diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2000-12-26 05:09:27 +0000 |
---|---|---|
committer | Keith Whitwell <keith@tungstengraphics.com> | 2000-12-26 05:09:27 +0000 |
commit | cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 (patch) | |
tree | 45385bd755d8e3876c54b2b0113636f5ceb7976a /src/mesa/main/feedback.c | |
parent | d1ff1f6798b003a820f5de9fad835ff352f31afe (diff) |
Major rework of tnl module
New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
Diffstat (limited to 'src/mesa/main/feedback.c')
-rw-r--r-- | src/mesa/main/feedback.c | 106 |
1 files changed, 53 insertions, 53 deletions
diff --git a/src/mesa/main/feedback.c b/src/mesa/main/feedback.c index d9ed6a5173..4a1ebe0b97 100644 --- a/src/mesa/main/feedback.c +++ b/src/mesa/main/feedback.c @@ -1,4 +1,4 @@ -/* $Id: feedback.c,v 1.17 2000/11/22 07:32:17 joukj Exp $ */ +/* $Id: feedback.c,v 1.18 2000/12/26 05:09:28 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -52,7 +52,7 @@ void _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glFeedbackBuffer" ); + ASSERT_OUTSIDE_BEGIN_END(ctx); if (ctx->RenderMode==GL_FEEDBACK) { gl_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" ); @@ -65,45 +65,41 @@ _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) } if (!buffer) { gl_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" ); - ctx->Feedback.BufferSize = 0; + ctx->Feedback.BufferSize = 0; /* XXX -- Sould this be here??? */ return; } switch (type) { case GL_2D: - ctx->Feedback.Mask = 0; - ctx->Feedback.Type = type; + ctx->Feedback._Mask = 0; break; case GL_3D: - ctx->Feedback.Mask = FB_3D; - ctx->Feedback.Type = type; + ctx->Feedback._Mask = FB_3D; break; case GL_3D_COLOR: - ctx->Feedback.Mask = FB_3D - | (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX); - ctx->Feedback.Type = type; + ctx->Feedback._Mask = (FB_3D | + (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX)); break; case GL_3D_COLOR_TEXTURE: - ctx->Feedback.Mask = FB_3D - | (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX) - | FB_TEXTURE; - ctx->Feedback.Type = type; + ctx->Feedback._Mask = (FB_3D | + (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX) | + FB_TEXTURE); break; case GL_4D_COLOR_TEXTURE: - ctx->Feedback.Mask = FB_3D | FB_4D - | (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX) - | FB_TEXTURE; - ctx->Feedback.Type = type; + ctx->Feedback._Mask = (FB_3D | FB_4D | + (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX) | + FB_TEXTURE); break; default: - ctx->Feedback.Mask = 0; gl_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" ); + return; } + FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */ + ctx->Feedback.Type = type; ctx->Feedback.BufferSize = size; ctx->Feedback.Buffer = buffer; - ctx->Feedback.Count = 0; - ctx->NewState |= _NEW_FEEDBACK_SELECT; + ctx->Feedback.Count = 0; /* Becaues of this. */ } @@ -112,9 +108,10 @@ void _mesa_PassThrough( GLfloat token ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPassThrough"); + ASSERT_OUTSIDE_BEGIN_END(ctx); if (ctx->RenderMode==GL_FEEDBACK) { + FLUSH_VERTICES(ctx, 0); FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN ); FEEDBACK_TOKEN( ctx, token ); } @@ -133,22 +130,22 @@ void gl_feedback_vertex( GLcontext *ctx, { FEEDBACK_TOKEN( ctx, win[0] ); FEEDBACK_TOKEN( ctx, win[1] ); - if (ctx->Feedback.Mask & FB_3D) { + if (ctx->Feedback._Mask & FB_3D) { FEEDBACK_TOKEN( ctx, win[2] ); } - if (ctx->Feedback.Mask & FB_4D) { + if (ctx->Feedback._Mask & FB_4D) { FEEDBACK_TOKEN( ctx, win[3] ); } - if (ctx->Feedback.Mask & FB_INDEX) { + if (ctx->Feedback._Mask & FB_INDEX) { FEEDBACK_TOKEN( ctx, (GLfloat) index ); } - if (ctx->Feedback.Mask & FB_COLOR) { + if (ctx->Feedback._Mask & FB_COLOR) { FEEDBACK_TOKEN( ctx, color[0] ); FEEDBACK_TOKEN( ctx, color[1] ); FEEDBACK_TOKEN( ctx, color[2] ); FEEDBACK_TOKEN( ctx, color[3] ); } - if (ctx->Feedback.Mask & FB_TEXTURE) { + if (ctx->Feedback._Mask & FB_TEXTURE) { FEEDBACK_TOKEN( ctx, texcoord[0] ); FEEDBACK_TOKEN( ctx, texcoord[1] ); FEEDBACK_TOKEN( ctx, texcoord[2] ); @@ -168,19 +165,20 @@ void _mesa_SelectBuffer( GLsizei size, GLuint *buffer ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glSelectBuffer"); + ASSERT_OUTSIDE_BEGIN_END(ctx); + if (ctx->RenderMode==GL_SELECT) { gl_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" ); + return; /* KW: added return */ } + + FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* why bother? */ ctx->Select.Buffer = buffer; ctx->Select.BufferSize = size; ctx->Select.BufferCount = 0; - ctx->Select.HitFlag = GL_FALSE; ctx->Select.HitMinZ = 1.0; ctx->Select.HitMaxZ = 0.0; - - ctx->NewState |= _NEW_FEEDBACK_SELECT; } @@ -235,7 +233,8 @@ void _mesa_InitNames( void ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glInitNames"); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + /* Record the hit before the HitFlag is wiped out again. */ if (ctx->RenderMode == GL_SELECT) { if (ctx->Select.HitFlag) { @@ -246,7 +245,7 @@ _mesa_InitNames( void ) ctx->Select.HitFlag = GL_FALSE; ctx->Select.HitMinZ = 1.0; ctx->Select.HitMaxZ = 0.0; - ctx->NewState |= _NEW_FEEDBACK_SELECT; + ctx->NewState |= _NEW_RENDERMODE; } @@ -255,7 +254,8 @@ void _mesa_LoadName( GLuint name ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLoadName"); + ASSERT_OUTSIDE_BEGIN_END(ctx); + if (ctx->RenderMode != GL_SELECT) { return; } @@ -263,6 +263,9 @@ _mesa_LoadName( GLuint name ) gl_error( ctx, GL_INVALID_OPERATION, "glLoadName" ); return; } + + FLUSH_VERTICES(ctx, _NEW_RENDERMODE); + if (ctx->Select.HitFlag) { write_hit_record( ctx ); } @@ -272,7 +275,6 @@ _mesa_LoadName( GLuint name ) else { ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name; } - ctx->NewState |= _NEW_FEEDBACK_SELECT; } @@ -280,20 +282,21 @@ void _mesa_PushName( GLuint name ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushName"); + ASSERT_OUTSIDE_BEGIN_END(ctx); + if (ctx->RenderMode != GL_SELECT) { return; } + + FLUSH_VERTICES(ctx, _NEW_RENDERMODE); if (ctx->Select.HitFlag) { write_hit_record( ctx ); } - if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) { - ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name; - } - else { + if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) { gl_error( ctx, GL_STACK_OVERFLOW, "glPushName" ); } - ctx->NewState |= _NEW_FEEDBACK_SELECT; + else + ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name; } @@ -302,20 +305,21 @@ void _mesa_PopName( void ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopName"); + ASSERT_OUTSIDE_BEGIN_END(ctx); + if (ctx->RenderMode != GL_SELECT) { return; } + + FLUSH_VERTICES(ctx, _NEW_RENDERMODE); if (ctx->Select.HitFlag) { write_hit_record( ctx ); } - if (ctx->Select.NameStackDepth > 0) { - ctx->Select.NameStackDepth--; - } - else { + if (ctx->Select.NameStackDepth == 0) { gl_error( ctx, GL_STACK_UNDERFLOW, "glPopName" ); } - ctx->NewState |= _NEW_FEEDBACK_SELECT; + else + ctx->Select.NameStackDepth--; } @@ -334,12 +338,12 @@ _mesa_RenderMode( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); GLint result; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glRenderMode", 0); + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); if (MESA_VERBOSE & VERBOSE_API) fprintf(stderr, "glRenderMode %s\n", gl_lookup_enum_by_nr(mode)); + FLUSH_VERTICES(ctx, _NEW_RENDERMODE); ctx->_TriangleCaps &= ~(DD_FEEDBACK|DD_SELECT); switch (ctx->RenderMode) { @@ -363,7 +367,6 @@ _mesa_RenderMode( GLenum mode ) ctx->Select.BufferCount = 0; ctx->Select.Hits = 0; ctx->Select.NameStackDepth = 0; - ctx->NewState |= _NEW_FEEDBACK_SELECT; break; case GL_FEEDBACK: if (ctx->Feedback.Count > ctx->Feedback.BufferSize) { @@ -374,7 +377,6 @@ _mesa_RenderMode( GLenum mode ) result = ctx->Feedback.Count; } ctx->Feedback.Count = 0; - ctx->NewState |= _NEW_FEEDBACK_SELECT; break; default: gl_error( ctx, GL_INVALID_ENUM, "glRenderMode" ); @@ -404,8 +406,6 @@ _mesa_RenderMode( GLenum mode ) } ctx->RenderMode = mode; - ctx->NewState |= _NEW_RENDERMODE; - return result; } |