diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2000-11-16 21:05:34 +0000 |
---|---|---|
committer | Keith Whitwell <keith@tungstengraphics.com> | 2000-11-16 21:05:34 +0000 |
commit | 23caf20169ac38436ee9c13914f1d6aa7cf6bb5e (patch) | |
tree | 21307f7bbcaf9ee1e841d7e7bee130570a7b5b95 /src/mesa/main/dlist.c | |
parent | 179516673211a2350e479d5321840291f339f5dd (diff) |
Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that
might be useful to multiple software t&l
implementations, and is used by core mesa to
manage the Model, Project, etc matrices.
tnl: The real transform & lighting code from core mesa,
including everything from glVertex3f through vertex
buffer handling, transformation, clipping, lighting
and handoff to a driver for rasterization.
The interfaces of these can be further tightened up, but the basic
splitting up of state and code move is done.
Diffstat (limited to 'src/mesa/main/dlist.c')
-rw-r--r-- | src/mesa/main/dlist.c | 869 |
1 files changed, 414 insertions, 455 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index e3475bb5cb..d66c0745a8 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1,4 +1,4 @@ -/* $Id: dlist.c,v 1.50 2000/11/10 18:06:14 brianp Exp $ */ +/* $Id: dlist.c,v 1.51 2000/11/16 21:05:34 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -32,7 +32,6 @@ #include "accum.h" #include "attrib.h" #include "bitmap.h" -#include "bbox.h" #include "blend.h" #include "buffers.h" #include "clip.h" @@ -41,7 +40,6 @@ #include "context.h" #include "convolve.h" #include "copypix.h" -#include "cva.h" #include "depth.h" #include "enable.h" #include "enums.h" @@ -59,7 +57,6 @@ #include "macros.h" #include "matrix.h" #include "mem.h" -#include "pipeline.h" #include "pixel.h" #include "pixeltex.h" #include "points.h" @@ -72,10 +69,13 @@ #include "texstate.h" #include "types.h" #include "varray.h" -#include "vb.h" -#include "vbfill.h" -#include "vbxform.h" -#include "xform.h" + +#include "math/m_matrix.h" +#include "math/m_xform.h" + +#include "tnl/t_vbfill.h" +#include "tnl/t_eval.h" +#include "tnl/t_varray.h" #endif @@ -121,7 +121,6 @@ Functions which cause errors if called while compiling a display list: * The fact that these identifiers are assigned consecutive * integer values starting at 0 is very important, see InstSize array usage) * - * KW: Commented out opcodes now handled by vertex-cassettes. */ typedef enum { OPCODE_ACCUM, @@ -221,6 +220,7 @@ typedef enum { OPCODE_READ_BUFFER, OPCODE_RESET_HISTOGRAM, OPCODE_RESET_MIN_MAX, + OPCODE_ROTATE, OPCODE_SCALE, OPCODE_SCISSOR, OPCODE_SELECT_TEXTURE_SGIS, @@ -256,9 +256,9 @@ typedef enum { OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, /* The following three are meta instructions */ OPCODE_ERROR, /* raise compiled-in error */ - OPCODE_VERTEX_CASSETTE, /* render prebuilt vertex buffer */ OPCODE_CONTINUE, - OPCODE_END_OF_LIST + OPCODE_END_OF_LIST, + OPCODE_DRV_0 } OpCode; @@ -284,7 +284,9 @@ union node { -/* Number of nodes of storage needed for each instruction: */ +/* Number of nodes of storage needed for each instruction. Sizes for + * dynamically allocated opcodes are stored in the context struct. + */ static GLuint InstSize[ OPCODE_END_OF_LIST+1 ]; void mesa_print_display_list( GLuint list ); @@ -295,40 +297,6 @@ void mesa_print_display_list( GLuint list ); /**********************************************************************/ -/* - * Allocate space for a display list instruction. - * Input: opcode - type of instruction - * argcount - number of arguments following the instruction - * Return: pointer to first node in the instruction - */ -static Node *alloc_instruction( GLcontext *ctx, OpCode opcode, GLint argcount ) -{ - Node *n, *newblock; - GLuint count = InstSize[opcode]; - - assert( (GLint) count == argcount+1 ); - - if (ctx->CurrentPos + count + 2 > BLOCK_SIZE) { - /* This block is full. Allocate a new block and chain to it */ - n = ctx->CurrentBlock + ctx->CurrentPos; - n[0].opcode = OPCODE_CONTINUE; - newblock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE ); - if (!newblock) { - gl_error( ctx, GL_OUT_OF_MEMORY, "Building display list" ); - return NULL; - } - n[1].next = (Node *) newblock; - ctx->CurrentBlock = newblock; - ctx->CurrentPos = 0; - } - - n = ctx->CurrentBlock + ctx->CurrentPos; - ctx->CurrentPos += count; - - n[0].opcode = opcode; - - return n; -} @@ -362,13 +330,16 @@ void gl_destroy_list( GLcontext *ctx, GLuint list ) done = block ? GL_FALSE : GL_TRUE; while (!done) { - switch (n[0].opcode) { - /* special cases first */ - case OPCODE_VERTEX_CASSETTE: - if ( ! -- ((struct immediate *) n[1].data)->ref_count ) - gl_immediate_free( (struct immediate *) n[1].data ); - n += InstSize[n[0].opcode]; - break; + + /* check for extension opcodes first */ + + int i = (int)n[0].opcode - (int)OPCODE_DRV_0; + if (i >= 0 && i < ctx->listext.nr_opcodes) { + ctx->listext.opcode[i].destroy(ctx, &n[1]); + n += ctx->listext.opcode[i].size; + } + else { + switch (n[0].opcode) { case OPCODE_MAP1: FREE(n[6].data); n += InstSize[n[0].opcode]; @@ -466,9 +437,10 @@ void gl_destroy_list( GLcontext *ctx, GLuint list ) /* Most frequent case */ n += InstSize[n[0].opcode]; break; + } } } - + _mesa_HashRemove(ctx->Shared->DisplayList, list); } @@ -637,6 +609,7 @@ void gl_init_lists( void ) InstSize[OPCODE_READ_BUFFER] = 2; InstSize[OPCODE_RESET_HISTOGRAM] = 2; InstSize[OPCODE_RESET_MIN_MAX] = 2; + InstSize[OPCODE_ROTATE] = 5; InstSize[OPCODE_SCALE] = 4; InstSize[OPCODE_SCISSOR] = 5; InstSize[OPCODE_STENCIL_FUNC] = 4; @@ -657,7 +630,6 @@ void gl_init_lists( void ) InstSize[OPCODE_WINDOW_POS] = 5; InstSize[OPCODE_CONTINUE] = 2; InstSize[OPCODE_ERROR] = 3; - InstSize[OPCODE_VERTEX_CASSETTE] = 9; InstSize[OPCODE_END_OF_LIST] = 1; /* GL_SGIX/SGIS_pixel_texture */ InstSize[OPCODE_PIXEL_TEXGEN_SGIX] = 2; @@ -678,17 +650,88 @@ void gl_init_lists( void ) /* - * Display List compilation functions + * Allocate space for a display list instruction. + * Input: opcode - type of instruction + * argcount - size in bytes of data required. + * Return: pointer to the usable data area (not including the internal + * opcode). */ +void * +_mesa_alloc_instruction( GLcontext *ctx, int opcode, GLint sz ) +{ + Node *n, *newblock; + GLuint count = 1 + (sz + sizeof(Node) - 1) / sizeof(Node); +#ifdef DEBUG + if (opcode < (int) OPCODE_DRV_0) { + assert( (GLint) count == InstSize[opcode] ); + } +#endif + if (ctx->CurrentPos + count + 2 > BLOCK_SIZE) { + /* This block is full. Allocate a new block and chain to it */ + n = ctx->CurrentBlock + ctx->CurrentPos; + n[0].opcode = OPCODE_CONTINUE; + newblock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE ); + if (!newblock) { + gl_error( ctx, GL_OUT_OF_MEMORY, "Building display list" ); + return NULL; + } + n[1].next = (Node *) newblock; + ctx->CurrentBlock = newblock; + ctx->CurrentPos = 0; + } + n = ctx->CurrentBlock + ctx->CurrentPos; + ctx->CurrentPos += count; + + n[0].opcode = (OpCode) opcode; + + return (void *)&n[1]; +} + + +/* Allow modules and drivers to get their own opcodes. + */ +int +_mesa_alloc_opcode( GLcontext *ctx, + GLuint sz, + void (*execute)( GLcontext *, void * ), + void (*destroy)( GLcontext *, void * ), + void (*print)( GLcontext *, void * ) ) +{ + if (ctx->listext.nr_opcodes < GL_MAX_EXT_OPCODES) { + GLuint i = ctx->listext.nr_opcodes++; + ctx->listext.opcode[i].size = 1 + (sz + sizeof(Node) - 1)/sizeof(Node); + ctx->listext.opcode[i].execute = execute; + ctx->listext.opcode[i].destroy = destroy; + ctx->listext.opcode[i].print = print; + return i + OPCODE_DRV_0; + } + return -1; +} + + + +/* Mimic the old behaviour of alloc_instruction: + * - sz is in units of sizeof(Node) + * - return value a pointer to sizeof(Node) before the actual + * usable data area. + */ +#define ALLOC_INSTRUCTION(ctx, opcode, sz) \ + ((Node *)_mesa_alloc_instruction(ctx, opcode, sz*sizeof(Node)) - 1) + + + +/* + * Display List compilation functions + */ static void save_Accum( GLenum op, GLfloat value ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_ACCUM, 2 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ACCUM, 2 ); if (n) { n[1].e = op; n[2].f = value; @@ -703,8 +746,8 @@ static void save_AlphaFunc( GLenum func, GLclampf ref ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_ALPHA_FUNC, 2 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ALPHA_FUNC, 2 ); if (n) { n[1].e = func; n[2].f = (GLfloat) ref; @@ -715,18 +758,12 @@ static void save_AlphaFunc( GLenum func, GLclampf ref ) } -static void save_Begin( GLenum mode ) -{ - _mesa_Begin(mode); /* special case */ -} - - static void save_BindTexture( GLenum target, GLuint texture ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_BIND_TEXTURE, 2 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BIND_TEXTURE, 2 ); if (n) { n[1].e = target; n[2].ui = texture; @@ -745,8 +782,8 @@ static void save_Bitmap( GLsizei width, GLsizei height, GET_CURRENT_CONTEXT(ctx); GLvoid *image = _mesa_unpack_bitmap( width, height, pixels, &ctx->Unpack ); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_BITMAP, 7 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BITMAP, 7 ); if (n) { n[1].i = (GLint) width; n[2].i = (GLint) height; @@ -770,8 +807,8 @@ static void save_BlendEquation( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_BLEND_EQUATION, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_EQUATION, 1 ); if (n) { n[1].e = mode; } @@ -785,8 +822,8 @@ static void save_BlendFunc( GLenum sfactor, GLenum dfactor ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_BLEND_FUNC, 2 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_FUNC, 2 ); if (n) { n[1].e = sfactor; n[2].e = dfactor; @@ -802,8 +839,8 @@ static void save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_BLEND_FUNC_SEPARATE, 4 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_FUNC_SEPARATE, 4 ); if (n) { n[1].e = sfactorRGB; n[2].e = dfactorRGB; @@ -822,8 +859,8 @@ static void save_BlendColor( GLfloat red, GLfloat green, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_BLEND_COLOR, 4 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_COLOR, 4 ); if (n) { n[1].f = red; n[2].f = green; @@ -840,8 +877,8 @@ static void save_CallList( GLuint list ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_CALL_LIST, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CALL_LIST, 1 ); if (n) { n[1].ui = list; } @@ -855,11 +892,11 @@ static void save_CallLists( GLsizei n, GLenum type, const GLvoid *lists ) { GET_CURRENT_CONTEXT(ctx); GLint i; - FLUSH_VB(ctx, "dlist"); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); for (i=0;i<n;i++) { GLuint list = translate_id( i, type, lists ); - Node *n = alloc_instruction( ctx, OPCODE_CALL_LIST_OFFSET, 1 ); + Node *n = ALLOC_INSTRUCTION( ctx, OPCODE_CALL_LIST_OFFSET, 1 ); if (n) { n[1].ui = list; } @@ -874,8 +911,8 @@ static void save_Clear( GLbitfield mask ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_CLEAR, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR, 1 ); if (n) { n[1].bf = mask; } @@ -890,8 +927,8 @@ static void save_ClearAccum( GLfloat red, GLfloat green, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_CLEAR_ACCUM, 4 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_ACCUM, 4 ); if (n) { n[1].f = red; n[2].f = green; @@ -909,8 +946,8 @@ static void save_ClearColor( GLclampf red, GLclampf green, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_CLEAR_COLOR, 4 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_COLOR, 4 ); if (n) { n[1].f = red; n[2].f = green; @@ -927,8 +964,8 @@ static void save_ClearDepth( GLclampd depth ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_CLEAR_DEPTH, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_DEPTH, 1 ); if (n) { n[1].f = (GLfloat) depth; } @@ -942,8 +979,8 @@ static void save_ClearIndex( GLfloat c ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_CLEAR_INDEX, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_INDEX, 1 ); if (n) { n[1].f = c; } @@ -957,8 +994,8 @@ static void save_ClearStencil( GLint s ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_CLEAR_STENCIL, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_STENCIL, 1 ); if (n) { n[1].i = s; } @@ -972,8 +1009,8 @@ static void save_ClipPlane( GLenum plane, const GLdouble *equ ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_CLIP_PLANE, 5 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLIP_PLANE, 5 ); if (n) { n[1].e = plane; n[2].f = equ[0]; @@ -993,8 +1030,8 @@ static void save_ColorMask( GLboolean red, GLboolean green, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_COLOR_MASK, 4 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_MASK, 4 ); if (n) { n[1].b = red; n[2].b = green; @@ -1011,8 +1048,8 @@ static void save_ColorMaterial( GLenum face, GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_COLOR_MATERIAL, 2 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_MATERIAL, 2 ); if (n) { n[1].e = face; n[2].e = mode; @@ -1039,8 +1076,8 @@ static void save_ColorTable( GLenum target, GLenum internalFormat, GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, table, &ctx->Unpack); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_COLOR_TABLE, 6 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE, 6 ); if (n) { n[1].e = target; n[2].e = internalFormat; @@ -1068,9 +1105,9 @@ save_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) Node *n; ASSERT_OUTSIDE_BEGIN_END(ctx, "glColorTableParameterfv"); - FLUSH_VB(ctx, "dlist"); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); - n = alloc_instruction( ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6 ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6 ); if (n) { n[1].e = target; n[2].e = pname; @@ -1097,9 +1134,9 @@ save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) Node *n; ASSERT_OUTSIDE_BEGIN_END(ctx, "glColorTableParameterfv"); - FLUSH_VB(ctx, "dlist"); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); - n = alloc_instruction( ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6 ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6 ); if (n) { n[1].e = target; n[2].e = pname; @@ -1128,8 +1165,8 @@ static void save_ColorSubTable( GLenum target, GLsizei start, GLsizei count, GLvoid *image = _mesa_unpack_image(count, 1, 1, format, type, table, &ctx->Unpack); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_COLOR_SUB_TABLE, 6 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_SUB_TABLE, 6 ); if (n) { n[1].e = target; n[2].i = start; @@ -1154,8 +1191,8 @@ save_CopyColorSubTable(GLenum target, GLsizei start, GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_COPY_COLOR_SUB_TABLE, 6 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_COLOR_SUB_TABLE, 6 ); if (n) { n[1].e = target; n[2].i = start; @@ -1176,8 +1213,8 @@ save_CopyColorTable(GLenum target, GLenum internalformat, GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_COPY_COLOR_TABLE, 6 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_COLOR_TABLE, 6 ); if (n) { n[1].e = target; n[2].e = internalformat; @@ -1199,8 +1236,8 @@ save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, filter, &ctx->Unpack); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_CONVOLUTION_FILTER_1D, 6 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_FILTER_1D, 6 ); if (n) { n[1].e = target; n[2].e = internalFormat; @@ -1228,8 +1265,8 @@ save_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLvoid *image = _mesa_unpack_image(width, height, 1, format, type, filter, &ctx->Unpack); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_CONVOLUTION_FILTER_2D, 7 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_FILTER_2D, 7 ); if (n) { n[1].e = target; n[2].e = internalFormat; @@ -1254,8 +1291,8 @@ save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3 ); if (n) { n[1].e = target; n[2].e = pname; @@ -1272,8 +1309,8 @@ save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6 ); if (n) { n[1].e = target; n[2].e = pname; @@ -1300,8 +1337,8 @@ save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3 ); if (n) { n[1].e = target; n[2].e = pname; @@ -1318,8 +1355,8 @@ save_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6 ); if (n) { n[1].e = target; n[2].e = pname; @@ -1346,8 +1383,8 @@ static void save_CopyPixels( GLint x, GLint y, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_COPY_PIXELS, 5 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_PIXELS, 5 ); if (n) { n[1].i = x; n[2].i = y; @@ -1368,8 +1405,8 @@ save_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_COPY_TEX_IMAGE1D, 7 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_IMAGE1D, 7 ); if (n) { n[1].e = target; n[2].i = level; @@ -1394,8 +1431,8 @@ save_CopyTexImage2D( GLenum target, GLint level, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_COPY_TEX_IMAGE2D, 8 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_IMAGE2D, 8 ); if (n) { n[1].e = target; n[2].i = level; @@ -1421,8 +1458,8 @@ save_CopyTexSubImage1D( GLenum target, GLint level, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6 ); if (n) { n[1].e = target; n[2].i = level; @@ -1445,8 +1482,8 @@ save_CopyTexSubImage2D( GLenum target, GLint level, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8 ); if (n) { n[1].e = target; n[2].i = level; @@ -1472,8 +1509,8 @@ save_CopyTexSubImage3D( GLenum target, GLint level, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9 ); if (n) { n[1].e = target; n[2].i = level; @@ -1497,8 +1534,8 @@ static void save_CullFace( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_CULL_FACE, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CULL_FACE, 1 ); if (n) { n[1].e = mode; } @@ -1512,8 +1549,8 @@ static void save_DepthFunc( GLenum func ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_DEPTH_FUNC, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_FUNC, 1 ); if (n) { n[1].e = func; } @@ -1527,8 +1564,8 @@ static void save_DepthMask( GLboolean mask ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_DEPTH_MASK, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_MASK, 1 ); if (n) { n[1].b = mask; } @@ -1542,8 +1579,8 @@ static void save_DepthRange( GLclampd nearval, GLclampd farval ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_DEPTH_RANGE, 2 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_RANGE, 2 ); if (n) { n[1].f = (GLfloat) nearval; n[2].f = (GLfloat) farval; @@ -1558,8 +1595,8 @@ static void save_Disable( GLenum cap ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_DISABLE, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DISABLE, 1 ); if (n) { n[1].e = cap; } @@ -1573,8 +1610,8 @@ static void save_DrawBuffer( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_DRAW_BUFFER, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_BUFFER, 1 ); if (n) { n[1].e = mode; } @@ -1592,8 +1629,8 @@ static void save_DrawPixels( GLsizei width, GLsizei height, GLvoid *image = _mesa_unpack_image(width, height, 1, format, type, pixels, &ctx->Unpack); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_DRAW_PIXELS, 5 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_PIXELS, 5 ); if (n) { n[1].i = width; n[2].i = height; @@ -1615,8 +1652,8 @@ static void save_Enable( GLenum cap ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_ENABLE, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ENABLE, 1 ); if (n) { n[1].e = cap; } @@ -1631,8 +1668,8 @@ static void save_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_EVALMESH1, 3 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_EVALMESH1, 3 ); if (n) { n[1].e = mode; n[2].i = i1; @@ -1649,8 +1686,8 @@ static void save_EvalMesh2( { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_EVALMESH2, 5 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_EVALMESH2, 5 ); if (n) { n[1].e = mode; n[2].i = i1; @@ -1670,8 +1707,8 @@ static void save_Fogfv( GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_FOG, 5 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_FOG, 5 ); if (n) { n[1].e = pname; n[2].f = params[0]; @@ -1726,8 +1763,8 @@ static void save_FrontFace( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_FRONT_FACE, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_FRONT_FACE, 1 ); if (n) { n[1].e = mode; } @@ -1743,8 +1780,8 @@ static void save_Frustum( GLdouble left, GLdouble right, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_FRUSTUM, 6 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_FRUSTUM, 6 ); if (n) { n[1].f = left; n[2].f = right; @@ -1763,8 +1800,8 @@ static void save_Hint( GLenum target, GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_HINT, 2 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_HINT, 2 ); if (n) { n[1].e = target; n[2].e = mode; @@ -1780,8 +1817,8 @@ static void save_HintPGI( GLenum target, GLint mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_HINT_PGI, 2 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_HINT_PGI, 2 ); if (n) { n[1].e = target; n[2].i = mode; @@ -1798,8 +1835,8 @@ save_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean si GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_HISTOGRAM, 4 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_HISTOGRAM, 4 ); if (n) { n[1].e = target; n[2].i = width; @@ -1816,8 +1853,8 @@ static void save_IndexMask( GLuint mask ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_INDEX_MASK, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_INDEX_MASK, 1 ); if (n) { n[1].ui = mask; } @@ -1830,8 +1867,8 @@ static void save_IndexMask( GLuint mask ) static void save_InitNames( void ) { GET_CURRENT_CONTEXT(ctx); - FLUSH_VB(ctx, "dlist"); - (void) alloc_instruction( ctx, OPCODE_INIT_NAMES, 0 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_INIT_NAMES, 0 ); if (ctx->ExecuteFlag) { (*ctx->Exec->InitNames)(); } @@ -1842,8 +1879,8 @@ static void save_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_LIGHT, 6 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LIGHT, 6 ); if (OPCODE_LIGHT) { GLint i, nParams; n[1].e = light; @@ -1946,8 +1983,8 @@ static void save_LightModelfv( GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_LIGHT_MODEL, 5 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LIGHT_MODEL, 5 ); if (n) { n[1].e = pname; n[2].f = params[0]; @@ -2000,8 +2037,8 @@ static void save_LineStipple( GLint factor, GLushort pattern ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_LINE_STIPPLE, 2 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LINE_STIPPLE, 2 ); if (n) { n[1].i = factor; n[2].us = pattern; @@ -2016,8 +2053,8 @@ static void save_LineWidth( GLfloat width ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_LINE_WIDTH, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LINE_WIDTH, 1 ); if (n) { n[1].f = width; } @@ -2031,8 +2068,8 @@ static void save_ListBase( GLuint base ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_LIST_BASE, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LIST_BASE, 1 ); if (n) { n[1].ui = base; } @@ -2045,8 +2082,8 @@ static void save_ListBase( GLuint base ) static void save_LoadIdentity( void ) { GET_CURRENT_CONTEXT(ctx); - FLUSH_VB(ctx, "dlist"); - (void) alloc_instruction( ctx, OPCODE_LOAD_IDENTITY, 0 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_IDENTITY, 0 ); if (ctx->ExecuteFlag) { (*ctx->Exec->LoadIdentity)(); } @@ -2057,8 +2094,8 @@ static void save_LoadMatrixf( const GLfloat *m ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_LOAD_MATRIX, 16 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_MATRIX, 16 ); if (n) { GLuint i; for (i=0;i<16;i++) { @@ -2086,8 +2123,8 @@ static void save_LoadName( GLuint name ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_LOAD_NAME, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_NAME, 1 ); if (n) { n[1].ui = name; } @@ -2101,8 +2138,8 @@ static void save_LogicOp( GLenum opcode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_LOGIC_OP, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LOGIC_OP, 1 ); if (n) { n[1].e = opcode; } @@ -2117,8 +2154,8 @@ static void save_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_MAP1, 6 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP1, 6 ); if (n) { GLfloat *pnts = gl_copy_map_points1d( target, stride, order, points ); n[1].e = target; @@ -2138,8 +2175,8 @@ static void save_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_MAP1, 6 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP1, 6 ); if (n) { GLfloat *pnts = gl_copy_map_points1f( target, stride, order, points ); n[1].e = target; @@ -2162,8 +2199,8 @@ static void save_Map2d( GLenum target, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_MAP2, 10 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP2, 10 ); if (n) { GLfloat *pnts = gl_copy_map_points2d( target, ustride, uorder, vstride, vorder, points ); @@ -2194,8 +2231,8 @@ static void save_Map2f( GLenum target, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_MAP2, 10 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP2, 10 ); if (n) { GLfloat *pnts = gl_copy_map_points2f( target, ustride, uorder, vstride, vorder, points ); @@ -2222,8 +2259,8 @@ static void save_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_MAPGRID1, 3 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MAPGRID1, 3 ); if (n) { n[1].i = un; n[2].f = u1; @@ -2246,8 +2283,8 @@ static void save_MapGrid2f( GLint un, GLfloat u1, GLfloat u2, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_MAPGRID2, 6 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MAPGRID2, 6 ); if (n) { n[1].i = un; n[2].f = u1; @@ -2274,8 +2311,8 @@ static void save_MatrixMode( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_MATRIX_MODE, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MATRIX_MODE, 1 ); if (n) { n[1].e = mode; } @@ -2291,8 +2328,8 @@ save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink) GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_MIN_MAX, 3 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MIN_MAX, 3 ); if (n) { n[1].e = target; n[2].e = internalFormat; @@ -2308,8 +2345,8 @@ static void save_MultMatrixf( const GLfloat *m ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_MULT_MATRIX, 16 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MULT_MATRIX, 16 ); if (n) { GLuint i; for (i=0;i<16;i++) { @@ -2350,8 +2387,8 @@ static void save_Ortho( GLdouble left, GLdouble right, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_ORTHO, 6 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ORTHO, 6 ); if (n) { n[1].f = left; n[2].f = right; @@ -2370,8 +2407,8 @@ static void save_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_PIXEL_MAP, 3 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_MAP, 3 ); if (n) { n[1].e = map; n[2].i = mapsize; @@ -2424,8 +2461,8 @@ static void save_PixelTransferf( GLenum pname, GLfloat param ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_PIXEL_TRANSFER, 2 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TRANSFER, 2 ); if (n) { n[1].e = pname; n[2].f = param; @@ -2446,8 +2483,8 @@ static void save_PixelZoom( GLfloat xfactor, GLfloat yfactor ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_PIXEL_ZOOM, 2 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_ZOOM, 2 ); if (n) { n[1].f = xfactor; n[2].f = yfactor; @@ -2462,8 +2499,8 @@ static void save_PointParameterfvEXT( GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_POINT_PARAMETERS, 4 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_POINT_PARAMETERS, 4 ); if (n) { n[1].e = pname; n[2].f = params[0]; @@ -2486,8 +2523,8 @@ static void save_PointSize( GLfloat size ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_POINT_SIZE, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_POINT_SIZE, 1 ); if (n) { n[1].f = size; } @@ -2501,8 +2538,8 @@ static void save_PolygonMode( GLenum face, GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_POLYGON_MODE, 2 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_MODE, 2 ); if (n) { n[1].e = face; n[2].e = mode; @@ -2520,8 +2557,8 @@ static void save_PolygonStipple( const GLubyte *pattern ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_POLYGON_STIPPLE, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_STIPPLE, 1 ); if (n) { void *data; n[1].data = MALLOC( 32 * 4 ); @@ -2538,8 +2575,8 @@ static void save_PolygonOffset( GLfloat factor, GLfloat units ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_POLYGON_OFFSET, 2 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_OFFSET, 2 ); if (n) { n[1].f = factor; n[2].f = units; @@ -2560,8 +2597,8 @@ static void save_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) static void save_PopAttrib( void ) { GET_CURRENT_CONTEXT(ctx); - FLUSH_VB(ctx, "dlist"); - (void) alloc_instruction( ctx, OPCODE_POP_ATTRIB, 0 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_ATTRIB, 0 ); if (ctx->ExecuteFlag) { (*ctx->Exec->PopAttrib)(); } @@ -2571,8 +2608,8 @@ static void save_PopAttrib( void ) static void save_PopMatrix( void ) { GET_CURRENT_CONTEXT(ctx); - FLUSH_VB(ctx, "dlist"); - (void) alloc_instruction( ctx, OPCODE_POP_MATRIX, 0 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_MATRIX, 0 ); if (ctx->ExecuteFlag) { (*ctx->Exec->PopMatrix)(); } @@ -2582,8 +2619,8 @@ static void save_PopMatrix( void ) static void save_PopName( void ) { GET_CURRENT_CONTEXT(ctx); - FLUSH_VB(ctx, "dlist"); - (void) alloc_instruction( ctx, OPCODE_POP_NAME, 0 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_NAME, 0 ); if (ctx->ExecuteFlag) { (*ctx->Exec->PopName)(); } @@ -2595,11 +2632,11 @@ static void save_PrioritizeTextures( GLsizei num, const GLuint *textures, { GET_CURRENT_CONTEXT(ctx); GLint i; - FLUSH_VB(ctx, "dlist"); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); for (i=0;i<num;i++) { Node *n; - n = alloc_instruction( ctx, OPCODE_PRIORITIZE_TEXTURE, 2 ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PRIORITIZE_TEXTURE, 2 ); if (n) { n[1].ui = textures[i]; n[2].f = priorities[i]; @@ -2615,8 +2652,8 @@ static void save_PushAttrib( GLbitfield mask ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_PUSH_ATTRIB, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_ATTRIB, 1 ); if (n) { n[1].bf = mask; } @@ -2629,8 +2666,8 @@ static void save_PushAttrib( GLbitfield mask ) static void save_PushMatrix( void ) { GET_CURRENT_CONTEXT(ctx); - FLUSH_VB(ctx, "dlist"); - (void) alloc_instruction( ctx, OPCODE_PUSH_MATRIX, 0 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_MATRIX, 0 ); if (ctx->ExecuteFlag) { (*ctx->Exec->PushMatrix)(); } @@ -2641,8 +2678,8 @@ static void save_PushName( GLuint name ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_PUSH_NAME, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_NAME, 1 ); if (n) { n[1].ui = name; } @@ -2656,8 +2693,8 @@ static void save_RasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_RASTER_POS, 4 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_RASTER_POS, 4 ); if (n) { n[1].f = x; n[2].f = y; @@ -2789,8 +2826,8 @@ static void save_PassThrough( GLfloat token ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_PASSTHROUGH, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PASSTHROUGH, 1 ); if (n) { n[1].f = token; } @@ -2804,8 +2841,8 @@ static void save_ReadBuffer( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_READ_BUFFER, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_READ_BUFFER, 1 ); if (n) { n[1].e = mode; } @@ -2819,8 +2856,8 @@ static void save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_RECTF, 4 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_RECTF, 4 ); if (n) { n[1].f = x1; n[2].f = y1; @@ -2873,8 +2910,8 @@ save_ResetHistogram(GLenum target) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_RESET_HISTOGRAM, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_RESET_HISTOGRAM, 1 ); if (n) { n[1].e = target; } @@ -2889,8 +2926,8 @@ save_ResetMinmax(GLenum target) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_RESET_MIN_MAX, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_RESET_MIN_MAX, 1 ); if (n) { n[1].e = target; } @@ -2902,9 +2939,19 @@ save_ResetMinmax(GLenum target) static void save_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) { - GLfloat m[16]; - gl_rotation_matrix( angle, x, y, z, m ); - save_MultMatrixf( m ); /* save and maybe execute */ + GET_CURRENT_CONTEXT(ctx); + Node *n; + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ROTATE, 4 ); + if (n) { + n[1].f = angle; + n[2].f = x; + n[3].f = y; + n[4].f = z; + } + if (ctx->ExecuteFlag) { + (*ctx->Exec->Rotatef)( angle, x, y, z ); + } } @@ -2918,8 +2965,8 @@ static void save_Scalef( GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_SCALE, 3 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_SCALE, 3 ); if (n) { n[1].f = x; n[2].f = y; @@ -2941,8 +2988,8 @@ static void save_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_SCISSOR, 4 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_SCISSOR, 4 ); if (n) { n[1].i = x; n[2].i = y; @@ -2959,8 +3006,8 @@ static void save_ShadeModel( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_SHADE_MODEL, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_SHADE_MODEL, 1 ); if (n) { n[1].e = mode; } @@ -2974,8 +3021,8 @@ static void save_StencilFunc( GLenum func, GLint ref, GLuint mask ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_STENCIL_FUNC, 3 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_FUNC, 3 ); if (n) { n[1].e = func; n[2].i = ref; @@ -2991,8 +3038,8 @@ static void save_StencilMask( GLuint mask ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_STENCIL_MASK, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_MASK, 1 ); if (n) { n[1].ui = mask; } @@ -3006,8 +3053,8 @@ static void save_StencilOp( GLenum fail, GLenum zfail, GLenum zpass ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_STENCIL_OP, 3 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_OP, 3 ); if (n) { n[1].e = fail; n[2].e = zfail; @@ -3023,8 +3070,8 @@ static void save_TexEnvfv( GLenum target, GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_TEXENV, 6 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXENV, 6 ); if (n) { n[1].e = target; n[2].e = pname; @@ -3069,8 +3116,8 @@ static void save_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_TEXGEN, 6 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXGEN, 6 ); if (n) { n[1].e = coord; n[2].e = pname; @@ -3131,8 +3178,8 @@ static void save_TexParameterfv( GLenum target, { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_TEXPARAMETER, 6 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXPARAMETER, 6 ); if (n) { n[1].e = target; n[2].e = pname; @@ -3187,8 +3234,8 @@ static void save_TexImage1D( GLenum target, GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, pixels, &ctx->Unpack); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_TEX_IMAGE1D, 8 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE1D, 8 ); if (n) { n[1].e = target; n[2].i = level; @@ -3226,8 +3273,8 @@ static void save_TexImage2D( GLenum target, GLvoid *image = _mesa_unpack_image(width, height, 1, format, type, pixels, &ctx->Unpack); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_TEX_IMAGE2D, 9 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE2D, 9 ); if (n) { n[1].e = target; n[2].i = level; @@ -3267,8 +3314,8 @@ static void save_TexImage3D( GLenum target, Node *n; GLvoid *image = _mesa_unpack_image(width, height, depth, format, type, pixels, &ctx->Unpack); - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_TEX_IMAGE3D, 10 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE3D, 10 ); if (n) { n[1].e = target; n[2].i = level; @@ -3300,8 +3347,8 @@ static void save_TexSubImage1D( GLenum target, GLint level, GLint xoffset, Node *n; GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, pixels, &ctx->Unpack); - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE1D, 7 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE1D, 7 ); if (n) { n[1].e = target; n[2].i = level; @@ -3331,8 +3378,8 @@ static void save_TexSubImage2D( GLenum target, GLint level, Node *n; GLvoid *image = _mesa_unpack_image(width, height, 1, format, type, pixels, &ctx->Unpack); - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE2D, 9 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE2D, 9 ); if (n) { n[1].e = target; n[2].i = level; @@ -3364,8 +3411,8 @@ static void save_TexSubImage3D( GLenum target, GLint level, Node *n; GLvoid *image = _mesa_unpack_image(width, height, depth, format, type, pixels, &ctx->Unpack); - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE3D, 11 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE3D, 11 ); if (n) { n[1].e = target; n[2].i = level; @@ -3394,8 +3441,8 @@ static void save_Translatef( GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_TRANSLATE, 3 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TRANSLATE, 3 ); if (n) { n[1].f = x; n[2].f = y; @@ -3418,8 +3465,8 @@ static void save_Viewport( GLint x, GLint y, GLsizei width, GLsizei height ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_VIEWPORT, 4 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_VIEWPORT, 4 ); if (n) { n[1].i = x; n[2].i = y; @@ -3436,8 +3483,8 @@ static void save_WindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_WINDOW_POS, 4 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_WINDOW_POS, 4 ); if (n) { n[1].f = x; n[2].f = y; @@ -3571,8 +3618,8 @@ static void save_ActiveTextureARB( GLenum target ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_ACTIVE_TEXTURE, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ACTIVE_TEXTURE, 1 ); if (n) { n[1].e = target; } @@ -3587,8 +3634,8 @@ static void save_ClientActiveTextureARB( GLenum target ) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_CLIENT_ACTIVE_TEXTURE, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLIENT_ACTIVE_TEXTURE, 1 ); if (n) { n[1].e = target; } @@ -3603,32 +3650,32 @@ static void save_ClientActiveTextureARB( GLenum target ) static void save_LoadTransposeMatrixdARB( const GLdouble m[16] ) { - GLdouble tm[16]; - gl_matrix_transposed(tm, m); - save_LoadMatrixd(tm); + GLfloat tm[16]; + _math_transposefd(tm, m); + save_LoadMatrixf(tm); } static void save_LoadTransposeMatrixfARB( const GLfloat m[16] ) { GLfloat tm[16]; - gl_matrix_transposef(tm, m); + _math_transposef(tm, m); save_LoadMatrixf(tm); } static void save_MultTransposeMatrixdARB( const GLdouble m[16] ) { - GLdouble tm[16]; - gl_matrix_transposed(tm, m); - save_MultMatrixd(tm); + GLfloat tm[16]; + _math_transposefd(tm, m); + save_MultMatrixf(tm); } static void save_MultTransposeMatrixfARB( const GLfloat m[16] ) { GLfloat tm[16]; - gl_matrix_transposef(tm, m); + _math_transposef(tm, m); save_MultMatrixf(tm); } @@ -3637,8 +3684,8 @@ static void save_PixelTexGenSGIX(GLenum mode) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_PIXEL_TEXGEN_SGIX, 1 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TEXGEN_SGIX, 1 ); if (n) { n[1].e = mode; } @@ -3664,7 +3711,7 @@ save_CompressedTexImage1DARB(GLenum target, GLint level, else { Node *n; GLvoid *image; - FLUSH_VB(ctx, "dlist"); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); /* make copy of image */ image = MALLOC(imageSize); if (!image) { @@ -3672,7 +3719,7 @@ save_CompressedTexImage1DARB(GLenum target, GLint level, return; } MEMCPY(image, data, imageSize); - n = alloc_instruction( ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 8 ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 8 ); if (n) { n[1].e = target; n[2].i = level; @@ -3708,7 +3755,7 @@ save_CompressedTexImage2DARB(GLenum target, GLint level, else { Node *n; GLvoid *image; - FLUSH_VB(ctx, "dlist"); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); /* make copy of image */ image = MALLOC(imageSize); if (!image) { @@ -3716,7 +3763,7 @@ save_CompressedTexImage2DARB(GLenum target, GLint level, return; } MEMCPY(image, data, imageSize); - n = alloc_instruction( ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 9 ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 9 ); if (n) { n[1].e = target; n[2].i = level; @@ -3753,7 +3800,7 @@ save_CompressedTexImage3DARB(GLenum target, GLint level, else { Node *n; GLvoid *image; - FLUSH_VB(ctx, "dlist"); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); /* make copy of image */ image = MALLOC(imageSize); if (!image) { @@ -3761,7 +3808,7 @@ save_CompressedTexImage3DARB(GLenum target, GLint level, return; } MEMCPY(image, data, imageSize); - n = alloc_instruction( ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 10 ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 10 ); if (n) { n[1].e = target; n[2].i = level; @@ -3793,7 +3840,7 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLvoid *image; GET_CURRENT_CONTEXT(ctx); - FLUSH_VB(ctx, "dlist"); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); /* make copy of image */ image = MALLOC(imageSize); @@ -3802,7 +3849,7 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, return; } MEMCPY(image, data, imageSize); - n = alloc_instruction( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 8 ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 8 ); if (n) { n[1].e = target; n[2].i = level; @@ -3832,7 +3879,7 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLvoid *image; GET_CURRENT_CONTEXT(ctx); - FLUSH_VB(ctx, "dlist"); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); /* make copy of image */ image = MALLOC(imageSize); @@ -3841,7 +3888,7 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, return; } MEMCPY(image, data, imageSize); - n = alloc_instruction( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 10 ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 10 ); if (n) { n[1].e = target; n[2].i = level; @@ -3873,7 +3920,7 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLvoid *image; GET_CURRENT_CONTEXT(ctx); - FLUSH_VB(ctx, "dlist"); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); /* make copy of image */ image = MALLOC(imageSize); @@ -3882,7 +3929,7 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, return; } MEMCPY(image, data, imageSize); - n = alloc_instruction( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 12 ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 12 ); if (n) { n[1].e = target; n[2].i = level; @@ -3912,8 +3959,8 @@ static void save_PixelTexGenParameteriSGIS(GLenum target, GLint value) { GET_CURRENT_CONTEXT(ctx); Node *n; - FLUSH_VB(ctx, "dlist"); - n = alloc_instruction( ctx, OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS, 2 ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS, 2 ); if (n) { n[1].e = target; n[2].i = value; @@ -3941,56 +3988,6 @@ static void save_PixelTexGenParameterfvSGIS(GLenum target, const GLfloat *value) save_PixelTexGenParameteriSGIS(target, (GLint) *value); } -void gl_compile_cassette( GLcontext *ctx ) -{ - Node *n = alloc_instruction( ctx, OPCODE_VERTEX_CASSETTE, 8 ); - struct immediate *im = ctx->input; - - if (!n) - return; - - - /* Do some easy optimizations of the cassette. - */ -#if 0 - if (0 && im->v.Obj.size < 4 && im->Count > 15) { - im->Bounds = (GLfloat (*)[3]) MALLOC(6 * sizeof(GLfloat)); - (gl_calc_bound_tab[im->v.Obj.size])( im->Bounds, &im->v.Obj ); - } -#endif - - n[1].data = (void *)im; - n[2].ui = im->Start; - n[3].ui = im->Count; - n[4].ui = im->BeginState; - n[5].ui = im->OrFlag; - n[6].ui = im->AndFlag; - n[7].ui = im->LastData; - n[8].ui = im->LastPrimitive; - - if (im->Count > VB_MAX - 4) { - - struct immediate *new_im = gl_immediate_alloc(ctx); - if (!new_im) return; - SET_IMMEDIATE( ctx, new_im ); - gl_reset_input( ctx ); - - } else { - im->Count++;; - im->Start = im->Count; /* don't clear anything in reset_input */ - im->ref_count++; - - im->Primitive[im->Start] = ctx->Current.Primitive; - im->LastPrimitive = im->Start; - im->BeginState = VERT_BEGIN_0; - im->OrFlag = 0; - im->AndFlag = ~0; - - if (0) - fprintf(stderr, "in compile_cassette, BeginState is %x\n", - im->BeginState); - } -} /* KW: Compile commands * @@ -4000,7 +3997,7 @@ void gl_compile_cassette( GLcontext *ctx ) void gl_save_error( GLcontext *ctx, GLenum error, const char *s ) { Node *n; - n = alloc_instruction( ctx, OPCODE_ERROR, 2 ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ERROR, 2 ); if (n) { n[1].e = error; n[2].data = (void *) s; @@ -4037,12 +4034,11 @@ static void execute_list( GLcontext *ctx, GLuint list ) { Node *n; GLboolean done; - OpCode opcode; if (!islist(ctx,list)) return; -/* mesa_print_display_list( list ); */ +/* mesa_print_display_list( list ); */ ctx->CallDepth++; @@ -4050,49 +4046,18 @@ static void execute_list( GLcontext *ctx, GLuint list ) done = GL_FALSE; while (!done) { - opcode = n[0].opcode; + OpCode opcode = n[0].opcode; + int i = (int)n[0].opcode - (int)OPCODE_DRV_0; - switch (opcode) { - case OPCODE_ERROR: - gl_error( ctx, n[1].e, (const char *) n[2].data ); - break; - case OPCODE_VERTEX_CASSETTE: { - struct immediate *IM; - - if (ctx->NewState) - gl_update_state(ctx); - if (ctx->CompileCVAFlag) { - ctx->CompileCVAFlag = 0; - ctx->CVA.elt.pipeline_valid = 0; - } - if (!ctx->CVA.elt.pipeline_valid) - gl_build_immediate_pipeline( ctx ); - - - IM = (struct immediate *) n[1].data; - IM->Start = n[2].ui; - IM->Count = n[3].ui; - IM->BeginState = n[4].ui; - IM->OrFlag = n[5].ui; - IM->AndFlag = n[6].ui; - IM->LastData = n[7].ui; - IM->LastPrimitive = n[8].ui; - - if ((MESA_VERBOSE & VERBOSE_DISPLAY_LIST) && - (MESA_VERBOSE & VERBOSE_IMMEDIATE)) - gl_print_cassette( (struct immediate *) n[1].data ); - - if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST) { - fprintf(stderr, "Run cassette %d, rows %d..%d, beginstate %x ", - IM->id, - IM->Start, IM->Count, IM->BeginState); - gl_print_vert_flags("orflag", IM->OrFlag); - } - - gl_fixup_cassette( ctx, (struct immediate *) n[1].data ); - gl_execute_cassette( ctx, (struct immediate *) n[1].data ); - break; - } + if (i >= 0 && i < ctx->listext.nr_opcodes) { + ctx->listext.opcode[i].execute(ctx, &n[1]); + n += ctx->listext.opcode[i].size; + } + else { + switch (opcode) { + case OPCODE_ERROR: + gl_error( ctx, n[1].e, (const char *) n[2].data ); + break; case OPCODE_ACCUM: (*ctx->Exec->Accum)( n[1].e, n[2].f ); break; @@ -4518,7 +4483,7 @@ static void execute_list( GLcontext *ctx, GLuint list ) break; case OPCODE_RECTF: (*ctx->Exec->Rectf)( n[1].f, n[2].f, n[3].f, n[4].f ); - FLUSH_VB( ctx, "dlist rectf" ); + FLUSH_TNL( ctx, FLUSH_STORED_VERTICES ); break; case OPCODE_RESET_HISTOGRAM: (*ctx->Exec->ResetHistogram)( n[1].e ); @@ -4526,6 +4491,9 @@ static void execute_list( GLcontext *ctx, GLuint list ) case OPCODE_RESET_MIN_MAX: (*ctx->Exec->ResetMinmax)( n[1].e ); break; + case OPCODE_ROTATE: + (*ctx->Exec->Rotatef)( n[1].f, n[2].f, n[3].f, n[4].f ); + break; case OPCODE_SCALE: (*ctx->Exec->Scalef)( n[1].f, n[2].f, n[3].f ); break; @@ -4716,13 +4684,13 @@ static void execute_list( GLcontext *ctx, GLuint list ) gl_problem( ctx, msg ); } done = GL_TRUE; - } + } - /* increment n to point to next compiled command */ - if (opcode!=OPCODE_CONTINUE) { - n += InstSize[opcode]; + /* increment n to point to next compiled command */ + if (opcode!=OPCODE_CONTINUE) { + n += InstSize[opcode]; + } } - } ctx->CallDepth--; } @@ -4817,8 +4785,8 @@ void _mesa_NewList( GLuint list, GLenum mode ) { GET_CURRENT_CONTEXT(ctx); - struct immediate *IM; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glNewList"); + FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT ); if (MESA_VERBOSE&VERBOSE_API) fprintf(stderr, "glNewList %u %s\n", list, gl_lookup_enum_by_nr(mode)); @@ -4844,15 +4812,11 @@ _mesa_NewList( GLuint list, GLenum mode ) ctx->CurrentBlock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE ); ctx->CurrentListPtr = ctx->CurrentBlock; ctx->CurrentPos = 0; - - IM = gl_immediate_alloc( ctx ); - SET_IMMEDIATE( ctx, IM ); - gl_reset_input( ctx ); - ctx->CompileFlag = GL_TRUE; - ctx->CompileCVAFlag = GL_FALSE; ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE); + ctx->Driver.NewList( ctx, list, mode ); + ctx->CurrentDispatch = ctx->Save; _glapi_set_dispatch( ctx->CurrentDispatch ); } @@ -4870,6 +4834,8 @@ _mesa_EndList( void ) fprintf(stderr, "glEndList\n"); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glEndList" ); + FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT ); + /* Check that a list is under construction */ if (!ctx->CurrentListPtr) { @@ -4877,7 +4843,7 @@ _mesa_EndList( void ) return; } - (void) alloc_instruction( ctx, OPCODE_END_OF_LIST, 0 ); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_END_OF_LIST, 0 ); /* Destroy old list, if any */ gl_destroy_list(ctx, ctx->CurrentListNum); @@ -4892,15 +4858,8 @@ _mesa_EndList( void ) ctx->CurrentListPtr = NULL; ctx->ExecuteFlag = GL_TRUE; ctx->CompileFlag = GL_FALSE; - /* ctx->CompileCVAFlag = ...; */ - /* KW: Put back the old input pointer. - */ - if (--ctx->input->ref_count == 0) - gl_immediate_free( ctx->input ); - - SET_IMMEDIATE( ctx, ctx->VB->IM ); - gl_reset_input( ctx ); + ctx->Driver.EndList( ctx ); /* Haven't tracked down why this is needed. */ @@ -4928,7 +4887,7 @@ _mesa_CallList( GLuint list ) save_compile_flag = ctx->CompileFlag; ctx->CompileFlag = GL_FALSE; - FLUSH_VB( ctx, "call list" ); + FLUSH_TNL( ctx, (FLUSH_STORED_VERTICES | FLUSH_UPDATE_CURRENT) ); execute_list( ctx, list ); ctx->CompileFlag = save_compile_flag; @@ -4958,7 +4917,7 @@ _mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists ) save_compile_flag = ctx->CompileFlag; ctx->CompileFlag = GL_FALSE; - FLUSH_VB( ctx, "call lists" ); + FLUSH_TNL( ctx, (FLUSH_STORED_VERTICES | FLUSH_UPDATE_CURRENT) ); for (i=0;i<n;i++) { list = translate_id( i, type, lists ); @@ -5002,7 +4961,7 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize ) /* GL 1.0 */ table->Accum = save_Accum; table->AlphaFunc = save_AlphaFunc; - table->Begin = save_Begin; + table->Begin = _mesa_Begin; table->Bitmap = save_Bitmap; table->BlendFunc = save_BlendFunc; table->CallList = save_CallList; @@ -5565,7 +5524,6 @@ static void print_list( GLcontext *ctx, FILE *f, GLuint list ) { Node *n; GLboolean done; - OpCode opcode; if (!glIsList(list)) { fprintf(f,"%u is not a display list ID\n",list); @@ -5578,9 +5536,14 @@ static void print_list( GLcontext *ctx, FILE *f, GLuint list ) done = n ? GL_FALSE : GL_TRUE; while (!done) { - opcode = n[0].opcode; - - switch (opcode) { + OpCode opcode = n[0].opcode; + int i = (int)n[0].opcode - (int)OPCODE_DRV_0; + + if (i >= 0 && i < ctx->listext.nr_opcodes) { + ctx->listext.opcode[i].print(ctx, &n[1]); + n += ctx->listext.opcode[i].size; + } else { + switch (opcode) { case OPCODE_ACCUM: fprintf(f,"accum %s %g\n", enum_string(n[1].e), n[2].f ); break; @@ -5663,6 +5626,9 @@ static void print_list( GLcontext *ctx, FILE *f, GLuint list ) case OPCODE_RECTF: fprintf( f, "Rectf %g %g %g %g\n", n[1].f, n[2].f, n[3].f, n[4].f); break; + case OPCODE_ROTATE: + fprintf(f,"Rotate %g %g %g %g\n", n[1].f, n[2].f, n[3].f, n[4].f ); + break; case OPCODE_SCALE: fprintf(f,"Scale %g %g %g\n", n[1].f, n[2].f, n[3].f ); break; @@ -5683,13 +5649,6 @@ static void print_list( GLcontext *ctx, FILE *f, GLuint list ) case OPCODE_ERROR: fprintf(f,"Error: %s %s\n", enum_string(n[1].e), (const char *)n[2].data ); break; - case OPCODE_VERTEX_CASSETTE: - fprintf(f,"VERTEX-CASSETTE, id %u, rows %u..%u\n", - ((struct immediate *) n[1].data)->id, - n[2].ui, - n[3].ui); - gl_print_cassette( (struct immediate *) n[1].data ); - break; case OPCODE_CONTINUE: fprintf(f,"DISPLAY-LIST-CONTINUE\n"); n = (Node *) n[1].next; @@ -5707,11 +5666,11 @@ static void print_list( GLcontext *ctx, FILE *f, GLuint list ) else { fprintf(f,"command %d, %u operands\n",opcode,InstSize[opcode]); } - } - - /* increment n to point to next compiled command */ - if (opcode!=OPCODE_CONTINUE) { - n += InstSize[opcode]; + } + /* increment n to point to next compiled command */ + if (opcode!=OPCODE_CONTINUE) { + n += InstSize[opcode]; + } } } } |