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authorBrian Paul <brian.paul@tungstengraphics.com>2004-01-20 02:49:27 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-01-20 02:49:27 +0000
commitd3fd7ba8af15bead2f770d68a893449adeb11397 (patch)
tree2c92f7cb35f2776d6c461378f93b556fc1ca080d /src/mesa/drivers/dri/r128/r128_tex.c
parent988a8862c8379c0312d40353ee4b35537dff59a1 (diff)
Before calling _mesa_create_context(), initialize a dd_function_table struct
by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future.
Diffstat (limited to 'src/mesa/drivers/dri/r128/r128_tex.c')
-rw-r--r--src/mesa/drivers/dri/r128/r128_tex.c77
1 files changed, 44 insertions, 33 deletions
diff --git a/src/mesa/drivers/dri/r128/r128_tex.c b/src/mesa/drivers/dri/r128/r128_tex.c
index b9874bd73f..20e18dafee 100644
--- a/src/mesa/drivers/dri/r128/r128_tex.c
+++ b/src/mesa/drivers/dri/r128/r128_tex.c
@@ -299,6 +299,7 @@ static void r128TexImage1D( GLcontext *ctx, GLenum target, GLint level,
{
driTextureObject * t = (driTextureObject *) texObj->DriverData;
+ assert(t);
if ( t ) {
driSwapOutTextureObject( t );
}
@@ -362,6 +363,7 @@ static void r128TexImage2D( GLcontext *ctx, GLenum target, GLint level,
{
driTextureObject * t = (driTextureObject *) texObj->DriverData;
+ assert(t);
if ( t ) {
driSwapOutTextureObject( (driTextureObject *) t );
}
@@ -414,7 +416,7 @@ static void r128TexSubImage2D( GLcontext *ctx,
}
-static void r128DDTexEnv( GLcontext *ctx, GLenum target,
+static void r128TexEnv( GLcontext *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -502,9 +504,9 @@ static void r128DDTexEnv( GLcontext *ctx, GLenum target,
}
-static void r128DDTexParameter( GLcontext *ctx, GLenum target,
- struct gl_texture_object *tObj,
- GLenum pname, const GLfloat *params )
+static void r128TexParameter( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *tObj,
+ GLenum pname, const GLfloat *params )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
r128TexObjPtr t = (r128TexObjPtr)tObj->DriverData;
@@ -553,7 +555,9 @@ static void r128DDTexParameter( GLcontext *ctx, GLenum target,
}
}
-static void r128DDBindTexture( GLcontext *ctx, GLenum target,
+#if 00
+/* note needed */
+static void r128BindTexture( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj )
{
if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
@@ -567,13 +571,15 @@ static void r128DDBindTexture( GLcontext *ctx, GLenum target,
}
}
}
+#endif
-static void r128DDDeleteTexture( GLcontext *ctx,
+static void r128DeleteTexture( GLcontext *ctx,
struct gl_texture_object *tObj )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
driTextureObject * t = (driTextureObject *) tObj->DriverData;
+ assert(t);
if ( t ) {
if ( t->bound && rmesa ) {
FLUSH_BATCH( rmesa );
@@ -585,34 +591,39 @@ static void r128DDDeleteTexture( GLcontext *ctx,
_mesa_delete_texture_object(ctx, tObj);
}
-void r128DDInitTextureFuncs( GLcontext *ctx )
+/**
+ * Allocate a new texture object.
+ * Called via ctx->Driver.NewTextureObject.
+ */
+static struct gl_texture_object *
+r128NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ struct gl_texture_object *obj;
+ driTextureObject *t;
+ obj = _mesa_new_texture_object(ctx, name, target);
+ if (!obj)
+ return NULL;
+ t = (driTextureObject *) r128AllocTexObj(obj);
+ if (!t) {
+ _mesa_delete_texture_object(ctx, obj);
+ return NULL;
+ }
+ return obj;
+}
-
- ctx->Driver.TexEnv = r128DDTexEnv;
- ctx->Driver.ChooseTextureFormat = r128ChooseTextureFormat;
- ctx->Driver.TexImage1D = r128TexImage1D;
- ctx->Driver.TexSubImage1D = r128TexSubImage1D;
- ctx->Driver.TexImage2D = r128TexImage2D;
- ctx->Driver.TexSubImage2D = r128TexSubImage2D;
- ctx->Driver.TexImage3D = _mesa_store_teximage3d;
- ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
- ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
- ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
- ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
- ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
- ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
- ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
- ctx->Driver.TexParameter = r128DDTexParameter;
- ctx->Driver.BindTexture = r128DDBindTexture;
- ctx->Driver.DeleteTexture = r128DDDeleteTexture;
- ctx->Driver.UpdateTexturePalette = NULL;
- ctx->Driver.ActiveTexture = NULL;
- ctx->Driver.IsTextureResident = driIsTextureResident;
- ctx->Driver.PrioritizeTexture = NULL;
-
- driInitTextureObjects( ctx, & rmesa->swapped,
- DRI_TEXMGR_DO_TEXTURE_1D
- | DRI_TEXMGR_DO_TEXTURE_2D );
+void r128InitTextureFuncs( struct dd_function_table *functions )
+{
+ functions->TexEnv = r128TexEnv;
+ functions->ChooseTextureFormat = r128ChooseTextureFormat;
+ functions->TexImage1D = r128TexImage1D;
+ functions->TexSubImage1D = r128TexSubImage1D;
+ functions->TexImage2D = r128TexImage2D;
+ functions->TexSubImage2D = r128TexSubImage2D;
+ functions->TexParameter = r128TexParameter;
+ /*functions->BindTexture = r128BindTexture;*/
+ functions->NewTextureObject = r128NewTextureObject;
+ functions->DeleteTexture = r128DeleteTexture;
+ functions->IsTextureResident = driIsTextureResident;
}
+