diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2006-04-13 19:21:58 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2006-04-13 19:21:58 +0000 |
commit | da238ee06a8d169eb590aa5e50998136f1b5aba5 (patch) | |
tree | 5900bcd798bb50b2ba4582f828624fde8df49baf /src/mesa/main/context.c | |
parent | 564b2aa2ef8d5b859bb51d39024373a4865e93e9 (diff) |
Fix comment about MaxTextureUnits, needs to be min of coord and image units.
See bug 5994.
Also add a few assertions.
Use MaxTextureUnits in get.c code.
There's probably other places where we need to clean-up the usage of the
MaxTexture[Coord/Image]Units constants.
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 92dcdfd4ff..544a3036c6 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -959,14 +959,18 @@ _mesa_init_constants( GLcontext *ctx ) assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); + assert(MAX_TEXTURE_UNITS >= MAX_TEXTURE_COORD_UNITS); + assert(MAX_TEXTURE_UNITS >= MAX_TEXTURE_IMAGE_UNITS); + /* Constants, may be overriden (usually only reduced) by device drivers */ ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS; ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS; ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; - ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS; ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; + ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, + ctx->Const.MaxTextureImageUnits); ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY; ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS; ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE; @@ -1041,7 +1045,8 @@ _mesa_init_constants( GLcontext *ctx ) #endif /* sanity checks */ - ASSERT(ctx->Const.MaxTextureUnits == MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)); + ASSERT(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits, + ctx->Const.MaxTextureCoordUnits)); ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); } |