diff options
author | Brian Paul <brianp@vmware.com> | 2009-01-16 13:25:41 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-01-16 13:25:41 -0700 |
commit | 12c6d28cc7ef36a27389003e9898b512b6f722f9 (patch) | |
tree | 7f1144dd9863f81fef1836578a7a024b3f1e4d78 /src/mesa/main/enable.c | |
parent | e442fe5ba53acf16c78339f19921d70dba3928f6 (diff) |
mesa: remove GL_DEPTH_TEST + no depth buffer test
One could enable depth testing before binding an FBO that has a depth buffer
so this test is no longer useful or correct.
Diffstat (limited to 'src/mesa/main/enable.c')
-rw-r--r-- | src/mesa/main/enable.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 160a6fc086..dae576ae5a 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -341,10 +341,6 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) ctx->Transform.CullVertexFlag = state; break; case GL_DEPTH_TEST: - if (state && ctx->DrawBuffer->Visual.depthBits == 0) { - _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer"); - return; - } if (ctx->Depth.Test == state) return; FLUSH_VERTICES(ctx, _NEW_DEPTH); |