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authorBrian Paul <brian.paul@tungstengraphics.com>2005-09-22 05:19:57 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-09-22 05:19:57 +0000
commit676d0accf5cc43e86057b14cfb8bba9316932582 (patch)
treeeaefcddf33d92bd92adac7106701e99dc2b5da85 /src/mesa/main/framebuffer.c
parentf1e2826856d7df00d0e98106b93ddab51b26ff04 (diff)
Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,
BlueBits, etc fields.
Diffstat (limited to 'src/mesa/main/framebuffer.c')
-rw-r--r--src/mesa/main/framebuffer.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 628afc7a86..4ad82c85ff 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -329,13 +329,13 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer) {
fb->Visual.redBits
- = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer->ComponentSizes[0];
+ = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer->RedBits;
fb->Visual.greenBits
- = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer->ComponentSizes[1];
+ = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer->GreenBits;
fb->Visual.blueBits
- = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer->ComponentSizes[2];
+ = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer->BlueBits;
fb->Visual.alphaBits
- = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer->ComponentSizes[3];
+ = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer->AlphaBits;
fb->Visual.rgbBits
= fb->Visual.redBits + fb->Visual.greenBits + fb->Visual.blueBits;
fb->Visual.floatMode = GL_FALSE;
@@ -344,13 +344,13 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
fb->Visual.haveDepthBuffer = GL_TRUE;
fb->Visual.depthBits
- = fb->Attachment[BUFFER_DEPTH].Renderbuffer->ComponentSizes[0];
+ = fb->Attachment[BUFFER_DEPTH].Renderbuffer->DepthBits;
}
if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
fb->Visual.haveStencilBuffer = GL_TRUE;
fb->Visual.stencilBits
- = fb->Attachment[BUFFER_STENCIL].Renderbuffer->ComponentSizes[0];
+ = fb->Attachment[BUFFER_STENCIL].Renderbuffer->StencilBits;
}
compute_depth_max(fb);