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authorIan Romanick <idr@us.ibm.com>2004-01-21 16:08:43 +0000
committerIan Romanick <idr@us.ibm.com>2004-01-21 16:08:43 +0000
commit20a17e42d7fc9fe65aabe612fe1e513c3103d121 (patch)
treeace6f8746d47c9a1f3f397dceebc6ce58e045c0a /src/mesa/drivers/dri/mga/mgastate.c
parent4d36f334c9b3ab6b4e6901802e64ee7391a422ef (diff)
Remove dd_function_table::BlendFunc. All drivers now use
dd_function_table:BlendFuncSeparate. If a driver does not actually support EXT_blend_func_separate, it can assume that the RGB and alpha blend functions are the same.
Diffstat (limited to 'src/mesa/drivers/dri/mga/mgastate.c')
-rw-r--r--src/mesa/drivers/dri/mga/mgastate.c12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/mga/mgastate.c b/src/mesa/drivers/dri/mga/mgastate.c
index becb08a208..6e039182ae 100644
--- a/src/mesa/drivers/dri/mga/mgastate.c
+++ b/src/mesa/drivers/dri/mga/mgastate.c
@@ -129,7 +129,9 @@ static void mgaDDBlendEquation(GLcontext *ctx, GLenum mode)
updateBlendLogicOp( ctx );
}
-static void mgaDDBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor)
+static void mgaDDBlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB,
+ GLenum dfactorRGB, GLenum sfactorA,
+ GLenum dfactorA )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
GLuint src;
@@ -195,13 +197,6 @@ static void mgaDDBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor)
mmesa->hw.blend_func == (AC_src_src_alpha_sat | AC_dst_zero) );
}
-static void mgaDDBlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB,
- GLenum dfactorRGB, GLenum sfactorA,
- GLenum dfactorA )
-{
- mgaDDBlendFunc( ctx, sfactorRGB, dfactorRGB );
-}
-
/* =============================================================
* Depth testing
*/
@@ -1199,7 +1194,6 @@ void mgaDDInitStateFuncs( GLcontext *ctx )
ctx->Driver.LightModelfv = mgaDDLightModelfv;
ctx->Driver.AlphaFunc = mgaDDAlphaFunc;
ctx->Driver.BlendEquation = mgaDDBlendEquation;
- ctx->Driver.BlendFunc = mgaDDBlendFunc;
ctx->Driver.BlendFuncSeparate = mgaDDBlendFuncSeparate;
ctx->Driver.DepthFunc = mgaDDDepthFunc;
ctx->Driver.DepthMask = mgaDDDepthMask;