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authorVladimir Dergachev <volodya@freedesktop.org>2005-01-15 19:33:19 +0000
committerVladimir Dergachev <volodya@freedesktop.org>2005-01-15 19:33:19 +0000
commit76de160b642aa7eac41db05883a9c6b414d17cb5 (patch)
tree2848e3f49983528268af4a1483430faa8539257f /src/mesa/drivers/dri/r300/r300_tex.c
parentb5f49e6f91664a82f2356d667eaa8504ba56b7c0 (diff)
On the way to getting stencil and texture formats working.
Looks like the matter of texture formats is a lot simpler, with the wrong display in quake explained by the fact that we are not handling texture combine modes.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_tex.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_tex.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c
index 884d42cf47..737db509a4 100644
--- a/src/mesa/drivers/dri/r300/r300_tex.c
+++ b/src/mesa/drivers/dri/r300/r300_tex.c
@@ -317,6 +317,13 @@ static const struct gl_texture_format *r300ChooseTextureFormat(GLcontext * ctx,
(rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16);
(void)format;
+ #if 0
+ fprintf(stderr, "InternalFormat=%s type=%s format=%s\n",
+ _mesa_lookup_enum_by_nr(internalFormat),
+ _mesa_lookup_enum_by_nr(type),
+ _mesa_lookup_enum_by_nr(format));
+ #endif
+
switch (internalFormat) {
case 4:
case GL_RGBA: