointer is selected by setting TO_texorgoffsetsel in its + * pointer. In the previous example, offset[2] would have + * TO_texorgoffsetsel or'ed in before writing it to the hardware. + * + * In the current driver all of the mipmaps are packed together linearly + * with mipmap level 0. Therefore offsets[0] points to the base of the + * texture (and has TO_texorgoffsetsel or'ed in), and offsets[1] is the + * size of the base texture. + * + * There is a possible optimization available here. At times the driver + * may not be able to allocate a single block of memory for the complete + * texture without ejecting some other textures from memory. It may be + * possible to put some of the lower mipmap levels (i.e., the larger + * mipmaps) in memory separate from the higher levels. + * + * The implementation should be fairly obvious, but getting "right" would + * likely be non-trivial. A first allocation for the entire texture would + * be attempted with a flag that says "don't eject other textures." If + * that failed, an additional allocation would be attmpted for just the + * base map. The process would repeat with the block of lower maps. The + * tricky parts would be in detecting when some of the levels had been + * ejected from texture memory by other textures and preventing the + * 4th allocation (for all the smallest mipmap levels) from kicking out + * any of the first three. + * + * This array holds G400_TEX_MAXLEVELS pointers to remove an if-statement + * in a loop in mgaSetTexImages. Values past G200_TEX_MAXLEVELS are not + * used. + */ + GLuint offsets[G400_TEX_MAXLEVELS]; + + int texelBytes; + GLuint age; mga_texture_regs_t setup; + + /* If one texture dimension wraps with GL_CLAMP and the other with + * GL_CLAMP_TO_EDGE, we have to fallback to software. We would also have + * to fallback for GL_CLAMP_TO_BORDER. + */ + GLboolean border_fallback; } mgaTextureObject_t; +struct mga_hw_state { + GLuint specen; + GLuint cull; + GLuint cull_dualtex; + GLuint stencil; + GLuint stencilctl; + GLuint stencil_enable; + GLuint zmode; + GLuint rop; + GLuint alpha_func; + GLuint alpha_func_enable; + GLuint blend_func; + GLuint blend_func_enable; + GLuint alpha_sel; +}; + struct mga_context_t { GLcontext *glCtx; - unsigned int lastStamp; /* fullscreen breaks dpriv->laststamp, - * need to shadow it here. */ + unsigned int lastStamp; /* fullscreen breaks dpriv->laststamp, + * need to shadow it here. */ + + /* Hardware state management + */ + struct mga_hw_state hw; /* Bookkeeping for texturing */ - int lastTexHeap; - struct mga_texture_object_s TexObjList[MGA_NR_TEX_HEAPS]; - struct mga_texture_object_s SwappedOut; + unsigned nr_heaps; + driTexHeap * texture_heaps[ MGA_NR_TEX_HEAPS ]; + driTextureObject swapped; + struct mga_texture_object_s *CurrentTexObj[2]; - memHeap_t *texHeap[MGA_NR_TEX_HEAPS]; - int c_texupload; - int c_texusage; - int tex_thrash; /* Map GL texture units onto hardware. @@ -166,7 +217,7 @@ struct mga_context_t { GLenum raster_primitive; GLenum render_primitive; - char *verts; + GLubyte *verts; GLint vertex_stride_shift; GLuint vertex_format; GLuint vertex_size; @@ -180,8 +231,7 @@ struct mga_context_t { /* Manage driver and hardware state */ - GLuint new_gl_state; - GLuint new_state; + GLuint NewGLState; GLuint dirty; mga_context_regs_t setup; @@ -205,13 +255,21 @@ struct mga_context_t { /* VBI */ GLuint vbl_seq; + GLuint vblank_flags; + + uint64_t swap_ust; + uint64_t swap_missed_ust; + + GLuint swap_count; + GLuint swap_missed_count; + + PFNGLXGETUSTPROC get_ust; /* Drawable, cliprect and scissor information */ int dirty_cliprects; /* which sets of cliprects are uptodate? */ int draw_buffer; /* which buffer are we rendering to */ unsigned int drawOffset; /* draw buffer address in space */ - int read_buffer; int readOffset; int drawX, drawY; /* origin of drawable in draw buffer */ int lastX, lastY; /* detect DSTORG bug */ @@ -245,51 +303,38 @@ struct mga_context_t { #define MGA_CONTEXT(ctx) ((mgaContextPtr)(ctx->DriverCtx)) -#define MGAPACKCOLOR555(r,g,b,a) \ - ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \ - ((a) ? 0x8000 : 0)) -#define MGAPACKCOLOR565(r,g,b) \ - ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3)) -#define MGAPACKCOLOR88(l, a) \ - (((l) << 8) | (a)) - -#define MGAPACKCOLOR888(r,g,b) \ - (((r) << 16) | ((g) << 8) | (b)) - -#define MGAPACKCOLOR8888(r,g,b,a) \ - (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)) - -#define MGAPACKCOLOR4444(r,g,b,a) \ - ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) +/* ================================================================ + * Debugging: + */ +#define DO_DEBUG 1 -#define MGA_DEBUG 0 -#ifndef MGA_DEBUG +#if DO_DEBUG extern int MGA_DEBUG; +#else +#define MGA_DEBUG 0 #endif -#define DEBUG_ALWAYS_SYNC 0x1 -#define DEBUG_VERBOSE_MSG 0x2 -#define DEBUG_VERBOSE_LRU 0x4 -#define DEBUG_VERBOSE_DRI 0x8 -#define DEBUG_VERBOSE_IOCTL 0x10 -#define DEBUG_VERBOSE_2D 0x20 -#define DEBUG_VERBOSE_FALLBACK 0x40 +#define DEBUG_VERBOSE_MSG 0x01 +#define DEBUG_VERBOSE_DRI 0x02 +#define DEBUG_VERBOSE_IOCTL 0x04 +#define DEBUG_VERBOSE_TEXTURE 0x08 +#define DEBUG_VERBOSE_FALLBACK 0x10 static __inline__ GLuint mgaPackColor(GLuint cpp, GLubyte r, GLubyte g, GLubyte b, GLubyte a) { - switch (cpp) { - case 2: - return MGAPACKCOLOR565(r,g,b); - case 4: - return MGAPACKCOLOR8888(r,g,b,a); - default: - return 0; - } + switch (cpp) { + case 2: + return PACK_COLOR_565( r, g, b ); + case 4: + return PACK_COLOR_8888( a, r, g, b ); + default: + return 0; + } } |