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authorBrian Paul <brian.paul@tungstengraphics.com>1999-12-10 20:01:06 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>1999-12-10 20:01:06 +0000
commitcd96388857255711c4e33e7d2626f199d3810d15 (patch)
treed0781e62e698ee5ae1468a5dc36a901254641c53 /src/mesa/main/get.c
parent0056c5e40d7c5702420f314fa4f68159e5a64cd6 (diff)
implemented GL_ARB_tranpose_matrix
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r--src/mesa/main/get.c123
1 files changed, 121 insertions, 2 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 165b9589ed..684537adf5 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1,4 +1,4 @@
-/* $Id: get.c,v 1.6 1999/11/11 01:22:26 brianp Exp $ */
+/* $Id: get.c,v 1.7 1999/12/10 20:01:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -35,6 +35,7 @@
#include "extensions.h"
#include "get.h"
#include "macros.h"
+#include "matrix.h"
#include "mmath.h"
#include "types.h"
#include "vb.h"
@@ -963,6 +964,42 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_NATIVE_GRAPHICS_HANDLE_PGI:
*params = 0;
break;
+
+ /* GL_ARB_transpose_matrix */
+ case GL_TRANSPOSE_COLOR_MATRIX_ARB:
+ /* don't have a color matrix */
+ break;
+ case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
+ {
+ GLfloat tm[16];
+ GLuint i;
+ gl_matrix_transposef(tm, ctx->ModelView.m);
+ for (i=0;i<16;i++) {
+ params[i] = FLOAT_TO_BOOL(tm[i]);
+ }
+ }
+ break;
+ case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
+ {
+ GLfloat tm[16];
+ GLuint i;
+ gl_matrix_transposef(tm, ctx->ProjectionMatrix.m);
+ for (i=0;i<16;i++) {
+ params[i] = FLOAT_TO_BOOL(tm[i]);
+ }
+ }
+ break;
+ case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
+ {
+ GLfloat tm[16];
+ GLuint i;
+ gl_matrix_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
+ for (i=0;i<16;i++) {
+ params[i] = FLOAT_TO_BOOL(tm[i]);
+ }
+ }
+ break;
+
default:
printf("invalid enum: %x\n", pname);
gl_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
@@ -1878,7 +1915,40 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = 0;
break;
-
+ /* GL_ARB_transpose_matrix */
+ case GL_TRANSPOSE_COLOR_MATRIX_ARB:
+ /* don't have a color matrix */
+ break;
+ case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
+ {
+ GLfloat tm[16];
+ GLuint i;
+ gl_matrix_transposef(tm, ctx->ModelView.m);
+ for (i=0;i<16;i++) {
+ params[i] = (GLdouble) tm[i];
+ }
+ }
+ break;
+ case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
+ {
+ GLfloat tm[16];
+ GLuint i;
+ gl_matrix_transposef(tm, ctx->ProjectionMatrix.m);
+ for (i=0;i<16;i++) {
+ params[i] = (GLdouble) tm[i];
+ }
+ }
+ break;
+ case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
+ {
+ GLfloat tm[16];
+ GLuint i;
+ gl_matrix_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
+ for (i=0;i<16;i++) {
+ params[i] = (GLdouble) tm[i];
+ }
+ }
+ break;
default:
printf("invalid enum: %x\n", pname);
@@ -2791,6 +2861,20 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = 0;
break;
+ /* GL_ARB_transpose_matrix */
+ case GL_TRANSPOSE_COLOR_MATRIX_ARB:
+ /* don't have a color matrix */
+ break;
+ case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
+ gl_matrix_transposef(params, ctx->ModelView.m);
+ break;
+ case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
+ gl_matrix_transposef(params, ctx->ProjectionMatrix.m);
+ break;
+ case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
+ gl_matrix_transposef(params, ctx->TextureMatrix[texTransformUnit].m);
+ break;
+
default:
printf("invalid enum: %x\n", pname);
gl_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
@@ -3717,6 +3801,41 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = ctx->Array.LockCount;
break;
+ /* GL_ARB_transpose_matrix */
+ case GL_TRANSPOSE_COLOR_MATRIX_ARB:
+ /* don't have a color matrix */
+ break;
+ case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
+ {
+ GLfloat tm[16];
+ GLuint i;
+ gl_matrix_transposef(tm, ctx->ModelView.m);
+ for (i=0;i<16;i++) {
+ params[i] = (GLint) tm[i];
+ }
+ }
+ break;
+ case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
+ {
+ GLfloat tm[16];
+ GLuint i;
+ gl_matrix_transposef(tm, ctx->ProjectionMatrix.m);
+ for (i=0;i<16;i++) {
+ params[i] = (GLint) tm[i];
+ }
+ }
+ break;
+ case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
+ {
+ GLfloat tm[16];
+ GLuint i;
+ gl_matrix_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
+ for (i=0;i<16;i++) {
+ params[i] = (GLint) tm[i];
+ }
+ }
+ break;
+
default:
printf("invalid enum: %x\n", pname);
gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );