diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-11-27 20:07:08 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-11-27 20:07:08 +0000 |
commit | b5b8d22c4ee921dff99b898a5907023b20670a27 (patch) | |
tree | f86cfa06e3fbe8c3d73fc665e79294c0257d53ff /src/mesa/main/api_loopback.c | |
parent | 0699b0bb171ffba453222154c4b2c047a30a2a8b (diff) |
Change the dispatch offsets for the VertexAttrib*NV functions so they don't
alias with the corresponding ARB functions.
GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias
with conventional vertex attributes, as GL_NV_vertex_program does.
So, the ARB and NV version of VertexAttrib need to be distinct.
Diffstat (limited to 'src/mesa/main/api_loopback.c')
-rw-r--r-- | src/mesa/main/api_loopback.c | 267 |
1 files changed, 174 insertions, 93 deletions
diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index 3281caf3c9..2921569757 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -65,15 +65,16 @@ #define MATERIALFV(a,b,c) GL_CALL(Materialfv)(a,b,c) #define RECTF(a,b,c,d) GL_CALL(Rectf)(a,b,c,d) -/* Extension functions must be dereferenced through _glapi_Dispatch as - * not all libGL.so's will have all the uptodate entrypoints. - */ -#define ATTRIB1(index,x) GL_CALL(VertexAttrib1fNV)(index,x) -#define ATTRIB2(index,x,y) GL_CALL(VertexAttrib2fNV)(index,x,y) -#define ATTRIB3(index,x,y,z) GL_CALL(VertexAttrib3fNV)(index,x,y,z) -#define ATTRIB4(index,x,y,z,w) GL_CALL(VertexAttrib4fNV)(index,x,y,z,w) -#define FOGCOORDF(x) GL_CALL(FogCoordfEXT)(x) -#define SECONDARYCOLORF(a,b,c) GL_CALL(SecondaryColor3fEXT)(a,b,c) +#define ATTRIB1NV(index,x) GL_CALL(VertexAttrib1fNV)(index,x) +#define ATTRIB2NV(index,x,y) GL_CALL(VertexAttrib2fNV)(index,x,y) +#define ATTRIB3NV(index,x,y,z) GL_CALL(VertexAttrib3fNV)(index,x,y,z) +#define ATTRIB4NV(index,x,y,z,w) GL_CALL(VertexAttrib4fNV)(index,x,y,z,w) +#define ATTRIB1ARB(index,x) GL_CALL(VertexAttrib1fARB)(index,x) +#define ATTRIB2ARB(index,x,y) GL_CALL(VertexAttrib2fARB)(index,x,y) +#define ATTRIB3ARB(index,x,y,z) GL_CALL(VertexAttrib3fARB)(index,x,y,z) +#define ATTRIB4ARB(index,x,y,z,w) GL_CALL(VertexAttrib4fARB)(index,x,y,z,w) +#define FOGCOORDF(x) GL_CALL(FogCoordfEXT)(x) +#define SECONDARYCOLORF(a,b,c) GL_CALL(SecondaryColor3fEXT)(a,b,c) static void GLAPIENTRY loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue ) @@ -1024,159 +1025,118 @@ loopback_SecondaryColor3ubvEXT_f( const GLubyte *v ) /* - * GL_NV_vertex_program + * GL_NV_vertex_program: + * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions. */ static void GLAPIENTRY loopback_VertexAttrib1sNV(GLuint index, GLshort x) { - ATTRIB1(index, (GLfloat) x); -} - -static void GLAPIENTRY -loopback_VertexAttrib1fNV(GLuint index, GLfloat x) -{ - ATTRIB1(index, x); + ATTRIB1NV(index, (GLfloat) x); } static void GLAPIENTRY loopback_VertexAttrib1dNV(GLuint index, GLdouble x) { - ATTRIB1(index, (GLfloat) x); + ATTRIB1NV(index, (GLfloat) x); } static void GLAPIENTRY loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y) { - ATTRIB2(index, (GLfloat) x, y); -} - -static void GLAPIENTRY -loopback_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) -{ - ATTRIB2(index, (GLfloat) x, y); + ATTRIB2NV(index, (GLfloat) x, y); } static void GLAPIENTRY loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) { - ATTRIB2(index, (GLfloat) x, (GLfloat) y); + ATTRIB2NV(index, (GLfloat) x, (GLfloat) y); } static void GLAPIENTRY loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) { - ATTRIB3(index, (GLfloat) x, (GLfloat) y, (GLfloat) z); -} - -static void GLAPIENTRY -loopback_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - ATTRIB3(index, x, y, z); + ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z); } static void GLAPIENTRY loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) { - ATTRIB4(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); + ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } static void GLAPIENTRY loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { - ATTRIB4(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); + ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } static void GLAPIENTRY loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - ATTRIB4(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); + ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } static void GLAPIENTRY loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { - ATTRIB4(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), + ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w)); } static void GLAPIENTRY loopback_VertexAttrib1svNV(GLuint index, const GLshort *v) { - ATTRIB1(index, (GLfloat) v[0]); -} - -static void GLAPIENTRY -loopback_VertexAttrib1fvNV(GLuint index, const GLfloat *v) -{ - ATTRIB1(index, v[0]); + ATTRIB1NV(index, (GLfloat) v[0]); } static void GLAPIENTRY loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v) { - ATTRIB1(index, (GLfloat) v[0]); + ATTRIB1NV(index, (GLfloat) v[0]); } static void GLAPIENTRY loopback_VertexAttrib2svNV(GLuint index, const GLshort *v) { - ATTRIB2(index, (GLfloat) v[0], (GLfloat) v[1]); -} - -static void GLAPIENTRY -loopback_VertexAttrib2fvNV(GLuint index, const GLfloat *v) -{ - ATTRIB2(index, v[0], v[1]); + ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]); } static void GLAPIENTRY loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v) { - ATTRIB2(index, (GLfloat) v[0], (GLfloat) v[1]); + ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]); } static void GLAPIENTRY loopback_VertexAttrib3svNV(GLuint index, const GLshort *v) { - ATTRIB3(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); -} - -static void GLAPIENTRY -loopback_VertexAttrib3fvNV(GLuint index, const GLfloat *v) -{ - ATTRIB3(index, v[0], v[1], v[2]); + ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); } static void GLAPIENTRY loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v) { - ATTRIB3(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); + ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); } static void GLAPIENTRY loopback_VertexAttrib4svNV(GLuint index, const GLshort *v) { - ATTRIB4(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], + ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]); } static void GLAPIENTRY -loopback_VertexAttrib4fvNV(GLuint index, const GLfloat *v) -{ - ATTRIB4(index, v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v) { - ATTRIB4(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); + ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } static void GLAPIENTRY loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v) { - ATTRIB4(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), + ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3])); } @@ -1194,7 +1154,7 @@ loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v) { GLint i; for (i = n - 1; i >= 0; i--) - loopback_VertexAttrib1fvNV(index + i, v + i); + ATTRIB1NV(index + i, v[i]); } static void GLAPIENTRY @@ -1218,7 +1178,7 @@ loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v) { GLint i; for (i = n - 1; i >= 0; i--) - loopback_VertexAttrib2fvNV(index + i, v + 2 * i); + ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]); } static void GLAPIENTRY @@ -1242,7 +1202,7 @@ loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v) { GLint i; for (i = n - 1; i >= 0; i--) - loopback_VertexAttrib3fvNV(index + i, v + 3 * i); + ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]); } static void GLAPIENTRY @@ -1266,7 +1226,7 @@ loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v) { GLint i; for (i = n - 1; i >= 0; i--) - loopback_VertexAttrib4fvNV(index + i, v + 4 * i); + ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]); } static void GLAPIENTRY @@ -1288,70 +1248,182 @@ loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v) /* * GL_ARB_vertex_program + * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions. */ static void GLAPIENTRY +loopback_VertexAttrib1sARB(GLuint index, GLshort x) +{ + ATTRIB1ARB(index, (GLfloat) x); +} + +static void GLAPIENTRY +loopback_VertexAttrib1dARB(GLuint index, GLdouble x) +{ + ATTRIB1ARB(index, (GLfloat) x); +} + +static void GLAPIENTRY +loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y) +{ + ATTRIB2ARB(index, (GLfloat) x, y); +} + +static void GLAPIENTRY +loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) +{ + ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y); +} + +static void GLAPIENTRY +loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) +{ + ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z); +} + +static void GLAPIENTRY +loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY +loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY +loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY +loopback_VertexAttrib1svARB(GLuint index, const GLshort *v) +{ + ATTRIB1ARB(index, (GLfloat) v[0]); +} + +static void GLAPIENTRY +loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v) +{ + ATTRIB1ARB(index, (GLfloat) v[0]); +} + +static void GLAPIENTRY +loopback_VertexAttrib2svARB(GLuint index, const GLshort *v) +{ + ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]); +} + +static void GLAPIENTRY +loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v) +{ + ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]); +} + +static void GLAPIENTRY +loopback_VertexAttrib3svARB(GLuint index, const GLshort *v) +{ + ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); +} + +static void GLAPIENTRY +loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v) +{ + ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); +} + +static void GLAPIENTRY +loopback_VertexAttrib4svARB(GLuint index, const GLshort *v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], + (GLfloat)v[3]); +} + +static void GLAPIENTRY +loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v) { - ATTRIB4(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } static void GLAPIENTRY loopback_VertexAttrib4ivARB(GLuint index, const GLint * v) { - ATTRIB4(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } static void GLAPIENTRY loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v) { - ATTRIB4(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } static void GLAPIENTRY loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v) { - ATTRIB4(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } static void GLAPIENTRY loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v) { - ATTRIB4(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } static void GLAPIENTRY loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v) { - ATTRIB4(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), + ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3])); } static void GLAPIENTRY loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v) { - ATTRIB4(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), + ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3])); } static void GLAPIENTRY loopback_VertexAttrib4NivARB(GLuint index, const GLint * v) { - ATTRIB4(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), + ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3])); } static void GLAPIENTRY +loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), + UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w)); +} + +static void GLAPIENTRY +loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v) +{ + ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3])); +} + +static void GLAPIENTRY loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v) { - ATTRIB4(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), + ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3])); } static void GLAPIENTRY loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v) { - ATTRIB4(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), + ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3])); } @@ -1511,32 +1583,23 @@ _mesa_loopback_init_api_table( struct _glapi_table *dest ) dest->FogCoorddvEXT = loopback_FogCoorddvEXT; dest->VertexAttrib1sNV = loopback_VertexAttrib1sNV; - dest->VertexAttrib1fNV = loopback_VertexAttrib1fNV; dest->VertexAttrib1dNV = loopback_VertexAttrib1dNV; dest->VertexAttrib2sNV = loopback_VertexAttrib2sNV; - dest->VertexAttrib2fNV = loopback_VertexAttrib2fNV; dest->VertexAttrib2dNV = loopback_VertexAttrib2dNV; dest->VertexAttrib3sNV = loopback_VertexAttrib3sNV; - dest->VertexAttrib3fNV = loopback_VertexAttrib3fNV; dest->VertexAttrib3dNV = loopback_VertexAttrib3dNV; dest->VertexAttrib4sNV = loopback_VertexAttrib4sNV; dest->VertexAttrib4dNV = loopback_VertexAttrib4dNV; dest->VertexAttrib4ubNV = loopback_VertexAttrib4ubNV; - dest->VertexAttrib1svNV = loopback_VertexAttrib1svNV; - dest->VertexAttrib1fvNV = loopback_VertexAttrib1fvNV; dest->VertexAttrib1dvNV = loopback_VertexAttrib1dvNV; dest->VertexAttrib2svNV = loopback_VertexAttrib2svNV; - dest->VertexAttrib2fvNV = loopback_VertexAttrib2fvNV; dest->VertexAttrib2dvNV = loopback_VertexAttrib2dvNV; dest->VertexAttrib3svNV = loopback_VertexAttrib3svNV; - dest->VertexAttrib3fvNV = loopback_VertexAttrib3fvNV; dest->VertexAttrib3dvNV = loopback_VertexAttrib3dvNV; dest->VertexAttrib4svNV = loopback_VertexAttrib4svNV; - dest->VertexAttrib4fvNV = loopback_VertexAttrib4fvNV; dest->VertexAttrib4dvNV = loopback_VertexAttrib4dvNV; dest->VertexAttrib4ubvNV = loopback_VertexAttrib4ubvNV; - dest->VertexAttribs1svNV = loopback_VertexAttribs1svNV; dest->VertexAttribs1fvNV = loopback_VertexAttribs1fvNV; dest->VertexAttribs1dvNV = loopback_VertexAttribs1dvNV; @@ -1551,6 +1614,24 @@ _mesa_loopback_init_api_table( struct _glapi_table *dest ) dest->VertexAttribs4dvNV = loopback_VertexAttribs4dvNV; dest->VertexAttribs4ubvNV = loopback_VertexAttribs4ubvNV; + dest->VertexAttrib1sARB = loopback_VertexAttrib1sARB; + dest->VertexAttrib1dARB = loopback_VertexAttrib1dARB; + dest->VertexAttrib2sARB = loopback_VertexAttrib2sARB; + dest->VertexAttrib2dARB = loopback_VertexAttrib2dARB; + dest->VertexAttrib3sARB = loopback_VertexAttrib3sARB; + dest->VertexAttrib3dARB = loopback_VertexAttrib3dARB; + dest->VertexAttrib4sARB = loopback_VertexAttrib4sARB; + dest->VertexAttrib4dARB = loopback_VertexAttrib4dARB; + dest->VertexAttrib1svARB = loopback_VertexAttrib1svARB; + dest->VertexAttrib1dvARB = loopback_VertexAttrib1dvARB; + dest->VertexAttrib2svARB = loopback_VertexAttrib2svARB; + dest->VertexAttrib2dvARB = loopback_VertexAttrib2dvARB; + dest->VertexAttrib3svARB = loopback_VertexAttrib3svARB; + dest->VertexAttrib3dvARB = loopback_VertexAttrib3dvARB; + dest->VertexAttrib4svARB = loopback_VertexAttrib4svARB; + dest->VertexAttrib4dvARB = loopback_VertexAttrib4dvARB; + dest->VertexAttrib4NubARB = loopback_VertexAttrib4NubARB; + dest->VertexAttrib4NubvARB = loopback_VertexAttrib4NubvARB; dest->VertexAttrib4bvARB = loopback_VertexAttrib4bvARB; dest->VertexAttrib4ivARB = loopback_VertexAttrib4ivARB; dest->VertexAttrib4ubvARB = loopback_VertexAttrib4ubvARB; |